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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CCSharedQuadState_h
#define CCSharedQuadState_h
#include "IntRect.h"
#include <public/WebTransformationMatrix.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
struct CCSharedQuadState {
int id;
// Transforms from quad's original content space to its target content space.
WebKit::WebTransformationMatrix quadTransform;
// This rect lives in the content space for the quad's originating layer.
IntRect visibleContentRect;
IntRect clippedRectInTarget;
float opacity;
bool opaque;
static PassOwnPtr<CCSharedQuadState> create(int id, const WebKit::WebTransformationMatrix& quadTransform, const IntRect& visibleContentRect, const IntRect& clippedRectInTarget, float opacity, bool opaque);
CCSharedQuadState(int id, const WebKit::WebTransformationMatrix& quadTransform, const IntRect& visibleContentRect, const IntRect& clippedRectInTarget, float opacity, bool opaque);
bool isLayerAxisAlignedIntRect() const;
};
}
#endif
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