diff options
author | Ben Skeggs <bskeggs@redhat.com> | 2011-12-01 11:31:49 +1000 |
---|---|---|
committer | Ben Skeggs <bskeggs@redhat.com> | 2011-12-01 18:00:06 +1000 |
commit | 3d2a752ca8aafee5e1e94dabfd7deec439890e95 (patch) | |
tree | cc751a7ddc47dbbe4d388cd7880636a917fe7b42 /src/nv30_exa.c | |
parent | b6cfdc01aeb5c2ab401ee81fff66bd0560abdfcc (diff) | |
download | xorg-driver-xf86-video-nouveau-3d2a752ca8aafee5e1e94dabfd7deec439890e95.tar.gz |
move away from libdrm's BEGIN_RING (and variants) macros
subchan auto-assignment is now gone.
Diffstat (limited to 'src/nv30_exa.c')
-rw-r--r-- | src/nv30_exa.c | 120 |
1 files changed, 57 insertions, 63 deletions
diff --git a/src/nv30_exa.c b/src/nv30_exa.c index 822bdd6..ce9bbb3 100644 --- a/src/nv30_exa.c +++ b/src/nv30_exa.c @@ -25,7 +25,6 @@ #include "nv_include.h" #include "nv30_shaders.h" -#include "nv04_pushbuf.h" #include "hwdefs/nv_object.xml.h" #include "hwdefs/nv30-40_3d.xml.h" @@ -260,7 +259,6 @@ NV30_SetupBlend(ScrnInfoPtr pScrn, nv_pict_op_t *blend, { NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine = pNv->Nv3D; uint32_t sblend, dblend; sblend = blend->src_card_op; @@ -291,10 +289,10 @@ NV30_SetupBlend(ScrnInfoPtr pScrn, nv_pict_op_t *blend, } if (sblend == BF(ONE) && dblend == BF(ZERO)) { - BEGIN_RING(chan, rankine, NV30_3D_BLEND_FUNC_ENABLE, 1); + BEGIN_NV04(chan, NV30_3D(BLEND_FUNC_ENABLE), 1); OUT_RING (chan, 0); } else { - BEGIN_RING(chan, rankine, NV30_3D_BLEND_FUNC_ENABLE, 3); + BEGIN_NV04(chan, NV30_3D(BLEND_FUNC_ENABLE), 3); OUT_RING (chan, 1); OUT_RING (chan, (sblend << 16) | sblend); OUT_RING (chan, (dblend << 16) | dblend); @@ -306,7 +304,6 @@ NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit) { NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine = pNv->Nv3D; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; uint32_t card_filter, card_repeat; @@ -324,7 +321,7 @@ NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit) else card_filter = 1; - BEGIN_RING(chan, rankine, NV30_3D_TEX_OFFSET(unit), 8); + BEGIN_NV04(chan, NV30_3D(TEX_OFFSET(unit)), 8); if (OUT_RELOCl(chan, bo, 0, tex_reloc) || OUT_RELOCd(chan, bo, NV30_3D_TEX_FORMAT_DIMS_2D | (1 << 16) | 8 | (fmt->card_fmt << NV30_3D_TEX_FORMAT_FORMAT__SHIFT) | @@ -360,7 +357,6 @@ NV30_SetupSurface(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict) { NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine = pNv->Nv3D; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_surface_format_t *fmt; @@ -372,7 +368,7 @@ NV30_SetupSurface(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict) uint32_t pitch = (uint32_t)exaGetPixmapPitch(pPix); - BEGIN_RING(chan, rankine, NV30_3D_RT_FORMAT, 