summaryrefslogtreecommitdiff
path: root/Source/WebCore/page/FrameView.cpp
diff options
context:
space:
mode:
authorSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
committerSimon Hausmann <simon.hausmann@nokia.com>2012-01-06 14:44:00 +0100
commit40736c5763bf61337c8c14e16d8587db021a87d4 (patch)
treeb17a9c00042ad89cb1308e2484491799aa14e9f8 /Source/WebCore/page/FrameView.cpp
downloadqtwebkit-40736c5763bf61337c8c14e16d8587db021a87d4.tar.gz
Imported WebKit commit 2ea9d364d0f6efa8fa64acf19f451504c59be0e4 (http://svn.webkit.org/repository/webkit/trunk@104285)
Diffstat (limited to 'Source/WebCore/page/FrameView.cpp')
-rw-r--r--Source/WebCore/page/FrameView.cpp3301
1 files changed, 3301 insertions, 0 deletions
diff --git a/Source/WebCore/page/FrameView.cpp b/Source/WebCore/page/FrameView.cpp
new file mode 100644
index 000000000..56f6c60c2
--- /dev/null
+++ b/Source/WebCore/page/FrameView.cpp
@@ -0,0 +1,3301 @@
+/*
+ * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
+ * 1999 Lars Knoll <knoll@kde.org>
+ * 1999 Antti Koivisto <koivisto@kde.org>
+ * 2000 Dirk Mueller <mueller@kde.org>
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
+ * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "FrameView.h"
+
+#include "AXObjectCache.h"
+#include "BackForwardController.h"
+#include "CSSStyleSelector.h"
+#include "CachedResourceLoader.h"
+#include "Chrome.h"
+#include "ChromeClient.h"
+#include "DocumentMarkerController.h"
+#include "EventHandler.h"
+#include "FloatRect.h"
+#include "FocusController.h"
+#include "FontCache.h"
+#include "Frame.h"
+#include "FrameActionScheduler.h"
+#include "FrameLoader.h"
+#include "FrameLoaderClient.h"
+#include "FrameTree.h"
+#include "GraphicsContext.h"
+#include "HTMLDocument.h"
+#include "HTMLFrameElement.h"
+#include "HTMLFrameSetElement.h"
+#include "HTMLNames.h"
+#include "HTMLPlugInImageElement.h"
+#include "InspectorInstrumentation.h"
+#include "OverflowEvent.h"
+#include "RenderArena.h"
+#include "RenderEmbeddedObject.h"
+#include "RenderFullScreen.h"
+#include "RenderLayer.h"
+#include "RenderPart.h"
+#include "RenderScrollbar.h"
+#include "RenderScrollbarPart.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include "ScrollAnimator.h"
+#include "Settings.h"
+#include "TextResourceDecoder.h"
+
+#include <wtf/CurrentTime.h>
+#include <wtf/TemporaryChange.h>
+#include <wtf/UnusedParam.h>
+
+#if USE(ACCELERATED_COMPOSITING)
+#include "RenderLayerCompositor.h"
+#if PLATFORM(CHROMIUM)
+#include "TraceEvent.h"
+#endif
+#endif
+
+#if ENABLE(SVG)
+#include "RenderSVGRoot.h"
+#include "SVGDocument.h"
+#include "SVGSVGElement.h"
+#endif
+
+#if USE(TILED_BACKING_STORE)
+#include "TiledBackingStore.h"
+#endif
+
+#if ENABLE(THREADED_SCROLLING)
+#include "ScrollingCoordinator.h"
+#endif
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+double FrameView::sCurrentPaintTimeStamp = 0.0;
+
+// REPAINT_THROTTLING now chooses default values for throttling parameters.
+// Should be removed when applications start using runtime configuration.
+#if ENABLE(REPAINT_THROTTLING)
+// Normal delay
+double FrameView::s_deferredRepaintDelay = 0.025;
+// Negative value would mean that first few repaints happen without a delay
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+// The delay grows on each repaint to this maximum value
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 2.5;
+// On each repaint the delay increses by this amount
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0.5;
+#else
+// FIXME: Repaint throttling could be good to have on all platform.
+// The balance between CPU use and repaint frequency will need some tuning for desktop.
