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/* SPDX-License-Identifier: GPL-2.0+ */
/*
 * Copyright 2022 Google LLC
 * Written by Simon Glass <sjg@chromium.org>
 */

#ifndef __SCENE_H
#define __SCENE_H

#include <linux/list.h>

struct udevice;

/**
 * enum expoact_type - types of actions reported by the expo
 *
 * @EXPOACT_NONE: no action
 * @EXPOACT_POINT: menu item was highlighted (@id indicates which)
 * @EXPOACT_SELECT: menu item was selected (@id indicates which)
 * @EXPOACT_QUIT: request to exit the menu
 */
enum expoact_type {
	EXPOACT_NONE,
	EXPOACT_POINT,
	EXPOACT_SELECT,
	EXPOACT_QUIT,
};

/**
 * struct expo_action - an action report by the expo
 *
 * @type: Action type (EXPOACT_NONE if there is no action)
 * @select: Used for EXPOACT_POINT and EXPOACT_SELECT
 * @id: ID number of the object affected.
 */
struct expo_action {
	enum expoact_type type;
	union {
		struct {
			int id;
		} select;
	};
};

/**
 * struct expo - information about an expo
 *
 * A group of scenes which can be presented to the user, typically to obtain
 * input or to make a selection.
 *
 * @name: Name of the expo (allocated)
 * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
 * @scene_id: Current scene ID (0 if none)
 * @next_id: Next ID number to use, for automatic allocation
 * @action: Action selected by user. At present only one is supported, with the
 * type set to EXPOACT_NONE if there is no action
 * @text_mode: true to use text mode for the menu (no vidconsole)
 * @priv: Private data for the controller
 * @scene_head: List of scenes
 * @str_head: list of strings
 */
struct expo {
	char *name;
	struct udevice *display;
	uint scene_id;
	uint next_id;
	struct expo_action action;
	bool text_mode;
	void *priv;
	struct list_head scene_head;
	struct list_head str_head;
};

/**
 * struct expo_string - a string that can be used in an expo
 *
 * @id: ID number of the string
 * @str: String
 * @sibling: Node to link this object to its siblings
 */
struct expo_string {
	uint id;
	const char *str;
	struct list_head sibling;
};

/**
 * struct scene - information about a scene in an expo
 *
 * A collection of text/image/menu items in an expo
 *
 * @expo: Expo this scene is part of
 * @name: Name of the scene (allocated)
 * @id: ID number of the scene
 * @title: Title of the scene (allocated)
 * @sibling: Node to link this scene to its siblings
 * @obj_head: List of objects in the scene
 */
struct scene {
	struct expo *expo;
	char *name;
	uint id;
	char *title;
	struct list_head sibling;
	struct list_head obj_head;
};

/**
 * enum scene_obj_t - type of a scene object
 *
 * @SCENEOBJT_NONE: Used to indicate that the type does not matter
 * @SCENEOBJT_IMAGE: Image data to render
 * @SCENEOBJT_TEXT: Text line to render
 * @SCENEOBJT_MENU: Menu containing items the user can select
 */
enum scene_obj_t {
	SCENEOBJT_NONE		= 0,
	SCENEOBJT_IMAGE,
	SCENEOBJT_TEXT,
	SCENEOBJT_MENU,
};

/**
 * struct scene_obj - information about an object in a scene
 *
 * @scene: Scene that this object relates to
 * @name: Name of the object (allocated)
 * @id: ID number of the object
 * @type: Type of this object
 * @x: x position, in pixels from left side
 * @y: y position, in pixels from top
 * @hide: true if the object should be hidden
 * @sibling: Node to link this object to its siblings
 */
struct scene_obj {
	struct scene *scene;
	char *name;
	uint id;
	enum scene_obj_t type;
	int x;
	int y;
	bool hide;
	struct list_head sibling;
};

/**
 * struct scene_obj_img - information about an image object in a scene
 *
 * This is a rectangular image which is blitted onto the display
 *
 * @obj: Basic object information
 * @data: Image data in BMP format
 */
struct scene_obj_img {
	struct scene_obj obj;
	char *data;
};

/**
 * struct scene_obj_txt - information about a text object in a scene
 *
 * This is a single-line text object
 *
 * @obj: Basic object information
 * @str_id: ID of the text string to display
 * @font_name: Name of font (allocated by caller)
 * @font_size: Nominal size of font in pixels
 */
struct scene_obj_txt {
	struct scene_obj obj;
	uint str_id;
	const char *font_name;
	uint font_size;
};