3); + BEGIN_NV04(chan, NV30_3D(RT_FORMAT), 3); OUT_RING (chan, fmt->card_fmt); /* format */ OUT_RING (chan, pitch << 16 | pitch); if (OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR)) @@ -474,7 +470,6 @@ NV30EXAPrepareComposite(int op, PicturePtr psPict, ScrnInfoPtr pScrn = xf86Screens[psPix->drawable.pScreen->myNum]; NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine = pNv->Nv3D; nv_pict_op_t *blend; int fpid = NV30EXA_FPID_PASS_COL0; NV30EXA_STATE; @@ -536,7 +531,7 @@ NV30EXAPrepareComposite(int op, PicturePtr psPict, return FALSE; } - BEGIN_RING(chan, rankine, 0x23c, 1); + BEGIN_NV04(chan, SUBC_3D(0x23c), 1); OUT_RING (chan, pmPict?3:1); pNv->alu = op; @@ -573,16 +568,16 @@ NV30EXATransformCoord(PictTransformPtr t, int x, int y, float sx, float sy, } #define CV_OUTm(sx,sy,mx,my,dx,dy) do { \ - BEGIN_RING(chan, rankine, NV30_3D_VTX_ATTR_2F_X(8), 4); \ + BEGIN_NV04(chan, NV30_3D(VTX_ATTR_2F_X(8)), 4); \ OUT_RINGf (chan, (sx)); OUT_RINGf (chan, (sy)); \ OUT_RINGf (chan, (mx)); OUT_RINGf (chan, (my)); \ - BEGIN_RING(chan, rankine, NV30_3D_VTX_ATTR_2I(0), 1); \ + BEGIN_NV04(chan, NV30_3D(VTX_ATTR_2I(0)), 1); \ OUT_RING (chan, ((dy)<<16)|(dx)); \ } while(0) #define CV_OUT(sx,sy,dx,dy) do { \ - BEGIN_RING(chan, rankine, NV30_3D_VTX_ATTR_2F_X(8), 2); \ + BEGIN_NV04(chan, NV30_3D(VTX_ATTR_2F_X(8)), 2); \ OUT_RINGf (chan, (sx)); OUT_RINGf (chan, (sy)); \ - BEGIN_RING(chan, rankine, NV30_3D_VTX_ATTR_2I(0), 1); \ + BEGIN_NV04(chan, NV30_3D(VTX_ATTR_2I(0)), 1); \ OUT_RING (chan, ((dy)<<16)|(dx)); \ } while(0) @@ -595,7 +590,6 @@ NV30EXAComposite(PixmapPtr pdPix, int srcX , int srcY, ScrnInfoPtr pScrn = xf86Screens[pdPix->drawable.pScreen->myNum]; NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine = pNv->Nv3D; float sX0, sX1, sX2, sY0, sY1, sY2; float mX0, mX1, mX2, mY0, mY1, mY2; NV30EXA_STATE; @@ -605,10 +599,10 @@ NV30EXAComposite(PixmapPtr pdPix, int srcX , int srcY, /* We're drawing a triangle, we need to scissor it to a quad. */ /* The scissors are here for a good reason, we don't get the full image, but just a part. */ /* Handling the cliprects is done for us already. */ - BEGIN_RING(chan, rankine, NV30_3D_SCISSOR_HORIZ, 2); + BEGIN_NV04(chan, NV30_3D(SCISSOR_HORIZ), 2); OUT_RING (chan, (width << 16) | dstX); OUT_RING (chan, (height << 16) | dstY); - BEGIN_RING(chan, rankine, NV30_3D_VERTEX_BEGIN_END, 1); + BEGIN_NV04(chan, NV30_3D(VERTEX_BEGIN_END), 1); OUT_RING (chan, NV30_3D_VERTEX_BEGIN_END_TRIANGLES); #if 0 @@ -650,7 +644,7 @@ NV30EXAComposite(PixmapPtr pdPix, int srcX , int srcY, CV_OUT(sX2 , sY2 , dstX + 2*width , dstY + height); } - BEGIN_RING(chan, rankine, NV30_3D_VERTEX_BEGIN_END, 1); + BEGIN_NV04(chan, NV30_3D(VERTEX_BEGIN_END), 