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// -*- C++ -*-
//=============================================================================
/**
* @file Log_Msg_NT_Event_Log.h
*
* $Id$
*
* @author Christopher Kohlhoff <chris@kohlhoff.com>
*/
//=============================================================================
#ifndef ACE_LOG_MSG_NT_EVENT_LOG_H
#define ACE_LOG_MSG_NT_EVENT_LOG_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined ACE_HAS_LOG_MSG_NT_EVENT_LOG
#include "ace/Log_Msg_Backend.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Log_Msg_NT_Event_Log
*
* @brief Implements an ACE_Log_Msg_Backend that logs to the WinNT system
* event log.
*/
class ACE_Export ACE_Log_Msg_NT_Event_Log : public ACE_Log_Msg_Backend
{
public:
/// Constructor
ACE_Log_Msg_NT_Event_Log (void);
/// Destructor
virtual ~ACE_Log_Msg_NT_Event_Log (void);
/// Open a new event log.
/**
* Initialize the event logging facility.
* @param logger_key The name of the calling program. This name is
* used in the Source field of the event log. If
* it is 0 (no name), the application name as
* returned from ACE_Log_Msg::program_name() is used.
*/
virtual int open (const ACE_TCHAR *logger_key);
/// Reset the backend.
virtual int reset (void);
/// Close the backend completely.
virtual int close (void);
/// This is called when we want to log a message.
virtual int log (ACE_Log_Record &log_record);
private:
HANDLE evlog_handle_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_LOG_MSG_NT_EVENT_LOG */
#include /**/ "ace/post.h"
#endif /* ACE_LOG_MSG_NT_EVENT_LOG_H */
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