+// More hooks may be needed to reset the delay on things like GIF and CSS animations.
+double FrameView::s_deferredRepaintDelay = 0;
+double FrameView::s_initialDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_maxDeferredRepaintDelayDuringLoading = 0;
+double FrameView::s_deferredRepaintDelayIncrementDuringLoading = 0;
+#endif
+
+// The maximum number of updateWidgets iterations that should be done before returning.
+static const unsigned maxUpdateWidgetsIterations = 2;
+
+static inline RenderView* rootRenderer(const FrameView* view)
+{
+ return view->frame() ? view->frame()->contentRenderer() : 0;
+}
+
+FrameView::FrameView(Frame* frame)
+ : m_frame(frame)
+ , m_canHaveScrollbars(true)
+ , m_slowRepaintObjectCount(0)
+ , m_fixedObjectCount(0)
+ , m_layoutTimer(this, &FrameView::layoutTimerFired)
+ , m_layoutRoot(0)
+#if ENABLE(SVG)
+ , m_inLayoutParentView(false)
+#endif
+ , m_hasPendingPostLayoutTasks(false)
+ , m_inSynchronousPostLayout(false)
+ , m_postLayoutTasksTimer(this, &FrameView::postLayoutTimerFired)
+ , m_isTransparent(false)
+ , m_baseBackgroundColor(Color::white)
+ , m_mediaType("screen")
+ , m_actionScheduler(adoptPtr(new FrameActionScheduler))
+ , m_overflowStatusDirty(true)
+ , m_viewportRenderer(0)
+ , m_wasScrolledByUser(false)
+ , m_inProgrammaticScroll(false)
+ , m_deferredRepaintTimer(this, &FrameView::deferredRepaintTimerFired)
+ , m_isTrackingRepaints(false)
+ , m_shouldUpdateWhileOffscreen(true)
+ , m_deferSetNeedsLayouts(0)
+ , m_setNeedsLayoutWasDeferred(false)
+ , m_scrollCorner(0)
+ , m_shouldAutoSize(false)
+ , m_inAutoSize(false)
+{
+ init();
+
+ if (m_frame) {
+ if (Page* page = m_frame->page()) {
+ m_page = page;
+ m_page->addScrollableArea(this);
+
+ if (m_frame == m_page->mainFrame()) {
+ ScrollableArea::setVerticalScrollElasticity(ScrollElasticityAllowed);
+ ScrollableArea::setHorizontalScrollElasticity(ScrollElasticityAllowed);
+ }
+ }
+ }
+}
+
+PassRefPtr<FrameView> FrameView::create(Frame* frame)
+{
+ RefPtr<FrameView> view = adoptRef(new FrameView(frame));
+ view->show();
+ return view.release();
+}
+
+PassRefPtr<FrameView> FrameView::create(Frame* frame, const IntSize& initialSize)
+{
+ RefPtr<FrameView> view = adoptRef(new FrameView(frame));
+ view->Widget::setFrameRect(IntRect(view->location(), initialSize));
+ view->show();
+ return view.release();
+}
+
+FrameView::~FrameView()
+{
+ if (m_hasPendingPostLayoutTasks) {
+ m_postLayoutTasksTimer.stop();
+ m_actionScheduler->clear();
+ }
+
+ if (AXObjectCache::accessibilityEnabled() && axObjectCache())
+ axObjectCache()->remove(this);
+
+ resetScrollbars();
+
+ // Custom scrollbars should already be destroyed at this point
+ ASSERT(!horizontalScrollbar() || !horizontalScrollbar()->isCustomScrollbar());
+ ASSERT(!verticalScrollbar() || !verticalScrollbar()->isCustomScrollbar());
+
+ setHasHorizontalScrollbar(false); // Remove native scrollbars now before we lose the connection to the HostWindow.
