summaryrefslogtreecommitdiff
path: root/hw/xwin/glx/indirect.c
diff options
context:
space:
mode:
Diffstat (limited to 'hw/xwin/glx/indirect.c')
-rw-r--r--hw/xwin/glx/indirect.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/hw/xwin/glx/indirect.c b/hw/xwin/glx/indirect.c
index 59ee17fb1..ff015f763 100644
--- a/hw/xwin/glx/indirect.c
+++ b/hw/xwin/glx/indirect.c
@@ -763,7 +763,7 @@ glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
Discard any CopyWindow requests if a GL drawing context is pointing at the window
For regions which are being drawn by GL, the shadow framebuffer doesn't have the
- correct bits, so we wish to avoid shadow framebuffer damage occuring, which will
+ correct bits, so we wish to avoid shadow framebuffer damage occurring, which will
cause those incorrect bits to be transferred to the display....
*/
if (pGlxDraw && pGlxDraw->drawContext) {
@@ -1110,7 +1110,7 @@ glxWinReleaseTexImage(__GLXcontext * baseContext,
*
* WGL contexts are created for a specific HDC, so we cannot create the WGL
* context in glxWinCreateContext(), we must defer creation until the context
- * is actually used on a specifc drawable which is connected to a native window,
+ * is actually used on a specific drawable which is connected to a native window,
* pbuffer or DIB
*
* The WGL context may be used on other, compatible HDCs, so we don't need to
@@ -1915,7 +1915,7 @@ glxWinCreateConfigs(HDC hdc, glxWinScreen * screen)
continue;
}
else {
- // PFD_GENERIC_ACCELERATED is not considered, so this may be MCD or ICD acclerated...
+ // PFD_GENERIC_ACCELERATED is not considered, so this may be MCD or ICD accelerated...
c->base.visualRating = GLX_NONE_EXT;
}