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author | Konstantin Tokarev <annulen@yandex.ru> | 2016-08-25 19:20:41 +0300 |
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committer | Konstantin Tokarev <annulen@yandex.ru> | 2017-02-02 12:30:55 +0000 |
commit | 6882a04fb36642862b11efe514251d32070c3d65 (patch) | |
tree | b7959826000b061fd5ccc7512035c7478742f7b0 /Source/WebCore/rendering/RenderMultiColumnSet.cpp | |
parent | ab6df191029eeeb0b0f16f127d553265659f739e (diff) | |
download | qtwebkit-6882a04fb36642862b11efe514251d32070c3d65.tar.gz |
Imported QtWebKit TP3 (git b57bc6801f1876c3220d5a4bfea33d620d477443)
Change-Id: I3b1d8a2808782c9f34d50240000e20cb38d3680f
Reviewed-by: Konstantin Tokarev <annulen@yandex.ru>
Diffstat (limited to 'Source/WebCore/rendering/RenderMultiColumnSet.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderMultiColumnSet.cpp | 879 |
1 files changed, 674 insertions, 205 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnSet.cpp b/Source/WebCore/rendering/RenderMultiColumnSet.cpp index 9642b5394..f95bff962 100644 --- a/Source/WebCore/rendering/RenderMultiColumnSet.cpp +++ b/Source/WebCore/rendering/RenderMultiColumnSet.cpp @@ -13,7 +13,7 @@ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR @@ -26,51 +26,129 @@ #include "config.h" #include "RenderMultiColumnSet.h" +#include "FrameView.h" +#include "HitTestResult.h" #include "PaintInfo.h" #include "RenderLayer.h" -#include "RenderMultiColumnBlock.h" #include "RenderMultiColumnFlowThread.h" - -using namespace std; +#include "RenderMultiColumnSpannerPlaceholder.h" +#include "RenderView.h" namespace WebCore { -RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) - : RenderRegionSet(0, flowThread) +RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread& flowThread, Ref<RenderStyle>&& style) + : RenderRegionSet(flowThread.document(), WTFMove(style), flowThread) , m_computedColumnCount(1) , m_computedColumnWidth(0) , m_computedColumnHeight(0) - , m_maxColumnHeight(LayoutUnit::max()) - , m_minSpaceShortage(LayoutUnit::max()) + , m_availableColumnHeight(0) + , m_columnHeightComputed(false) + , m_maxColumnHeight(RenderFlowThread::maxLogicalHeight()) + , m_minSpaceShortage(RenderFlowThread::maxLogicalHeight()) , m_minimumColumnHeight(0) - , m_forcedBreaksCount(0) - , m_maximumDistanceBetweenForcedBreaks(0) - , m_forcedBreakOffset(0) { } -RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread) +RenderMultiColumnSet* RenderMultiColumnSet::nextSiblingMultiColumnSet() const +{ + for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { + if (is<RenderMultiColumnSet>(*sibling)) + return downcast<RenderMultiColumnSet>(sibling); + } + return nullptr; +} + +RenderMultiColumnSet* RenderMultiColumnSet::previousSiblingMultiColumnSet() const +{ + for (RenderObject* sibling = previousSibling(); sibling; sibling = sibling->previousSibling()) { + if (is<RenderMultiColumnSet>(*sibling)) + return downcast<RenderMultiColumnSet>(sibling); + } + return nullptr; +} + +RenderObject* RenderMultiColumnSet::firstRendererInFlowThread() const +{ + if (RenderBox* sibling = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) { + // Adjacent sets should not occur. Currently we would have no way of figuring out what each + // of them contains then. + ASSERT(!sibling->isRenderMultiColumnSet()); + RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling); + return placeholder->nextInPreOrderAfterChildren(); + } + return flowThread()->firstChild(); +} + +RenderObject* RenderMultiColumnSet::lastRendererInFlowThread() const +{ + if (RenderBox* sibling = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) { + // Adjacent sets should not occur. Currently we would have no way of figuring out what each + // of them contains then. + ASSERT(!sibling->isRenderMultiColumnSet()); + RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling); + return placeholder->previousInPreOrder(); + } + return flowThread()->lastLeafChild(); +} + +static bool precedesRenderer(RenderObject* renderer, RenderObject* boundary) +{ + for (; renderer; renderer = renderer->nextInPreOrder()) { + if (renderer == boundary) + return true; + } + return false; +} + +bool RenderMultiColumnSet::containsRendererInFlowThread(RenderObject* renderer) const { - Document* document = flowThread->document(); - RenderMultiColumnSet* renderer = new (document->renderArena()) RenderMultiColumnSet(flowThread); - renderer->setDocumentForAnonymous(document); - return renderer; + if (!previousSiblingMultiColumnSet() && !nextSiblingMultiColumnSet()) { + // There is only one set. This is easy, then. + return renderer->isDescendantOf(m_flowThread); + } + + RenderObject* firstRenderer = firstRendererInFlowThread(); + RenderObject* lastRenderer = lastRendererInFlowThread(); + ASSERT(firstRenderer); + ASSERT(lastRenderer); + + // This is SLOW! But luckily very uncommon. + return precedesRenderer(firstRenderer, renderer) && precedesRenderer(renderer, lastRenderer); +} + +void RenderMultiColumnSet::setLogicalTopInFlowThread(LayoutUnit logicalTop) +{ + LayoutRect rect = flowThreadPortionRect(); + if (isHorizontalWritingMode()) + rect.setY(logicalTop); + else + rect.setX(logicalTop); + setFlowThreadPortionRect(rect); +} + +void RenderMultiColumnSet::setLogicalBottomInFlowThread(LayoutUnit logicalBottom) +{ + LayoutRect rect = flowThreadPortionRect(); + if (isHorizontalWritingMode()) + rect.shiftMaxYEdgeTo(logicalBottom); + else + rect.shiftMaxXEdgeTo(logicalBottom); + setFlowThreadPortionRect(rect); } LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) const { - RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent()); - LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderAndPaddingBefore(); + RenderBlockFlow& multicolBlock = downcast<RenderBlockFlow>(*parent()); + LayoutUnit contentLogicalTop = logicalTop() - multicolBlock.borderAndPaddingBefore(); height -= contentLogicalTop; - return max(height, LayoutUnit(1)); // Let's