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authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/rendering/InlineFlowBox.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/rendering/InlineFlowBox.cpp')
-rw-r--r--Source/WebCore/rendering/InlineFlowBox.cpp1549
1 files changed, 1549 insertions, 0 deletions
diff --git a/Source/WebCore/rendering/InlineFlowBox.cpp b/Source/WebCore/rendering/InlineFlowBox.cpp
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+++ b/Source/WebCore/rendering/InlineFlowBox.cpp
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+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "InlineFlowBox.h"
+
+#include "CachedImage.h"
+#include "CSSPropertyNames.h"
+#include "Document.h"
+#include "EllipsisBox.h"
+#include "GraphicsContext.h"
+#include "InlineTextBox.h"
+#include "HitTestResult.h"
+#include "RootInlineBox.h"
+#include "RenderBlock.h"
+#include "RenderInline.h"
+#include "RenderLayer.h"
+#include "RenderListMarker.h"
+#include "RenderRubyBase.h"
+#include "RenderRubyRun.h"
+#include "RenderRubyText.h"
+#include "RenderTableCell.h"
+#include "RootInlineBox.h"
+#include "Text.h"
+
+#include <math.h>
+
+using namespace std;
+
+namespace WebCore {
+
+#ifndef NDEBUG
+
+InlineFlowBox::~InlineFlowBox()
+{
+ if (!m_hasBadChildList)
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->setHasBadParent();
+}
+
+#endif
+
+int InlineFlowBox::getFlowSpacingLogicalWidth()
+{
+ int totWidth = marginBorderPaddingLogicalLeft() + marginBorderPaddingLogicalRight();
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->isInlineFlowBox())
+ totWidth += toInlineFlowBox(curr)->getFlowSpacingLogicalWidth();
+ }
+ return totWidth;
+}
+
+IntRect InlineFlowBox::roundedFrameRect() const
+{
+ // Begin by snapping the x and y coordinates to the nearest pixel.
+ int snappedX = lroundf(x());
+ int snappedY = lroundf(y());
+
+ int snappedMaxX = lroundf(x() + width());
+ int snappedMaxY = lroundf(y() + height());
+
+ return IntRect(snappedX, snappedY, snappedMaxX - snappedX, snappedMaxY - snappedY);
+}
+
+static void setHasTextDescendantsOnAncestors(InlineFlowBox* box)
+{
+ while (box && !box->hasTextDescendants()) {
+ box->setHasTextDescendants();
+ box = box->parent();
+ }
+}
+
+void InlineFlowBox::addToLine(InlineBox* child)
+{
+ ASSERT(!child->parent());
+ ASSERT(!child->nextOnLine());
+ ASSERT(!child->prevOnLine());
+ checkConsistency();
+
+ child->setParent(this);
+ if (!m_firstChild) {
+ m_firstChild = child;
+ m_lastChild = child;
+ } else {
+ m_lastChild->setNextOnLine(child);
+ child->setPrevOnLine(m_lastChild);
+ m_lastChild = child;
+ }
+ child->setFirstLineStyleBit(m_firstLine);
+ child->setIsHorizontal(isHorizontal());
+ if (child->isText()) {
+ if (child->renderer()->parent() == renderer())
+ m_hasTextChildren = true;
+ setHasTextDescendantsOnAncestors(this);
+ } else if (child->isInlineFlowBox()) {
+ if (toInlineFlowBox(child)->hasTextDescendants())
+ setHasTextDescendantsOnAncestors(this);
+ }
+
+ if (descendantsHaveSameLineHeightAndBaseline() && !child->renderer()->isPositioned()) {
+ RenderStyle* parentStyle = renderer()->style(m_firstLine);
+ RenderStyle* childStyle = child->renderer()->style(m_firstLine);
+ bool shouldClearDescendantsHaveSameLineHeightAndBaseline = false;
+ if (child->renderer()->isReplaced())
+ shouldClearDescendantsHaveSameLineHeightAndBaseline = true;
+ else if (child->isText()) {
+ if (child->renderer()->isBR() || child->renderer()->parent() != renderer()) {
+ if (!parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(childStyle->font().fontMetrics())
+ || parentStyle->lineHeight() != childStyle->lineHeight()
+ || (parentStyle->verticalAlign() != BASELINE && !isRootInlineBox()) || childStyle->verticalAlign() != BASELINE)
+ shouldClearDescendantsHaveSameLineHeightAndBaseline = true;
+ }
+ if (childStyle->hasTextCombine() || childStyle->textEmphasisMark() != TextEmphasisMarkNone)
+ shouldClearDescendantsHaveSameLineHeightAndBaseline = true;
+ } else {
+ if (child->renderer()->isBR()) {
+ // FIXME: This is dumb. We only turn off because current layout test results expect the <br> to be 0-height on the baseline.
+ // Other than making a zillion tests have to regenerate results, there's no reason to ditch the optimization here.
+ shouldClearDescendantsHaveSameLineHeightAndBaseline = true;
+ } else {
+ ASSERT(isInlineFlowBox());
+ InlineFlowBox* childFlowBox = toInlineFlowBox(child);
+ // Check the child's bit, and then also check for differences in font, line-height, vertical-align
+ if (!childFlowBox->descendantsHaveSameLineHeightAndBaseline()
+ || !parentStyle->font().fontMetrics().hasIdenticalAscentDescentAndLineGap(childStyle->font().fontMetrics())
+ || parentStyle->lineHeight() != childStyle->lineHeight()
+ || (parentStyle->verticalAlign() != BASELINE && !isRootInlineBox()) || childStyle->verticalAlign() != BASELINE
+ || childStyle->hasBorder() || childStyle->hasPadding() || childStyle->hasTextCombine())
+ shouldClearDescendantsHaveSameLineHeightAndBaseline = true;
+ }
+ }
+
+ if (shouldClearDescendantsHaveSameLineHeightAndBaseline)
+ clearDescendantsHaveSameLineHeightAndBaseline();
+ }
+
+ if (!child->renderer()->isPositioned()) {
+ if (child->isText()) {
+ RenderStyle* childStyle = child->renderer()->style(m_firstLine);
+ if (childStyle->letterSpacing() < 0 || childStyle->textShadow() || childStyle->textEmphasisMark() != TextEmphasisMarkNone || childStyle->textStrokeWidth())
+ child->clearKnownToHaveNoOverflow();
+ } else if (child->renderer()->isReplaced()) {
+ RenderBox* box = toRenderBox(child->renderer());
+ if (box->hasRenderOverflow() || box->hasSelfPaintingLayer())
+ child->clearKnownToHaveNoOverflow();
+ } else if (!child->renderer()->isBR() && (child->renderer()->style(m_firstLine)->boxShadow() || child->boxModelObject()->hasSelfPaintingLayer()
+ || (child->renderer()->isListMarker() && !toRenderListMarker(child->renderer())->isInside())
+ || child->renderer()->style(m_firstLine)->hasBorderImageOutsets()))
+ child->clearKnownToHaveNoOverflow();
+
+ if (knownToHaveNoOverflow() && child->isInlineFlowBox() && !toInlineFlowBox(child)->knownToHaveNoOverflow())
+ clearKnownToHaveNoOverflow();
+ }
+
+ checkConsistency();
+}
+
+void InlineFlowBox::removeChild(InlineBox* child)
+{
+ checkConsistency();
+
+ if (!m_dirty)
+ dirtyLineBoxes();
+
+ root()->childRemoved(child);
+
+ if (child == m_firstChild)
+ m_firstChild = child->nextOnLine();
+ if (child == m_lastChild)
+ m_lastChild = child->prevOnLine();
+ if (child->nextOnLine())
+ child->nextOnLine()->setPrevOnLine(child->prevOnLine());
+ if (child->prevOnLine())
+ child->prevOnLine()->setNextOnLine(child->nextOnLine());
+
+ child->setParent(0);
+
+ checkConsistency();
+}
+
+void InlineFlowBox::deleteLine(RenderArena* arena)
+{
+ InlineBox* child = firstChild();
+ InlineBox* next = 0;
+ while (child) {
+ ASSERT(this == child->parent());
+ next = child->nextOnLine();
+#ifndef NDEBUG
+ child->setParent(0);
+#endif
+ child->deleteLine(arena);
+ child = next;
+ }
+#ifndef NDEBUG
+ m_firstChild = 0;
+ m_lastChild = 0;
+#endif
+
+ removeLineBoxFromRenderObject();
+ destroy(arena);
+}
+
+void InlineFlowBox::removeLineBoxFromRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->removeLineBox(this);
+}
+
+void InlineFlowBox::extractLine()
+{
+ if (!m_extracted)
+ extractLineBoxFromRenderObject();
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->extractLine();
+}
+
+void InlineFlowBox::extractLineBoxFromRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->extractLineBox(this);
+}
+
+void InlineFlowBox::attachLine()
+{
+ if (m_extracted)
+ attachLineBoxToRenderObject();
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->attachLine();
+}
+
+void InlineFlowBox::attachLineBoxToRenderObject()
+{
+ toRenderInline(renderer())->lineBoxes()->attachLineBox(this);
+}
+
+void InlineFlowBox::adjustPosition(float dx, float dy)
+{
+ InlineBox::adjustPosition(dx, dy);
+ for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
+ child->adjustPosition(dx, dy);
+ if (m_overflow)
+ m_overflow->move(dx, dy); // FIXME: Rounding error here since overflow was pixel snapped, but nobody other than list markers passes non-integral values here.
