summaryrefslogtreecommitdiff
path: root/Source/WebCore/platform/graphics/chromium/cc/CCPrioritizedTextureManager.h
blob: b16ec1034d39b6c3eba384fd5e881b597f6e206c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*
 * Copyright (C) 2012, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef CCPrioritizedTextureManager_h
#define CCPrioritizedTextureManager_h

#include "CCPrioritizedTexture.h"
#include "CCPriorityCalculator.h"
#include "CCTexture.h"
#include "GraphicsContext3D.h"
#include "IntRect.h"
#include "IntSize.h"

namespace WebCore {

class CCPrioritizedTexture;
class CCPriorityCalculator;

class CCPrioritizedTextureManager {
    WTF_MAKE_NONCOPYABLE(CCPrioritizedTextureManager);
public:
    static PassOwnPtr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitBytes, int maxTextureSize, int pool)
    {
        return adoptPtr(new CCPrioritizedTextureManager(maxMemoryLimitBytes, maxTextureSize, pool));
    }
    PassOwnPtr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format)
    {
        return adoptPtr(new CCPrioritizedTexture(this, size, format));
    }
    ~CCPrioritizedTextureManager();

    // FIXME (http://crbug.com/137094): This 64MB default is a straggler from the
    // old texture manager and is just to give us a default memory allocation before
    // we get a callback from the GPU memory manager. We should probaby either:
    // - wait for the callback before rendering anything instead
    // - push this into the GPU memory manager somehow.
    static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }

    // memoryUseBytes() describes the number of bytes used by existing allocated textures.
    // memoryAboveCutoffBytes() describes the number of bytes that would be used if all
    // textures that are above the cutoff were allocated.
    // memoryUseBytes() <= memoryAboveCutoffBytes() should always be true.
    size_t memoryUseBytes() const { return m_memoryUseBytes; }
    size_t memoryAboveCutoffBytes() const { return m_memoryAboveCutoffBytes; }
    size_t memoryForSelfManagedTextures() const { return m_maxMemoryLimitBytes - m_memoryAvailableBytes; }

    void setMaxMemoryLimitBytes(size_t bytes) { m_maxMemoryLimitBytes = bytes; }
    size_t maxMemoryLimitBytes() const { return m_maxMemoryLimitBytes; }

    void prioritizeTextures();
    void clearPriorities();

    bool requestLate(CCPrioritizedTexture*);

    void reduceMemory(CCResourceProvider*);
    void clearAllMemory(CCResourceProvider*);
    void allBackingTexturesWereDeleted();

    void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider*);

    void registerTexture(CCPrioritizedTexture*);
    void unregisterTexture(CCPrioritizedTexture*);
    void returnBackingTexture(CCPrioritizedTexture*);

#if !ASSERT_DISABLED
    void assertInvariants();
#endif

private:
    // Compare textures. Highest priority first.
    static inline bool compareTextures(CCPrioritizedTexture* a, CCPrioritizedTexture* b)
    {
        if (a->requestPriority() == b->requestPriority())
            return a < b;
        return CCPriorityCalculator::priorityIsHigher(a->requestPriority(), b->requestPriority());
    }
    // Compare backings. Lowest priority first.
    static inline bool compareBackings(CCPrioritizedTexture::Backing* a, CCPrioritizedTexture::Backing* b)
    {
        int priorityA = a->owner() ? a->owner()->requestPriority() : CCPriorityCalculator::lowestPriority();
        int priorityB = b->owner() ? b->owner()->requestPriority() : CCPriorityCalculator::lowestPriority();
        if (priorityA == priorityB)
            return a < b;
        return CCPriorityCalculator::priorityIsLower(priorityA, priorityB);
    }

    CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, int pool);

    void reduceMemory(size_t limit, CCResourceProvider*);

    CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCResourceProvider*);
    void destroyBacking(CCPrioritizedTexture::Backing*, CCResourceProvider*);

    size_t m_maxMemoryLimitBytes;
    unsigned m_priorityCutoff;
    size_t m_memoryUseBytes;
    size_t m_memoryAboveCutoffBytes;
    size_t m_memoryAvailableBytes;
    int m_pool;

    typedef HashSet<CCPrioritizedTexture*> TextureSet;
    typedef ListHashSet<CCPrioritizedTexture::Backing*> BackingSet;
    typedef Vector<CCPrioritizedTexture*> TextureVector;
    typedef Vector<CCPrioritizedTexture::Backing*> BackingVector;

    TextureSet m_textures;
    BackingSet m_backings;

    TextureVector m_tempTextureVector;
    BackingVector m_tempBackingVector;
};

} // WebCore

#endif