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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebExternalTextureLayer_h
#define WebExternalTextureLayer_h
#include "WebCommon.h"
#include "WebFloatRect.h"
#include "WebLayer.h"
namespace WebCore {
class TextureLayerChromium;
}
namespace WebKit {
class WebExternalTextureLayerClient;
// This class represents a layer that renders a texture that is generated
// externally (not managed by the WebLayerTreeView).
// The texture will be used by the WebLayerTreeView during compositing passes.
// When in single-thread mode, this means during WebLayerTreeView::composite().
// When using the threaded compositor, this can mean at an arbitrary time until
// the WebLayerTreeView is destroyed.
class WebExternalTextureLayer : public WebLayer {
public:
// The owner of this layer may optionally provide a client. This client will
// be called whenever the compositor wishes to produce a new frame and can
// provide a new front buffer texture ID. This is useful if the client wants to
// implement a double-buffering scheme that is synchronized with the compositor, for instance.
WEBKIT_EXPORT static WebExternalTextureLayer create(WebExternalTextureLayerClient* = 0);
// Indicates that the client for this layer is going away and shouldn't be used.
WEBKIT_EXPORT void clearClient();
WebExternalTextureLayer() { }
virtual ~WebExternalTextureLayer() { }
// Sets the texture id that represents the layer, in the namespace of the
// compositor context.
WEBKIT_EXPORT void setTextureId(unsigned);
// Sets whether or not the texture should be flipped in the Y direction when
// rendered.
WEBKIT_EXPORT void setFlipped(bool);
// Sets the rect in UV space of the texture that is mapped to the layer
// bounds.
WEBKIT_EXPORT void setUVRect(const WebFloatRect&);
// Sets whether every pixel in this layer is opaque. Defaults to false.
WEBKIT_EXPORT void setOpaque(bool);
// Sets whether this layer's texture has premultiplied alpha or not. Defaults to true.
WEBKIT_EXPORT void setPremultipliedAlpha(bool);
// Indicates that the most recently provided texture ID is about to be modified externally.
WEBKIT_EXPORT void willModifyTexture();
// Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking
// invalidate() and invalidateRect() calls if the compositor is too many frames behind.
WEBKIT_EXPORT void setRateLimitContext(bool);
private:
#if WEBKIT_IMPLEMENTATION
explicit WebExternalTextureLayer(PassRefPtr<WebCore::TextureLayerChromium>);
#endif
};
} // namespace WebKit
#endif // WebExternalTextureLayer_h
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