+ setHasVerticalScrollbar(false);
+
+ ASSERT(!m_scrollCorner);
+ ASSERT(m_actionScheduler->isEmpty());
+
+ if (m_page)
+ m_page->removeScrollableArea(this);
+
+ if (m_frame) {
+ ASSERT(m_frame->view() != this || !m_frame->contentRenderer());
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (renderer && renderer->widget() == this)
+ renderer->setWidget(0);
+ }
+}
+
+void FrameView::reset()
+{
+ m_cannotBlitToWindow = false;
+ m_isOverlapped = false;
+ m_contentIsOpaque = false;
+ m_shouldLayoutFixedElementsRelativeToFrame = false;
+ m_borderX = 30;
+ m_borderY = 30;
+ m_layoutTimer.stop();
+ m_layoutRoot = 0;
+ m_delayedLayout = false;
+ m_doFullRepaint = true;
+ m_layoutSchedulingEnabled = true;
+ m_inLayout = false;
+ m_inSynchronousPostLayout = false;
+ m_hasPendingPostLayoutTasks = false;
+ m_layoutCount = 0;
+ m_nestedLayoutCount = 0;
+ m_postLayoutTasksTimer.stop();
+ m_firstLayout = true;
+ m_firstLayoutCallbackPending = false;
+ m_wasScrolledByUser = false;
+ m_lastLayoutSize = LayoutSize();
+ m_lastZoomFactor = 1.0f;
+ m_deferringRepaints = 0;
+ m_repaintCount = 0;
+ m_repaintRects.clear();
+ m_deferredRepaintDelay = s_initialDeferredRepaintDelayDuringLoading;
+ m_deferredRepaintTimer.stop();
+ m_isTrackingRepaints = false;
+ m_trackedRepaintRects.clear();
+ m_lastPaintTime = 0;
+ m_paintBehavior = PaintBehaviorNormal;
+ m_isPainting = false;
+ m_visuallyNonEmptyCharacterCount = 0;
+ m_visuallyNonEmptyPixelCount = 0;
+ m_isVisuallyNonEmpty = false;
+ m_firstVisuallyNonEmptyLayoutCallbackPending = true;
+ m_maintainScrollPositionAnchor = 0;
+}
+
+bool FrameView::isFrameView() const
+{
+ return true;
+}
+
+void FrameView::clearFrame()
+{
+ m_frame = 0;
+}
+
+void FrameView::resetScrollbars()
+{
+ // Reset the document's scrollbars back to our defaults before we yield the floor.
+ m_firstLayout = true;
+ setScrollbarsSuppressed(true);
+ if (m_canHaveScrollbars)
+ setScrollbarModes(ScrollbarAuto, ScrollbarAuto);
+ else
+ setScrollbarModes(ScrollbarAlwaysOff, ScrollbarAlwaysOff);
+ setScrollbarsSuppressed(false);
+}
+
+void FrameView::resetScrollbarsAndClearContentsSize()
+{
+ resetScrollbars();
+
+ setScrollbarsSuppressed(true);
+ setContentsSize(IntSize());
+ setScrollbarsSuppressed(false);
+}
+
+void FrameView::init()
+{
+ reset();
+
+ m_margins = LayoutSize(-1, -1); // undefined
+ m_size = LayoutSize();
+
+ // Propagate the marginwidth/height and scrolling modes to the view.
+ Element* ownerElement = m_frame ? m_frame->ownerElement() : 0;
+ if (ownerElement && (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag))) {
+ HTMLFrameElement* frameElt = static_cast<HTMLFrameElement*>(ownerElement);
+ if (frameElt->scrollingMode() == ScrollbarAlwaysOff)
+ setCanHaveScrollbars(false);
+ LayoutUnit marginWidth = frameElt->marginWidth();
+ LayoutUnit marginHeight = frameElt->marginHeight();
+ // FIXME: Change to roughlyEquals or >= 0 when we move to floats.
+ // See https://bugs.webkit.org/show_bug.cgi?id=66148
+ if (marginWidth != -1)
+ setMarginWidth(marginWidth);
+ if (marginHeight != -1)
+ setMarginHeight(marginHeight);
+ }
+}
+
+void FrameView::detachCustomScrollbars()
+{
+ Scrollbar* horizontalBar = horizontalScrollbar();
+ if (horizontalBar && horizontalBar->isCustomScrollbar())
+ setHasHorizontalScrollbar(false);
+
+ Scrollbar* verticalBar = verticalScrollbar();
+ if (verticalBar && verticalBar->isCustomScrollbar())
+ setHasVerticalScrollbar(false);
+
+ if (m_scrollCorner) {
+ m_scrollCorner->destroy();
+ m_scrollCorner = 0;
+ }
+}
+
+void FrameView::didAddHorizontalScrollbar(Scrollbar* scrollbar)
+{
+ if (m_frame && m_frame->document())
+ m_frame->document()->didAddWheelEventHandler();
+ ScrollView::didAddHorizontalScrollbar(scrollbar);
+}
+
+void FrameView::willRemoveHorizontalScrollbar(Scrollbar* scrollbar)
+{
+ ScrollView::willRemoveHorizontalScrollbar(scrollbar);
+ // FIXME: maybe need a separate ScrollableArea::didRemoveHorizontalScrollbar callback?