avoid zero height, as that would probably cause an infinite amount of columns to be created. + return std::max(height, LayoutUnit::fromPixel(1)); // Let's avoid zero height, as that would probably cause an infinite amount of columns to be created. } LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const { - LayoutUnit portionLogicalTop = (isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x()); unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns); - return portionLogicalTop + columnIndex * computedColumnHeight(); + return logicalTopInFlowThread() + columnIndex * computedColumnHeight(); } void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight) @@ -78,48 +156,141 @@ void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight) m_computedColumnHeight = newHeight; if (m_computedColumnHeight > m_maxColumnHeight) m_computedColumnHeight = m_maxColumnHeight; + + // FIXME: The available column height is not the same as the constrained height specified + // by the pagination API. The column set in this case is allowed to be bigger than the + // height of a single column. We cache available column height in order to use it + // in computeLogicalHeight later. This is pretty gross, and maybe there's a better way + // to formalize the idea of clamped column heights without having a view dependency + // here. + m_availableColumnHeight = m_computedColumnHeight; + if (multiColumnFlowThread() && !multiColumnFlowThread()->progressionIsInline() && parent()->isRenderView()) { + int pageLength = view().frameView().pagination().pageLength; + if (pageLength) + m_computedColumnHeight = pageLength; + } + + m_columnHeightComputed = true; + // FIXME: the height may also be affected by the enclosing pagination context, if any. } -bool RenderMultiColumnSet::calculateBalancedHeight(bool initial) +unsigned RenderMultiColumnSet::findRunWithTallestColumns() const { - ASSERT(toRenderMultiColumnBlock(parent())->requiresBalancing()); - LayoutUnit oldColumnHeight = m_computedColumnHeight; - LayoutUnit currentMinSpaceShortage = m_minSpaceShortage; - m_minSpaceShortage = LayoutUnit::max(); + unsigned indexWithLargestHeight = 0; + LayoutUnit largestHeight; + LayoutUnit previousOffset; + size_t runCount = m_contentRuns.size(); + ASSERT(runCount); + for (size_t i = 0; i < runCount; i++) { + const ContentRun& run = m_contentRuns[i]; + LayoutUnit height = run.columnLogicalHeight(previousOffset); + if (largestHeight < height) { + largestHeight = height; + indexWithLargestHeight = i; + } + previousOffset = run.breakOffset(); + } + return indexWithLargestHeight; +} +void RenderMultiColumnSet::distributeImplicitBreaks() +{ +#ifndef NDEBUG + // There should be no implicit breaks assumed at this point. + for (unsigned i = 0; i < forcedBreaksCount(); i++) + ASSERT(!m_contentRuns[i].assumedImplicitBreaks()); +#endif // NDEBUG + + // Insert a final content run to encompass all content. This will include overflow if this is + // the last set. + addForcedBreak(logicalBottomInFlowThread()); + unsigned breakCount = forcedBreaksCount(); + + // If there is room for more breaks (to reach the used value of column-count), imagine that we + // insert implicit breaks at suitable locations. At any given time, the content run with the + // currently tallest columns will get another implicit break "inserted", which will increase its + // column count by one and shrink its columns' height. Repeat until we have the desired total + // number of breaks. The largest column height among the runs will then be the initial column + // height for the balancer to use. + while (breakCount < m_computedColumnCount) { + unsigned index = findRunWithTallestColumns(); + m_contentRuns[index].assumeAnotherImplicitBreak(); + breakCount++; + } +} + +LayoutUnit RenderMultiColumnSet::calculateBalancedHeight(bool initial) const +{ if (initial) { // Start with the lowest imaginable column height. - LayoutUnit logicalHeightGuess = ceilf(float(flowThread()->logicalHeight()) / float(m_computedColumnCount)); - logicalHeightGuess = max(logicalHeightGuess, m_minimumColumnHeight); - setAndConstrainColumnHeight(logicalHeightGuess); - - // The multicol container now typically needs at least one more layout pass with a new - // column height, but if height was specified, we only need to do this if we found that we - // might need less space than that. On the other hand, if we determined that the columns - // need to be as tall as the specified height of the container, we have already laid it out - // correctly, and there's no need for another pass. - return m_computedColumnHeight != oldColumnHeight; + unsigned index = findRunWithTallestColumns(); + LayoutUnit startOffset = index > 0 ? m_contentRuns[index - 1].breakOffset() : logicalTopInFlowThread(); + return std::max<LayoutUnit>(m_contentRuns[index].columnLogicalHeight(startOffset), m_minimumColumnHeight); } - if (columnCount() <= computedColumnCount()) + if (columnCount() <= computedColumnCount()) { // With the current column height, the content fits without creating overflowing columns. We're done. - return false; + return m_computedColumnHeight; + } + + if (forcedBreaksCount() > 1 && forcedBreaksCount() >= computedColumnCount()) { + // Too many forced breaks to allow any implicit breaks. Initial balancing should already + // have set a good height. There's nothing more we should do. + return m_computedColumnHeight; + } // If the initial guessed column height wasn't enough, stretch it now. Stretch by the lowest // amount of space shortage found during layout. - ASSERT(currentMinSpaceShortage != LayoutUnit::max()); // If this can actually happen, we probably have a bug. - if (currentMinSpaceShortage == LayoutUnit::max()) - return false; // So bail out rather than looping infinitely. + ASSERT(m_minSpaceShortage > 0); // We should never _shrink_ the height! + //ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug. + if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight()) + return