1); OUT_RING (chan, 0); } @@ -669,7 +663,6 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) { NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; - struct nouveau_grobj *rankine; uint32_t class = 0, chipset; int next_hw_offset = 0, i; @@ -702,7 +695,6 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) if (nouveau_grobj_alloc(chan, Nv3D, class, &pNv->Nv3D)) return FALSE; } - rankine = pNv->Nv3D; if (!pNv->shader_mem) { if (nouveau_bo_new(pNv->dev, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP, @@ -714,113 +706,115 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) } } - BEGIN_RING(chan, rankine, NV30_3D_DMA_TEXTURE0, 3); + BEGIN_NV04(chan, NV01_SUBC(3D, OBJECT), 1); + OUT_RING (chan, pNv->Nv3D->handle); + BEGIN_NV04(chan, NV30_3D(DMA_TEXTURE0), 3); OUT_RING (chan, pNv->chan->vram->handle); OUT_RING (chan, pNv->chan->gart->handle); OUT_RING (chan, pNv->chan->vram->handle); - BEGIN_RING(chan, rankine, NV30_3D_DMA_UNK1AC, 1); + BEGIN_NV04(chan, NV30_3D(DMA_UNK1AC), 1); OUT_RING (chan, pNv->chan->vram->handle); - BEGIN_RING(chan, rankine, NV30_3D_DMA_COLOR0, 2); + BEGIN_NV04(chan, NV30_3D(DMA_COLOR0), 2); OUT_RING (chan, pNv->chan->vram->handle); OUT_RING (chan, pNv->chan->vram->handle); - BEGIN_RING(chan, rankine, NV30_3D_DMA_UNK1B0, 1); + BEGIN_NV04(chan, NV30_3D(DMA_UNK1B0), 1); OUT_RING (chan, pNv->chan->vram->handle); for (i=1; i<8; i++) { - BEGIN_RING(chan, rankine, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 2); + BEGIN_NV04(chan, NV30_3D(VIEWPORT_CLIP_HORIZ(i)), 2); OUT_RING (chan, 0); OUT_RING (chan, 0); } - BEGIN_RING(chan, rankine, 0x220, 1); + BEGIN_NV04(chan, SUBC_3D(0x220), 1); OUT_RING (chan, 1); - BEGIN_RING(chan, rankine, 0x03b0, 1); + BEGIN_NV04(chan, SUBC_3D(0x03b0), 1); OUT_RING (chan, 0x00100000); - BEGIN_RING(chan, rankine, 0x1454, 1); + BEGIN_NV04(chan, SUBC_3D(0x1454), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, 0x1d80, 1); + BEGIN_NV04(chan, SUBC_3D(0x1d80), 1); OUT_RING (chan, 3); - BEGIN_RING(chan, rankine, 0x1450, 1); + BEGIN_NV04(chan, SUBC_3D(0x1450), 1); OUT_RING (chan, 0x00030004); /* NEW */ - BEGIN_RING(chan, rankine, 0x1e98, 1); + BEGIN_NV04(chan, SUBC_3D(0x1e98), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, 0x17e0, 3); + BEGIN_NV04(chan, SUBC_3D(0x17e0), 3); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0x3f800000); - BEGIN_RING(chan, rankine, 0x1f80, 16); + BEGIN_NV04(chan, SUBC_3D(0x1f80), 16); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0x0000ffff); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, 0x120, 3); + BEGIN_NV04(chan, SUBC_3D(0x120), 3); OUT_RING (chan, 0); OUT_RING (chan, 1); OUT_RING (chan, 2); - BEGIN_RING(chan, pNv->NvImageBlit, 