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Diffstat (limited to 'Source/WebKit2/Platform/IPC/Connection.h')
-rw-r--r-- | Source/WebKit2/Platform/IPC/Connection.h | 442 |
1 files changed, 442 insertions, 0 deletions
diff --git a/Source/WebKit2/Platform/IPC/Connection.h b/Source/WebKit2/Platform/IPC/Connection.h new file mode 100644 index 000000000..f339067af --- /dev/null +++ b/Source/WebKit2/Platform/IPC/Connection.h @@ -0,0 +1,442 @@ +/* + * Copyright (C) 2010 Apple Inc. All rights reserved. + * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) + * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef Connection_h +#define Connection_h + +#include "Arguments.h" +#include "MessageDecoder.h" +#include "MessageEncoder.h" +#include "MessageReceiver.h" +#include "ProcessType.h" +#include <atomic> +#include <wtf/Condition.h> +#include <wtf/Deque.h> +#include <wtf/Forward.h> +#include <wtf/HashMap.h> +#include <wtf/Lock.h> +#include <wtf/WorkQueue.h> +#include <wtf/text/CString.h> + +#if OS(DARWIN) && !USE(UNIX_DOMAIN_SOCKETS) +#include <mach/mach_port.h> +#include <wtf/OSObjectPtr.h> +#include <wtf/spi/darwin/XPCSPI.h> +#endif + +#if PLATFORM(QT) || PLATFORM(GTK) || PLATFORM(EFL) +#include "PlatformProcessIdentifier.h" +#endif + +#if PLATFORM(GTK) +#include "GSocketMonitor.h" +#endif + +#if PLATFORM(QT) +QT_BEGIN_NAMESPACE +class QSocketNotifier; +QT_END_NAMESPACE +#endif + +namespace IPC { + +struct WaitForMessageState; + +enum MessageSendFlags { + // Whether this message should be dispatched when waiting for a sync reply. + // This is the default for synchronous messages. + DispatchMessageEvenWhenWaitingForSyncReply = 1 << 0, +}; + +enum SyncMessageSendFlags { + // Use this to inform that this sync call will suspend this process until the user responds with input. + InformPlatformProcessWillSuspend = 1 << 0, + UseFullySynchronousModeForTesting = 1 << 1, +}; + +enum WaitForMessageFlags { + // Use this to make waitForMessage be interrupted immediately by any incoming sync messages. + InterruptWaitingIfSyncMessageArrives = 1 << 0, +}; + +#define MESSAGE_CHECK_BASE(assertion, connection) do \ + if (!(assertion)) { \ + ASSERT(assertion); \ + (connection)->markCurrentlyDispatchedMessageAsInvalid(); \ + return; \ + } \ +while (0) + +class Connection : public ThreadSafeRefCounted<Connection> { +public: + class Client : public MessageReceiver { + public: + virtual void didClose(Connection&) = 0; + virtual void didReceiveInvalidMessage(Connection&, StringReference messageReceiverName, StringReference messageName) = 0; + virtual IPC::ProcessType localProcessType() = 0; + virtual IPC::ProcessType remoteProcessType() = 0; + + protected: + virtual ~Client() { } + }; + + class WorkQueueMessageReceiver : public MessageReceiver, public ThreadSafeRefCounted<WorkQueueMessageReceiver> { + }; + +#if USE(UNIX_DOMAIN_SOCKETS) + typedef int Identifier; + static bool identifierIsNull(Identifier identifier) { return identifier == -1; } + + struct SocketPair { + int client; + int server; + }; + + enum ConnectionOptions { + SetCloexecOnClient = 1 << 0, + SetCloexecOnServer = 1 << 1, + }; + + static Connection::SocketPair createPlatformConnection(unsigned options = SetCloexecOnClient | SetCloexecOnServer); +#elif OS(DARWIN) + struct Identifier { + Identifier() + : port(MACH_PORT_NULL) + { + } + + Identifier(mach_port_t port) + : port(port) + { + } + + Identifier(mach_port_t port, OSObjectPtr<xpc_connection_t> xpcConnection) + : port(port) + , xpcConnection(WTFMove(xpcConnection)) + { + } + + mach_port_t port; + OSObjectPtr<xpc_connection_t> xpcConnection; + }; + static bool identifierIsNull(Identifier identifier) { return identifier.port == MACH_PORT_NULL; } + xpc_connection_t xpcConnection() const { return m_xpcConnection.get(); } + bool getAuditToken(audit_token_t&); + pid_t remoteProcessID() const; +#elif