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using System;
using Thrift;
using Thrift.Server;
using Thrift.Transport;
using Thrift.Protocol;
using ZMQ;
using System.IO;
using System.Collections.Generic;
namespace ZmqServer
{
public class TZmqServer
{
Socket _socket ;
TProcessor _processor;
void debug (string msg)
{
//Uncomment to enable debug
// Console.WriteLine (msg);
}
public TZmqServer (TProcessor processor, Context ctx, String endpoint, SocketType sockType)
{
new TSimpleServer (processor,null);
_socket = ctx.Socket (sockType);
_socket.Bind (endpoint);
_processor = processor;
}
public void ServeOne ()
{
debug ("Server_ServeOne");
Byte[] msg = _socket.Recv ();
MemoryStream istream = new MemoryStream (msg);
MemoryStream ostream = new MemoryStream ();
TProtocol tProtocol = new TBinaryProtocol (new TStreamTransport (istream, ostream));
_processor.Process (tProtocol, tProtocol);
if (ostream.Length != 0) {
byte[] newBuf = new byte[ostream.Length];
Array.Copy (ostream.GetBuffer (), newBuf, ostream.Length);
debug (string.Format ("Server_ServeOne sending {0}b", ostream.Length));
_socket.Send (newBuf);
}
}
public void Serve ()
{
while (true)
ServeOne ();
}
}
}
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