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diff --git a/Source/WebKit2/UIProcess/API/CoordinatedGraphics/WKCoordinatedScene.h b/Source/WebKit2/UIProcess/API/CoordinatedGraphics/WKCoordinatedScene.h
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+/*
+ * Copyright (C) 2013 Nokia Corporation and/or its subsidiary(-ies)
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WKCoordinatedScene_h
+#define WKCoordinatedScene_h
+
+#include <WebKit2/WKGeometry.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+typedef struct OpaqueCGScene* WKCoordinatedScene;
+typedef struct OpaqueCGLayer* WKCoordinatedSceneLayer;
+
+WK_EXPORT WKCoordinatedSceneLayer WKCoordinatedSceneFindScrollableContentsLayerAt(WKCoordinatedScene, WKPoint);
+WK_EXPORT uint32_t WKCoordinatedSceneGetLayerID(WKCoordinatedSceneLayer);
+WK_EXPORT void WKCoordinatedSceneScrollBy(WKCoordinatedSceneLayer, WKSize);
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+
+#endif // WKCoordinatedScene_h