+}
+
+RenderLineBoxList* InlineFlowBox::rendererLineBoxes() const
+{
+ return toRenderInline(renderer())->lineBoxes();
+}
+
+static inline bool isLastChildForRenderer(RenderObject* ancestor, RenderObject* child)
+{
+ if (!child)
+ return false;
+
+ if (child == ancestor)
+ return true;
+
+ RenderObject* curr = child;
+ RenderObject* parent = curr->parent();
+ while (parent && (!parent->isRenderBlock() || parent->isInline())) {
+ if (parent->lastChild() != curr)
+ return false;
+ if (parent == ancestor)
+ return true;
+
+ curr = parent;
+ parent = curr->parent();
+ }
+
+ return true;
+}
+
+static bool isAnsectorAndWithinBlock(RenderObject* ancestor, RenderObject* child)
+{
+ RenderObject* object = child;
+ while (object && (!object->isRenderBlock() || object->isInline())) {
+ if (object == ancestor)
+ return true;
+ object = object->parent();
+ }
+ return false;
+}
+
+void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, bool isLogicallyLastRunWrapped, RenderObject* logicallyLastRunRenderer)
+{
+ // All boxes start off open. They will not apply any margins/border/padding on
+ // any side.
+ bool includeLeftEdge = false;
+ bool includeRightEdge = false;
+
+ // The root inline box never has borders/margins/padding.
+ if (parent()) {
+ bool ltr = renderer()->style()->isLeftToRightDirection();
+
+ // Check to see if all initial lines are unconstructed. If so, then
+ // we know the inline began on this line (unless we are a continuation).
+ RenderLineBoxList* lineBoxList = rendererLineBoxes();
+ if (!lineBoxList->firstLineBox()->isConstructed() && !renderer()->isInlineElementContinuation()) {
+ if (ltr && lineBoxList->firstLineBox() == this)
+ includeLeftEdge = true;
+ else if (!ltr && lineBoxList->lastLineBox() == this)
+ includeRightEdge = true;
+ }
+
+ if (!lineBoxList->lastLineBox()->isConstructed()) {
+ RenderInline* inlineFlow = toRenderInline(renderer());
+ bool isLastObjectOnLine = !isAnsectorAndWithinBlock(renderer(), logicallyLastRunRenderer) || (isLastChildForRenderer(renderer(), logicallyLastRunRenderer) && !isLogicallyLastRunWrapped);
+
+ // We include the border under these conditions:
+ // (1) The next line was not created, or it is constructed. We check the previous line for rtl.
+ // (2) The logicallyLastRun is not a descendant of this renderer.
+ // (3) The logicallyLastRun is a descendant of this renderer, but it is the last child of this renderer and it does not wrap to the next line.
+
+ if (ltr) {
+ if (!nextLineBox()
+ && ((lastLine || isLastObjectOnLine) && !inlineFlow->continuation()))
+ includeRightEdge = true;
+ } else {
+ if ((!prevLineBox() || prevLineBox()->isConstructed())
+ && ((lastLine || isLastObjectOnLine) && !inlineFlow->continuation()))
+ includeLeftEdge = true;
+ }
+ }
+ }
+
+ setEdges(includeLeftEdge, includeRightEdge);
+
+ // Recur into our children.
+ for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) {
+ if (currChild->isInlineFlowBox()) {
+ InlineFlowBox* currFlow = toInlineFlowBox(currChild);
+ currFlow->determineSpacingForFlowBoxes(lastLine, isLogicallyLastRunWrapped, logicallyLastRunRenderer);
+ }
+ }
+}
+
+float InlineFlowBox::placeBoxesInInlineDirection(float logicalLeft, bool& needsWordSpacing, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+ // Set our x position.
+ setLogicalLeft(logicalLeft);
+
+ float startLogicalLeft = logicalLeft;
+ logicalLeft += borderLogicalLeft() + paddingLogicalLeft();
+
+ float minLogicalLeft = startLogicalLeft;
+ float maxLogicalRight = logicalLeft;
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isText()) {
+ InlineTextBox* text = toInlineTextBox(curr);
+ RenderText* rt = toRenderText(text->renderer());
+ if (rt->textLength()) {
+ if (needsWordSpacing && isSpaceOrNewline(rt->characters()[text->start()]))
+ logicalLeft += rt->style(m_firstLine)->font().wordSpacing();
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[text->end()]);
+ }
+ text->setLogicalLeft(logicalLeft);
+ if (knownToHaveNoOverflow())
+ minLogicalLeft = min(logicalLeft, minLogicalLeft);
+ logicalLeft += text->logicalWidth();
+ if (knownToHaveNoOverflow())
+ maxLogicalRight = max(logicalLeft, maxLogicalRight);
+ } else {
+ if (curr->renderer()->isPositioned()) {
+ if (curr->renderer()->parent()->style()->isLeftToRightDirection())
+ curr->setLogicalLeft(logicalLeft);
+ else
+ // Our offset that we cache needs to be from the edge of the right border box and
+ // not the left border box. We have to subtract |x| from the width of the block
+ // (which can be obtained from the root line box).
+ curr->setLogicalLeft(root()->block()->logicalWidth() - logicalLeft);
+ continue; // The positioned object has no effect on the width.
+ }
+ if (curr->renderer()->isRenderInline()) {
+ InlineFlowBox* flow = toInlineFlowBox(curr);
+ logicalLeft += flow->marginLogicalLeft();
+ if (knownToHaveNoOverflow())
+ minLogicalLeft = min(logicalLeft, minLogicalLeft);
+ logicalLeft = flow->placeBoxesInInlineDirection(logicalLeft, needsWordSpacing, textBoxDataMap);
+ if (knownToHaveNoOverflow())
+ maxLogicalRight = max(logicalLeft, maxLogicalRight);
+ logicalLeft += flow->marginLogicalRight();
+ } else if (!curr->renderer()->isListMarker() || toRenderListMarker(curr->renderer())->isInside()) {
+ // The box can have a different writing-mode than the overall line, so this is a bit complicated.
+ // Just get all the physical margin and overflow values by hand based off |isVertical|.
+ int logicalLeftMargin = isHorizontal() ? curr->boxModelObject()->marginLeft() : curr->boxModelObject()->marginTop();
+ int logicalRightMargin = isHorizontal() ? curr->boxModelObject()->marginRight() : curr->boxModelObject()->marginBottom();
+
+ logicalLeft += logicalLeftMargin;
+ curr->setLogicalLeft(logicalLeft);
+ if (knownToHaveNoOverflow())
+ minLogicalLeft = min(logicalLeft, minLogicalLeft);
+ logicalLeft += curr->logicalWidth();
+ if (knownToHaveNoOverflow())
+ maxLogicalRight = max(logicalLeft, maxLogicalRight);
+ logicalLeft += logicalRightMargin;
+ }
+ }
+ }
+
+ logicalLeft += borderLogicalRight() + paddingLogicalRight();
+ setLogicalWidth(logicalLeft - startLogicalLeft);
+ if (knownToHaveNoOverflow() && (minLogicalLeft < startLogicalLeft || maxLogicalRight > logicalLeft))
+ clearKnownToHaveNoOverflow();
+ return logicalLeft;
+}
+
+bool InlineFlowBox::requiresIdeographicBaseline(const GlyphOverflowAndFallbackFontsMap& textBoxDataMap) const
+{
+ if (isHorizontal())
+ return false;
+
+ if (renderer()->style(m_firstLine)->fontDescription().textOrientation() == TextOrientationUpright
+ || renderer()->style(m_firstLine)->font().primaryFont()->hasVerticalGlyphs())
+ return true;
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox()) {
+ if (toInlineFlowBox(curr)->requiresIdeographicBaseline(textBoxDataMap))
+ return true;
+ } else {
+ if (curr->renderer()->style(m_firstLine)->font().primaryFont()->hasVerticalGlyphs())
+ return true;
+
+ const Vector<const SimpleFontData*>* usedFonts = 0;
+ if (curr->isInlineTextBox()) {
+ GlyphOverflowAndFallbackFontsMap::const_iterator it = textBoxDataMap.find(toInlineTextBox(curr));
+ usedFonts = it == textBoxDataMap.end() ? 0 : &it->second.first;
+ }
+
+ if (usedFonts) {
+ for (size_t i = 0; i < usedFonts->size(); ++i) {
+ if (usedFonts->at(i)->hasVerticalGlyphs())
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+void InlineFlowBox::adjustMaxAscentAndDescent(LayoutUnit& maxAscent, LayoutUnit& maxDescent, LayoutUnit maxPositionTop, LayoutUnit maxPositionBottom)
+{
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ // The computed lineheight needs to be extended for the
+ // positioned elements
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+ if (curr->verticalAlign() == TOP || curr->verticalAlign() == BOTTOM) {
+ LayoutUnit lineHeight = curr->lineHeight();
+ if (curr->verticalAlign() == TOP) {
+ if (maxAscent + maxDescent < lineHeight)
+ maxDescent = lineHeight - maxAscent;
+ }
+ else {
+ if (maxAscent + maxDescent < lineHeight)
+ maxAscent = lineHeight - maxDescent;
+ }
+
+ if (maxAscent + maxDescent >= max(maxPositionTop, maxPositionBottom))
+ break;
+ }
+
+ if (curr->isInlineFlowBox())
+ toInlineFlowBox(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom);
+ }
+}
+
+void InlineFlowBox::computeLogicalBoxHeights(RootInlineBox* rootBox, LayoutUnit& maxPositionTop, LayoutUnit& maxPositionBottom,
+ LayoutUnit& maxAscent, LayoutUnit& maxDescent, bool& setMaxAscent, bool& setMaxDescent,
+ bool strictMode, GlyphOverflowAndFallbackFontsMap& textBoxDataMap,
+ FontBaseline baselineType, VerticalPositionCache& verticalPositionCache)
+{
+ // The primary purpose of this function is to compute the maximal ascent and descent values for
+ // a line. These values are computed based off the block's line-box-contain property, which indicates
+ // what parts of descendant boxes have to fit within the line.
