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%module(directors="1") director_basic
%{
#include <string>
class Foo {
public:
virtual ~Foo() {}
virtual std::string ping() { return "Foo::ping()"; }
virtual std::string pong() { return "Foo::pong();" + ping(); }
};
%}
%include "std_string.i"
%feature("director") Foo;
class Foo {
public:
virtual ~Foo() {}
virtual std::string ping() { return "Foo::ping()"; }
virtual std::string pong() { return "Foo::pong();" + ping(); }
};
%{
#include <complex>
%}
%feature("director");
// basic renaming
%rename(rg) A::gg;
%feature("nodirector") hi::A1::gg;
%inline %{
struct A{
A(std::complex<int> i, double d=0.0) {}
A(int i, bool j=false) {}
virtual ~A() {}
virtual int f(int i=0) {return i;}
virtual int gg(int i=0) {return i;}
};
namespace hi {
struct A1 : public A{
A1(std::complex<int> i, double d=0.0) : A(i, d) {}
A1(int i, bool j=false) : A(i, j) {}
virtual int ff(int i = 0) {return i;}
};
}
%}
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