m_computedColumnHeight; // So bail out rather than looping infinitely. - setAndConstrainColumnHeight(m_computedColumnHeight + currentMinSpaceShortage); + return m_computedColumnHeight + m_minSpaceShortage; +} - // If we reach the maximum column height (typically set by the height or max-height property), - // we may not be allowed to stretch further. Return true only if stretching - // succeeded. Otherwise, we're done. - ASSERT(m_computedColumnHeight >= oldColumnHeight); // We shouldn't be able to shrink the height! - return m_computedColumnHeight > oldColumnHeight; +void RenderMultiColumnSet::clearForcedBreaks() +{ + m_contentRuns.clear(); +} + +void RenderMultiColumnSet::addForcedBreak(LayoutUnit offsetFromFirstPage) +{ + if (!requiresBalancing()) + return; + if (!m_contentRuns.isEmpty() && offsetFromFirstPage <= m_contentRuns.last().breakOffset()) + return; + // Append another item as long as we haven't exceeded used column count. What ends up in the + // overflow area shouldn't affect column balancing. + if (m_contentRuns.size() < m_computedColumnCount) + m_contentRuns.append(ContentRun(offsetFromFirstPage)); +} + +bool RenderMultiColumnSet::recalculateColumnHeight(bool initial) +{ + LayoutUnit oldColumnHeight = m_computedColumnHeight; + if (requiresBalancing()) { + if (initial) + distributeImplicitBreaks(); + LayoutUnit newColumnHeight = calculateBalancedHeight(initial); + setAndConstrainColumnHeight(newColumnHeight); + // After having calculated an initial column height, the multicol container typically needs at + // least one more layout pass with a new column height, but if a height was specified, we only + // need to do this if we think that we need less space than specified. Conversely, if we + // determined that the columns need to be as tall as the specified height of the container, we + // have already laid it out correctly, and there's no need for another pass. + } else { + // The position of the column set may have changed, in which case height available for + // columns may have changed as well. + setAndConstrainColumnHeight(m_computedColumnHeight); + } + if (m_computedColumnHeight == oldColumnHeight) + return false; // No change. We're done. + + m_minSpaceShortage = RenderFlowThread::maxLogicalHeight(); + return true; // Need another pass. } void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage) @@ -128,79 +299,134 @@ void RenderMultiColumnSet::recordSpaceShortage(LayoutUnit spaceShortage) return; // The space shortage is what we use as our stretch amount. We need a positive number here in - // order to get anywhere. - ASSERT(spaceShortage > 0); - - m_minSpaceShortage = spaceShortage; + // order to get anywhere. Some lines actually have zero height. Ignore them. + if (spaceShortage > 0) + m_minSpaceShortage = spaceShortage; } void RenderMultiColumnSet::updateLogicalWidth() { - RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); - setComputedColumnWidthAndCount(parentBlock->columnWidth(), parentBlock->columnCount()); // FIXME: This will eventually vary if we are contained inside regions. + setComputedColumnWidthAndCount(multiColumnFlowThread()->columnWidth(), multiColumnFlowThread()->columnCount()); // FIXME: This will eventually vary if we are contained inside regions. // FIXME: When we add regions support, we'll start it off at the width of the multi-column // block in that particular region. setLogicalWidth(parentBox()->contentLogicalWidth()); +} - // If we overflow, increase our logical width. - unsigned colCount = columnCount(); - LayoutUnit colGap = columnGap(); - LayoutUnit minimumContentLogicalWidth = colCount * computedColumnWidth() + (colCount - 1) * colGap; - LayoutUnit currentContentLogicalWidth = contentLogicalWidth(); - LayoutUnit delta = max(LayoutUnit(), minimumContentLogicalWidth - currentContentLogicalWidth); - if (!delta) - return; +bool RenderMultiColumnSet::requiresBalancing() const +{ + if (!multiColumnFlowThread()->progressionIsInline()) + return false; - // Increase our logical width by the delta. - setLogicalWidth(logicalWidth() + delta); + if (RenderBox* next = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) { + if (!next->isRenderMultiColumnSet()) { + // If we're followed by a spanner, we need to balance. + ASSERT(multiColumnFlowThread()->findColumnSpannerPlaceholder(next)); + return true; + } + } + RenderBlockFlow* container = multiColumnBlockFlow(); + if (container->style().columnFill() == ColumnFillBalance) + return true; + return !multiColumnFlowThread()->columnHeightAvailable(); } -void RenderMultiColumnSet::prepareForLayout() +void RenderMultiColumnSet::prepareForLayout(bool initial) { - RenderMultiColumnBlock* multicolBlock = toRenderMultiColumnBlock(parent()); - RenderStyle* multicolStyle = multicolBlock->style(); - - // Set box logical top. - ASSERT(!previousSiblingBox() || !previousSiblingBox()->isRenderMultiColumnSet()); // FIXME: multiple set not implemented; need to examine previous set to calculate the correct logical top. - setLogicalTop(multicolBlock->borderAndPaddingBefore()); + // Guess box logical top. This might eliminate the need for another layout pass. + if (RenderBox* previous = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) + setLogicalTop(previous->logicalBottom() + previous->marginAfter()); + else + setLogicalTop(multiColumnBlockFlow()->borderAndPaddingBefore()); + + if (initial) + m_maxColumnHeight = calculateMaxColumnHeight(); + if (requiresBalancing()) { + if (initial) { + m_computedColumnHeight = 0; + m_availableColumnHeight = 0; + m_columnHeightComputed = false; + } + } else + setAndConstrainColumnHeight(heightAdjustedForSetOffset(multiColumnFlowThread()->columnHeightAvailable())); // Set box width. updateLogicalWidth(); - if (multicolBlock->requiresBalancing()) { - // Set maximum column height. We will not stretch beyond this. - m_maxColumnHeight = LayoutUnit::max(); - if (!multicolStyle->logicalHeight().isAuto()) - m_maxColumnHeight = multicolBlock->computeContentLogicalHeight(multicolStyle->logicalHeight()); - if (!multicolStyle->logicalMaxHeight().isUndefined()) { - LayoutUnit logicalMaxHeight = multicolBlock->computeContentLogicalHeight(multicolStyle->logicalMaxHeight()); - if (m_maxColumnHeight > logicalMaxHeight) - m_maxColumnHeight = logicalMaxHeight; - } - m_maxColumnHeight = heightAdjustedForSetOffset(m_maxColumnHeight); - m_computedColumnHeight = 0; // Restart balancing. - } else - setAndConstrainColumnHeight(heightAdjustedForSetOffset(multicolBlock->columnHeightAvailable())); + // Any breaks will be re-inserted during layout, so get rid of what we already have. + clearForcedBreaks(); // Nuke previously stored minimum column height. Contents may have changed for all we know. m_minimumColumnHeight = 0; + + // Start with "infinite" flow thread portion height until height is known. + setLogicalBottomInFlowThread(RenderFlowThread::maxLogicalHeight()); + + setNeedsLayout(MarkOnlyThis); +} + +void RenderMultiColumnSet::beginFlow(RenderBlock* container) +{ + RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); + + // At this point layout is exactly at the beginning of this set. Store block offset from flow + // thread start. + LayoutUnit logicalTopInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + container->logicalHeight(); + setLogicalTopInFlowThread(logicalTopInFlowThread); +} + +void RenderMultiColumnSet::endFlow(RenderBlock* container, LayoutUnit bottomInContainer) +{ + RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); + + // At this point layout is exactly at the end of this set. Store block offset from flow thread + // start. Also note that a new column height may have affected the height used in the flow + // thread (because of struts), which may affect the number of columns. So we also need to update + // the flow thread portion height in order to be able to calculate actual column-count. + LayoutUnit logicalBottomInFlowThread = flowThread->offsetFromLogicalTopOfFirstRegion(container) + bottomInContainer; + setLogicalBottomInFlowThread(logicalBottomInFlowThread); + container->setLogicalHeight(bottomInContainer); +} + +void RenderMultiColumnSet::layout() +{ + RenderBlockFlow::layout(); + + // At this point the logical top and bottom of the column set are known. Update maximum column + // height (multicol height may be constrained). + m_maxColumnHeight = calculateMaxColumnHeight(); + + if (!nextSiblingMultiColumnSet()) { + // This is the last set, i.e. the last region. Seize the opportunity to validate them. + multiColumnFlowThread()->validateRegions(); + } } void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { - computedValues.m_extent = m_computedColumnHeight; + computedValues.m_extent = m_availableColumnHeight; computedValues.m_position = logicalTop; } +LayoutUnit RenderMultiColumnSet::calculateMaxColumnHeight() const +{ + RenderBlockFlow* multicolBlock = multiColumnBlockFlow(); + const RenderStyle& multicolStyle = multicolBlock->style(); + LayoutUnit availableHeight = multiColumnFlowThread()->columnHeightAvailable(); + LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight(); + if (!multicolStyle.logicalMaxHeight().isUndefined()) + maxColumnHeight = std::min(maxColumnHeight, multicolBlock->computeContentLogicalHeight(MaxSize, multicolStyle.logicalMaxHeight(), Nullopt).valueOr(maxColumnHeight)); + return heightAdjustedForSetOffset(maxColumnHeight); +} + LayoutUnit RenderMultiColumnSet::columnGap() const { // FIXME: Eventually we will cache the column gap when the widths of columns start varying, but for now we just // go to the parent block to get the gap. - RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); - if (parentBlock->style()->hasNormalColumnGap()) - return parentBlock->style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. - return parentBlock->style()->columnGap(); + RenderBlockFlow& parentBlock = downcast<RenderBlockFlow>(*parent()); + if (parentBlock.style().hasNormalColumnGap()) + return parentBlock.style().fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins. + return parentBlock.style().columnGap(); } unsigned RenderMultiColumnSet::columnCount() const @@ -212,26 +438,60 @@ unsigned RenderMultiColumnSet::columnCount() const // Our portion rect determines our column count. We have as many columns as needed to fit all the content. LayoutUnit logicalHeightInColumns = flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); + if (!logicalHeightInColumns) + return 1; + unsigned count = ceil(static_cast<float>(logicalHeightInColumns) / computedColumnHeight()); ASSERT(count >= 1); return count; } -LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const +LayoutUnit RenderMultiColumnSet::columnLogicalLeft(unsigned index) const { LayoutUnit colLogicalWidth = computedColumnWidth(); + LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft(); + LayoutUnit colGap = columnGap(); + + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool progressionInline = multiColumnFlowThread()->progressionIsInline(); + + if (progressionInline) { + if (style().isLeftToRightDirection() ^ progressionReversed) + colLogicalLeft += index * (colLogicalWidth + colGap); + else + colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); + } + + return colLogicalLeft; +} + +LayoutUnit RenderMultiColumnSet::columnLogicalTop(unsigned index) const +{ LayoutUnit colLogicalHeight = computedColumnHeight(); LayoutUnit colLogicalTop = borderAndPaddingBefore(); - LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft(); LayoutUnit colGap = columnGap(); - if (style()->isLeftToRightDirection()) - colLogicalLeft += index * (colLogicalWidth + colGap); - else - colLogicalLeft += contentLogicalWidth() - colLogicalWidth - index * (colLogicalWidth + colGap); + + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool progressionInline = multiColumnFlowThread()->progressionIsInline(); + + if (!progressionInline) { + if (!progressionReversed) + colLogicalTop += index * (colLogicalHeight + colGap); + else + colLogicalTop += contentLogicalHeight() - colLogicalHeight - index * (colLogicalHeight + colGap); + } + + return colLogicalTop; +} + +LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const +{ + LayoutUnit colLogicalWidth = computedColumnWidth(); + LayoutUnit colLogicalHeight = computedColumnHeight(); if (isHorizontalWritingMode()) - return LayoutRect(colLogicalLeft, colLogicalTop, colLogicalWidth, colLogicalHeight); - return LayoutRect(colLogicalTop, colLogicalLeft, colLogicalHeight, colLogicalWidth); + return LayoutRect(columnLogicalLeft(index), columnLogicalTop(index), colLogicalWidth, colLogicalHeight); + return LayoutRect(columnLogicalTop(index), columnLogicalLeft(index), colLogicalHeight, colLogicalWidth); } unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnIndexCalculationMode mode) const @@ -250,6 +510,10 @@ unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnInde return columnCount() - 1; } + // Sometimes computedColumnHeight() is 0 here: see https://bugs.webkit.org/show_bug.cgi?id=132884 + if (!computedColumnHeight()) + return 0; + // Just divide by the column height to determine the correct column. return static_cast<float>(offset - flowThreadLogicalTop) / computedColumnHeight(); } @@ -264,7 +528,7 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionRectAt(unsigned index) const return portionRect; } -LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& portionRect, unsigned index, unsigned colCount, LayoutUnit colGap) const +LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& portionRect, unsigned index, unsigned colCount, LayoutUnit colGap) { // This function determines the portion of the flow thread that paints for the column. Along the inline axis, columns are // unclipped at outside edges (i.e., the first and last column in the set), and they clip to half the column @@ -276,73 +540,45 @@ LayoutRect RenderMultiColumnSet::flowThreadPortionOverflowRect(const LayoutRect& // FIXME: Eventually we will know overflow on a per-column basis, but we can't do this until we have a painting // mode that understands not to paint contents from a previous column in the overflow area of a following column. // This problem applies to regions and pages as well and is not unique to columns. + + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool isFirstColumn = !index; bool isLastColumn = index == colCount - 1; - bool isLeftmostColumn = style()->isLeftToRightDirection() ? isFirstColumn : isLastColumn; - bool isRightmostColumn = style()->isLeftToRightDirection() ? isLastColumn : isFirstColumn; - LayoutRect overflowRect(portionRect); + bool isLeftmostColumn = style().isLeftToRightDirection() ^ progressionReversed ? isFirstColumn : isLastColumn; + bool isRightmostColumn = style().isLeftToRightDirection() ^ progressionReversed ? isLastColumn : isFirstColumn; + + // Calculate the overflow rectangle, based on the flow thread's, clipped at column logical + // top/bottom unless it's the first/last column. + LayoutRect overflowRect = overflowRectForFlowThreadPortion(portionRect, isFirstColumn && isFirstRegion(), isLastColumn && isLastRegion(), VisualOverflow); + + // Avoid overflowing into neighboring columns, by clipping in the middle of adjacent column + // gaps. Also make sure that we avoid rounding errors. if (isHorizontalWritingMode()) { - if (isLeftmostColumn) { - // Shift to the logical left overflow of the flow thread to make sure it's all covered. - overflowRect.shiftXEdgeTo(min(flowThread()->visualOverflowRect().x(), portionRect.x())); - } else { - // Expand into half of the logical left column gap. + if (!isLeftmostColumn) overflowRect.shiftXEdgeTo(portionRect.x() - colGap / 2); - } - if (isRightmostColumn) { - // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column. - overflowRect.shiftMaxXEdgeTo(max(flowThread()->visualOverflowRect().maxX(), portionRect.maxX())); - } else { - // Expand into half of the logical right column gap. - overflowRect.shiftMaxXEdgeTo(portionRect.maxX() + colGap / 2); - } + if (!isRightmostColumn) + overflowRect.shiftMaxXEdgeTo(portionRect.maxX() + colGap - colGap / 2); } else { - if (isLeftmostColumn) { - // Shift to the logical left overflow of the flow thread to make sure it's all covered. - overflowRect.shiftYEdgeTo(min(flowThread()->visualOverflowRect().y(), portionRect.y())); - } else { - // Expand into half of the logical left column gap. + if (!isLeftmostColumn) overflowRect.shiftYEdgeTo(portionRect.y() - colGap / 2); - } - if (isRightmostColumn) { - // Shift to the logical right overflow of the flow thread to ensure content can spill out of the column. - overflowRect.shiftMaxYEdgeTo(max(flowThread()->visualOverflowRect().maxY(), portionRect.maxY())); - } else { - // Expand into half of the logical right column gap. - overflowRect.shiftMaxYEdgeTo(portionRect.maxY() + colGap / 2); - } + if (!isRightmostColumn) + overflowRect.shiftMaxYEdgeTo(portionRect.maxY() + colGap - colGap / 2); } - return overflowRectForFlowThreadPortion(overflowRect, isFirstRegion() && isFirstColumn, isLastRegion() && isLastColumn); -} - -void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) -{ - if (style()->visibility() != VISIBLE) - return; - - RenderBlock::paintObject(paintInfo, paintOffset); - - // FIXME: Right now we're only painting in the foreground phase. - // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like - // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns - // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns - // would overlap another block. - if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) - return; - - paintColumnRules(paintInfo, paintOffset); + return overflowRect; } void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { - if (paintInfo.context->paintingDisabled()) + if (paintInfo.context().paintingDisabled()) return; - RenderStyle* blockStyle = toRenderMultiColumnBlock(parent())->style(); - const Color& ruleColor = blockStyle->visitedDependentColor(CSSPropertyWebkitColumnRuleColor); - bool ruleTransparent = blockStyle->columnRuleIsTransparent(); - EBorderStyle ruleStyle = blockStyle->columnRuleStyle(); - LayoutUnit ruleThickness = blockStyle->columnRuleWidth(); + RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); + const RenderStyle& blockStyle = parent()->style(); + const Color& ruleColor = blockStyle.visitedDependentColor(CSSPropertyColumnRuleColor); + bool ruleTransparent = blockStyle.columnRuleIsTransparent(); + EBorderStyle ruleStyle = collapsedBorderStyle(blockStyle.columnRuleStyle()); + LayoutUnit ruleThickness = blockStyle.columnRuleWidth(); LayoutUnit colGap = columnGap(); bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent; if (!renderRule) @@ -352,42 +588,72 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo if (colCount <= 1) return; - bool antialias = shouldAntialiasLines(paintInfo.context); - - bool leftToRight = style()->isLeftToRightDirection(); - LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth(); - LayoutUnit ruleAdd = borderAndPaddingLogicalLeft(); - LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth(); - LayoutUnit inlineDirectionSize = computedColumnWidth(); - BoxSide boxSide = isHorizontalWritingMode() - ? leftToRight ? BSLeft : BSRight - : leftToRight ? BSTop : BSBottom; - - for (unsigned i = 0; i < colCount; i++) { - // Move to the next position. - if (leftToRight) { - ruleLogicalLeft += inlineDirectionSize + colGap / 2; - currLogicalLeftOffset += inlineDirectionSize + colGap; - } else { - ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); - currLogicalLeftOffset -= (inlineDirectionSize + colGap); + bool antialias = shouldAntialiasLines(paintInfo.context()); + + if (flowThread->progressionIsInline()) { + bool leftToRight = style().isLeftToRightDirection() ^ flowThread->progressionIsReversed(); + LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth(); + LayoutUnit ruleAdd = logicalLeftOffsetForContent(); + LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth(); + LayoutUnit inlineDirectionSize = computedColumnWidth(); + BoxSide boxSide = isHorizontalWritingMode() + ? leftToRight ? BSLeft : BSRight + : leftToRight ? BSTop : BSBottom; + + for (unsigned i = 0; i < colCount; i++) { + // Move to the next position. + if (leftToRight) { + ruleLogicalLeft += inlineDirectionSize + colGap / 2; + currLogicalLeftOffset += inlineDirectionSize + colGap; + } else { + ruleLogicalLeft -= (inlineDirectionSize + colGap / 2); + currLogicalLeftOffset -= (inlineDirectionSize + colGap); + } + + // Now paint the column rule. + if (i < colCount - 1) { + LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft(); + LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); + LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; + LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; + IntRect pixelSnappedRuleRect = snappedIntRect(ruleLeft, ruleTop, ruleRight - ruleLeft, ruleBottom - ruleTop); + drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias); + } + + ruleLogicalLeft = currLogicalLeftOffset; } + } else { + bool topToBottom = !style().isFlippedBlocksWritingMode() ^ flowThread->progressionIsReversed(); + LayoutUnit ruleLeft = isHorizontalWritingMode() ? LayoutUnit() : colGap / 2 - colGap - ruleThickness / 2; + LayoutUnit ruleWidth = isHorizontalWritingMode() ? contentWidth() : ruleThickness; + LayoutUnit ruleTop = isHorizontalWritingMode() ? colGap / 2 - colGap - ruleThickness / 2 : LayoutUnit(); + LayoutUnit ruleHeight = isHorizontalWritingMode() ? ruleThickness : contentHeight(); + LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight); + + if (!topToBottom) { + if (isHorizontalWritingMode()) + ruleRect.setY(height() - ruleRect.maxY()); + else + ruleRect.setX(width() - ruleRect.maxX()); + } + + ruleRect.moveBy(paintOffset); + + BoxSide boxSide = isHorizontalWritingMode() ? topToBottom ? BSTop : BSBottom : topToBottom ? BSLeft : BSRight; - // Now paint the column rule. - if (i < colCount - 1) { - LayoutUnit ruleLeft = isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + borderLeft() + paddingLeft(); - LayoutUnit ruleRight = isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + contentWidth(); - LayoutUnit ruleTop = isHorizontalWritingMode() ? paintOffset.y() + borderTop() + paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd; - LayoutUnit ruleBottom = isHorizontalWritingMode() ? ruleTop + contentHeight() : ruleTop + ruleThickness; - IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom); - drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias); + LayoutSize step(0, topToBottom ? computedColumnHeight() + colGap : -(computedColumnHeight() + colGap)); + if (!isHorizontalWritingMode()) + step = step.transposedSize(); + + for (unsigned i = 1; i < colCount; i++) { + ruleRect.move(step); + IntRect pixelSnappedRuleRect = snappedIntRect(ruleRect); + drawLineForBoxSide(paintInfo.context(), pixelSnappedRuleRect, boxSide, ruleColor, ruleStyle, 0, 0, antialias); } - - ruleLogicalLeft = currLogicalLeftOffset; } } -void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const +void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRect) { // Figure out the start and end columns and only check within that range so that we don't walk the // entire column set. Put the repaint rect into flow thread coordinates by flipping it first. @@ -416,25 +682,61 @@ void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRec // Get the portion of the flow thread that corresponds to this column. LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); - + // Now get the overflow rect that corresponds to the column. LayoutRect flowThreadOverflowPortion = flowThreadPortionOverflowRect(flowThreadPortion, i, colCount, colGap); // Do a repaint for this specific