1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CCRenderPass.h"
#include "CCLayerImpl.h"
#include "CCMathUtil.h"
#include "CCOcclusionTracker.h"
#include "CCQuadCuller.h"
#include "CCSharedQuadState.h"
#include "CCSolidColorDrawQuad.h"
using WebKit::WebTransformationMatrix;
namespace WebCore {
PassOwnPtr<CCRenderPass> CCRenderPass::create(CCRenderSurface* targetSurface, int id)
{
return adoptPtr(new CCRenderPass(targetSurface, id));
}
CCRenderPass::CCRenderPass(CCRenderSurface* targetSurface, int id)
: m_id(id)
, m_transformToRootTarget(targetSurface->screenSpaceTransform())
, m_outputRect(targetSurface->contentRect())
, m_hasTransparentBackground(true)
, m_hasOcclusionFromOutsideTargetSurface(false)
{
ASSERT(targetSurface);
ASSERT(id > 0);
}
void CCRenderPass::appendQuadsForLayer(CCLayerImpl* layer, CCOcclusionTrackerImpl* occlusionTracker, bool& hadMissingTiles)
{
const bool forSurface = false;
CCQuadCuller quadCuller(m_quadList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface);
OwnPtr<CCSharedQuadState> sharedQuadState = layer->createSharedQuadState(m_sharedQuadStateList.size());
layer->appendDebugBorderQuad(quadCuller, sharedQuadState.get());
layer->appendQuads(quadCuller, sharedQuadState.get(), hadMissingTiles);
m_sharedQuadStateList.append(sharedQuadState.release());
m_hasOcclusionFromOutsideTargetSurface |= quadCuller.hasOcclusionFromOutsideTargetSurface();
}
void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer, const CCRenderPass* contributingRenderPass, CCOcclusionTrackerImpl* occlusionTracker)
{
// FIXME: render surface layers should be a CCLayerImpl-derived class and
// not be handled specially here.
const bool forSurface = true;
CCQuadCuller quadCuller(m_quadList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface);
CCRenderSurface* surface = layer->renderSurface();
OwnPtr<CCSharedQuadState> sharedQuadState = surface->createSharedQuadState(m_sharedQuadStateList.size());
bool isReplica = false;
surface->appendQuads(quadCuller, sharedQuadState.get(), isReplica, contributingRenderPass->id());
m_sharedQuadStateList.append(sharedQuadState.release());
m_hasOcclusionFromOutsideTargetSurface |= quadCuller.hasOcclusionFromOutsideTargetSurface();
if (!layer->hasReplica())
return;
// Add replica after the surface so that it appears below the surface.
OwnPtr<CCSharedQuadState> replicaSharedQuadState = surface->createReplicaSharedQuadState(m_sharedQuadStateList.size());
isReplica = true;
surface->appendQuads(quadCuller, replicaSharedQuadState.get(), isReplica, contributingRenderPass->id());
m_sharedQuadStateList.append(replicaSharedQuadState.release());
m_hasOcclusionFromOutsideTargetSurface |= quadCuller.hasOcclusionFromOutsideTargetSurface();
}
void CCRenderPass::appendQuadsToFillScreen(CCLayerImpl* rootLayer, SkColor screenBackgroundColor, const CCOcclusionTrackerImpl& occlusionTracker)
{
if (!rootLayer || !screenBackgroundColor)
return;
Region fillRegion = occlusionTracker.computeVisibleRegionInScreen();
if (fillRegion.isEmpty())
return;
// Manually create the quad state for the gutter quads, as the root layer
// doesn't have any bounds and so can't generate this itself.
// FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
IntRect rootTargetRect = rootLayer->renderSurface()->contentRect();
float opacity = 1;
bool opaque = true;
OwnPtr<CCSharedQuadState> sharedQuadState = CCSharedQuadState::create(0, rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque);
ASSERT(rootLayer->screenSpaceTransform().isInvertible());
WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse();
Vector<IntRect> fillRects = fillRegion.rects();
for (size_t i = 0; i < fillRects.size(); ++i) {
// The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, fillRects[i]);
m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState.get(), layerRect, screenBackgroundColor));
}
m_sharedQuadStateList.append(sharedQuadState.release());
}
}
|