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authorPekka Paalanen <pekka.paalanen@collabora.co.uk>2015-02-09 13:16:57 +0200
committerPekka Paalanen <pekka.paalanen@collabora.co.uk>2015-02-25 14:47:31 +0200
commitc647ed79decf2cdb081dcb3dc3deadbcbcf797f1 (patch)
tree40e591dfaa0205856c93f08f44f6b026c204fd82 /shared
parentf6a65928a845735943e059561763cf40c0876a4a (diff)
downloadweston-c647ed79decf2cdb081dcb3dc3deadbcbcf797f1.tar.gz
compositor: add surface-shooting API
This is an optional API that will be implemented by the renderers. It allows to fetch the current contents of a surface, essentially the buffer contents from a client buffer, converted to an RGBA format. This is meant as a debugging API. The implementations may be heavy and cause a stall, so they are not intended to be used often during normal operations. Renderers are expected to convert whatever data a surface has to a single RGBA format. Changes in v2: - remove stride and format arguments from the API Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-by: Daniel Stone <daniels@collabora.com>
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