column. - repaintFlowThreadContentRectangle(repaintRect, immediate, flowThreadPortion, flowThreadOverflowPortion, colRect.location()); + flipForWritingMode(colRect); + repaintFlowThreadContentRectangle(repaintRect, flowThreadPortion, colRect.location(), &flowThreadOverflowPortion); } } +LayoutUnit RenderMultiColumnSet::initialBlockOffsetForPainting() const +{ + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); + + LayoutUnit result = 0; + if (!progressionIsInline && progressionReversed) { + LayoutRect colRect = columnRectAt(0); + result = isHorizontalWritingMode() ? colRect.y() : colRect.x(); + } + return result; +} + void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) { - // Put the layer bounds into flow thread-local coordinates by flipping it first. + // Let's start by introducing the different coordinate systems involved here. They are different + // in how they deal with writing modes and columns. RenderLayer rectangles tend to be more + // physical than the rectangles used in RenderObject & co. + // + // The two rectangles passed to this method are physical, except that we pretend that there's + // only one long column (that's the flow thread). They are relative to the top left corner of + // the flow thread. All rectangles being compared to the dirty rect also need to be in this + // coordinate system. + // + // Then there's the output from this method - the stuff we put into the list of fragments. The + // translationOffset point is the actual physical translation required to get from a location in + // the flow thread to a location in some column. The paginationClip rectangle is in the same + // coordinate system as the two rectangles passed to this method (i.e. physical, in flow thread + // coordinates, pretending that there's only one long column). + // + // All other rectangles in this method are slightly less physical, when it comes to how they are + // used with different writing modes, but they aren't really logical either. They are just like + // RenderBox::frameRect(). More precisely, the sizes are physical, and the inline direction + // coordinate is too, but the block direction coordinate is always "logical top". These + // rectangles also pretend that there's only one long column, i.e. they are for the flow thread. + // + // To sum up: input and output from this method are "physical" RenderLayer-style rectangles and + // points, while inside this method we mostly use the RenderObject-style rectangles (with the + // block direction coordinate always being logical top). + + // Put the layer bounds into flow thread-local coordinates by flipping it first. Since we're in + // a renderer, most rectangles are represented this way. LayoutRect layerBoundsInFlowThread(layerBoundingBox); flowThread()->flipForWritingMode(layerBoundsInFlowThread); - // Do the same for the dirty rect. - LayoutRect dirtyRectInFlowThread(dirtyRect); - flowThread()->flipForWritingMode(dirtyRectInFlowThread); - // Now we can compare with the flow thread portions owned by each column. First let's // see if the rect intersects our flow thread portion at all. LayoutRect clippedRect(layerBoundsInFlowThread); @@ -455,6 +757,11 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons LayoutUnit colLogicalWidth = computedColumnWidth(); LayoutUnit colGap = columnGap(); unsigned colCount = columnCount(); + + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); + + LayoutUnit initialBlockOffset = initialBlockOffsetForPainting(); for (unsigned i = startColumn; i <= endColumn; i++) { // Get the portion of the flow thread that corresponds to this column. @@ -471,26 +778,36 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons // We also need to intersect the dirty rect. We have to apply a translation and shift based off // our column index. - LayoutPoint translationOffset; - LayoutUnit inlineOffset = i * (colLogicalWidth + colGap); - if (!style()->isLeftToRightDirection()) + LayoutSize translationOffset; + LayoutUnit inlineOffset = progressionIsInline ? i * (colLogicalWidth + colGap) : LayoutUnit(); + + bool leftToRight = style().isLeftToRightDirection() ^ progressionReversed; + if (!leftToRight) { inlineOffset = -inlineOffset; - translationOffset.setX(inlineOffset); - LayoutUnit blockOffset = isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x(); - if (isFlippedBlocksWritingMode(style()->writingMode())) + if (progressionReversed) + inlineOffset += contentLogicalWidth() - colLogicalWidth; + } + translationOffset.setWidth(inlineOffset); + + LayoutUnit blockOffset = initialBlockOffset + logicalTop() - flowThread()->logicalTop() + (isHorizontalWritingMode() ? -flowThreadPortion.y() : -flowThreadPortion.x()); + if (!progressionIsInline) { + if (!progressionReversed) + blockOffset = i * colGap; + else + blockOffset -= i * (computedColumnHeight() + colGap); + } + if (isFlippedWritingMode(style().writingMode())) blockOffset = -blockOffset; - translationOffset.setY(blockOffset); + translationOffset.setHeight(blockOffset); if (!isHorizontalWritingMode()) - translationOffset = translationOffset.transposedPoint(); - // FIXME: The translation needs to include the multicolumn set's content offset within the - // multicolumn block as well. This won't be an issue until we start creating multiple multicolumn sets. - + translationOffset = translationOffset.transposedSize(); + // Shift the dirty rect to be in flow thread coordinates with this translation applied. - LayoutRect translatedDirtyRect(dirtyRectInFlowThread); - translatedDirtyRect.moveBy(-translationOffset); + LayoutRect translatedDirtyRect(dirtyRect); + translatedDirtyRect.move(-translationOffset); // See if we intersect the dirty rect. - clippedRect = layerBoundsInFlowThread; + clippedRect = layerBoundingBox; clippedRect.intersect(translatedDirtyRect); if (clippedRect.isEmpty()) continue; @@ -499,14 +816,166 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons // offset and the clip rect for the column with that offset applied. LayerFragment fragment; fragment.paginationOffset = translationOffset; - + LayoutRect flippedFlowThreadOverflowPortion(flowThreadOverflowPortion); - flipForWritingMode(flippedFlowThreadOverflowPortion); + // Flip it into more a physical (RenderLayer-style) rectangle. + flowThread()->flipForWritingMode(flippedFlowThreadOverflowPortion); fragment.paginationClip = flippedFlowThreadOverflowPortion; fragments.append(fragment); } } +LayoutPoint RenderMultiColumnSet::columnTranslationForOffset(const LayoutUnit& offset) const +{ + unsigned startColumn = columnIndexAtOffset(offset); + + LayoutUnit colGap = columnGap(); + + LayoutRect flowThreadPortion = flowThreadPortionRectAt(startColumn); + LayoutPoint translationOffset; + + bool progressionReversed = multiColumnFlowThread()->progressionIsReversed(); + bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); + + LayoutUnit initialBlockOffset = initialBlockOffsetForPainting(); + + translationOffset.setX(columnLogicalLeft(startColumn)); + + LayoutUnit blockOffset = initialBlockOffset - (isHorizontalWritingMode() ? flowThreadPortion.y() : flowThreadPortion.x()); + if (!progressionIsInline) { + if (!progressionReversed) + blockOffset = startColumn * colGap; + else + blockOffset -= startColumn * (computedColumnHeight() + colGap); + } + if (isFlippedWritingMode(style().writingMode())) + blockOffset = -blockOffset; + translationOffset.setY(blockOffset); + + if (!isHorizontalWritingMode()) + translationOffset = translationOffset.transposedPoint(); + + return translationOffset; +} + +void RenderMultiColumnSet::adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect&) const +{ + // This only fires for named flow thread compositing code, so let's make sure to ASSERT if this ever gets invoked. + ASSERT_NOT_REACHED(); +} + +void RenderMultiColumnSet::addOverflowFromChildren() +{ + // FIXME: Need to do much better here. + unsigned colCount = columnCount(); + if (!colCount) + return; + + LayoutRect lastRect = columnRectAt(colCount - 1); + addLayoutOverflow(lastRect); + if (!hasOverflowClip()) + addVisualOverflow(lastRect); +} + +VisiblePosition RenderMultiColumnSet::positionForPoint(const LayoutPoint& logicalPoint, const RenderRegion*) +{ + return multiColumnFlowThread()->positionForPoint(translateRegionPointToFlowThread(logicalPoint, ClampHitTestTranslationToColumns), this); +} + +LayoutPoint RenderMultiColumnSet::translateRegionPointToFlowThread(const LayoutPoint & logicalPoint, ColumnHitTestTranslationMode clampMode) const +{ + // Determine which columns we intersect. + LayoutUnit colGap = columnGap(); + LayoutUnit halfColGap = colGap / 2; + + bool progressionIsInline = multiColumnFlowThread()->progressionIsInline(); + + LayoutPoint point = logicalPoint; + + for (unsigned i = 0; i < columnCount(); i++) { + // Add in half the column gap to the left and right of the rect. + LayoutRect colRect = columnRectAt(i); + if (isHorizontalWritingMode() == progressionIsInline) { + LayoutRect gapAndColumnRect(colRect.x() - halfColGap, colRect.y(), colRect.width() + colGap, colRect.height()); + if (point.x() >= gapAndColumnRect.x() && point.x() < gapAndColumnRect.maxX()) { + if (clampMode == ClampHitTestTranslationToColumns) { + if (progressionIsInline) { + // FIXME: The clamping that follows is not completely right for right-to-left + // content. + // Clamp everything above the column to its top left. + if (point.y() < gapAndColumnRect.y()) + point = gapAndColumnRect.location(); + // Clamp everything below the column to the next column's top left. If there is + // no next column, this still maps to just after this column. + else if (point.y() >= gapAndColumnRect.maxY()) { + point = gapAndColumnRect.location(); + point.move(0, gapAndColumnRect.height()); + } + } else { + if (point.x() < colRect.x()) + point.setX(colRect.x()); + else if (point.x() >= colRect.maxX()) + point.setX(colRect.maxX() - 1); + } + } + + LayoutSize offsetInColumn = point - colRect.location(); + LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); + + return flowThreadPortion.location() + offsetInColumn; + } + } else { + LayoutRect gapAndColumnRect(colRect.x(), colRect.y() - halfColGap, colRect.width(), colRect.height() + colGap); + if (point.y() >= gapAndColumnRect.y() && point.y() < gapAndColumnRect.maxY()) { + if (clampMode == ClampHitTestTranslationToColumns) { + if (progressionIsInline) { + // FIXME: The clamping that follows is not completely right for right-to-left + // content. + // Clamp everything above the column to its top left. + if (point.x() < gapAndColumnRect.x()) + point = gapAndColumnRect.location(); + // Clamp everything below the column to the next column's top left. If there is + // no next column, this still maps to just after this column. + else if (point.x() >= gapAndColumnRect.maxX()) { + point = gapAndColumnRect.location(); + point.move(gapAndColumnRect.width(), 0); + } + } else { + if (point.y() < colRect.y()) + point.setY(colRect.y()); + else if (point.y() >= colRect.maxY()) + point.setY(colRect.maxY() - 1); + } + } + + LayoutSize offsetInColumn = point - colRect.location(); + LayoutRect flowThreadPortion = flowThreadPortionRectAt(i); + return flowThreadPortion.location() + offsetInColumn; + } + } + } + + return logicalPoint; +} + +void RenderMultiColumnSet::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) +{ + if (result.innerNode() || !parent()->isRenderView()) + return; + + // Note this does not work with column spans, but once we implement RenderPageSet, we can move this code + // over there instead (and spans of course won't be allowed on pages). + Node* node = document().documentElement(); + if (node) { + result.setInnerNode(node); + if (!result.innerNonSharedNode()) + result.setInnerNonSharedNode(node); + LayoutPoint adjustedPoint = translateRegionPointToFlowThread(point); + view().offsetForContents(adjustedPoint); + result.setLocalPoint(adjustedPoint); + } +} + const char* RenderMultiColumnSet::renderName() const { return "RenderMultiColumnSet"; |