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authorJasper St. Pierre <jstpierre@mecheye.net>2014-04-10 10:41:46 -0700
committerKristian Høgsberg <krh@bitplanet.net>2014-05-12 23:33:59 -0700
commitab2c10813766e3cd3f5228385eb4984565fb2f26 (patch)
tree0cffdb6233af7cce53489f742c0dab5fd6438bac /clients/simple-egl.c
parentc815d62b8516044cc98b93e6f03e9123b20190a6 (diff)
downloadweston-ab2c10813766e3cd3f5228385eb4984565fb2f26.tar.gz
xdg-shell: Rework the state system
The states system, so far, has been a complicated mix of weird APIs that solved a real race condition, but have been particularly ugly for both compositors and clients to implement.
Diffstat (limited to 'clients/simple-egl.c')
-rw-r--r--clients/simple-egl.c83
1 files changed, 41 insertions, 42 deletions
diff --git a/clients/simple-egl.c b/clients/simple-egl.c
index 0d4673b5..165ce10a 100644
--- a/clients/simple-egl.c
+++ b/clients/simple-egl.c
@@ -268,40 +268,39 @@ init_gl(struct window *window)
static void
handle_surface_configure(void *data, struct xdg_surface *surface,
- int32_t width, int32_t height)
+ int32_t width, int32_t height,
+ struct wl_array *states, uint32_t serial)
{
struct window *window = data;
+ uint32_t *p;
+
+ window->fullscreen = 0;
+ wl_array_for_each(p, states) {
+ uint32_t state = *p;
+ switch (state) {
+ case XDG_SURFACE_STATE_FULLSCREEN:
+ window->fullscreen = 1;
+ break;
+ }
+ }
- if (window->native)
- wl_egl_window_resize(window->native, width, height, 0, 0);
-
- window->geometry.width = width;
- window->geometry.height = height;
-
- if (!window->fullscreen)
- window->window_size = window->geometry;
-}
-
-static void
-handle_surface_change_state(void *data, struct xdg_surface *xdg_surface,
- uint32_t state,
- uint32_t value,
- uint32_t serial)
-{
- struct window *window = data;
-
- switch (state) {
- case XDG_SURFACE_STATE_FULLSCREEN:
- window->fullscreen = value;
-
- if (!value)
- handle_surface_configure(window, window->xdg_surface,
- window->window_size.width,
- window->window_size.height);
- break;
+ if (width > 0 && height > 0) {
+ if (!window->fullscreen) {
+ window->window_size.width = width;
+ window->window_size.height = height;
+ }
+ window->geometry.width = width;
+ window->geometry.height = height;
+ } else if (!window->fullscreen) {
+ window->geometry = window->window_size;
}
- xdg_surface_ack_change_state(xdg_surface, state, value, serial);
+ if (window->native)
+ wl_egl_window_resize(window->native,
+ window->geometry.width,
+ window->geometry.height, 0, 0);
+
+ xdg_surface_ack_configure(surface, serial);
}
static void
@@ -322,7 +321,6 @@ handle_surface_delete(void *data, struct xdg_surface *xdg_surface)
static const struct xdg_surface_listener xdg_surface_listener = {
handle_surface_configure,
- handle_surface_change_state,
handle_surface_activated,
handle_surface_deactivated,
handle_surface_delete,
@@ -343,8 +341,8 @@ create_surface(struct window *window)
window->native =
wl_egl_window_create(window->surface,
- window->window_size.width,
- window->window_size.height);
+ window->geometry.width,
+ window->geometry.height);
window->egl_surface =
eglCreateWindowSurface(display->egl.dpy,
display->egl.conf,
@@ -359,9 +357,8 @@ create_surface(struct window *window)
if (!window->frame_sync)
eglSwapInterval(display->egl.dpy, 0);
- xdg_surface_request_change_state(window->xdg_surface,
- XDG_SURFACE_STATE_FULLSCREEN,
- window->fullscreen, 0);
+ if (window->fullscreen)
+ xdg_surface_set_fullscreen(window->xdg_surface, NULL);
}
static void
@@ -620,11 +617,12 @@ keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
{
struct display *d = data;
- if (key == KEY_F11 && state)
- xdg_surface_request_change_state(d->window->xdg_surface,
- XDG_SURFACE_STATE_FULLSCREEN,
- !d->window->fullscreen, 0);
- else if (key == KEY_ESC && state)
+ if (key == KEY_F11 && state) {
+ if (d->window->fullscreen)
+ xdg_surface_unset_fullscreen(d->window->xdg_surface);
+ else
+ xdg_surface_set_fullscreen(d->window->xdg_surface, NULL);
+ } else if (key == KEY_ESC && state)
running = 0;
}
@@ -772,8 +770,9 @@ main(int argc, char **argv)
window.display = &display;
display.window = &window;
- window.window_size.width = 250;
- window.window_size.height = 250;
+ window.geometry.width = 250;
+ window.geometry.height = 250;
+ window.window_size = window.geometry;
window.buffer_size = 32;
window.frame_sync = 1;