/**
 * struct scene_obj_menu - information about a menu object in a scene
 *
 * A menu has a number of items which can be selected by the user
 *
 * It also has:
 *
 * - a text/image object (@pointer_id) which points to the current item
 *   (@cur_item_id)
 *
 * - a preview object which shows an image related to the current item
 *
 * @obj: Basic object information
 * @title_id: ID of the title text, or 0 if none
 * @cur_item_id: ID of the current menu item, or 0 if none
 * @pointer_id: ID of the object pointing to the current selection
 * @item_head: List of items in the menu
 */
struct scene_obj_menu {
	struct scene_obj obj;
	uint title_id;
	uint cur_item_id;
	uint pointer_id;
	struct list_head item_head;
};

/**
 * enum scene_menuitem_flags_t - flags for menu items
 *
 * @SCENEMIF_GAP_BEFORE: Add a gap before this item
 */
enum scene_menuitem_flags_t {
	SCENEMIF_GAP_BEFORE	= 1 << 0,
};

/**
 * struct scene_menitem - a menu item in a menu
 *
 * A menu item has:
 *
 * - text object holding the name (short) and description (can be longer)
 * - a text object holding the keypress
 *
 * @name: Name of the item (this is allocated by this call)
 * @id: ID number of the object
 * @key_id: ID of text object to use as the keypress to show
 * @label_id: ID of text object to use as the label text
 * @desc_id: ID of text object to use as the description text
 * @preview_id: ID of the preview object, or 0 if none
 * @flags: Flags for this item
 * @sibling: Node to link this item to its siblings
 */
struct scene_menitem {
	char *name;
	uint id;
	uint key_id;
	uint label_id;
	uint desc_id;
	uint preview_id;
	uint flags;
	struct list_head sibling;
};

/**
 * expo_new() - create a new expo
 *
 * Allocates a new expo
 *
 * @name: Name of expo (this is allocated by this call)
 * @priv: Private data for the controller
 * @expp: Returns a pointer to the new expo on success
 * Returns: 0 if OK, -ENOMEM if out of memory
 */
int expo_new(const char *name, void *priv, struct expo **expp);

/**
 * expo_destroy() - Destroy an expo and free all its memory
 *
 * @exp: Expo to destroy
 */
void expo_destroy(struct expo *exp);

/**
 * expo_str() - add a new string to an expo
 *
 * @exp: Expo to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @str: Pointer to text to display (allocated by caller)
 * Returns: ID number for the object (typically @id), or -ve on error
 */
int expo_str(struct expo *exp, const char *name, uint id, const char *str);

/**
 * expo_get_str() - Get a string by ID
 *
 * @exp: Expo to use
 * @id: String ID to look up
 * @returns string, or NULL if not found
 */
const char *expo_get_str(struct expo *exp, uint id);

/**
 * expo_set_display() - set the display to use for a expo
 *
 * @exp: Expo to update
 * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
 * Returns: 0 (always)
 */
int expo_set_display(struct expo *exp, struct udevice *dev);

/**
 * expo_set_scene_id() - Set the current scene ID
 *
 * @exp: Expo to update
 * @scene_id: New scene ID to use (0 to select no scene)
 * Returns: 0 if OK, -ENOENT if there is no scene with that ID
 */
int expo_set_scene_id(struct expo *exp, uint scene_id);

/**
 * expo_render() - render the expo on the display / console
 *
 * @exp: Expo to render
 *
 * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
 * current scene is not found, other error if something else goes wrong
 */
int expo_render(struct expo *exp);

/**
 * exp_set_text_mode() - Controls whether the expo renders in text mode
 *
 * @exp: Expo to update
 * @text_mode: true to use text mode, false to use the console
 */
void exp_set_text_mode(struct expo *exp, bool text_mode);

/**
 * scene_new() - create a new scene in a expo
 *
 * The scene is given the ID @id which must be unique across all scenes, objects
 * and items. The expo's @next_id is updated to at least @id + 1
 *
 * @exp: Expo to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new scene (0 to allocate one)
 * @scnp: Returns a pointer to the new scene on success
 * Returns: ID number for the scene (typically @id), or -ve on error
 */
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);

/**
 * expo_lookup_scene_id() - Look up a scene by ID
 *
 * @exp: Expo to check
 * @scene_id: Scene ID to look up
 * @returns pointer to scene if found, else NULL
 */
struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);

/**
 * scene_title_set() - set the scene title
 *
 * @scn: Scene to update
 * @title: Title to set, NULL if none (this is allocated by this call)
 * Returns: 0 if OK, -ENOMEM if out of memory
 */
int scene_title_set(struct scene *scn, const char *title);

/**
 * scene_obj_count() - Count the number of objects in a scene
 *
 * @scn: Scene to check
 * Returns: number of objects in the scene, 0 if none
 */
int scene_obj_count(struct scene *scn);

