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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebCompositorTextureQuad_h
#define WebCompositorTextureQuad_h
#if WEBKIT_IMPLEMENTATION
#include "FloatRect.h"
#endif
#include "WebCommon.h"
#include "WebCompositorQuad.h"
#include "WebFloatRect.h"
#if WEBKIT_IMPLEMENTATION
#include <wtf/PassOwnPtr.h>
#endif
namespace WebKit {
#pragma pack(push, 4)
class WebCompositorTextureQuad : public WebCompositorQuad {
public:
#if WEBKIT_IMPLEMENTATION
static PassOwnPtr<WebCompositorTextureQuad> create(const WebCompositorSharedQuadState*, const WebCore::IntRect&, unsigned resourceId, bool premultipliedAlpha, const WebCore::FloatRect& uvRect, bool flipped);
WebCore::FloatRect uvRect() const { return m_uvRect; }
#endif
unsigned resourceId() const { return m_resourceId; }
bool premultipliedAlpha() const { return m_premultipliedAlpha; }
bool flipped() const { return m_flipped; }
void setNeedsBlending();
static const WebCompositorTextureQuad* materialCast(const WebCompositorQuad*);
private:
#if WEBKIT_IMPLEMENTATION
WebCompositorTextureQuad(const WebKit::WebCompositorSharedQuadState*, const WebCore::IntRect&, unsigned resourceId, bool premultipliedAlpha, const WebCore::FloatRect& uvRect, bool flipped);
#endif
unsigned m_resourceId;
bool m_premultipliedAlpha;
WebFloatRect m_uvRect;
bool m_flipped;
};
#pragma pack(pop)
}
#endif
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