summaryrefslogtreecommitdiff
path: root/tests/buffer-count-test.c
blob: 065249de4fb09481aabc45212f14c25b211febdf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/*
 * Copyright © 2013 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include "config.h"

#include <string.h>
#include <stdio.h>
#include <EGL/egl.h>
#include <wayland-egl.h>
#include <GLES2/gl2.h>

#include "weston-test-client-helper.h"
#include "shared/platform.h"

#define fail(msg) { fprintf(stderr, "%s failed\n", msg); return -1; }

struct test_data {
	struct client *client;

	EGLDisplay egl_dpy;
	EGLContext egl_ctx;
	EGLConfig egl_conf;
	EGLSurface egl_surface;
};

static int
init_egl(struct test_data *test_data)
{
	struct wl_egl_window *native_window;
	struct surface *surface = test_data->client->surface;
	const char *str, *mesa;

	static const EGLint context_attribs[] = {
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE
	};

	EGLint config_attribs[] = {
		EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
		EGL_RED_SIZE, 1,
		EGL_GREEN_SIZE, 1,
		EGL_BLUE_SIZE, 1,
		EGL_ALPHA_SIZE, 0,
		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
		EGL_NONE
	};

	EGLint major, minor, n;
	EGLBoolean ret;

	test_data->egl_dpy =
		weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
						test_data->client->wl_display,
						NULL);
	if (!test_data->egl_dpy)
		fail("eglGetPlatformDisplay or eglGetDisplay");

	if (eglInitialize(test_data->egl_dpy, &major, &minor) != EGL_TRUE)
		fail("eglInitialize");
	if (eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE)
		fail("eglBindAPI");

	ret = eglChooseConfig(test_data->egl_dpy, config_attribs,
			      &test_data->egl_conf, 1, &n);
	if (!(ret && n == 1))
		fail("eglChooseConfig");

	test_data->egl_ctx = eglCreateContext(test_data->egl_dpy,
					      test_data->egl_conf,
					      EGL_NO_CONTEXT, context_attribs);
	if (!test_data->egl_ctx)
		fail("eglCreateContext");

	native_window =
		wl_egl_window_create(surface->wl_surface,
				     surface->width,
				     surface->height);
	test_data->egl_surface =
		weston_platform_create_egl_surface(test_data->egl_dpy,
						   test_data->egl_conf,
						   native_window, NULL);

	ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface,
			     test_data->egl_surface, test_data->egl_ctx);
	if (ret != EGL_TRUE)
		fail("eglMakeCurrent");

	/* This test is specific to mesa 10.1 and later, which is the
	 * first release that doesn't accidentally triple-buffer. */
	str = (const char *) glGetString(GL_VERSION);
	mesa = strstr(str, "Mesa ");
	if (mesa == NULL)
		skip("unknown EGL implementation (%s)\n", str);
	if (sscanf(mesa + 5, "%d.%d", &major, &minor) != 2)
		skip("unrecognized mesa version (%s)\n", str);
	if (major < 10 || (major == 10 && minor < 1))
		skip("mesa version too old (%s)\n", str);

	return 0;
}

TEST(test_buffer_count)
{
	struct test_data test_data;
	uint32_t buffer_count;
	int i;

	test_data.client = create_client_and_test_surface(10, 10, 10, 10);
	if (!test_data.client->has_wl_drm)
		skip("compositor has not bound its display to EGL\n");

	if (init_egl(&test_data) < 0)
		skip("could not initialize egl, "
		     "possibly using the headless backend\n");

	/* This is meant to represent a typical game loop which is
	 * expecting eglSwapBuffers to block and throttle the
	 * rendering to a sensible frame rate. Therefore it doesn't
	 * expect to have to install a frame callback itself. I'd
	 * imagine this is what a typical SDL game would end up
	 * doing */

	for (i = 0; i < 10; i++) {
		glClear(GL_COLOR_BUFFER_BIT);
		eglSwapBuffers(test_data.egl_dpy, test_data.egl_surface);
	}

	buffer_count = get_n_egl_buffers(test_data.client);

	printf("buffers used = %i\n", buffer_count);

	/* The implementation should only end up creating two buffers
	 * and cycling between them */
	assert(buffer_count == 2);
}