/**
 * scene_img() - add a new image to a scene
 *
 * @scn: Scene to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @data: Pointer to image data
 * @imgp: If non-NULL, returns the new object
 * Returns: ID number for the object (typically @id), or -ve on error
 */
int scene_img(struct scene *scn, const char *name, uint id, char *data,
	      struct scene_obj_img **imgp);

/**
 * scene_txt() - add a new text object to a scene
 *
 * @scn: Scene to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @str_id: ID of the string to use
 * @txtp: If non-NULL, returns the new object
 * Returns: ID number for the object (typically @id), or -ve on error
 */
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
	      struct scene_obj_txt **txtp);

/**
 * scene_txt_str() - add a new string to expr and text object to a scene
 *
 * @scn: Scene to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @str_id: ID of the string to use
 * @str: Pointer to text to display (allocated by caller)
 * @txtp: If non-NULL, returns the new object
 * Returns: ID number for the object (typically @id), or -ve on error
 */
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
		  const char *str, struct scene_obj_txt **txtp);

/**
 *  scene_menu() - create a menu
 *
 * @scn: Scene to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @menup: If non-NULL, returns the new object
 * Returns: ID number for the object (typically @id), or -ve on error
 */
int scene_menu(struct scene *scn, const char *name, uint id,
	       struct scene_obj_menu **menup);

/**
 * scene_txt_set_font() - Set the font for an object
 *
 * @scn: Scene to update
 * @id: ID of object to update
 * @font_name: Font name to use (allocated by caller)
 * @font_size: Font size to use (nominal height in pixels)
 */
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
		       uint font_size);

/**
 * scene_obj_set_pos() - Set the postion of an object
 *
 * @scn: Scene to update
 * @id: ID of object to update
 * @x: x position, in pixels from left side
 * @y: y position, in pixels from top
 * Returns: 0 if OK, -ENOENT if @id is invalid
 */
int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);

/**
 * scene_obj_set_hide() - Set whether an object is hidden
 *
 * The update happens when the expo is next rendered.
 *
 * @scn: Scene to update
 * @id: ID of object to update
 * @hide: true to hide the object, false to show it
 * Returns: 0 if OK, -ENOENT if @id is invalid
 */
int scene_obj_set_hide(struct scene *scn, uint id, bool hide);

/**
 * scene_menu_set_title() - Set the title of a menu
 *
 * @scn: Scene to update
 * @id: ID of menu object to update
 * @title_id: ID of text object to use as the title
 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
 */
int scene_menu_set_title(struct scene *scn, uint id, uint title_id);

/**
 * scene_menu_set_pointer() - Set the item pointer for a menu
 *
 * This is a visual indicator of the current item, typically a ">" character
 * which sits next to the current item and moves when the user presses the
 * up/down arrow keys
 *
 * @scn: Scene to update
 * @id: ID of menu object to update
 * @cur_item_id: ID of text or image object to use as a pointer to the current
 * item
 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
 */
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);

/**
 * scene_obj_get_hw() - Get width and height of an object in a scene
 *
 * @scn: Scene to check
 * @id: ID of menu object to check
 * @widthp: If non-NULL, returns width of object in pixels
 * Returns: Height of object in pixels
 */
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);

/**
 * scene_menuitem() - Add an item to a menu
 *
 * @scn: Scene to update
 * @menu_id: ID of menu object to update
 * @name: Name to use (this is allocated by this call)
 * @id: ID to use for the new object (0 to allocate one)
 * @key_id: ID of text object to use as the keypress to show
 * @label_id: ID of text object to use as the label text
 * @desc_id: ID of text object to use as the description text
 * @preview_id: ID of object to use as the preview (text or image)
 * @flags: Flags for this item (enum scene_menuitem_flags_t)
 * @itemp: If non-NULL, returns the new object
 * Returns: ID number for the item (typically @id), or -ve on error
 */
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
		   uint key_id, uint label_id, uint desc_id, uint preview_id,
		   uint flags, struct scene_menitem **itemp);

/**
 * scene_arrange() - Arrange the scene to deal with object sizes
 *
 * Updates any menus in the scene so that their objects are in the right place.
 *
 * @scn: Scene to arrange
 * Returns: 0 if OK, -ve on error
 */
int scene_arrange(struct scene *scn);

/**
 * expo_send_key() - set a keypress to the expo
 *
 * @exp: Expo to receive the key
 * @key: Key to send (ASCII or enum bootmenu_key)
 * Returns: 0 if OK, -ECHILD if there is no current scene
 */
int expo_send_key(struct expo *exp, int key);

/**
 * expo_action_get() - read user input from the expo
 *
 * @exp: Expo to check
 * @act: Returns action
 * Returns: 0 if OK, -EAGAIN if there was no action to return
 */
int expo_action_get(struct expo *exp, struct expo_action *act);

#endif /*__SCENE_H */