0x120, 3); + BEGIN_NV04(chan, SUBC_BLIT(0x120), 3); OUT_RING (chan, 0); OUT_RING (chan, 1); OUT_RING (chan, 2); - BEGIN_RING(chan, rankine, 0x1d88, 1); + BEGIN_NV04(chan, SUBC_3D(0x1d88), 1); OUT_RING (chan, 0x00001200); - BEGIN_RING(chan, rankine, NV30_3D_RC_ENABLE, 1); + BEGIN_NV04(chan, NV30_3D(RC_ENABLE), 1); OUT_RING (chan, 0); /* Attempt to setup a known state.. Probably missing a heap of * stuff here.. */ - BEGIN_RING(chan, rankine, NV30_3D_STENCIL_ENABLE(0), 1); + BEGIN_NV04(chan, NV30_3D(STENCIL_ENABLE(0)), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, NV30_3D_STENCIL_ENABLE(1), 1); + BEGIN_NV04(chan, NV30_3D(STENCIL_ENABLE(1)), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, NV30_3D_ALPHA_FUNC_ENABLE, 1); + BEGIN_NV04(chan, NV30_3D(ALPHA_FUNC_ENABLE), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, NV30_3D_DEPTH_WRITE_ENABLE, 2); + BEGIN_NV04(chan, NV30_3D(DEPTH_WRITE_ENABLE), 2); OUT_RING (chan, 0); /* wr disable */ OUT_RING (chan, 0); /* test disable */ - BEGIN_RING(chan, rankine, NV30_3D_COLOR_MASK, 1); + BEGIN_NV04(chan, NV30_3D(COLOR_MASK), 1); OUT_RING (chan, 0x01010101); /* TR,TR,TR,TR */ - BEGIN_RING(chan, rankine, NV30_3D_CULL_FACE_ENABLE, 1); + BEGIN_NV04(chan, NV30_3D(CULL_FACE_ENABLE), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, NV30_3D_BLEND_FUNC_ENABLE, 5); + BEGIN_NV04(chan, NV30_3D(BLEND_FUNC_ENABLE), 5); OUT_RING (chan, 0); /* Blend enable */ OUT_RING (chan, 0); /* Blend src */ OUT_RING (chan, 0); /* Blend dst */ OUT_RING (chan, 0x00000000); /* Blend colour */ OUT_RING (chan, 0x8006); /* FUNC_ADD */ - BEGIN_RING(chan, rankine, NV30_3D_COLOR_LOGIC_OP_ENABLE, 2); + BEGIN_NV04(chan, NV30_3D(COLOR_LOGIC_OP_ENABLE), 2); OUT_RING (chan, 0); OUT_RING (chan, 0x1503 /*GL_COPY*/); - BEGIN_RING(chan, rankine, NV30_3D_DITHER_ENABLE, 1); + BEGIN_NV04(chan, NV30_3D(DITHER_ENABLE), 1); OUT_RING (chan, 1); - BEGIN_RING(chan, rankine, NV30_3D_SHADE_MODEL, 1); + BEGIN_NV04(chan, NV30_3D(SHADE_MODEL), 1); OUT_RING (chan, 0x1d01 /*GL_SMOOTH*/); - BEGIN_RING(chan, rankine, NV30_3D_POLYGON_OFFSET_FACTOR,2); + BEGIN_NV04(chan, NV30_3D(POLYGON_OFFSET_FACTOR),2); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); - BEGIN_RING(chan, rankine, NV30_3D_POLYGON_MODE_FRONT, 2); + BEGIN_NV04(chan, NV30_3D(POLYGON_MODE_FRONT), 2); OUT_RING (chan, 0x1b02 /*GL_FILL*/); OUT_RING (chan, 0x1b02 /*GL_FILL*/); /* - Disable texture units * - Set fragprog to MOVR result.color, fragment.color */ for (i=0;i<4;i++) { - BEGIN_RING(chan, rankine, NV30_3D_TEX_ENABLE(i), 1); + BEGIN_NV04(chan, NV30_3D(TEX_ENABLE(i)), 1); OUT_RING (chan, 0); } /* Polygon stipple */ - BEGIN_RING(chan, rankine, NV30_3D_POLYGON_STIPPLE_PATTERN(0), 