summaryrefslogtreecommitdiff
path: root/Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp
blob: 62da1a16c911b404aca0375341673f27681925f6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/*
 * Copyright (C) 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 * Copyright (C) 2011 Igalia S.L.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"
#include "GraphicsContext3D.h"

#if USE(3D_GRAPHICS)

#include "Extensions3DOpenGL.h"
#include "GraphicsContext3DPrivate.h"
#include "Image.h"
#include "NotImplemented.h"
#include "OpenGLShims.h"
#include "PlatformContextCairo.h"
#include "RefPtrCairo.h"
#include "ShaderLang.h"
#include <cairo.h>
#include <wtf/NotFound.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>

namespace WebCore {

PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
{
    // This implementation doesn't currently support rendering directly to the HostWindow.
    if (renderStyle == RenderDirectlyToHostWindow)
        return 0;

    static bool initialized = false;
    static bool success = true;
    if (!initialized) {
        success = initializeOpenGLShims();
        initialized = true;
    }
    if (!success)
        return 0;

    RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(attributes, hostWindow, false));
    return context.release();
}

GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attributes, HostWindow*, bool)
    : m_currentWidth(0)
    , m_currentHeight(0)
    , m_attrs(attributes)
    , m_texture(0)
    , m_fbo(0)
    , m_depthStencilBuffer(0)
    , m_boundFBO(0)
    , m_activeTexture(GL_TEXTURE0)
    , m_boundTexture0(0)
    , m_multisampleFBO(0)
    , m_multisampleDepthStencilBuffer(0)
    , m_multisampleColorBuffer(0)
    , m_private(GraphicsContext3DPrivate::create(this))
{
    makeContextCurrent();

    validateAttributes();

    // Create a texture to render into.
    ::glGenTextures(1, &m_texture);
    ::glBindTexture(GL_TEXTURE_2D, m_texture);
    ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
    ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
    ::glBindTexture(GL_TEXTURE_2D, 0);

    // Create an FBO.
    ::glGenFramebuffersEXT(1, &m_fbo);
    ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);

    m_boundFBO = m_fbo;
    if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth))
        ::glGenRenderbuffersEXT(1, &m_depthStencilBuffer);
    
    // Create a multisample FBO.
    if (m_attrs.antialias) {
        ::glGenFramebuffersEXT(1, &m_multisampleFBO);
        ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_multisampleFBO);
        m_boundFBO = m_multisampleFBO;
        ::glGenRenderbuffersEXT(1, &m_multisampleColorBuffer);
        if (m_attrs.stencil || m_attrs.depth)
            ::glGenRenderbuffersEXT(1, &m_multisampleDepthStencilBuffer);
    }

    // ANGLE initialization.
    ShBuiltInResources ANGLEResources;
    ShInitBuiltInResources(&ANGLEResources);

    getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs);
    getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors);
    getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors);
    getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits);
    getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits);
    getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits);
    getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.MaxFragmentUniformVectors);

    // Always set to 1 for OpenGL ES.
    ANGLEResources.MaxDrawBuffers = 1;
    m_compiler.setResources(ANGLEResources);

    ::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
    ::glEnable(GL_POINT_SPRITE);
    ::glClearColor(0, 0, 0, 0);
}

GraphicsContext3D::~GraphicsContext3D()
{
    makeContextCurrent();
    ::glDeleteTextures(1, &m_texture);
    if (m_attrs.antialias) {
        ::glDeleteRenderbuffersEXT(1, &m_multisampleColorBuffer);
        if (m_attrs.stencil || m_attrs.depth)
            ::glDeleteRenderbuffersEXT(1, &m_multisampleDepthStencilBuffer);
        ::glDeleteFramebuffersEXT(1, &m_multisampleFBO);
    } else {
        if (m_attrs.stencil || m_attrs.depth)
            ::glDeleteRenderbuffersEXT(1, &m_depthStencilBuffer);
    }
    ::glDeleteFramebuffersEXT(1, &m_fbo);
}