+ //
+ // The maxAscent value represents the distance of the highest point of any box (typically including line-height) from
+ // the root box's baseline. The maxDescent value represents the distance of the lowest point of any box
+ // (also typically including line-height) from the root box baseline. These values can be negative.
+ //
+ // A secondary purpose of this function is to store the offset of every box's baseline from the root box's
+ // baseline. This information is cached in the logicalTop() of every box. We're effectively just using
+ // the logicalTop() as scratch space.
+ //
+ // Because a box can be positioned such that it ends up fully above or fully below the
+ // root line box, we only consider it to affect the maxAscent and maxDescent values if some
+ // part of the box (EXCLUDING leading) is above (for ascent) or below (for descent) the root box's baseline.
+ bool affectsAscent = false;
+ bool affectsDescent = false;
+ bool checkChildren = !descendantsHaveSameLineHeightAndBaseline();
+
+ if (isRootInlineBox()) {
+ // Examine our root box.
+ LayoutUnit ascent = 0;
+ LayoutUnit descent = 0;
+ rootBox->ascentAndDescentForBox(rootBox, textBoxDataMap, ascent, descent, affectsAscent, affectsDescent);
+ if (strictMode || hasTextChildren() || (!checkChildren && hasTextDescendants())) {
+ if (maxAscent < ascent || !setMaxAscent) {
+ maxAscent = ascent;
+ setMaxAscent = true;
+ }
+ if (maxDescent < descent || !setMaxDescent) {
+ maxDescent = descent;
+ setMaxDescent = true;
+ }
+ }
+ }
+
+ if (!checkChildren)
+ return;
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ InlineFlowBox* inlineFlowBox = curr->isInlineFlowBox() ? toInlineFlowBox(curr) : 0;
+
+ bool affectsAscent = false;
+ bool affectsDescent = false;
+
+ // The verticalPositionForBox function returns the distance between the child box's baseline
+ // and the root box's baseline. The value is negative if the child box's baseline is above the
+ // root box's baseline, and it is positive if the child box's baseline is below the root box's baseline.
+ curr->setLogicalTop(rootBox->verticalPositionForBox(curr, verticalPositionCache));
+
+ LayoutUnit ascent = 0;
+ LayoutUnit descent = 0;
+ rootBox->ascentAndDescentForBox(curr, textBoxDataMap, ascent, descent, affectsAscent, affectsDescent);
+
+ LayoutUnit boxHeight = ascent + descent;
+ if (curr->verticalAlign() == TOP) {
+ if (maxPositionTop < boxHeight)
+ maxPositionTop = boxHeight;
+ } else if (curr->verticalAlign() == BOTTOM) {
+ if (maxPositionBottom < boxHeight)
+ maxPositionBottom = boxHeight;
+ } else if (!inlineFlowBox || strictMode || inlineFlowBox->hasTextChildren() || (inlineFlowBox->descendantsHaveSameLineHeightAndBaseline() && inlineFlowBox->hasTextDescendants())
+ || inlineFlowBox->boxModelObject()->hasInlineDirectionBordersOrPadding()) {
+ // Note that these values can be negative. Even though we only affect the maxAscent and maxDescent values
+ // if our box (excluding line-height) was above (for ascent) or below (for descent) the root baseline, once you factor in line-height
+ // the final box can end up being fully above or fully below the root box's baseline! This is ok, but what it
+ // means is that ascent and descent (including leading), can end up being negative. The setMaxAscent and
+ // setMaxDescent booleans are used to ensure that we're willing to initially set maxAscent/Descent to negative
+ // values.
+ ascent -= curr->logicalTop();
+ descent += curr->logicalTop();
+ if (affectsAscent && (maxAscent < ascent || !setMaxAscent)) {
+ maxAscent = ascent;
+ setMaxAscent = true;
+ }
+
+ if (affectsDescent && (maxDescent < descent || !setMaxDescent)) {
+ maxDescent = descent;
+ setMaxDescent = true;
+ }
+ }
+
+ if (inlineFlowBox)
+ inlineFlowBox->computeLogicalBoxHeights(rootBox, maxPositionTop, maxPositionBottom, maxAscent, maxDescent,
+ setMaxAscent, setMaxDescent, strictMode, textBoxDataMap,
+ baselineType, verticalPositionCache);
+ }
+}
+
+void InlineFlowBox::placeBoxesInBlockDirection(LayoutUnit top, LayoutUnit maxHeight, LayoutUnit maxAscent, bool strictMode, LayoutUnit& lineTop, LayoutUnit& lineBottom, bool& setLineTop,
+ LayoutUnit& lineTopIncludingMargins, LayoutUnit& lineBottomIncludingMargins, bool& hasAnnotationsBefore, bool& hasAnnotationsAfter, FontBaseline baselineType)
+{
+ bool isRootBox = isRootInlineBox();
+ if (isRootBox) {
+ const FontMetrics& fontMetrics = renderer()->style(m_firstLine)->fontMetrics();
+ setLogicalTop(top + maxAscent - fontMetrics.ascent(baselineType));
+ }
+
+ LayoutUnit adjustmentForChildrenWithSameLineHeightAndBaseline = 0;
+ if (descendantsHaveSameLineHeightAndBaseline()) {
+ adjustmentForChildrenWithSameLineHeightAndBaseline = logicalTop();
+ if (parent())
+ adjustmentForChildrenWithSameLineHeightAndBaseline += (boxModelObject()->borderBefore() + boxModelObject()->paddingBefore());
+ }
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (descendantsHaveSameLineHeightAndBaseline()) {
+ curr->adjustBlockDirectionPosition(adjustmentForChildrenWithSameLineHeightAndBaseline);
+ continue;
+ }
+
+ InlineFlowBox* inlineFlowBox = curr->isInlineFlowBox() ? toInlineFlowBox(curr) : 0;
+ bool childAffectsTopBottomPos = true;
+ if (curr->verticalAlign() == TOP)
+ curr->setLogicalTop(top);
+ else if (curr->verticalAlign() == BOTTOM)
+ curr->setLogicalTop(top + maxHeight - curr->lineHeight());
+ else {
+ if (!strictMode && inlineFlowBox && !inlineFlowBox->hasTextChildren() && !curr->boxModelObject()->hasInlineDirectionBordersOrPadding()
+ && !(inlineFlowBox->descendantsHaveSameLineHeightAndBaseline() && inlineFlowBox->hasTextDescendants()))
+ childAffectsTopBottomPos = false;
+ LayoutUnit posAdjust = maxAscent - curr->baselinePosition(baselineType);
+ curr->setLogicalTop(curr->logicalTop() + top + posAdjust);
+ }
+
+ LayoutUnit newLogicalTop = curr->logicalTop();
+ LayoutUnit newLogicalTopIncludingMargins = newLogicalTop;
+ LayoutUnit boxHeight = curr->logicalHeight();
+ LayoutUnit boxHeightIncludingMargins = boxHeight;
+
+ if (curr->isText() || curr->isInlineFlowBox()) {
+ const FontMetrics& fontMetrics = curr->renderer()->style(m_firstLine)->fontMetrics();
+ newLogicalTop += curr->baselinePosition(baselineType) - fontMetrics.ascent(baselineType);
+ if (curr->isInlineFlowBox()) {
+ RenderBoxModelObject* boxObject = toRenderBoxModelObject(curr->renderer());
+ newLogicalTop -= boxObject->style(m_firstLine)->isHorizontalWritingMode() ? boxObject->borderTop() + boxObject->paddingTop() :
+ boxObject->borderRight() + boxObject->paddingRight();
+ }
+ newLogicalTopIncludingMargins = newLogicalTop;
+ } else if (!curr->renderer()->isBR()) {
+ RenderBox* box = toRenderBox(curr->renderer());
+ newLogicalTopIncludingMargins = newLogicalTop;
+ LayoutUnit overSideMargin = curr->isHorizontal() ? box->marginTop() : box->marginRight();
+ LayoutUnit underSideMargin = curr->isHorizontal() ? box->marginBottom() : box->marginLeft();
+ newLogicalTop += overSideMargin;
+ boxHeightIncludingMargins += overSideMargin + underSideMargin;
+ }
+
+ curr->setLogicalTop(newLogicalTop);
+
+ if (childAffectsTopBottomPos) {
+ if (curr->renderer()->isRubyRun()) {
+ // Treat the leading on the first and last lines of ruby runs as not being part of the overall lineTop/lineBottom.
