summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSimon Glass <sjg@chromium.org>2023-02-07 14:33:53 -0700
committerTom Rini <trini@konsulko.com>2023-04-06 19:10:08 -0400
commita554ee7edee8e10b38c6899ad8556daf58ca3afe (patch)
tree193a646521cf659f333c5e1c11745116259b0477
parentf3bb055ecb3f3fde701d22f4d245ad6b4cba06e6 (diff)
downloadu-boot-a554ee7edee8e10b38c6899ad8556daf58ca3afe.tar.gz
cmd: Add 2048 game
Add the 2048 game, a good demo of ANSI sequences and a way to waste a little time. Bring it it from Barebox, modified for code style. Signed-off-by: Simon Glass <sjg@chromium.org>
-rw-r--r--cmd/2048.c397
-rw-r--r--cmd/Kconfig11
-rw-r--r--cmd/Makefile1
-rw-r--r--configs/sandbox_defconfig1
4 files changed, 410 insertions, 0 deletions
diff --git a/cmd/2048.c b/cmd/2048.c
new file mode 100644
index 0000000000..fa60aa94aa
--- /dev/null
+++ b/cmd/2048.c
@@ -0,0 +1,397 @@
+// SPDX-License-Identifier: MIT
+// SPDX-FileCopyrightText: © 2014 Maurits van der Schee
+
+/* Console version of the game "2048" for GNU/Linux */
+
+#include <common.h>
+#include <cli.h>
+#include <command.h>
+#include <rand.h>
+#include <linux/delay.h>
+
+#define SIZE 4
+static uint score;
+
+static void getColor(uint value, char *color, size_t length)
+{
+ u8 original[] = {
+ 8, 255, 1, 255, 2, 255, 3, 255,
+ 4, 255, 5, 255, 6, 255, 7, 255,
+ 9, 0, 10, 0, 11, 0, 12, 0, 13,
+ 0, 14, 0, 255, 0, 255, 0};
+ u8 *scheme = original;
+ u8 *background = scheme + 0;
+ u8 *foreground = scheme + 1;
+
+ if (value > 0) {
+ while (value >>= 1) {
+ if (background + 2 < scheme + sizeof(original)) {
+ background += 2;
+ foreground += 2;
+ }
+ }
+ }
+ snprintf(color, length, "\033[38;5;%d;48;5;%dm", *foreground,
+ *background);
+}
+
+static void drawBoard(u16 board[SIZE][SIZE])
+{
+ int x, y;
+ char color[40], reset[] = "\033[0m";
+
+ printf("\033[H");
+ printf("2048.c %17d pts\n\n", score);
+
+ for (y = 0; y < SIZE; y++) {
+ for (x = 0; x < SIZE; x++) {
+ getColor(board[x][y], color, 40);
+ printf("%s", color);
+ printf(" ");
+ printf("%s", reset);
+ }
+ printf("\n");
+ for (x = 0; x < SIZE; x++) {
+ getColor(board[x][y], color, 40);
+ printf("%s", color);
+ if (board[x][y] != 0) {
+ char s[8];
+ s8 t;
+
+ snprintf(s, 8, "%u", board[x][y]);
+ t = 7 - strlen(s);
+ printf("%*s%s%*s", t - t / 2, "", s, t / 2, "");
+ } else {
+ printf(" · ");
+ }
+ printf("%s", reset);
+ }
+ printf("\n");
+ for (x = 0; x < SIZE; x++) {
+ getColor(board[x][y], color, 40);
+ printf("%s", color);
+ printf(" ");
+ printf("%s", reset);
+ }
+ printf("\n");
+ }
+ printf("\n");
+ printf(" ←, ↑, →, ↓ or q \n");
+ printf("\033[A");
+}
+
+static int8_t findTarget(u16 array[SIZE], int x, int stop)
+{
+ int t;
+
+ /* if the position is already on the first, don't evaluate */
+ if (x == 0)
+ return x;
+ for (t = x - 1; t >= 0; t--) {
+ if (array[t]) {
+ if (array[t] != array[x]) {
+ /* merge is not possible, take next position */
+ return t + 1;
+ }
+ return t;
+ }
+
+ /* we should not slide further, return this one */
+ if (t == stop)
+ return t;
+ }
+ /* we did not find a */
+ return x;
+}
+
+static bool slideArray(u16 array[SIZE])
+{
+ bool success = false;
+ int x, t, stop = 0;
+
+ for (x = 0; x < SIZE; x++) {