+ if (m_frame && m_frame->document())
+ m_frame->document()->didRemoveWheelEventHandler();
+}
+
+void FrameView::recalculateScrollbarOverlayStyle()
+{
+ ScrollbarOverlayStyle oldOverlayStyle = scrollbarOverlayStyle();
+ ScrollbarOverlayStyle overlayStyle = ScrollbarOverlayStyleDefault;
+
+ Color backgroundColor = documentBackgroundColor();
+ if (backgroundColor.isValid()) {
+ // Reduce the background color from RGB to a lightness value
+ // and determine which scrollbar style to use based on a lightness
+ // heuristic.
+ double hue, saturation, lightness;
+ backgroundColor.getHSL(hue, saturation, lightness);
+ if (lightness <= .5)
+ overlayStyle = ScrollbarOverlayStyleLight;
+ }
+
+ if (oldOverlayStyle != overlayStyle)
+ setScrollbarOverlayStyle(overlayStyle);
+}
+
+void FrameView::clear()
+{
+ setCanBlitOnScroll(true);
+
+ reset();
+
+ if (m_frame) {
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ renderer->viewCleared();
+ }
+
+ setScrollbarsSuppressed(true);
+}
+
+bool FrameView::didFirstLayout() const
+{
+ return !m_firstLayout;
+}
+
+void FrameView::invalidateRect(const IntRect& rect)
+{
+ if (!parent()) {
+ if (hostWindow())
+ hostWindow()->invalidateContentsAndRootView(rect, false /*immediate*/);
+ return;
+ }
+
+ if (!m_frame)
+ return;
+
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return;
+
+ IntRect repaintRect = rect;
+ repaintRect.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ renderer->repaintRectangle(repaintRect);
+}
+
+void FrameView::setFrameRect(const IntRect& newRect)
+{
+ IntRect oldRect = frameRect();
+ if (newRect == oldRect)
+ return;
+
+#if ENABLE(VIEWPORT)
+ if (useFixedLayout()) {
+ Document* document = m_frame->document();
+ ViewportArguments viewport = document->viewportArguments();
+ Page* page = frame() ? frame()->page() : 0;
+ if (page)
+ page->chrome()->client()->dispatchViewportPropertiesDidChange(viewport);
+ }
+#endif
+
+ ScrollView::setFrameRect(newRect);
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this)) {
+ if (root->usesCompositing())
+ root->compositor()->frameViewDidChangeSize();
+ }
+#endif
+}
+
+#if ENABLE(REQUEST_ANIMATION_FRAME)
+void FrameView::scheduleAnimation()
+{
+ if (hostWindow())
+ hostWindow()->scheduleAnimation();
+}
+#endif
+
+void FrameView::setMarginWidth(LayoutUnit w)
+{
+ // make it update the rendering area when set
+ m_margins.setWidth(w);
+}
+
+void FrameView::setMarginHeight(LayoutUnit h)
+{
+ // make it update the rendering area when set
+ m_margins.setHeight(h);
+}
+
+bool FrameView::avoidScrollbarCreation() const
+{
+ ASSERT(m_frame);
+
+ // with frame flattening no subframe can have scrollbars
+ // but we also cannot turn scrollbars of as we determine
+ // our flattening policy using that.