+ // Really this is a workaround hack for the fact that ruby should have been done as line layout and not done using
+ // inline-block.
+ if (!renderer()->style()->isFlippedLinesWritingMode())
+ hasAnnotationsBefore = true;
+ else
+ hasAnnotationsAfter = true;
+
+ RenderRubyRun* rubyRun = toRenderRubyRun(curr->renderer());
+ if (RenderRubyBase* rubyBase = rubyRun->rubyBase()) {
+ LayoutUnit bottomRubyBaseLeading = (curr->logicalHeight() - rubyBase->logicalBottom()) + rubyBase->logicalHeight() - (rubyBase->lastRootBox() ? rubyBase->lastRootBox()->lineBottom() : 0);
+ LayoutUnit topRubyBaseLeading = rubyBase->logicalTop() + (rubyBase->firstRootBox() ? rubyBase->firstRootBox()->lineTop() : 0);
+ newLogicalTop += !renderer()->style()->isFlippedLinesWritingMode() ? topRubyBaseLeading : bottomRubyBaseLeading;
+ boxHeight -= (topRubyBaseLeading + bottomRubyBaseLeading);
+ }
+ }
+ if (curr->isInlineTextBox()) {
+ TextEmphasisPosition emphasisMarkPosition;
+ if (toInlineTextBox(curr)->getEmphasisMarkPosition(curr->renderer()->style(m_firstLine), emphasisMarkPosition)) {
+ bool emphasisMarkIsOver = emphasisMarkPosition == TextEmphasisPositionOver;
+ if (emphasisMarkIsOver != curr->renderer()->style(m_firstLine)->isFlippedLinesWritingMode())
+ hasAnnotationsBefore = true;
+ else
+ hasAnnotationsAfter = true;
+ }
+ }
+
+ if (!setLineTop) {
+ setLineTop = true;
+ lineTop = newLogicalTop;
+ lineTopIncludingMargins = min(lineTop, newLogicalTopIncludingMargins);
+ } else {
+ lineTop = min(lineTop, newLogicalTop);
+ lineTopIncludingMargins = min(lineTop, min(lineTopIncludingMargins, newLogicalTopIncludingMargins));
+ }
+ lineBottom = max(lineBottom, newLogicalTop + boxHeight);
+ lineBottomIncludingMargins = max(lineBottom, max(lineBottomIncludingMargins, newLogicalTopIncludingMargins + boxHeightIncludingMargins));
+ }
+
+ // Adjust boxes to use their real box y/height and not the logical height (as dictated by
+ // line-height).
+ if (inlineFlowBox)
+ inlineFlowBox->placeBoxesInBlockDirection(top, maxHeight, maxAscent, strictMode, lineTop, lineBottom, setLineTop,
+ lineTopIncludingMargins, lineBottomIncludingMargins, hasAnnotationsBefore, hasAnnotationsAfter, baselineType);
+ }
+
+ if (isRootBox) {
+ if (strictMode || hasTextChildren() || (descendantsHaveSameLineHeightAndBaseline() && hasTextDescendants())) {
+ if (!setLineTop) {
+ setLineTop = true;
+ lineTop = pixelSnappedLogicalTop();
+ lineTopIncludingMargins = lineTop;
+ } else {
+ lineTop = min(lineTop, pixelSnappedLogicalTop());
+ lineTopIncludingMargins = min(lineTop, lineTopIncludingMargins);
+ }
+ lineBottom = max(lineBottom, pixelSnappedLogicalBottom());
+ lineBottomIncludingMargins = max(lineBottom, lineBottomIncludingMargins);
+ }
+
+ if (renderer()->style()->isFlippedLinesWritingMode())
+ flipLinesInBlockDirection(lineTopIncludingMargins, lineBottomIncludingMargins);
+ }
+}
+
+void InlineFlowBox::flipLinesInBlockDirection(LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ // Flip the box on the line such that the top is now relative to the lineBottom instead of the lineTop.
+ setLogicalTop(lineBottom - (logicalTop() - lineTop) - logicalHeight());
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders aren't affected here.
+
+ if (curr->isInlineFlowBox())
+ toInlineFlowBox(curr)->flipLinesInBlockDirection(lineTop, lineBottom);
+ else
+ curr->setLogicalTop(lineBottom - (curr->logicalTop() - lineTop) - curr->logicalHeight());
+ }
+}
+
+inline void InlineFlowBox::addBoxShadowVisualOverflow(LayoutRect& logicalVisualOverflow)
+{
+ // box-shadow on root line boxes is applying to the block and not to the lines.
+ if (!parent())
+ return;
+
+ RenderStyle* style = renderer()->style(m_firstLine);
+ if (!style->boxShadow())
+ return;
+
+ LayoutUnit boxShadowLogicalTop;
+ LayoutUnit boxShadowLogicalBottom;
+ style->getBoxShadowBlockDirectionExtent(boxShadowLogicalTop, boxShadowLogicalBottom);
+
+ // Similar to how glyph overflow works, if our lines are flipped, then it's actually the opposite shadow that applies, since
+ // the line is "upside down" in terms of block coordinates.
+ LayoutUnit shadowLogicalTop = style->isFlippedLinesWritingMode() ? -boxShadowLogicalBottom : boxShadowLogicalTop;
+ LayoutUnit shadowLogicalBottom = style->isFlippedLinesWritingMode() ? -boxShadowLogicalTop : boxShadowLogicalBottom;
+
+ LayoutUnit logicalTopVisualOverflow = min(pixelSnappedLogicalTop() + shadowLogicalTop, logicalVisualOverflow.y());
+ LayoutUnit logicalBottomVisualOverflow = max(pixelSnappedLogicalBottom() + shadowLogicalBottom, logicalVisualOverflow.maxY());
+
+ LayoutUnit boxShadowLogicalLeft;
+ LayoutUnit boxShadowLogicalRight;
+ style->getBoxShadowInlineDirectionExtent(boxShadowLogicalLeft, boxShadowLogicalRight);
+
+ LayoutUnit logicalLeftVisualOverflow = min(pixelSnappedLogicalLeft() + boxShadowLogicalLeft, logicalVisualOverflow.x());
+ LayoutUnit logicalRightVisualOverflow = max(pixelSnappedLogicalRight() + boxShadowLogicalRight, logicalVisualOverflow.maxX());
+
+ logicalVisualOverflow = LayoutRect(logicalLeftVisualOverflow, logicalTopVisualOverflow,
+ logicalRightVisualOverflow - logicalLeftVisualOverflow, logicalBottomVisualOverflow - logicalTopVisualOverflow);
+}
+
+inline void InlineFlowBox::addBorderOutsetVisualOverflow(LayoutRect& logicalVisualOverflow)
+{
+ // border-image-outset on root line boxes is applying to the block and not to the lines.
+ if (!parent())
+ return;
+
+ RenderStyle* style = renderer()->style(m_firstLine);
+ if (!style->hasBorderImageOutsets())
+ return;
+
+ LayoutUnit borderOutsetLogicalTop;
+ LayoutUnit borderOutsetLogicalBottom;
+ style->getBorderImageBlockDirectionOutsets(borderOutsetLogicalTop, borderOutsetLogicalBottom);
+
+ // Similar to how glyph overflow works, if our lines are flipped, then it's actually the opposite border that applies, since
+ // the line is "upside down" in terms of block coordinates. vertical-rl and horizontal-bt are the flipped line modes.
