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path:
root
/
variable.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move shape ID to flags for classes on 32 bit
Peter Zhu
2023-04-16
1
-1
/
+1
*
Use an st table for "too complex" objects
Aaron Patterson
2023-03-20
1
-14
/
+14
*
Reuse CVAR_LOOKUP macro
S-H-GAMELINKS
2023-03-12
1
-24
/
+14
*
Revert "Allow classes and modules to become too complex"
Aaron Patterson
2023-03-10
1
-79
/
+23
*
Allow classes and modules to become too complex
HParker
2023-03-09
1
-23
/
+79
*
Stop exporting symbols for MJIT
Takashi Kokubun
2023-03-06
1
-11
/
+11
*
[Bug #19469] Fix crash when resizing generic iv list
Peter Zhu
2023-03-03
1
-5
/
+18
*
Implement Write Barrier for `autoload_table_type`
Jean Boussier
2023-03-01
1
-12
/
+16
*
Fix spelling (#7405)
John Bampton
2023-02-28
1
-1
/
+1
*
Implement Write Barrier for `autoload_data`
Jean Boussier
2023-02-28
1
-6
/
+7
*
Encapsulate RCLASS_ATTACHED_OBJECT
Jean Boussier
2023-02-15
1
-2
/
+2
*
Copying GC support for EXIVAR
Kunshan Wang
2023-01-31
1
-4
/
+4
*
don't allow setting class variable on module that's frozen [Bug #19341]
lukeg
2023-01-19
1
-0
/
+1
*
Move classpath to rb_classext_t
Peter Zhu
2023-01-11
1
-34
/
+31
*
Remove check for RCLASS_EXT in variable.c
Peter Zhu
2023-01-11
1
-1
/
+0
*
Fix buffer overrun with auto-compact for shapes
Peter Zhu
2022-12-22
1
-1
/
+4
*
Transition complex objects to "too complex" shape
Jemma Issroff
2022-12-15
1
-9
/
+103
*
Stop transitioning to UNDEF when undefining an instance variable
Aaron Patterson
2022-12-07
1
-52
/
+14
*
Use consistent style [ci skip]
Nobuyoshi Nakada
2022-12-02
1
-1
/
+2
*
Speed up shape transitions
Peter Zhu
2022-11-21
1
-10
/
+15
*
Refactor obj_ivar_set and vm_setivar
Peter Zhu
2022-11-21
1
-20
/
+23
*
Differentiate T_OBJECT shapes from other objects
Aaron Patterson
2022-11-18
1
-0
/
+1
*
Using UNDEF_P macro
S-H-GAMELINKS
2022-11-16
1
-20
/
+20
*
Extract `rb_shape_get_parent` helper
Jemma Issroff
2022-11-10
1
-2
/
+2
*
Remove numiv from RObject
Jemma Issroff
2022-11-10
1
-15
/
+5
*
Transition shape when object's capacity changes
Jemma Issroff
2022-11-10
1
-23
/
+38
*
Adjust indents [ci skip]
Nobuyoshi Nakada
2022-11-10
1
-5
/
+10
*
Adjust indents [ci skip]
Nobuyoshi Nakada
2022-11-01
1
-11
/
+11
*
Always lookup IV buffers when iterating
Aaron Patterson
2022-10-31
1
-7
/
+36
*
Implement object shapes for T_CLASS and T_MODULE (#6637)
John Hawthorn
2022-10-31
1
-151
/
+185
*
Adjust indents [ci skip]
Nobuyoshi Nakada
2022-10-24
1
-37
/
+34
*
Reuse RBOOL macro in rb_ivar_defined function
S-H-GAMELINKS
2022-10-24
1
-6
/
+1
*
Rename `iv_count` on shapes to `next_iv_index`
Jemma Issroff
2022-10-21
1
-5
/
+5
*
Stop zeroing memory on allocation / copy
Aaron Patterson
2022-10-19
1
-3
/
+0
*
More precisely iterate over Object instance variables
Aaron Patterson
2022-10-15
1
-23
/
+12
*
Explicitly cast to uint32_t and suppress warnings by VC
Nobuyoshi Nakada
2022-10-16
1
-2
/
+3
*
YJIT doesn't need rb_obj_ensure_iv_index_mapping
Aaron Patterson
2022-10-14
1
-1
/
+1
*
Make inline cache reads / writes atomic with object shapes
Jemma Issroff
2022-10-11
1
-3
/
+3
*
Revert "Revert "This commit implements the Object Shapes technique in CRuby.""
Jemma Issroff
2022-10-11
1
-403
/
+336
*
Revert "This commit implements the Object Shapes technique in CRuby."
Aaron Patterson
2022-09-30
1
-336
/
+403
*
* expand tabs. [ci skip]
git
2022-09-29
1
-18
/
+18
*
This commit implements the Object Shapes technique in CRuby.
Jemma Issroff
2022-09-28
1
-419
/
+352
*
Revert this until we can figure out WB issues or remove shapes from GC
Aaron Patterson
2022-09-26
1
-349
/
+403
*
* expand tabs. [ci skip]
git
2022-09-27
1
-18
/
+18
*
This commit implements the Object Shapes technique in CRuby.
Jemma Issroff
2022-09-26
1
-419
/
+365
*
Repalce to NIL_P macro
S-H-GAMELINKS
2022-08-19
1
-1
/
+1
*
Expand tabs [ci skip]
Takashi Kokubun
2022-07-21
1
-341
/
+341
*
Implement Objects on VWA
Peter Zhu
2022-07-15
1
-1
/
+7
*
Get rid of a nasal demon
Nobuyoshi Nakada
2022-06-23
1
-1
/
+1
*
[Bug #18813] Warn when autoload has to lookup in parent namespace
Jean Boussier
2022-06-18
1
-0
/
+16
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