OS(WINDOWS) + typedef HANDLE Identifier; + static bool createServerAndClientIdentifiers(Identifier& serverIdentifier, Identifier& clientIdentifier); + static bool identifierIsNull(Identifier identifier) { return !identifier; } +#endif + + static Ref<Connection> createServerConnection(Identifier, Client&); + static Ref<Connection> createClientConnection(Identifier, Client&); + ~Connection(); + + Client* client() const { return m_client; } + +#if PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED <= 101000 + void setShouldCloseConnectionOnMachExceptions(); +#elif PLATFORM(QT) + void setShouldCloseConnectionOnProcessTermination(WebKit::PlatformProcessIdentifier); +#endif + + void setOnlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage(bool); + void setShouldExitOnSyncMessageSendFailure(bool shouldExitOnSyncMessageSendFailure); + + // The set callback will be called on the connection work queue when the connection is closed, + // before didCall is called on the client thread. Must be called before the connection is opened. + // In the future we might want a more generic way to handle sync or async messages directly + // on the work queue, for example if we want to handle them on some other thread we could avoid + // handling the message on the client thread first. + typedef void (*DidCloseOnConnectionWorkQueueCallback)(Connection*); + void setDidCloseOnConnectionWorkQueueCallback(DidCloseOnConnectionWorkQueueCallback callback); + + void addWorkQueueMessageReceiver(StringReference messageReceiverName, WorkQueue*, WorkQueueMessageReceiver*); + void removeWorkQueueMessageReceiver(StringReference messageReceiverName); + + bool open(); + void invalidate(); + void markCurrentlyDispatchedMessageAsInvalid(); + + void postConnectionDidCloseOnConnectionWorkQueue(); + + template<typename T> bool send(T&& message, uint64_t destinationID, unsigned messageSendFlags = 0); + template<typename T> bool sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, std::chrono::milliseconds timeout = std::chrono::milliseconds::max(), unsigned syncSendFlags = 0); + template<typename T> bool waitForAndDispatchImmediately(uint64_t destinationID, std::chrono::milliseconds timeout, unsigned waitForMessageFlags = 0); + + std::unique_ptr<MessageEncoder> createSyncMessageEncoder(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, uint64_t& syncRequestID); + bool sendMessage(std::unique_ptr<MessageEncoder>, unsigned messageSendFlags = 0, bool alreadyRecordedMessage = false); + std::unique_ptr<MessageDecoder> sendSyncMessage(uint64_t syncRequestID, std::unique_ptr<MessageEncoder>, std::chrono::milliseconds timeout, unsigned syncSendFlags = 0); + std::unique_ptr<MessageDecoder> sendSyncMessageFromSecondaryThread(uint64_t syncRequestID, std::unique_ptr<MessageEncoder>, std::chrono::milliseconds timeout); + bool sendSyncReply(std::unique_ptr<MessageEncoder>); + + void wakeUpRunLoop(); + + void incrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { ++m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; } + void decrementDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount() { --m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; } + + bool inSendSync() const { return m_inSendSyncCount; } + + Identifier identifier() const; + +#if PLATFORM(COCOA) + bool kill(); + void terminateSoon(double intervalInSeconds); +#endif + + bool isValid() const { return m_client; } + +#if HAVE(QOS_CLASSES) + void setShouldBoostMainThreadOnSyncMessage(bool b) { m_shouldBoostMainThreadOnSyncMessage = b; } +#endif + + uint64_t installIncomingSyncMessageCallback(std::function<void ()>); + void uninstallIncomingSyncMessageCallback(uint64_t); + bool hasIncomingSyncMessage(); + + void allowFullySynchronousModeForTesting() { m_fullySynchronousModeIsAllowedForTesting = true; } + +private: + Connection(Identifier, bool