+ LayoutUnit outsetLogicalTop = style->isFlippedLinesWritingMode() ? borderOutsetLogicalBottom : borderOutsetLogicalTop;
+ LayoutUnit outsetLogicalBottom = style->isFlippedLinesWritingMode() ? borderOutsetLogicalTop : borderOutsetLogicalBottom;
+
+ LayoutUnit logicalTopVisualOverflow = min(pixelSnappedLogicalTop() - outsetLogicalTop, logicalVisualOverflow.y());
+ LayoutUnit logicalBottomVisualOverflow = max(pixelSnappedLogicalBottom() + outsetLogicalBottom, logicalVisualOverflow.maxY());
+
+ LayoutUnit borderOutsetLogicalLeft;
+ LayoutUnit borderOutsetLogicalRight;
+ style->getBorderImageInlineDirectionOutsets(borderOutsetLogicalLeft, borderOutsetLogicalRight);
+
+ LayoutUnit outsetLogicalLeft = includeLogicalLeftEdge() ? borderOutsetLogicalLeft : 0;
+ LayoutUnit outsetLogicalRight = includeLogicalRightEdge() ? borderOutsetLogicalRight : 0;
+
+ LayoutUnit logicalLeftVisualOverflow = min(pixelSnappedLogicalLeft() - outsetLogicalLeft, logicalVisualOverflow.x());
+ LayoutUnit logicalRightVisualOverflow = max(pixelSnappedLogicalRight() + outsetLogicalRight, logicalVisualOverflow.maxX());
+
+ logicalVisualOverflow = LayoutRect(logicalLeftVisualOverflow, logicalTopVisualOverflow,
+ logicalRightVisualOverflow - logicalLeftVisualOverflow, logicalBottomVisualOverflow - logicalTopVisualOverflow);
+}
+
+inline void InlineFlowBox::addTextBoxVisualOverflow(InlineTextBox* textBox, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, LayoutRect& logicalVisualOverflow)
+{
+ if (textBox->knownToHaveNoOverflow())
+ return;
+
+ RenderStyle* style = textBox->renderer()->style(m_firstLine);
+
+ GlyphOverflowAndFallbackFontsMap::iterator it = textBoxDataMap.find(textBox);
+ GlyphOverflow* glyphOverflow = it == textBoxDataMap.end() ? 0 : &it->second.second;
+ bool isFlippedLine = style->isFlippedLinesWritingMode();
+
+ int topGlyphEdge = glyphOverflow ? (isFlippedLine ? glyphOverflow->bottom : glyphOverflow->top) : 0;
+ int bottomGlyphEdge = glyphOverflow ? (isFlippedLine ? glyphOverflow->top : glyphOverflow->bottom) : 0;
+ int leftGlyphEdge = glyphOverflow ? glyphOverflow->left : 0;
+ int rightGlyphEdge = glyphOverflow ? glyphOverflow->right : 0;
+
+ int strokeOverflow = static_cast<int>(ceilf(style->textStrokeWidth() / 2.0f));
+ int topGlyphOverflow = -strokeOverflow - topGlyphEdge;
+ int bottomGlyphOverflow = strokeOverflow + bottomGlyphEdge;
+ int leftGlyphOverflow = -strokeOverflow - leftGlyphEdge;
+ int rightGlyphOverflow = strokeOverflow + rightGlyphEdge;
+
+ TextEmphasisPosition emphasisMarkPosition;
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && textBox->getEmphasisMarkPosition(style, emphasisMarkPosition)) {
+ int emphasisMarkHeight = style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ if ((emphasisMarkPosition == TextEmphasisPositionOver) == (!style->isFlippedLinesWritingMode()))
+ topGlyphOverflow = min(topGlyphOverflow, -emphasisMarkHeight);
+ else
+ bottomGlyphOverflow = max(bottomGlyphOverflow, emphasisMarkHeight);
+ }
+
+ // If letter-spacing is negative, we should factor that into right layout overflow. (Even in RTL, letter-spacing is
+ // applied to the right, so this is not an issue with left overflow.
+ rightGlyphOverflow -= min(0, (int)style->font().letterSpacing());
+
+ LayoutUnit textShadowLogicalTop;
+ LayoutUnit textShadowLogicalBottom;
+ style->getTextShadowBlockDirectionExtent(textShadowLogicalTop, textShadowLogicalBottom);
+
+ LayoutUnit childOverflowLogicalTop = min<LayoutUnit>(textShadowLogicalTop + topGlyphOverflow, topGlyphOverflow);
+ LayoutUnit childOverflowLogicalBottom = max<LayoutUnit>(textShadowLogicalBottom + bottomGlyphOverflow, bottomGlyphOverflow);
+
+ LayoutUnit textShadowLogicalLeft;
+ LayoutUnit textShadowLogicalRight;
+ style->getTextShadowInlineDirectionExtent(textShadowLogicalLeft, textShadowLogicalRight);
+
+ LayoutUnit childOverflowLogicalLeft = min<LayoutUnit>(textShadowLogicalLeft + leftGlyphOverflow, leftGlyphOverflow);
+ LayoutUnit childOverflowLogicalRight = max<LayoutUnit>(textShadowLogicalRight + rightGlyphOverflow, rightGlyphOverflow);
+
+ LayoutUnit logicalTopVisualOverflow = min(textBox->pixelSnappedLogicalTop() + childOverflowLogicalTop, logicalVisualOverflow.y());
+ LayoutUnit logicalBottomVisualOverflow = max(textBox->pixelSnappedLogicalBottom() + childOverflowLogicalBottom, logicalVisualOverflow.maxY());
+ LayoutUnit logicalLeftVisualOverflow = min(textBox->pixelSnappedLogicalLeft() + childOverflowLogicalLeft, logicalVisualOverflow.x());
+ LayoutUnit logicalRightVisualOverflow = max(textBox->pixelSnappedLogicalRight() + childOverflowLogicalRight, logicalVisualOverflow.maxX());
+
+ logicalVisualOverflow = LayoutRect(logicalLeftVisualOverflow, logicalTopVisualOverflow,
+ logicalRightVisualOverflow - logicalLeftVisualOverflow, logicalBottomVisualOverflow - logicalTopVisualOverflow);
+
+ textBox->setLogicalOverflowRect(logicalVisualOverflow);
+}
+
+inline void InlineFlowBox::addReplacedChildOverflow(const InlineBox* inlineBox, LayoutRect& logicalLayoutOverflow, LayoutRect& logicalVisualOverflow)
+{
+ RenderBox* box = toRenderBox(inlineBox->renderer());
+
+ // Visual overflow only propagates if the box doesn't have a self-painting layer. This rectangle does not include
+ // transforms or relative positioning (since those objects always have self-painting layers), but it does need to be adjusted
+ // for writing-mode differences.
+ if (!box->hasSelfPaintingLayer()) {
+ LayoutRect childLogicalVisualOverflow = box->logicalVisualOverflowRectForPropagation(renderer()->style());
+ childLogicalVisualOverflow.move(inlineBox->logicalLeft(), inlineBox->logicalTop());
+ logicalVisualOverflow.unite(childLogicalVisualOverflow);
+ }
+
+ // Layout overflow internal to the child box only propagates if the child box doesn't have overflow clip set.
+ // Otherwise the child border box propagates as layout overflow. This rectangle must include transforms and relative positioning
+ // and be adjusted for writing-mode differences.
+ LayoutRect childLogicalLayoutOverflow = box->logicalLayoutOverflowRectForPropagation(renderer()->style());
+ childLogicalLayoutOverflow.move(inlineBox->logicalLeft(), inlineBox->logicalTop());
+ logicalLayoutOverflow.unite(childLogicalLayoutOverflow);
+}
+
+void InlineFlowBox::computeOverflow(LayoutUnit lineTop, LayoutUnit lineBottom, GlyphOverflowAndFallbackFontsMap& textBoxDataMap)
+{
+ // If we know we have no overflow, we can just bail.
+ if (knownToHaveNoOverflow())
+ return;
+
+ // Visual overflow just includes overflow for stuff we need to repaint ourselves. Self-painting layers are ignored.
+ // Layout overflow is used to determine scrolling extent, so it still includes child layers and also factors in
+ // transforms, relative positioning, etc.
+ LayoutRect logicalLayoutOverflow(enclosingLayoutRect(logicalFrameRectIncludingLineHeight(lineTop, lineBottom)));
+ LayoutRect logicalVisualOverflow(logicalLayoutOverflow);
+
+ addBoxShadowVisualOverflow(logicalVisualOverflow);
+ addBorderOutsetVisualOverflow(logicalVisualOverflow);
+
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->renderer()->isText()) {
+ InlineTextBox* text = toInlineTextBox(curr);
+ RenderText* rt = toRenderText(text->renderer());
+ if (rt->isBR())
+ continue;
+ LayoutRect textBoxOverflow(enclosingLayoutRect(text->logicalFrameRect()));
+ addTextBoxVisualOverflow(text, textBoxDataMap, textBoxOverflow);
+ logicalVisualOverflow.unite(textBoxOverflow);
+ } else if (curr->renderer()->isRenderInline()) {
+ InlineFlowBox* flow = toInlineFlowBox(curr);
+ flow->computeOverflow(lineTop, lineBottom, textBoxDataMap);
+ if (!flow->boxModelObject()->hasSelfPaintingLayer())
+ logicalVisualOverflow.unite(flow->logicalVisualOverflowRect(lineTop, lineBottom));
+ LayoutRect childLayoutOverflow = flow->logicalLayoutOverflowRect(lineTop, lineBottom);
+ childLayoutOverflow.move(flow->boxModelObject()->relativePositionLogicalOffset());
+ logicalLayoutOverflow.unite(childLayoutOverflow);
+ } else
+ addReplacedChildOverflow(curr, logicalLayoutOverflow, logicalVisualOverflow);
+ }
+
+ setOverflowFromLogicalRects(logicalLayoutOverflow, logicalVisualOverflow, lineTop, lineBottom);
+}
+
+void InlineFlowBox::setLayoutOverflow(const LayoutRect& rect, LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ LayoutRect frameBox = enclosingLayoutRect(frameRectIncludingLineHeight(lineTop, lineBottom));
+ if (frameBox.contains(rect) || rect.isEmpty())
+ return;
+
+ if (!m_overflow)
+ m_overflow = adoptPtr(new RenderOverflow(frameBox, frameBox));
+
+ m_overflow->setLayoutOverflow(rect);
+}
+
+void InlineFlowBox::setVisualOverflow(const LayoutRect& rect, LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ LayoutRect frameBox = enclosingLayoutRect(frameRectIncludingLineHeight(lineTop, lineBottom));
+ if (frameBox.contains(rect) || rect.isEmpty())
+ return;
+
+ if (!m_overflow)
+ m_overflow = adoptPtr(new RenderOverflow(frameBox, frameBox));
+
+ m_overflow->setVisualOverflow(rect);
+}
+
+void InlineFlowBox::setOverflowFromLogicalRects(const LayoutRect& logicalLayoutOverflow, const LayoutRect& logicalVisualOverflow, LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ LayoutRect layoutOverflow(isHorizontal() ? logicalLayoutOverflow : logicalLayoutOverflow.transposedRect());
+ setLayoutOverflow(layoutOverflow, lineTop, lineBottom);
+
+ LayoutRect visualOverflow(isHorizontal() ? logicalVisualOverflow : logicalVisualOverflow.transposedRect());
+ setVisualOverflow(visualOverflow, lineTop, lineBottom);
+}
+
+bool InlineFlowBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ LayoutRect overflowRect(visualOverflowRect(lineTop, lineBottom));
+ flipForWritingMode(overflowRect);
+ overflowRect.moveBy(accumulatedOffset);
+ if (!overflowRect.intersects(result.rectForPoint(pointInContainer)))
+ return false;
+
+ // Check children first.
