summaryrefslogtreecommitdiff
path: root/Source/WebCore/Modules/webaudio/AudioDestinationNode.cpp
blob: 51128185184f3ccb5a5d0f8e9003761e9a350c7c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "AudioDestinationNode.h"

#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOutput.h"
#include "AudioUtilities.h"
#include "DenormalDisabler.h"

namespace WebCore {
    
AudioDestinationNode::AudioDestinationNode(AudioContext& context, float sampleRate)
    : AudioNode(context, sampleRate)
    , m_currentSampleFrame(0)
    , m_isSilent(true)
    , m_isEffectivelyPlayingAudio(false)
    , m_muted(false)
{
    addInput(std::make_unique<AudioNodeInput>(this));
    
    setNodeType(NodeTypeDestination);
}

AudioDestinationNode::~AudioDestinationNode()
{
    uninitialize();
}

void AudioDestinationNode::render(AudioBus*, AudioBus* destinationBus, size_t numberOfFrames)
{
    // We don't want denormals slowing down any of the audio processing
    // since they can very seriously hurt performance.
    // This will take care of all AudioNodes because they all process within this scope.
    DenormalDisabler denormalDisabler;
    
    context().setAudioThread(currentThread());
    
    if (!context().isInitialized()) {
        destinationBus->zero();
        setIsSilent(true);
        return;
    }

    ASSERT(numberOfFrames);
    if (!numberOfFrames) {
        destinationBus->zero();
        setIsSilent(true);
        return;
    }

    // Let the context take care of any business at the start of each render quantum.
    context().handlePreRenderTasks();

    // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
    // all the way backwards through the rendering graph.
    AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
    
    if (!renderedBus)
        destinationBus->zero();
    else if (renderedBus != destinationBus) {
        // in-place processing was not possible - so copy
        destinationBus->copyFrom(*renderedBus);
    }

    // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
    context().processAutomaticPullNodes(numberOfFrames);

    // Let the context take care of any business at the end of each render quantum.
    context().handlePostRenderTasks();
    
    // Advance current sample-frame.
    m_currentSampleFrame += numberOfFrames;

    setIsSilent(destinationBus->isSilent());

    // The reason we are handling mute after the call to setIsSilent() is because the muted state does
    // not affect the audio destination node's effective playing state.
    if (m_muted)
        destinationBus->zero();
}

void AudioDestinationNode::isPlayingDidChange()
{
    updateIsEffectivelyPlayingAudio();
}

void AudioDestinationNode::setIsSilent(bool isSilent)
{
    if (m_isSilent == isSilent)
        return;

    m_isSilent = isSilent;
    updateIsEffectivelyPlayingAudio();
}

void AudioDestinationNode::updateIsEffectivelyPlayingAudio()
{
    bool isEffectivelyPlayingAudio = isPlaying() && !m_isSilent;
    if (m_isEffectivelyPlayingAudio == isEffectivelyPlayingAudio)
        return;

    m_isEffectivelyPlayingAudio = isEffectivelyPlayingAudio;
    context().isPlayingAudioDidChange();
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)