void GraphicsContext3D::releaseShaderCompiler()
{
    notImplemented();
}

bool GraphicsContext3D::getImageData(Image* image, unsigned int format, unsigned int type, bool premultiplyAlpha, bool ignoreGammaAndColorProfile, Vector<uint8_t>& outputVector)
{
    if (!image)
        return false;
    // We need this to stay in scope because the native image is just a shallow copy of the data.
    ImageSource decoder(premultiplyAlpha ? ImageSource::AlphaPremultiplied : ImageSource::AlphaNotPremultiplied,
                        ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied);
    AlphaOp alphaOp = AlphaDoNothing;
    RefPtr<cairo_surface_t> imageSurface;
    if (image->data()) {
        decoder.setData(image->data(), true);
        if (!decoder.frameCount() || !decoder.frameIsCompleteAtIndex(0))
            return false;
        OwnPtr<NativeImageCairo> nativeImage = adoptPtr(decoder.createFrameAtIndex(0));
        imageSurface = nativeImage->surface();
    } else {
        imageSurface = image->nativeImageForCurrentFrame()->surface();
        if (!premultiplyAlpha)
            alphaOp = AlphaDoUnmultiply;
    }

    if (!imageSurface)
        return false;

    int width = cairo_image_surface_get_width(imageSurface.get());
    int height = cairo_image_surface_get_height(imageSurface.get());
    if (!width || !height)
        return false;

    if (cairo_image_surface_get_format(imageSurface.get()) != CAIRO_FORMAT_ARGB32)
        return false;

    unsigned int srcUnpackAlignment = 1;
    size_t bytesPerRow = cairo_image_surface_get_stride(imageSurface.get());
    size_t bitsPerPixel = 32;
    unsigned int padding = bytesPerRow - bitsPerPixel / 8 * width;
    if (padding) {
        srcUnpackAlignment = padding + 1;
        while (bytesPerRow % srcUnpackAlignment)
            ++srcUnpackAlignment;
    }

    unsigned int packedSize;
    // Output data is tightly packed (alignment == 1).
    if (computeImageSizeInBytes(format, type, width, height, 1, &packedSize, 0) != GraphicsContext3D::NO_ERROR)
        return false;
    outputVector.resize(packedSize);

    return packPixels(cairo_image_surface_get_data(imageSurface.get()), SourceFormatBGRA8,
                      width, height, srcUnpackAlignment, format, type, alphaOp, outputVector.data());
}

void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context)
{
    if (!imagePixels || imageWidth <= 0 || imageHeight <= 0 || canvasWidth <= 0 || canvasHeight <= 0 || !context)
        return;

    cairo_t *cr = context->cr();
    context->save();

    cairo_rectangle(cr, 0, 0, canvasWidth, canvasHeight);
    cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR);
    cairo_paint(cr);

    RefPtr<cairo_surface_t> imageSurface = adoptRef(cairo_image_surface_create_for_data(
        const_cast<unsigned char*>(imagePixels), CAIRO_FORMAT_ARGB32, imageWidth, imageHeight, imageWidth * 4));

    // OpenGL keeps the pixels stored bottom up, so we need to flip the image here.
    cairo_translate(cr, 0, imageHeight);
    cairo_scale(cr, 1, -1);

    cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
    cairo_set_source_surface(cr, imageSurface.get(), 0, 0);
    cairo_rectangle(cr, 0, 0, canvasWidth, -canvasHeight);

    cairo_fill(cr);
    context->restore();
}

void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback>)
{
}

void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>)
{
}

bool GraphicsContext3D::makeContextCurrent()
{
    if (!m_private)
        return false;
    return m_private->makeContextCurrent();
}
PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D()
{
    return m_private->platformContext();
}

bool GraphicsContext3D::isGLES2Compliant() const
{
    return false;
}

#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* GraphicsContext3D::platformLayer() const
{
    return m_private.get();
}
#endif

} // namespace WebCore

#endif // USE(3D_GRAPHICS)