+ for (InlineBox* curr = lastChild(); curr; curr = curr->prevOnLine()) {
+ if ((curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer()) && curr->nodeAtPoint(request, result, pointInContainer, accumulatedOffset, lineTop, lineBottom)) {
+ renderer()->updateHitTestResult(result, pointInContainer - toLayoutSize(accumulatedOffset));
+ return true;
+ }
+ }
+
+ // Now check ourselves. Pixel snap hit testing.
+ LayoutRect frameRect = roundedFrameRect();
+ LayoutUnit minX = frameRect.x();
+ LayoutUnit minY = frameRect.y();
+ LayoutUnit width = frameRect.width();
+ LayoutUnit height = frameRect.height();
+
+ // Constrain our hit testing to the line top and bottom if necessary.
+ bool noQuirksMode = renderer()->document()->inNoQuirksMode();
+ if (!noQuirksMode && !hasTextChildren() && !(descendantsHaveSameLineHeightAndBaseline() && hasTextDescendants())) {
+ RootInlineBox* rootBox = root();
+ LayoutUnit& top = isHorizontal() ? minY : minX;
+ LayoutUnit& logicalHeight = isHorizontal() ? height : width;
+ LayoutUnit bottom = min(rootBox->lineBottom(), top + logicalHeight);
+ top = max(rootBox->lineTop(), top);
+ logicalHeight = bottom - top;
+ }
+
+ // Move x/y to our coordinates.
+ LayoutRect rect(minX, minY, width, height);
+ flipForWritingMode(rect);
+ rect.moveBy(accumulatedOffset);
+
+ if (visibleToHitTesting() && rect.intersects(result.rectForPoint(pointInContainer))) {
+ renderer()->updateHitTestResult(result, flipForWritingMode(pointInContainer - toLayoutSize(accumulatedOffset))); // Don't add in m_x or m_y here, we want coords in the containing block's space.
+ if (!result.addNodeToRectBasedTestResult(renderer()->node(), pointInContainer, rect))
+ return true;
+ }
+
+ return false;
+}
+
+void InlineFlowBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit lineTop, LayoutUnit lineBottom)
+{
+ LayoutRect overflowRect(visualOverflowRect(lineTop, lineBottom));
+ overflowRect.inflate(renderer()->maximalOutlineSize(paintInfo.phase));
+ flipForWritingMode(overflowRect);
+ overflowRect.moveBy(paintOffset);
+
+ if (!paintInfo.rect.intersects(overflowRect))
+ return;
+
+ if (paintInfo.phase != PaintPhaseChildOutlines) {
+ if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
+ // Add ourselves to the paint info struct's list of inlines that need to paint their
+ // outlines.
+ if (renderer()->style()->visibility() == VISIBLE && renderer()->hasOutline() && !isRootInlineBox()) {
+ RenderInline* inlineFlow = toRenderInline(renderer());
+
+ RenderBlock* cb = 0;
+ bool containingBlockPaintsContinuationOutline = inlineFlow->continuation() || inlineFlow->isInlineElementContinuation();
+ if (containingBlockPaintsContinuationOutline) {
+ // FIXME: See https://bugs.webkit.org/show_bug.cgi?id=54690. We currently don't reconnect inline continuations
+ // after a child removal. As a result, those merged inlines do not get seperated and hence not get enclosed by
+ // anonymous blocks. In this case, it is better to bail out and paint it ourself.
+ RenderBlock* enclosingAnonymousBlock = renderer()->containingBlock();
+ if (!enclosingAnonymousBlock->isAnonymousBlock())
+ containingBlockPaintsContinuationOutline = false;
+ else {
+ cb = enclosingAnonymousBlock->containingBlock();
+ for (RenderBoxModelObject* box = boxModelObject(); box != cb; box = box->parent()->enclosingBoxModelObject()) {
+ if (box->hasSelfPaintingLayer()) {
+ containingBlockPaintsContinuationOutline = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (containingBlockPaintsContinuationOutline) {
+ // Add ourselves to the containing block of the entire continuation so that it can
+ // paint us atomically.
+ cb->addContinuationWithOutline(toRenderInline(renderer()->node()->renderer()));
+ } else if (!inlineFlow->isInlineElementContinuation())
+ paintInfo.outlineObjects->add(inlineFlow);
+ }
+ } else if (paintInfo.phase == PaintPhaseMask) {
+ paintMask(paintInfo, paintOffset);
+ return;
+ } else {
+ // Paint our background, border and box-shadow.
+ paintBoxDecorations(paintInfo, paintOffset);
+ }
+ }
+
+ if (paintInfo.phase == PaintPhaseMask)
+ return;
+
+ PaintPhase paintPhase = paintInfo.phase == PaintPhaseChildOutlines ? PaintPhaseOutline : paintInfo.phase;
+ PaintInfo childInfo(paintInfo);
+ childInfo.phase = paintPhase;
+ childInfo.updatePaintingRootForChildren(renderer());
+
+ // Paint our children.
+ if (paintPhase != PaintPhaseSelfOutline) {
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isText() || !curr->boxModelObject()->hasSelfPaintingLayer())
+ curr->paint(childInfo, paintOffset, lineTop, lineBottom);
+ }
+ }
+}
+
+void InlineFlowBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect, CompositeOperator op)
+{
+ if (!fillLayer)
+ return;
+ paintFillLayers(paintInfo, c, fillLayer->next(), rect, op);
+ paintFillLayer(paintInfo, c, fillLayer, rect, op);
+}
+
+void InlineFlowBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect, CompositeOperator op)
+{
+ StyleImage* img = fillLayer->image();
+ bool hasFillImage = img && img->canRender(renderer(), renderer()->style()->effectiveZoom());
+ if ((!hasFillImage && !renderer()->style()->hasBorderRadius()) || (!prevLineBox() && !nextLineBox()) || !parent())
+ boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, rect, BackgroundBleedNone, this, rect.size(), op);
+ else {
+ // We have a fill image that spans multiple lines.
+ // We need to adjust tx and ty by the width of all previous lines.
+ // Think of background painting on inlines as though you had one long line, a single continuous
+ // strip. Even though that strip has been broken up across multiple lines, you still paint it
+ // as though you had one single line. This means each line has to pick up the background where
+ // the previous line left off.