0x20); + BEGIN_NV04(chan, NV30_3D(POLYGON_STIPPLE_PATTERN(0)), 0x20); for (i=0;i<0x20;i++) OUT_RING (chan, 0xFFFFFFFF); - BEGIN_RING(chan, rankine, NV30_3D_DEPTH_RANGE_NEAR, 2); + BEGIN_NV04(chan, NV30_3D(DEPTH_RANGE_NEAR), 2); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 1.0); @@ -830,34 +824,34 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) * it's not needed between nouveau restarts - which suggests that * the 3D context (wherever it's stored?) survives somehow. */ - //BEGIN_RING(chan, rankine, 0x1d60,1); + //BEGIN_NV04(chan, SUBC_3D(0x1d60),1); //OUT_RING (chan, 0x03008000); int w=4096; int h=4096; int pitch=4096*4; - BEGIN_RING(chan, rankine, NV30_3D_RT_HORIZ, 5); + BEGIN_NV04(chan, NV30_3D(RT_HORIZ), 5); OUT_RING (chan, w<<16); OUT_RING (chan, h<<16); OUT_RING (chan, 0x148); /* format */ OUT_RING (chan, pitch << 16 | pitch); OUT_RING (chan, 0x0); - BEGIN_RING(chan, rankine, NV30_3D_VIEWPORT_TX_ORIGIN, 1); + BEGIN_NV04(chan, NV30_3D(VIEWPORT_TX_ORIGIN), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, rankine, 0x0a00, 2); + BEGIN_NV04(chan, SUBC_3D(0x0a00), 2); OUT_RING (chan, (w<<16) | 0); OUT_RING (chan, (h<<16) | 0); - BEGIN_RING(chan, rankine, NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2); + BEGIN_NV04(chan, NV30_3D(VIEWPORT_CLIP_HORIZ(0)), 2); OUT_RING (chan, (w-1)<<16); OUT_RING (chan, (h-1)<<16); - BEGIN_RING(chan, rankine, NV30_3D_SCISSOR_HORIZ, 2); + BEGIN_NV04(chan, NV30_3D(SCISSOR_HORIZ), 2); OUT_RING (chan, w<<16); OUT_RING (chan, h<<16); - BEGIN_RING(chan, rankine, NV30_3D_VIEWPORT_HORIZ, 2); + BEGIN_NV04(chan, NV30_3D(VIEWPORT_HORIZ), 2); OUT_RING (chan, w<<16); OUT_RING (chan, h<<16); - BEGIN_RING(chan, rankine, NV30_3D_VIEWPORT_TRANSLATE_X, 8); + BEGIN_NV04(chan, NV30_3D(VIEWPORT_TRANSLATE_X), 8); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); @@ -867,7 +861,7 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) OUT_RINGf (chan, 1.0); OUT_RINGf (chan, 0.0); - BEGIN_RING(chan, rankine, NV30_3D_MODELVIEW_MATRIX(0), 16); + BEGIN_NV04(chan, NV30_3D(MODELVIEW_MATRIX(0)), 16); OUT_RINGf (chan, 1.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); @@ -885,7 +879,7 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 1.0); - BEGIN_RING(chan, rankine, NV30_3D_PROJECTION_MATRIX(0), 16); + BEGIN_NV04(chan, NV30_3D(PROJECTION_MATRIX(0)), 16); OUT_RINGf (chan, 1.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); @@ -903,7 +897,7 @@ NVAccelInitNV30TCL(ScrnInfoPtr pScrn) OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 1.0); - BEGIN_RING(chan, rankine, NV30_3D_SCISSOR_HORIZ, 2); + BEGIN_NV04(chan, NV30_3D(SCISSOR_HORIZ), 2); OUT_RING (chan, 4096<<16); OUT_RING (chan, 4096<<16); |