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path: root/com32/modules/vesainfo.c
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/*
 * vesainfo.c
 *
 * Dump information about what VESA graphics modes are supported.
 */

#include <string.h>
#include <stdio.h>
#include <console.h>
#include <com32.h>
#include <inttypes.h>
#include "../lib/sys/vesa/vesa.h"

/* Wait for a keypress */
static void wait_key(void)
{
    char ch;
    while (fread(&ch, 1, 1, stdin) == 0) ;
}

static void print_modes(void)
{
    static com32sys_t rm;
    struct vesa_general_info *gi;
    struct vesa_mode_info *mi;
    uint16_t mode, *mode_ptr;
    int lines;

    /* Allocate space in the bounce buffer for these structures */
    gi = &((struct vesa_info *)__com32.cs_bounce)->gi;
    mi = &((struct vesa_info *)__com32.cs_bounce)->mi;

    gi->signature = VBE2_MAGIC;	/* Get VBE2 extended data */
    rm.eax.w[0] = 0x4F00;	/* Get SVGA general information */
    rm.edi.w[0] = OFFS(gi);
    rm.es = SEG(gi);
    __intcall(0x10, &rm, &rm);

    if (rm.eax.w[0] != 0x004F) {
	printf("No VESA BIOS detected\n");
	return;
    } else if (gi->signature != VESA_MAGIC) {
	printf("VESA information structure has bad magic, trying anyway...\n");
    }

    printf("VBE version %d.%d\n"
	   "Mode   attrib h_res v_res bpp layout rpos gpos bpos\n",
	   (gi->version >> 8) & 0xff, gi->version & 0xff);

    lines = 1;

    mode_ptr = GET_PTR(gi->video_mode_ptr);

    while ((mode = *mode_ptr++) != 0xFFFF) {
	if (++lines >= 23) {
	    wait_key();
	    lines = 0;
	}

	rm.eax.w[0] = 0x4F01;	/* Get SVGA mode information */
	rm.ecx.w[0] = mode;
	rm.edi.w[0] = OFFS(mi);
	rm.es = SEG(mi);
	__intcall(0x10, &rm, &rm);

	/* Must be a supported mode */
	if (rm.eax.w[0] != 0x004f)
	    continue;

	printf("0x%04x 0x%04x %5u %5u %3u %6u %4u %4u %4u\n",
	       mode, mi->mode_attr, mi->h_res, mi->v_res, mi->bpp,
	       mi->memory_layout, mi->rpos, mi->gpos, mi->bpos);
    }
}

int main(void)
{
    openconsole(&dev_rawcon_r, &dev_stdcon_w);

    print_modes();
    return 0;
}