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authornobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-11-25 22:18:58 +0000
committernobody <nobody@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-11-25 22:18:58 +0000
commit7a5fe8ce23ac50450b804cf0183c773565ae7cef (patch)
tree220a38a6627619d1386897d42757a140b9de448f /java/gjt/animation/EdgeCollisionDetector.java
parent87b0987cad99cf45cd5d9e03cd1cefbaaec4ef2a (diff)
downloadATCD-ACE-4_4.tar.gz
This commit was manufactured by cvs2svn to create branch 'ACE-4_4'.ACE-4_4
Diffstat (limited to 'java/gjt/animation/EdgeCollisionDetector.java')
-rw-r--r--java/gjt/animation/EdgeCollisionDetector.java53
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diff --git a/java/gjt/animation/EdgeCollisionDetector.java b/java/gjt/animation/EdgeCollisionDetector.java
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--- a/java/gjt/animation/EdgeCollisionDetector.java
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-package gjt.animation;
-
-import java.awt.*;
-import java.util.Enumeration;
-import java.util.Vector;
-import gjt.Orientation;
-
-/**
- * A CollisionDetector that detects collisions between Sprites
- * and the edges of the CollisionArena in which they reside.<p>
- *
- * @version 1.0, Apr 1 1996
- * @author David Geary
- * @see CollisionDetector
- * @see Sprite
- * @see gjt.test.SimpleAnimationTest
- * @see gjt.test.BumpAnimationTest
- * @see gjt.test.TwoDrinkersAnimationTest
- */
-public class EdgeCollisionDetector extends CollisionDetector {
- public EdgeCollisionDetector(CollisionArena arena) {
- super(arena);
- }
- public void detectCollisions() {
- Enumeration sprites = arena.getSprites().elements();
- Dimension arenaSize = arena.getSize();
- Insets arenaInsets = arena.getInsets();
- Sprite sprite;
-
- while(sprites.hasMoreElements()) {
- sprite = (Sprite)sprites.nextElement();
-
- Point nl = sprite.nextLocation ();
- Point mv = sprite.getMoveVector();
- int nextRightEdge = nl.x + sprite.width();
- int nextBottomEdge = nl.y + sprite.height();
- int arenaBottomEdge = arenaSize.height -
- arenaInsets.bottom;
- int arenaRightEdge = arenaSize.width -
- arenaInsets.right;
-
- if(nextRightEdge > arenaRightEdge)
- arena.edgeCollision(sprite, Orientation.LEFT);
- else if(nl.x < arenaInsets.left)
- arena.edgeCollision(sprite, Orientation.RIGHT);
-
- if(nextBottomEdge > arenaBottomEdge)
- arena.edgeCollision(sprite, Orientation.BOTTOM);
- else if(nl.y < arenaInsets.top)
- arena.edgeCollision(sprite, Orientation.TOP);
- }
- }
-}