+
+ if (!m_frame->ownerElement())
+ return false;
+
+ if (!m_frame->settings() || m_frame->settings()->frameFlatteningEnabled())
+ return true;
+
+ return false;
+}
+
+void FrameView::setCanHaveScrollbars(bool canHaveScrollbars)
+{
+ m_canHaveScrollbars = canHaveScrollbars;
+ ScrollView::setCanHaveScrollbars(canHaveScrollbars);
+}
+
+void FrameView::updateCanHaveScrollbars()
+{
+ ScrollbarMode hMode;
+ ScrollbarMode vMode;
+ scrollbarModes(hMode, vMode);
+ if (hMode == ScrollbarAlwaysOff && vMode == ScrollbarAlwaysOff)
+ setCanHaveScrollbars(false);
+ else
+ setCanHaveScrollbars(true);
+}
+
+PassRefPtr<Scrollbar> FrameView::createScrollbar(ScrollbarOrientation orientation)
+{
+ // FIXME: We need to update the scrollbar dynamically as documents change (or as doc elements and bodies get discovered that have custom styles).
+ Document* doc = m_frame->document();
+
+ // Try the <body> element first as a scrollbar source.
+ Element* body = doc ? doc->body() : 0;
+ if (body && body->renderer() && body->renderer()->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, body->renderer()->enclosingBox());
+
+ // If the <body> didn't have a custom style, then the root element might.
+ Element* docElement = doc ? doc->documentElement() : 0;
+ if (docElement && docElement->renderer() && docElement->renderer()->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, docElement->renderBox());
+
+ // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
+ RenderPart* frameRenderer = m_frame->ownerRenderer();
+ if (frameRenderer && frameRenderer->style()->hasPseudoStyle(SCROLLBAR))
+ return RenderScrollbar::createCustomScrollbar(this, orientation, 0, m_frame.get());
+
+ // Nobody set a custom style, so we just use a native scrollbar.
+ return ScrollView::createScrollbar(orientation);
+}
+
+void FrameView::setContentsSize(const IntSize& size)
+{
+ if (size == contentsSize())
+ return;
+
+ m_deferSetNeedsLayouts++;
+
+ ScrollView::setContentsSize(size);
+ ScrollView::contentsResized();
+
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->contentsSizeChanged(frame(), size); //notify only
+
+ m_deferSetNeedsLayouts--;
+
+ if (!m_deferSetNeedsLayouts)
+ m_setNeedsLayoutWasDeferred = false; // FIXME: Find a way to make the deferred layout actually happen.
+}
+
+void FrameView::adjustViewSize()
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return;
+
+ ASSERT(m_frame->view() == this);
+
+ const IntRect rect = root->documentRect();
+ const IntSize& size = rect.size();
+ ScrollView::setScrollOrigin(IntPoint(-rect.x(), -rect.y()), !m_frame->document()->printing(), size == contentsSize());
+
+ setContentsSize(size);
+}
+
+void FrameView::applyOverflowToViewport(RenderObject* o, ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ // Handle the overflow:hidden/scroll case for the body/html elements. WinIE treats
+ // overflow:hidden and overflow:scroll on <body> as applying to the document's
+ // scrollbars. The CSS2.1 draft states that HTML UAs should use the <html> or <body> element and XML/XHTML UAs should
+ // use the root element.
+
+ // To combat the inability to scroll on a page with overflow:hidden on the root when scaled, disregard hidden when
+ // there is a frameScaleFactor that is greater than one on the main frame.
+
+ bool overrideHidden = m_frame->page() && m_frame->page()->mainFrame() == m_frame && m_frame->frameScaleFactor() > 1;
+
+ EOverflow overflowX = o->style()->overflowX();
+ EOverflow overflowY = o->style()->overflowY();
+
+#if ENABLE(SVG)
+ if (o->isSVGRoot()) {
+ // overflow is ignored in stand-alone SVG documents.
+ if (!toRenderSVGRoot(o)->isEmbeddedThroughFrameContainingSVGDocument())
+ return;
+ overflowX = OHIDDEN;
+ overflowY = OHIDDEN;
+ }
+#endif
+
+ switch (overflowX) {
+ case OHIDDEN:
+ if (overrideHidden)
+ hMode = ScrollbarAuto;
+ else
+ hMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ hMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ hMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ switch (overflowY) {
+ case OHIDDEN:
+ if (overrideHidden)
+ vMode = ScrollbarAuto;
+ else
+ vMode = ScrollbarAlwaysOff;
+ break;
+ case OSCROLL:
+ vMode = ScrollbarAlwaysOn;
+ break;
+ case OAUTO:
+ vMode = ScrollbarAuto;
+ break;
+ default:
+ // Don't set it at all.
