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authorKristian Høgsberg <krh@bitplanet.net>2012-05-10 12:21:37 -0400
committerKristian Høgsberg <krh@bitplanet.net>2012-05-10 14:11:44 -0400
commit80680c7b7545077681a595a084b35ddaec6b47cc (patch)
tree82bac5142c086312f4ad2973c12f2285cb9866e0 /clients/simple-touch.c
parentb71302e1db3422adc179761814a6bad107bb0454 (diff)
downloadweston-80680c7b7545077681a595a084b35ddaec6b47cc.tar.gz
window.c: Just use float instead of GLfloat, remove GLES2.h include
Diffstat (limited to 'clients/simple-touch.c')
-rw-r--r--clients/simple-touch.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/clients/simple-touch.c b/clients/simple-touch.c
index 0dbf3db7..bd5226a9 100644
--- a/clients/simple-touch.c
+++ b/clients/simple-touch.c
@@ -205,8 +205,8 @@ input_device_handle_touch_down(void *data,
wl_fixed_t y_w)
{
struct touch *touch = data;
- GLfloat x = wl_fixed_to_double(x_w);
- GLfloat y = wl_fixed_to_double(y_w);
+ float x = wl_fixed_to_double(x_w);
+ float y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}
@@ -227,8 +227,8 @@ input_device_handle_touch_motion(void *data,
wl_fixed_t y_w)
{
struct touch *touch = data;
- GLfloat x = wl_fixed_to_double(x_w);
- GLfloat y = wl_fixed_to_double(y_w);
+ float x = wl_fixed_to_double(x_w);
+ float y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}