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/*
Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "TextureMapperImageBuffer.h"
#include "BitmapTexturePool.h"
#include "GraphicsLayer.h"
#include "NotImplemented.h"
#if USE(TEXTURE_MAPPER)
namespace WebCore {
static const int s_maximumAllowedImageBufferDimension = 4096;
TextureMapperImageBuffer::TextureMapperImageBuffer()
: TextureMapper(SoftwareMode)
{
m_texturePool = std::make_unique<BitmapTexturePool>();
}
IntSize TextureMapperImageBuffer::maxTextureSize() const
{
return IntSize(s_maximumAllowedImageBufferDimension, s_maximumAllowedImageBufferDimension);
}
void TextureMapperImageBuffer::beginClip(const TransformationMatrix& matrix, const FloatRect& rect)
{
GraphicsContext* context = currentContext();
if (!context)
return;
#if ENABLE(3D_TRANSFORMS)
TransformationMatrix previousTransform = context->get3DTransform();
#else
AffineTransform previousTransform = context->getCTM();
#endif
context->save();
#if ENABLE(3D_TRANSFORMS)
context->concat3DTransform(matrix);
#else
context->concatCTM(matrix.toAffineTransform());
#endif
context->clip(rect);
#if ENABLE(3D_TRANSFORMS)
context->set3DTransform(previousTransform);
#else
context->setCTM(previousTransform);
#endif
}
void TextureMapperImageBuffer::drawTexture(const BitmapTexture& texture, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity, unsigned /* exposedEdges */)
{
GraphicsContext* context = currentContext();
if (!context)
return;
const BitmapTextureImageBuffer& textureImageBuffer = static_cast<const BitmapTextureImageBuffer&>(texture);
ImageBuffer* image = textureImageBuffer.image();
context->save();
context->setCompositeOperation(isInMaskMode() ? CompositeDestinationIn : CompositeSourceOver);
context->setAlpha(opacity);
#if ENABLE(3D_TRANSFORMS)
context->concat3DTransform(matrix);
#else
context->concatCTM(matrix.toAffineTransform());
#endif
context->drawImageBuffer(*image, targetRect);
context->restore();
}
void TextureMapperImageBuffer::drawSolidColor(const FloatRect& rect, const TransformationMatrix& matrix, const Color& color)
{
GraphicsContext* context = currentContext();
if (!context)
return;
context->save();
context->setCompositeOperation(isInMaskMode() ? CompositeDestinationIn : CompositeSourceOver);
#if ENABLE(3D_TRANSFORMS)
context->concat3DTransform(matrix);
#else
context->concatCTM(matrix.toAffineTransform());
#endif
context->fillRect(rect, color);
context->restore();
}
void TextureMapperImageBuffer::drawBorder(const Color&, float /* borderWidth */, const FloatRect&, const TransformationMatrix&)
{
notImplemented();
}
void TextureMapperImageBuffer::drawNumber(int /* number */, const Color&, const FloatPoint&, const TransformationMatrix&)
{
notImplemented();
}
PassRefPtr<BitmapTexture> BitmapTextureImageBuffer::applyFilters(TextureMapper&, const FilterOperations&)
{
ASSERT_NOT_REACHED();
return this;
}
}
#endif
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