+ LayoutUnit logicalOffsetOnLine = 0;
+ LayoutUnit totalLogicalWidth;
+ if (renderer()->style()->direction() == LTR) {
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ } else {
+ for (InlineFlowBox* curr = nextLineBox(); curr; curr = curr->nextLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->prevLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ }
+ LayoutUnit stripX = rect.x() - (isHorizontal() ? logicalOffsetOnLine : 0);
+ LayoutUnit stripY = rect.y() - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ LayoutUnit stripWidth = isHorizontal() ? totalLogicalWidth : width();
+ LayoutUnit stripHeight = isHorizontal() ? height() : totalLogicalWidth;
+
+ GraphicsContextStateSaver stateSaver(*paintInfo.context);
+ paintInfo.context->clip(LayoutRect(rect.x(), rect.y(), width(), height()));
+ boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, LayoutRect(stripX, stripY, stripWidth, stripHeight), BackgroundBleedNone, this, rect.size(), op);
+ }
+}
+
+void InlineFlowBox::paintBoxShadow(const PaintInfo& info, RenderStyle* s, ShadowStyle shadowStyle, const LayoutRect& paintRect)
+{
+ if ((!prevLineBox() && !nextLineBox()) || !parent())
+ boxModelObject()->paintBoxShadow(info, paintRect, s, shadowStyle);
+ else {
+ // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
+ // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
+ boxModelObject()->paintBoxShadow(info, paintRect, s, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
+ }
+}
+
+void InlineFlowBox::constrainToLineTopAndBottomIfNeeded(LayoutRect& rect) const
+{
+ bool noQuirksMode = renderer()->document()->inNoQuirksMode();
+ if (!noQuirksMode && !hasTextChildren() && !(descendantsHaveSameLineHeightAndBaseline() && hasTextDescendants())) {
+ const RootInlineBox* rootBox = root();
+ LayoutUnit logicalTop = isHorizontal() ? rect.y() : rect.x();
+ LayoutUnit logicalHeight = isHorizontal() ? rect.height() : rect.width();
+ LayoutUnit bottom = min(rootBox->lineBottom(), logicalTop + logicalHeight);
+ logicalTop = max(rootBox->lineTop(), logicalTop);
+ logicalHeight = bottom - logicalTop;
+ if (isHorizontal()) {
+ rect.setY(logicalTop);
+ rect.setHeight(logicalHeight);
+ } else {
+ rect.setX(logicalTop);
+ rect.setWidth(logicalHeight);
+ }
+ }
+}
+
+static LayoutRect clipRectForNinePieceImageStrip(InlineFlowBox* box, const NinePieceImage& image, const LayoutRect& paintRect)
+{
+ LayoutRect clipRect(paintRect);
+ RenderStyle* style = box->renderer()->style();
+ LayoutUnit topOutset;
+ LayoutUnit rightOutset;
+ LayoutUnit bottomOutset;
+ LayoutUnit leftOutset;
+ style->getImageOutsets(image, topOutset, rightOutset, bottomOutset, leftOutset);
+ if (box->isHorizontal()) {
+ clipRect.setY(paintRect.y() - topOutset);
+ clipRect.setHeight(paintRect.height() + topOutset + bottomOutset);
+ if (box->includeLogicalLeftEdge()) {
+ clipRect.setX(paintRect.x() - leftOutset);
+ clipRect.setWidth(paintRect.width() + leftOutset);
+ }
+ if (box->includeLogicalRightEdge())
+ clipRect.setWidth(clipRect.width() + rightOutset);
+ } else {
+ clipRect.setX(paintRect.x() - leftOutset);
+ clipRect.setWidth(paintRect.width() + leftOutset + rightOutset);
+ if (box->includeLogicalLeftEdge()) {
+ clipRect.setY(paintRect.y() - topOutset);
+ clipRect.setHeight(paintRect.height() + topOutset);
+ }
+ if (box->includeLogicalRightEdge())
+ clipRect.setHeight(clipRect.height() + bottomOutset);
+ }
+ return clipRect;
+}
+
+void InlineFlowBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseForeground)
+ return;
+
+ // Pixel snap background/border painting.
+ LayoutRect frameRect = roundedFrameRect();
+
+ constrainToLineTopAndBottomIfNeeded(frameRect);
+
+ // Move x/y to our coordinates.
+ LayoutRect localRect(frameRect);
+ flipForWritingMode(localRect);
+ LayoutPoint adjustedPaintoffset = paintOffset + localRect.location();
+
+ GraphicsContext* context = paintInfo.context;
+
+ // You can use p::first-line to specify a background. If so, the root line boxes for
+ // a line may actually have to paint a background.
+ RenderStyle* styleToUse = renderer()->style(m_firstLine);
+ if ((!parent() && m_firstLine && styleToUse != renderer()->style()) || (parent() && renderer()->hasBoxDecorations())) {
+ LayoutRect paintRect = LayoutRect(adjustedPaintoffset, frameRect.size());
+ // Shadow comes first and is behind the background and border.
+ paintBoxShadow(paintInfo, styleToUse, Normal, paintRect);
+
+ Color c = styleToUse->visitedDependentColor(CSSPropertyBackgroundColor);
+ paintFillLayers(paintInfo, c, styleToUse->backgroundLayers(), paintRect);
+ paintBoxShadow(paintInfo, styleToUse, Inset, paintRect);
+
+ // :first-line cannot be used to put borders on a line. Always paint borders with our
+ // non-first-line style.
+ if (parent() && renderer()->style()->hasBorder()) {
+ const NinePieceImage& borderImage = renderer()->style()->borderImage();
+ StyleImage* borderImageSource = borderImage.image();
+ bool hasBorderImage = borderImageSource && borderImageSource->canRender(renderer(), styleToUse->effectiveZoom());
+ if (hasBorderImage && !borderImageSource->isLoaded())
+ return; // Don't paint anything while we wait for the image to load.
+
+ // The simple case is where we either have no border image or we are the only box for this object. In those
+ // cases only a single call to draw is required.
+ if (!hasBorderImage || (!prevLineBox() && !nextLineBox()))
+ boxModelObject()->paintBorder(paintInfo, paintRect, renderer()->style(), BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge());
+ else {
+ // We have a border image that spans multiple lines.
+ // We need to adjust tx and ty by the width of all previous lines.
+ // Think of border image painting on inlines as though you had one long line, a single continuous
+ // strip. Even though that strip has been broken up across multiple lines, you still paint it
+ // as though you had one single line. This means each line has to pick up the image where
+ // the previous line left off.
+ // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
+ // but it isn't even clear how this should work at all.
+ LayoutUnit logicalOffsetOnLine = 0;
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ LayoutUnit totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ LayoutUnit stripX = adjustedPaintoffset.x() - (isHorizontal() ? logicalOffsetOnLine : 0);
+ LayoutUnit stripY = adjustedPaintoffset.y() - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ LayoutUnit stripWidth = isHorizontal() ? totalLogicalWidth : frameRect.width();
+ LayoutUnit stripHeight = isHorizontal() ? frameRect.height() : totalLogicalWidth;
+
+ LayoutRect clipRect = clipRectForNinePieceImageStrip(this, borderImage, paintRect);
+ GraphicsContextStateSaver stateSaver(*context);
+ context->clip(clipRect);
+ boxModelObject()->paintBorder(paintInfo, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer()->style());
+ }
+ }
+ }
+}
+
+void InlineFlowBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(renderer()) || renderer()->style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ return;
+
+ // Pixel snap mask painting.
+ LayoutRect frameRect = roundedFrameRect();
+
+ constrainToLineTopAndBottomIfNeeded(frameRect);
+
+ // Move x/y to our coordinates.
+ LayoutRect localRect(frameRect);
+ flipForWritingMode(localRect);
+ LayoutPoint adjustedPaintOffset = paintOffset + localRect.location();
+
+ const NinePieceImage& maskNinePieceImage = renderer()->style()->maskBoxImage();
+ StyleImage* maskBoxImage = renderer()->style()->maskBoxImage().image();
+
+ // Figure out if we need to push a transparency layer to render our mask.
+ bool pushTransparencyLayer = false;
+ bool compositedMask = renderer()->hasLayer() && boxModelObject()->layer()->hasCompositedMask();
+ CompositeOperator compositeOp = CompositeSourceOver;
+ if (!compositedMask) {
+ if ((maskBoxImage && renderer()->style()->maskLayers()->hasImage()) || renderer()->style()->maskLayers()->next())
+ pushTransparencyLayer = true;
+
+ compositeOp = CompositeDestinationIn;
+ if (pushTransparencyLayer) {
+ paintInfo.context->setCompositeOperation(CompositeDestinationIn);
+ paintInfo.context->beginTransparencyLayer(1.0f);
+ compositeOp = CompositeSourceOver;
+ }
+ }
+
+ LayoutRect paintRect = LayoutRect(adjustedPaintOffset, frameRect.size());
+ paintFillLayers(paintInfo, Color(), renderer()->style()->maskLayers(), paintRect, compositeOp);
+
+ bool hasBoxImage = maskBoxImage && maskBoxImage->canRender(renderer(), renderer()->style()->effectiveZoom());
+ if (!hasBoxImage || !maskBoxImage->isLoaded()) {
+ if (pushTransparencyLayer)
+ paintInfo.context->endTransparencyLayer();
+ return; // Don't paint anything while we wait for the image to load.
+ }
+
+ // The simple case is where we are the only box for this object. In those
+ // cases only a single call to draw is required.
+ if (!prevLineBox() && !nextLineBox()) {
+ boxModelObject()->paintNinePieceImage(paintInfo.context, LayoutRect(adjustedPaintOffset, frameRect.size()), renderer()->style(), maskNinePieceImage, compositeOp);
+ } else {
+ // We have a mask image that spans multiple lines.
+ // We need to adjust _tx and _ty by the width of all previous lines.
