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/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "JSCanvasRenderingContext.h"
#include "CanvasRenderingContext2D.h"
#include "HTMLCanvasElement.h"
#include "JSCanvasRenderingContext2D.h"
#include "JSNode.h"
#if ENABLE(WEBGL)
#include "JSWebGL2RenderingContext.h"
#include "JSWebGLRenderingContext.h"
#include "WebGL2RenderingContext.h"
#include "WebGLRenderingContext.h"
#endif
using namespace JSC;
namespace WebCore {
void JSCanvasRenderingContext::visitAdditionalChildren(SlotVisitor& visitor)
{
visitor.addOpaqueRoot(root(wrapped().canvas()));
}
JSC::JSValue toJS(JSC::ExecState*, JSDOMGlobalObject* globalObject, CanvasRenderingContext* object)
{
if (!object)
return jsNull();
#if ENABLE(WEBGL)
if (object->isWebGL1())
return wrap<JSWebGLRenderingContext>(globalObject, static_cast<WebGLRenderingContext*>(object));
#if ENABLE(WEBGL2)
if (object->isWebGL2())
return wrap<JSWebGL2RenderingContext>(globalObject, static_cast<WebGL2RenderingContext*>(object));
#endif
#endif
ASSERT_WITH_SECURITY_IMPLICATION(object->is2d());
return wrap<JSCanvasRenderingContext2D>(globalObject, static_cast<CanvasRenderingContext2D*>(object));
}
} // namespace WebCore
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