isServer, Client&); + void platformInitialize(Identifier); + void platformInvalidate(); + + std::unique_ptr<MessageDecoder> waitForMessage(StringReference messageReceiverName, StringReference messageName, uint64_t destinationID, std::chrono::milliseconds timeout, unsigned waitForMessageFlags); + + std::unique_ptr<MessageDecoder> waitForSyncReply(uint64_t syncRequestID, std::chrono::milliseconds timeout, unsigned syncSendFlags); + + // Called on the connection work queue. + void processIncomingMessage(std::unique_ptr<MessageDecoder>); + void processIncomingSyncReply(std::unique_ptr<MessageDecoder>); + + void dispatchWorkQueueMessageReceiverMessage(WorkQueueMessageReceiver&, MessageDecoder&); + + bool canSendOutgoingMessages() const; + bool platformCanSendOutgoingMessages() const; + void sendOutgoingMessages(); + bool sendOutgoingMessage(std::unique_ptr<MessageEncoder>); + void connectionDidClose(); + + // Called on the listener thread. + void dispatchOneMessage(); + void dispatchMessage(std::unique_ptr<MessageDecoder>); + void dispatchMessage(MessageDecoder&); + void dispatchSyncMessage(MessageDecoder&); + void dispatchDidReceiveInvalidMessage(const CString& messageReceiverNameString, const CString& messageNameString); + void didFailToSendSyncMessage(); + + // Can be called on any thread. + void enqueueIncomingMessage(std::unique_ptr<MessageDecoder>); + + void willSendSyncMessage(unsigned syncSendFlags); + void didReceiveSyncReply(unsigned syncSendFlags); + + Client* m_client; + bool m_isServer; + std::atomic<uint64_t> m_syncRequestID; + + bool m_onlySendMessagesAsDispatchWhenWaitingForSyncReplyWhenProcessingSuchAMessage; + bool m_shouldExitOnSyncMessageSendFailure; + DidCloseOnConnectionWorkQueueCallback m_didCloseOnConnectionWorkQueueCallback; + + bool m_isConnected; + Ref<WorkQueue> m_connectionQueue; + + HashMap<StringReference, std::pair<RefPtr<WorkQueue>, RefPtr<WorkQueueMessageReceiver>>> m_workQueueMessageReceivers; + + unsigned m_inSendSyncCount; + unsigned m_inDispatchMessageCount; + unsigned m_inDispatchMessageMarkedDispatchWhenWaitingForSyncReplyCount; + unsigned m_inDispatchMessageMarkedToUseFullySynchronousModeForTesting { 0 }; + bool m_fullySynchronousModeIsAllowedForTesting { false }; + bool m_didReceiveInvalidMessage; + + // Incoming messages. + Lock m_incomingMessagesMutex; + Deque<std::unique_ptr<MessageDecoder>> m_incomingMessages; + + // Outgoing messages. + Lock m_outgoingMessagesMutex; + Deque<std::unique_ptr<MessageEncoder>> m_outgoingMessages; + + Condition m_waitForMessageCondition; + Lock m_waitForMessageMutex; + + WaitForMessageState* m_waitingForMessage; + + // Represents a sync request for which we're waiting on a reply. + struct PendingSyncReply { + // The request ID. + uint64_t syncRequestID; + + // The reply decoder, will be null if there was an error processing the sync + // message on the other side. + std::unique_ptr<MessageDecoder> replyDecoder; + + // Will be set to true once a reply has been received. + bool didReceiveReply; + + PendingSyncReply() + : syncRequestID(0) + , didReceiveReply(false) + { + } + + explicit PendingSyncReply(uint64_t syncRequestID) + : syncRequestID(syncRequestID) + , didReceiveReply(0) + { + } + }; + + class SyncMessageState; + friend class SyncMessageState; + + Lock m_syncReplyStateMutex; + bool m_shouldWaitForSyncReplies; + Vector<PendingSyncReply> m_pendingSyncReplies; + + class SecondaryThreadPendingSyncReply; + typedef HashMap<uint64_t, SecondaryThreadPendingSyncReply*> SecondaryThreadPendingSyncReplyMap; + SecondaryThreadPendingSyncReplyMap m_secondaryThreadPendingSyncReplyMap; + + Lock m_incomingSyncMessageCallbackMutex; + HashMap<uint64_t, std::function<void ()>> m_incomingSyncMessageCallbacks; + RefPtr<WorkQueue> m_incomingSyncMessageCallbackQueue; + uint64_t m_nextIncomingSyncMessageCallbackID { 0 }; + +#if HAVE(QOS_CLASSES) + pthread_t m_mainThread { 0 }; + bool m_shouldBoostMainThreadOnSyncMessage { false }; +#endif + +#if USE(UNIX_DOMAIN_SOCKETS) + // Called on the connection queue. + void readyReadHandler(); + bool processMessage(); + + Vector<uint8_t> m_readBuffer; + size_t m_readBufferSize; + Vector<int> m_fileDescriptors; + size_t m_fileDescriptorsSize; + int m_socketDescriptor; +#if PLATFORM(GTK) + GSocketMonitor m_socketMonitor; +#endif +#if PLATFORM(QT) + QSocketNotifier* m_socketNotifier; +#endif +#elif OS(DARWIN) + // Called on the connection queue. + void receiveSourceEventHandler(); + void initializeDeadNameSource(); + + mach_port_t m_sendPort; + dispatch_source_t m_deadNameSource; + + mach_port_t m_receivePort; + dispatch_source_t m_receivePortDataAvailableSource; + +#if PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED <= 101000 + void exceptionSourceEventHandler(); + + // If setShouldCloseConnectionOnMachExceptions has been called, this has + // the exception port that exceptions from the other end will be sent on. + mach_port_t m_exceptionPort; + dispatch_source_t m_exceptionPortDataAvailableSource; +#endif + + OSObjectPtr<xpc_connection_t> m_xpcConnection; +#elif OS(WINDOWS) + // Called on the connection queue. + void readEventHandler(); + void writeEventHandler(); + + // Called by Connection::SyncMessageState::waitWhileDispatchingSentWin32Messages. + // The absoluteTime is in seconds, starting on January 1, 1970. The time is assumed to use the + // same time zone as WTF::currentTime(). Dispatches sent (not posted) messages to the passed-in + // set of HWNDs until the semaphore is signaled or absoluteTime is reached. Returns true if the + // semaphore is signaled, false otherwise. + static bool dispatchSentMessagesUntil(const Vector<HWND>& windows, WTF::BinarySemaphore& semaphore, double absoluteTime); + + Vector<uint8_t> m_readBuffer; + OVERLAPPED m_readState; + std::unique_ptr<MessageEncoder> m_pendingWriteEncoder; + OVERLAPPED m_writeState; + HANDLE m_connectionPipe; +#endif +}; + +template<typename T> bool Connection::send(T&& message, uint64_t destinationID, unsigned messageSendFlags) +{ + COMPILE_ASSERT(!T::isSync, AsyncMessageExpected); + + auto encoder = std::make_unique<MessageEncoder>(T::receiverName(), T::name(), destinationID); + encoder->encode(message.arguments()); + + return sendMessage(WTFMove(encoder), messageSendFlags); +} + +template<typename T> bool Connection::sendSync(T&& message, typename T::Reply&& reply, uint64_t destinationID, std::chrono::milliseconds timeout, unsigned syncSendFlags) +{ + COMPILE_ASSERT(T::isSync, SyncMessageExpected); + + uint64_t syncRequestID = 0; + std::unique_ptr<MessageEncoder> encoder = createSyncMessageEncoder(T::receiverName(), T::name(), destinationID, syncRequestID); + + if (syncSendFlags & SyncMessageSendFlags::UseFullySynchronousModeForTesting) { + encoder->setFullySynchronousModeForTesting(); + m_fullySynchronousModeIsAllowedForTesting = true; + } + + // Encode the rest of the input arguments. + encoder->encode(message.arguments()); + + // Now send the message and wait for a reply. + std::unique_ptr<MessageDecoder> replyDecoder = sendSyncMessage(syncRequestID, WTFMove(encoder), timeout, syncSendFlags); + if (!replyDecoder) + return false; + + // Decode the reply. + return replyDecoder->decode(reply); +} + +template<typename T> bool Connection::waitForAndDispatchImmediately(uint64_t destinationID, std::chrono::milliseconds timeout, unsigned waitForMessageFlags) +{ + std::unique_ptr<MessageDecoder> decoder = waitForMessage(T::receiverName(), T::name(), destinationID, timeout, waitForMessageFlags); + if (!decoder) + return false; + + ASSERT(decoder->destinationID() == destinationID); + m_client->didReceiveMessage(*this, *decoder); + return true; +} + +} // namespace IPC + +#endif // Connection_h |