+ LayoutUnit logicalOffsetOnLine = 0;
+ for (InlineFlowBox* curr = prevLineBox(); curr; curr = curr->prevLineBox())
+ logicalOffsetOnLine += curr->logicalWidth();
+ LayoutUnit totalLogicalWidth = logicalOffsetOnLine;
+ for (InlineFlowBox* curr = this; curr; curr = curr->nextLineBox())
+ totalLogicalWidth += curr->logicalWidth();
+ LayoutUnit stripX = adjustedPaintOffset.x() - (isHorizontal() ? logicalOffsetOnLine : 0);
+ LayoutUnit stripY = adjustedPaintOffset.y() - (isHorizontal() ? 0 : logicalOffsetOnLine);
+ LayoutUnit stripWidth = isHorizontal() ? totalLogicalWidth : frameRect.width();
+ LayoutUnit stripHeight = isHorizontal() ? frameRect.height() : totalLogicalWidth;
+
+ LayoutRect clipRect = clipRectForNinePieceImageStrip(this, maskNinePieceImage, paintRect);
+ GraphicsContextStateSaver stateSaver(*paintInfo.context);
+ paintInfo.context->clip(clipRect);
+ boxModelObject()->paintNinePieceImage(paintInfo.context, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer()->style(), maskNinePieceImage, compositeOp);
+ }
+
+ if (pushTransparencyLayer)
+ paintInfo.context->endTransparencyLayer();
+}
+
+InlineBox* InlineFlowBox::firstLeafChild() const
+{
+ InlineBox* leaf = 0;
+ for (InlineBox* child = firstChild(); child && !leaf; child = child->nextOnLine())
+ leaf = child->isLeaf() ? child : toInlineFlowBox(child)->firstLeafChild();
+ return leaf;
+}
+
+InlineBox* InlineFlowBox::lastLeafChild() const
+{
+ InlineBox* leaf = 0;
+ for (InlineBox* child = lastChild(); child && !leaf; child = child->prevOnLine())
+ leaf = child->isLeaf() ? child : toInlineFlowBox(child)->lastLeafChild();
+ return leaf;
+}
+
+RenderObject::SelectionState InlineFlowBox::selectionState()
+{
+ return RenderObject::SelectionNone;
+}
+
+bool InlineFlowBox::canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth)
+{
+ for (InlineBox *box = firstChild(); box; box = box->nextOnLine()) {
+ if (!box->canAccommodateEllipsis(ltr, blockEdge, ellipsisWidth))
+ return false;
+ }
+ return true;
+}
+
+float InlineFlowBox::placeEllipsisBox(bool ltr, float blockLeftEdge, float blockRightEdge, float ellipsisWidth, bool& foundBox)
+{
+ float result = -1;
+ // We iterate over all children, the foundBox variable tells us when we've found the
+ // box containing the ellipsis. All boxes after that one in the flow are hidden.
+ // If our flow is ltr then iterate over the boxes from left to right, otherwise iterate
+ // from right to left. Varying the order allows us to correctly hide the boxes following the ellipsis.
+ InlineBox* box = ltr ? firstChild() : lastChild();
+
+ // NOTE: these will cross after foundBox = true.
+ int visibleLeftEdge = blockLeftEdge;
+ int visibleRightEdge = blockRightEdge;
+
+ while (box) {
+ int currResult = box->placeEllipsisBox(ltr, visibleLeftEdge, visibleRightEdge, ellipsisWidth, foundBox);
+ if (currResult != -1 && result == -1)
+ result = currResult;
+
+ if (ltr) {
+ visibleLeftEdge += box->logicalWidth();
+ box = box->nextOnLine();
+ }
+ else {
+ visibleRightEdge -= box->logicalWidth();
+ box = box->prevOnLine();
+ }
+ }
+ return result;
+}
+
+void InlineFlowBox::clearTruncation()
+{
+ for (InlineBox *box = firstChild(); box; box = box->nextOnLine())
+ box->clearTruncation();
+}
+
+LayoutUnit InlineFlowBox::computeOverAnnotationAdjustment(LayoutUnit allowedPosition) const
+{
+ LayoutUnit result = 0;
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox())
+ result = max(result, toInlineFlowBox(curr)->computeOverAnnotationAdjustment(allowedPosition));
+
+ if (curr->renderer()->isReplaced() && curr->renderer()->isRubyRun()) {
+ RenderRubyRun* rubyRun = toRenderRubyRun(curr->renderer());
+ RenderRubyText* rubyText = rubyRun->rubyText();
+ if (!rubyText)
+ continue;
+
+ if (!rubyRun->style()->isFlippedLinesWritingMode()) {
+ LayoutUnit topOfFirstRubyTextLine = rubyText->logicalTop() + (rubyText->firstRootBox() ? rubyText->firstRootBox()->lineTop() : 0);
+ if (topOfFirstRubyTextLine >= 0)
+ continue;
+ topOfFirstRubyTextLine += curr->logicalTop();
+ result = max(result, allowedPosition - topOfFirstRubyTextLine);
+ } else {
+ LayoutUnit bottomOfLastRubyTextLine = rubyText->logicalTop() + (rubyText->lastRootBox() ? rubyText->lastRootBox()->lineBottom() : rubyText->logicalHeight());
+ if (bottomOfLastRubyTextLine <= curr->logicalHeight())
+ continue;
+ bottomOfLastRubyTextLine += curr->logicalTop();
+ result = max(result, bottomOfLastRubyTextLine - allowedPosition);
+ }
+ }
+
+ if (curr->isInlineTextBox()) {
+ RenderStyle* style = curr->renderer()->style(m_firstLine);
+ TextEmphasisPosition emphasisMarkPosition;
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && toInlineTextBox(curr)->getEmphasisMarkPosition(style, emphasisMarkPosition) && emphasisMarkPosition == TextEmphasisPositionOver) {
+ if (!style->isFlippedLinesWritingMode()) {
+ int topOfEmphasisMark = curr->logicalTop() - style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, allowedPosition - topOfEmphasisMark);
+ } else {
+ int bottomOfEmphasisMark = curr->logicalBottom() + style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, bottomOfEmphasisMark - allowedPosition);
+ }
+ }
+ }
+ }
+ return result;
+}
+
+LayoutUnit InlineFlowBox::computeUnderAnnotationAdjustment(LayoutUnit allowedPosition) const
+{
+ LayoutUnit result = 0;
+ for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) {
+ if (curr->renderer()->isPositioned())
+ continue; // Positioned placeholders don't affect calculations.
+
+ if (curr->isInlineFlowBox())
+ result = max(result, toInlineFlowBox(curr)->computeUnderAnnotationAdjustment(allowedPosition));
+
+ if (curr->isInlineTextBox()) {
+ RenderStyle* style = curr->renderer()->style(m_firstLine);
+ if (style->textEmphasisMark() != TextEmphasisMarkNone && style->textEmphasisPosition() == TextEmphasisPositionUnder) {
+ if (!style->isFlippedLinesWritingMode()) {
+ LayoutUnit bottomOfEmphasisMark = curr->logicalBottom() + style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, bottomOfEmphasisMark - allowedPosition);
+ } else {
+ LayoutUnit topOfEmphasisMark = curr->logicalTop() - style->font().emphasisMarkHeight(style->textEmphasisMarkString());
+ result = max(result, allowedPosition - topOfEmphasisMark);
+ }
+ }
+ }
+ }
+ return result;
+}
+
+void InlineFlowBox::collectLeafBoxesInLogicalOrder(Vector<InlineBox*>& leafBoxesInLogicalOrder, CustomInlineBoxRangeReverse customReverseImplementation, void* userData) const
+{
+ InlineBox* leaf = firstLeafChild();
+
+ // FIXME: The reordering code is a copy of parts from BidiResolver::createBidiRunsForLine, operating directly on InlineBoxes, instead of BidiRuns.
+ // Investigate on how this code could possibly be shared.
+ unsigned char minLevel = 128;
+ unsigned char maxLevel = 0;
+
+ // First find highest and lowest levels, and initialize leafBoxesInLogicalOrder with the leaf boxes in visual order.
+ for (; leaf; leaf = leaf->nextLeafChild()) {
+ minLevel = min(minLevel, leaf->bidiLevel());
+ maxLevel = max(maxLevel, leaf->bidiLevel());
+ leafBoxesInLogicalOrder.append(leaf);
+ }
+
+ if (renderer()->style()->rtlOrdering() == VisualOrder)
+ return;
+
+ // Reverse of reordering of the line (L2 according to Bidi spec):
+ // L2. From the highest level found in the text to the lowest odd level on each line,
+ // reverse any contiguous sequence of characters that are at that level or higher.
+
+ // Reversing the reordering of the line is only done up to the lowest odd level.
+ if (!(minLevel % 2))
+ ++minLevel;
+
+ Vector<InlineBox*>::iterator end = leafBoxesInLogicalOrder.end();
+ while (minLevel <= maxLevel) {
+ Vector<InlineBox*>::iterator it = leafBoxesInLogicalOrder.begin();
+ while (it != end) {
+ while (it != end) {
+ if ((*it)->bidiLevel() >= minLevel)
+ break;
+ ++it;
+ }
+ Vector<InlineBox*>::iterator first = it;
+ while (it != end) {
+ if ((*it)->bidiLevel() < minLevel)
+ break;
+ ++it;
+ }
+ Vector<InlineBox*>::iterator last = it;
+ if (customReverseImplementation) {
+ ASSERT(userData);
+ (*customReverseImplementation)(userData, first, last);
+ } else
+ std::reverse(first, last);
+ }
+ ++minLevel;
+ }
+}
+
+#ifndef NDEBUG
+
+const char* InlineFlowBox::boxName() const
+{
+ return "InlineFlowBox";
+}
+
+void InlineFlowBox::showLineTreeAndMark(const InlineBox* markedBox1, const char* markedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const RenderObject* obj, int depth) const
+{
+ InlineBox::showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, depth);
+ for (const InlineBox* box = firstChild(); box; box = box->nextOnLine())
+ box->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLabel2, obj, depth + 1);
+}
+
+void InlineFlowBox::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+ ASSERT(!m_hasBadChildList);
+ const InlineBox* prev = 0;
+ for (const InlineBox* child = m_firstChild; child; child = child->nextOnLine()) {
+ ASSERT(child->parent() == this);
+ ASSERT(child->prevOnLine() == prev);
+ prev = child;
+ }
+ ASSERT(prev == m_lastChild);
+#endif
+}
+
+#endif
+
+} // namespace WebCore