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// SDLLightCapabilities.m
//
#import "SDLLightCapabilities.h"
#import "SDLNames.h"
#import "NSMutableDictionary+Store.h"
NS_ASSUME_NONNULL_BEGIN
@implementation SDLLightCapabilities
- (instancetype)initWithName:(SDLLightName)name {
self = [self init];
if(!self) {
return nil;
}
self.name = name;
return self;
}
- (instancetype)initWithName:(SDLLightName)name densityAvailable:(BOOL)densityAvailable colorAvailable:(BOOL)colorAvailable statusAvailable:(BOOL)statusAvailable {
self = [self init];
if(!self) {
return nil;
}
self.name = name;
self.densityAvailable = @(densityAvailable);
self.colorAvailable = @(colorAvailable);
self.statusAvailable = @(statusAvailable);
return self;
}
- (void)setName:(SDLLightName)name {
[store sdl_setObject:name forName:SDLNameName];
}
- (SDLLightName)name {
return [store sdl_objectForName:SDLNameName];
}
- (void)setDensityAvailable:(nullable NSNumber<SDLBool> *)densityAvailable {
[store sdl_setObject:densityAvailable forName:SDLNameDensityAvailable];
}
- (nullable NSNumber<SDLBool> *)densityAvailable {
return [store sdl_objectForName:SDLNameDensityAvailable];
}
- (void)setColorAvailable:(nullable NSNumber<SDLBool> *)colorAvailable {
[store sdl_setObject:colorAvailable forName:SDLNameRGBColorSpaceAvailable];
}
- (nullable NSNumber<SDLBool> *)colorAvailable {
return [store sdl_objectForName:SDLNameRGBColorSpaceAvailable];
}
- (void)setStatusAvailable:(nullable NSNumber<SDLBool> *)statusAvailable {
[store sdl_setObject:statusAvailable forName:SDLNameStatusAvailable];
}
- (nullable NSNumber<SDLBool> *)statusAvailable {
return [store sdl_objectForName:SDLNameStatusAvailable];
}
@end
NS_ASSUME_NONNULL_END
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