+ if (array[x] != 0) {
+ t = findTarget(array, x, stop);
+ /*
+ * if target is not original position, then move or
+ * merge
+ */
+ if (t != x) {
+ /*
+ * if target is not zero, set stop to avoid
+ * double merge
+ */
+ if (array[t]) {
+ score += array[t] + array[x];
+ stop = t + 1;
+ }
+ array[t] += array[x];
+ array[x] = 0;
+ success = true;
+ }
+ }
+ }
+ return success;
+}
+
+static void rotateBoard(u16 board[SIZE][SIZE])
+{
+ s8 i, j, n = SIZE;
+ int tmp;
+
+ for (i = 0; i < n / 2; i++) {
+ for (j = i; j < n - i - 1; j++) {
+ tmp = board[i][j];
+ board[i][j] = board[j][n - i - 1];
+ board[j][n - i - 1] = board[n - i - 1][n - j - 1];
+ board[n - i - 1][n - j - 1] = board[n - j - 1][i];
+ board[n - j - 1][i] = tmp;
+ }
+ }
+}
+
+static bool moveUp(u16 board[SIZE][SIZE])
+{
+ bool success = false;
+ int x;
+
+ for (x = 0; x < SIZE; x++)
+ success |= slideArray(board[x]);
+
+ return success;
+}
+
+static bool moveLeft(u16 board[SIZE][SIZE])
+{
+ bool success;
+
+ rotateBoard(board);
+ success = moveUp(board);
+ rotateBoard(board);
+ rotateBoard(board);
+ rotateBoard(board);
+ return success;
+}
+
+static bool moveDown(u16 board[SIZE][SIZE])
+{
+ bool success;
+
+ rotateBoard(board);
+ rotateBoard(board);
+ success = moveUp(board);
+ rotateBoard(board);
+ rotateBoard(board);
+ return success;
+}
+
+static bool moveRight(u16 board[SIZE][SIZE])
+{
+ bool success;
+
+ rotateBoard(board);
+ rotateBoard(board);
+ rotateBoard(board);
+ success = moveUp(board);
+ rotateBoard(board);
+ return success;
+}
+
+static bool findPairDown(u16 board[SIZE][SIZE])
+{
+ bool success = false;
+ int x, y;
+
+ for (x = 0; x < SIZE; x++) {
+ for (y = 0; y < SIZE - 1; y++) {
+ if (board[x][y] == board[x][y + 1])
+ return true;
+ }
+ }
+
+ return success;
+}
+
+static int16_t countEmpty(u16 board[SIZE][SIZE])
+{
+ int x, y;
+ int count = 0;
+
+ for (x = 0; x < SIZE; x++) {
+ for (y = 0; y < SIZE; y++) {
+ if (board[x][y] == 0)
+ count++;
+ }
+ }
+ return count;
+}
+
+static bool gameEnded(u16 board[SIZE][SIZE])
+{
+ bool ended = true;
+
+ if (countEmpty(board) > 0)
+ return false;
+ if (findPairDown(board))
+ return false;
+ rotateBoard(board);
+ if (findPairDown(board))
+ ended = false;
+ rotateBoard(board);
+ rotateBoard(board);
+ rotateBoard(board);
+
+ return ended;
+}
+
+static void addRandom(u16 board[SIZE][SIZE])
+{
+ int x, y;
+ int r, len = 0;
+ u16 n, list[SIZE * SIZE][2];
+
+ for (x = 0; x < SIZE; x++) {
+ for (y = 0; y < SIZE; y++) {
+ if (board[x][y] == 0) {
+ list[len][0] = x;
+ list[len][1] = y;
+ len++;
+ }
+ }
+ }
+
+ if (len > 0) {
+ r = rand() % len;
+ x = list[r][0];
+ y = list[r][1];
+ n = ((rand() % 10) / 9 + 1) * 2;
+ board[x][y] = n;
+ }
+}
+
+static int test(void)
+{
+ u16 array[SIZE];
+ u16 data[] = {
+ 0, 0, 0, 2, 2, 0, 0, 0,
+ 0, 0, 2, 2, 4, 0, 0, 0,
+ 0, 2, 0, 2, 4, 0, 0, 0,
+ 2, 0, 0, 2, 4, 0, 0, 0,
+ 2, 0, 2, 0, 4, 0, 0, 0,
+ 2, 2, 2, 0, 4, 2, 0, 0,
+ 2, 0, 2, 2, 4, 2, 0, 0,
+ 2, 2, 0, 2, 4, 2, 0, 0,
+ 2, 2, 2, 2, 4, 4, 0, 0,
+ 4, 4, 2, 2, 8, 4, 0, 0,
+ 2, 2, 4, 4, 4, 8, 0, 0,
+ 8, 0, 2, 2, 8, 4, 0, 0,
+ 4, 0, 2, 2, 4, 4, 0, 0
+ };
+ u16 *in, *out;
+ u16 t, tests;
+ int i;
+ bool success = true;
+
