summaryrefslogtreecommitdiff
path: root/Source/WebCore/platform/graphics/chromium/ShaderChromium.h
blob: 5af95d8c7803f05dd78e1cb7dd55a7ff21226de7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ShaderChromium_h
#define ShaderChromium_h

#if USE(ACCELERATED_COMPOSITING)

#include "SkColorPriv.h"
#include <wtf/text/WTFString.h>

namespace WebKit {
class WebGraphicsContext3D;
}

namespace WebCore {

class VertexShaderPosTex {
public:
    VertexShaderPosTex();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }

private:
    int m_matrixLocation;
};

class VertexShaderPosTexYUVStretch {
public:
    VertexShaderPosTexYUVStretch();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }
    int yWidthScaleFactorLocation() const { return m_yWidthScaleFactorLocation; }
    int uvWidthScaleFactorLocation() const { return m_uvWidthScaleFactorLocation; }

private:
    int m_matrixLocation;
    int m_yWidthScaleFactorLocation;
    int m_uvWidthScaleFactorLocation;
};

class VertexShaderPos {
public:
    VertexShaderPos();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }

private:
    int m_matrixLocation;
};

class VertexShaderPosTexIdentity {
public:
    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { }
    String getShaderString() const;
};

class VertexShaderPosTexTransform {
public:
    VertexShaderPosTexTransform();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }
    int texTransformLocation() const { return m_texTransformLocation; }

private:
    int m_matrixLocation;
    int m_texTransformLocation;
};

class VertexShaderQuad {
public:
    VertexShaderQuad();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }
    int pointLocation() const { return m_pointLocation; }

private:
    int m_matrixLocation;
    int m_pointLocation;
};

class VertexShaderTile {
public:
    VertexShaderTile();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }
    int pointLocation() const { return m_pointLocation; }
    int vertexTexTransformLocation() const { return m_vertexTexTransformLocation; }

private:
    int m_matrixLocation;
    int m_pointLocation;
    int m_vertexTexTransformLocation;
};

class VertexShaderVideoTransform {
public:
    VertexShaderVideoTransform();

    bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int matrixLocation() const { return m_matrixLocation; }
    int texMatrixLocation() const { return m_texMatrixLocation; }

private:
    int m_matrixLocation;
    int m_texMatrixLocation;
};

class FragmentTexAlphaBinding {
public:
    FragmentTexAlphaBinding();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return m_alphaLocation; }
    int edgeLocation() const { return -1; }
    int fragmentTexTransformLocation() const { return -1; }
    int samplerLocation() const { return m_samplerLocation; }

private:
    int m_samplerLocation;
    int m_alphaLocation;
};

class FragmentTexOpaqueBinding {
public:
    FragmentTexOpaqueBinding();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return -1; }
    int edgeLocation() const { return -1; }
    int fragmentTexTransformLocation() const { return -1; }
    int samplerLocation() const { return m_samplerLocation; }

private:
    int m_samplerLocation;
};

class FragmentShaderRGBATexFlipAlpha : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATexRectFlipAlpha : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATexRectAlpha : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
public:
    String getShaderString() const;
};

// Swizzles the red and blue component of sampled texel with alpha.
class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
};

// Swizzles the red and blue component of sampled texel without alpha.
class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
public:
    String getShaderString() const;
};

// Fragment shader for external textures.
class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding {
public:
    String getShaderString() const;
    bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
private:
    int m_samplerLocation;
};

class FragmentShaderRGBATexAlphaAA {
public:
    FragmentShaderRGBATexAlphaAA();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    String getShaderString() const;

    int alphaLocation() const { return m_alphaLocation; }
    int samplerLocation() const { return m_samplerLocation; }
    int edgeLocation() const { return m_edgeLocation; }

private:
    int m_samplerLocation;
    int m_alphaLocation;
    int m_edgeLocation;
};

class FragmentTexClampAlphaAABinding {
public:
    FragmentTexClampAlphaAABinding();

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return m_alphaLocation; }
    int samplerLocation() const { return m_samplerLocation; }
    int fragmentTexTransformLocation() const { return m_fragmentTexTransformLocation; }
    int edgeLocation() const { return m_edgeLocation; }

private:
    int m_samplerLocation;
    int m_alphaLocation;
    int m_fragmentTexTransformLocation;
    int m_edgeLocation;
};

class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding {
public:
    String getShaderString() const;
};

// Swizzles the red and blue component of sampled texel.
class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding {
public:
    String getShaderString() const;
};

class FragmentShaderRGBATexAlphaMask {
public:
    FragmentShaderRGBATexAlphaMask();
    String getShaderString() const;

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return m_alphaLocation; }
    int samplerLocation() const { return m_samplerLocation; }
    int maskSamplerLocation() const { return m_maskSamplerLocation; }
    int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
    int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }

private:
    int m_samplerLocation;
    int m_maskSamplerLocation;
    int m_alphaLocation;
    int m_maskTexCoordScaleLocation;
    int m_maskTexCoordOffsetLocation;
};

class FragmentShaderRGBATexAlphaMaskAA {
public:
    FragmentShaderRGBATexAlphaMaskAA();
    String getShaderString() const;

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return m_alphaLocation; }
    int samplerLocation() const { return m_samplerLocation; }
    int maskSamplerLocation() const { return m_maskSamplerLocation; }
    int edgeLocation() const { return m_edgeLocation; }
    int maskTexCoordScaleLocation() const { return m_maskTexCoordScaleLocation; }
    int maskTexCoordOffsetLocation() const { return m_maskTexCoordOffsetLocation; }

private:
    int m_samplerLocation;
    int m_maskSamplerLocation;
    int m_alphaLocation;
    int m_edgeLocation;
    int m_maskTexCoordScaleLocation;
    int m_maskTexCoordOffsetLocation;
};

class FragmentShaderYUVVideo {
public:
    FragmentShaderYUVVideo();
    String getShaderString() const;

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);

    int yTextureLocation() const { return m_yTextureLocation; }
    int uTextureLocation() const { return m_uTextureLocation; }
    int vTextureLocation() const { return m_vTextureLocation; }
    int alphaLocation() const { return m_alphaLocation; }
    int ccMatrixLocation() const { return m_ccMatrixLocation; }
    int yuvAdjLocation() const { return m_yuvAdjLocation; }

private:
    int m_yTextureLocation;
    int m_uTextureLocation;
    int m_vTextureLocation;
    int m_alphaLocation;
    int m_ccMatrixLocation;
    int m_yuvAdjLocation;
};

class FragmentShaderColor {
public:
    FragmentShaderColor();
    String getShaderString() const;

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int colorLocation() const { return m_colorLocation; }

private:
    int m_colorLocation;
};

class FragmentShaderCheckerboard {
public:
    FragmentShaderCheckerboard();
    String getShaderString() const;

    void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
    int alphaLocation() const { return m_alphaLocation; }
    int texTransformLocation() const { return m_texTransformLocation; }
    int frequencyLocation() const { return m_frequencyLocation; }
private:
    int m_alphaLocation;
    int m_texTransformLocation;
    int m_frequencyLocation;
};

} // namespace WebCore

#endif // USE(ACCELERATED_COMPOSITING)

#endif