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-rw-r--r--include/video.h22
1 files changed, 16 insertions, 6 deletions
diff --git a/include/video.h b/include/video.h
index 7b7f62a827..74d822fadb 100644
--- a/include/video.h
+++ b/include/video.h
@@ -114,8 +114,16 @@ struct video_priv {
u8 bg_col_idx;
};
-/* Placeholder - there are no video operations at present */
+/**
+ * struct video_ops - structure for keeping video operations
+ * @video_sync: Synchronize FB with device. Some device like SPI based LCD
+ * displays needs synchronization when data in an FB is available.
+ * For these devices implement video_sync hook to call a sync
+ * function. vid is pointer to video device udevice. Function
+ * should return 0 on success video_sync and error code otherwise
+ */
struct video_ops {
+ int (*video_sync)(struct udevice *vid);
};
#define video_get_ops(dev) ((struct video_ops *)(dev)->driver->ops)
@@ -151,15 +159,17 @@ int video_clear(struct udevice *dev);
/**
* video_sync() - Sync a device's frame buffer with its hardware
*
+ * @vid: Device to sync
+ * @force: True to force a sync even if there was one recently (this is
+ * very expensive on sandbox)
+ *
+ * @return: 0 on success, error code otherwise
+ *
* Some frame buffers are cached or have a secondary frame buffer. This
* function syncs these up so that the current contents of the U-Boot frame
* buffer are displayed to the user.
- *
- * @dev: Device to sync
- * @force: True to force a sync even if there was one recently (this is
- * very expensive on sandbox)
*/
-void video_sync(struct udevice *vid, bool force);
+int video_sync(struct udevice *vid, bool force);
/**
* video_sync_all() - Sync all devices' frame buffers with there hardware