+ tests = (sizeof(data) / sizeof(data[0])) / (2 * SIZE);
+ for (t = 0; t < tests; t++) {
+ in = data + t * 2 * SIZE;
+ out = in + SIZE;
+ for (i = 0; i < SIZE; i++)
+ array[i] = in[i];
+ slideArray(array);
+ for (i = 0; i < SIZE; i++) {
+ if (array[i] != out[i])
+ success = false;
+ }
+ if (!success) {
+ for (i = 0; i < SIZE; i++)
+ printf("%d ", in[i]);
+ printf(" = > ");
+ for (i = 0; i < SIZE; i++)
+ printf("%d ", array[i]);
+ printf("expected ");
+ for (i = 0; i < SIZE; i++)
+ printf("%d ", in[i]);
+ printf(" = > ");
+ for (i = 0; i < SIZE; i++)
+ printf("%d ", out[i]);
+ printf("\n");
+ break;
+ }
+ }
+ if (success)
+ printf("All %u tests executed successfully\n", tests);
+
+ return !success;
+}
+
+static int do_2048(struct cmd_tbl *cmdtp, int flag, int argc,
+ char *const argv[])
+{
+ struct cli_ch_state cch_s, *cch = &cch_s;
+ u16 board[SIZE][SIZE];
+ bool success;
+
+ if (argc == 2 && strcmp(argv[1], "test") == 0)
+ return test();
+
+ score = 0;
+
+ printf("\033[?25l\033[2J\033[H");
+
+ memset(board, 0, sizeof(board));
+ addRandom(board);
+ addRandom(board);
+ drawBoard(board);
+ cli_ch_init(cch);
+ while (true) {
+ int c;
+
+ c = cli_ch_process(cch, 0);
+ if (!c) {
+ c = getchar();
+ c = cli_ch_process(cch, c);
+ }
+ switch (c) {
+ case CTL_CH('b'): /* left arrow */
+ success = moveLeft(board);
+ break;
+ case CTL_CH('f'): /* right arrow */
+ success = moveRight(board);
+ break;
+ case CTL_CH('p'):/* up arrow */
+ success = moveUp(board);
+ break;
+ case CTL_CH('n'): /* down arrow */
+ success = moveDown(board);
+ break;
+ default:
+ success = false;
+ }
+ if (success) {
+ drawBoard(board);
+ mdelay(150);
+ addRandom(board);
+ drawBoard(board);
+ if (gameEnded(board)) {
+ printf(" GAME OVER \n");
+ break;
+ }
+ }
+ if (c == 'q') {
+ printf(" QUIT \n");
+ break;
+ }
+ }
+
+ printf("\033[?25h");
+
+ return 0;
+}
+
+U_BOOT_CMD(
+ 2048, 2, 1, do_2048,
+ "The 2048 game",
+ "Use your arrow keys to move the tiles. When two tiles with "
+ "the same number touch, they merge into one!"
+);
diff --git a/cmd/Kconfig b/cmd/Kconfig
index 091a0ee21a..e45b8847ae 100644
--- a/cmd/Kconfig
+++ b/cmd/Kconfig
@@ -1941,6 +1941,17 @@ endif
menu "Misc commands"
+config CMD_2048
+ bool "Play 2048"
+ help
+ This is a simple sliding block puzzle game designed by Italian web
+ developer Gabriele Cirulli. The game's objective is to slide numbered
+ tiles on a grid to combine them to create a tile with the number
+ 2048.
+
+ This needs ANSI support on your terminal to work. It is not fully
+ functional on a video device.
+
config CMD_BMP
bool "Enable 'bmp' command"
depends on VIDEO
diff --git a/cmd/Makefile b/cmd/Makefile
index 054ef42017..6c37521b4e 100644
--- a/cmd/Makefile
+++ b/cmd/Makefile
@@ -12,6 +12,7 @@ obj-y += panic.o
obj-y += version.o
# command
+obj-$(CONFIG_CMD_2048) += 2048.o
obj-$(CONFIG_CMD_ACPI) += acpi.o
obj-$(CONFIG_CMD_ADDRMAP) += addrmap.o
obj-$(CONFIG_CMD_AES) += aes.o
diff --git a/configs/sandbox_defconfig b/configs/sandbox_defconfig
index 3a1f14c60f..ca95b2c5d2 100644
--- a/configs/sandbox_defconfig
+++ b/configs/sandbox_defconfig
@@ -340,3 +340,4 @@ CONFIG_TEST_FDTDEC=y
CONFIG_UNIT_TEST=y
CONFIG_UT_TIME=y
CONFIG_UT_DM=y
+CONFIG_CMD_2048=y