summaryrefslogtreecommitdiff
path: root/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h')
-rw-r--r--modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h192
1 files changed, 192 insertions, 0 deletions
diff --git a/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h b/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h
new file mode 100644
index 00000000000..93c10435d00
--- /dev/null
+++ b/modules/CIAO/ciao/ComponentServer/CIAO_ServerActivator_Impl.h
@@ -0,0 +1,192 @@
+// $Id$
+/**
+ * @file CIAO_ServerActivator_Impl.h
+ * @author William R. Otte
+ */
+
+#ifndef CIAO_SERVERACTIVATOR_H_
+#define CIAO_SERVERACTIVATOR_H_
+
+#include "ace/Process_Manager.h"
+#include "ace/Event_Handler.h"
+#include "ace/Condition_T.h"
+#include "ace/OS_NS_sys_wait.h"
+#include "ace/Refcounted_Auto_Ptr.h"
+#include "ace/Unbounded_Set_Ex.h"
+#include "ace/Synch_Traits.h"
+#include "ace/Condition_T.h"
+#include "tao/PortableServer/PortableServer.h"
+#include "tao/orbconf.h"
+#include "ciao/Client_init.h"
+#include "ciao/ComponentServer/CIAO_CS_ClientS.h"
+#include "ciao/ComponentServer/CIAO_ComponentServerC.h"
+#include "ciao/ComponentServer/CIAO_CS_Client_svnt_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+#pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+namespace CIAO
+{
+ namespace Deployment
+ {
+ /**
+ * @brief The signal handler class for the SIGCHLD handling to avoid
+ * zombies
+ */
+ class Child_Handler : public virtual ACE_Event_Handler
+ {
+ public:
+ virtual int handle_signal (int,
+ siginfo_t *,
+ ucontext_t *)
+ {
+ // @@ Note that this code is not portable to all OS platforms
+ // since it uses print statements within signal handler context.
+ ACE_exitcode status;
+ // makes a claal to the underlying os system call
+ // -1 to wait for any child process
+ // and WNOHANG so that it retuurns immediately
+ ACE_OS::waitpid (-1 ,&status, WNOHANG, 0);
+
+ return 0;
+ }
+ };
+
+ /**
+ * @author William R. Otte <wotte@dre.vanderbilt.edu>
+ * @brief Default server activator for CIAO component servers.
+ *
+ * Implements the default component server activation strategy
+ * which is to spawn new processes. This is not thread-safe,
+ * nor is it intended to be. Containers are reated serially,
+ * so there will be only one actor *modifying* data at a particular
+ * point in time.
+ */
+ class CIAO_CS_CLIENT_SVNT_Export CIAO_ServerActivator_i
+ : public virtual POA_CIAO::Deployment::ServerActivator
+ {
+ public:
+ /// Constructor
+ CIAO_ServerActivator_i (CORBA::ULong def_spawn_delay,
+ const char * default_cs_path,
+ const char * cs_args,
+ bool multithreaded,
+ CIAO::Deployment::ComponentInstallation_ptr ci,
+ CORBA::ORB_ptr orb,
+ PortableServer::POA_ptr poa_);
+
+ /// Destructor
+ virtual ~CIAO_ServerActivator_i (void);
+
+ virtual
+ void component_server_callback (
+ ::Components::Deployment::ComponentServer_ptr serverref,
+ const char * server_UUID,
+ ::Components::ConfigValues_out config);
+
+ virtual void configuration_complete (const char *server_UUID);
+
+ virtual
+ ::Components::Deployment::ComponentServer_ptr
+ create_component_server (const ::Components::ConfigValues & config);
+
+ virtual
+ void remove_component_server (
+ ::Components::Deployment::ComponentServer_ptr server);
+
+ virtual
+ ::Components::Deployment::ComponentServers * get_component_servers (void);
+
+ private:
+ struct Server_Info;
+
+ /// Builds command line options based on configuration information.
+ /// May modify the uuid of the component server.
+ ACE_CString construct_command_line (Server_Info &si);
+
+ /// Spawns the component server process, but does not wait for it
+ /// to call back.
+ pid_t spawn_component_server (const Server_Info &si,
+ const ACE_CString &cmd_line);
+
+ /// This method is only applicable when our program is configured as
+ /// singled threaded . Internally it uses a <perform_work> blocking
+ /// call to wait for NA object to call back
+ void single_threaded_wait_for_callback (const Server_Info &si,
+ ACE_Time_Value &timeout);
+
+ /// This method is only applicable when our program is configured as
+ /// multiple threaded. Internally it waits on a conditional variable
+ /// that could be modified by the callback servant which runs in
+ /// another thread
+ void multi_threaded_wait_for_callback (const Server_Info &si,
+ ACE_Time_Value &timeout);
+
+ void create_component_server_config_values (const Server_Info &info,
+ Components::ConfigValues_out &config);
+
+ struct Server_Info
+ {
+ Server_Info (size_t cmap_size_hint = 128)
+ : cmap_ (new CIAO::Utility::CONFIGVALUE_MAP (cmap_size_hint)),
+ ref_ (Components::Deployment::ComponentServer::_nil ()),
+ pid_ (ACE_INVALID_PID),
+ activated_ (false) {}
+
+ typedef ACE_Refcounted_Auto_Ptr <CIAO::Utility::CONFIGVALUE_MAP,
+ ACE_Null_Mutex> CONFIGVALUE_MAP_PTR;
+
+ ACE_CString uuid_;
+ CONFIGVALUE_MAP_PTR cmap_;
+ Components::Deployment::ComponentServer_var ref_;
+ pid_t pid_;
+ bool activated_;
+ };
+
+ typedef ACE_Refcounted_Auto_Ptr<Server_Info, ACE_Null_Mutex> Safe_Server_Info;
+
+ struct _server_info
+ {
+ bool operator() (const Safe_Server_Info &a, const Safe_Server_Info &b) const
+ {
+ return a->uuid_ == b->uuid_;
+ }
+ };
+
+ // Presumably, there won't be too many component servers per node application
+ typedef ACE_Unbounded_Set_Ex <Safe_Server_Info, _server_info> SERVER_INFOS;
+
+ /// Default args to pass to all componentservers.
+ ACE_CString default_args_;
+
+ SERVER_INFOS server_infos_;
+
+ ACE_Process_Manager process_manager_;
+
+ Child_Handler child_handler_;
+
+ CORBA::ULong spawn_delay_;
+
+ /////*******NEW
+ bool multithreaded_;
+
+ CORBA::ORB_var orb_;
+
+ PortableServer::POA_var poa_;
+
+ ACE_CString cs_path_;
+
+ ACE_CString cs_args_;
+
+ TAO_SYNCH_MUTEX mutex_;
+
+ ACE_Condition<TAO_SYNCH_MUTEX> condition_;
+
+ CIAO::Deployment::ComponentInstallation_var ci_;
+ };
+
+
+ }
+}
+#endif /* CIAO_SERVERACTIVATOR_H_ */