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+/*
+ * Copyright (C) 2012 Intel Corporation. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef EvasGLSurface_h
+#define EvasGLSurface_h
+
+#if USE(ACCELERATED_COMPOSITING)
+#include <Evas_GL.h>
+#include <WebCore/IntSize.h>
+#include <wtf/PassOwnPtr.h>
+
+namespace WebKit {
+
+class EvasGLSurface {
+public:
+ static PassOwnPtr<EvasGLSurface> create(Evas_GL* evasGL, Evas_GL_Config* cfg, const WebCore::IntSize& size)
+ {
+ ASSERT(evasGL);
+ ASSERT(cfg);
+ Evas_GL_Surface* surface = evas_gl_surface_create(evasGL, cfg, size.width(), size.height());
+ if (!surface)
+ return nullptr;
+
+ // Ownership of surface is passed to EvasGLSurface.
+ return adoptPtr(new EvasGLSurface(evasGL, surface));
+ }
+ ~EvasGLSurface();
+
+ inline Evas_GL_Surface* surface() const { return m_surface; }
+
+private:
+ EvasGLSurface(Evas_GL* evasGL, Evas_GL_Surface* passSurface);
+
+ Evas_GL* m_evasGL;
+ Evas_GL_Surface* m_surface;
+};
+
+} // namespace WebKit
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+#endif // EvasGLSurface_h