+ ;
+ }
+
+ m_viewportRenderer = o;
+}
+
+void FrameView::calculateScrollbarModesForLayout(ScrollbarMode& hMode, ScrollbarMode& vMode)
+{
+ m_viewportRenderer = 0;
+
+ const HTMLFrameOwnerElement* owner = m_frame->ownerElement();
+ if (owner && (owner->scrollingMode() == ScrollbarAlwaysOff)) {
+ hMode = ScrollbarAlwaysOff;
+ vMode = ScrollbarAlwaysOff;
+ return;
+ }
+
+ if (m_canHaveScrollbars) {
+ hMode = ScrollbarAuto;
+ vMode = ScrollbarAuto;
+ } else {
+ hMode = ScrollbarAlwaysOff;
+ vMode = ScrollbarAlwaysOff;
+ }
+
+ if (!m_layoutRoot) {
+ Document* document = m_frame->document();
+ Node* documentElement = document->documentElement();
+ RenderObject* rootRenderer = documentElement ? documentElement->renderer() : 0;
+ Node* body = document->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
+ vMode = ScrollbarAlwaysOff;
+ hMode = ScrollbarAlwaysOff;
+ } else if (body->hasTagName(bodyTag)) {
+ // It's sufficient to just check the X overflow,
+ // since it's illegal to have visible in only one direction.
+ RenderObject* o = rootRenderer->style()->overflowX() == OVISIBLE && document->documentElement()->hasTagName(htmlTag) ? body->renderer() : rootRenderer;
+ applyOverflowToViewport(o, hMode, vMode);
+ }
+ } else if (rootRenderer)
+ applyOverflowToViewport(rootRenderer, hMode, vMode);
+ }
+}
+
+#if ENABLE(FULLSCREEN_API) && USE(ACCELERATED_COMPOSITING)
+static bool isDocumentRunningFullScreenAnimation(Document* document)
+{
+ return document->webkitIsFullScreen() && document->fullScreenRenderer() && document->isAnimatingFullScreen();
+}
+#endif
+
+#if USE(ACCELERATED_COMPOSITING)
+void FrameView::updateCompositingLayers()
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return;
+
+ // This call will make sure the cached hasAcceleratedCompositing is updated from the pref
+ root->compositor()->cacheAcceleratedCompositingFlags();
+ root->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange);
+
+#if ENABLE(FULLSCREEN_API)
+ Document* document = m_frame->document();
+ if (isDocumentRunningFullScreenAnimation(document))
+ root->compositor()->updateCompositingLayers(CompositingUpdateAfterLayoutOrStyleChange, document->fullScreenRenderer()->layer());
+#endif
+}
+
+void FrameView::clearBackingStores()
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return;
+
+ RenderLayerCompositor* compositor = root->compositor();
+ ASSERT(compositor->inCompositingMode());
+ compositor->enableCompositingMode(false);
+ compositor->clearBackingForAllLayers();
+}
+
+void FrameView::restoreBackingStores()
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return;
+
+ RenderLayerCompositor* compositor = root->compositor();
+ compositor->enableCompositingMode(true);
+ compositor->updateCompositingLayers();
+}
+
+GraphicsLayer* FrameView::layerForHorizontalScrollbar() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return 0;
+ return root->compositor()->layerForHorizontalScrollbar();
+}
+
+GraphicsLayer* FrameView::layerForVerticalScrollbar() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return 0;
+ return root->compositor()->layerForVerticalScrollbar();
+}
+
+GraphicsLayer* FrameView::layerForScrollCorner() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return 0;
+ return root->compositor()->layerForScrollCorner();
+}
+
+#if PLATFORM(CHROMIUM) && ENABLE(RUBBER_BANDING)
+GraphicsLayer* FrameView::layerForOverhangAreas() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return 0;
+ return root->compositor()->layerForOverhangAreas();
+}
+#endif
+
+bool FrameView::syncCompositingStateForThisFrame(Frame* rootFrameForSync)
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return true; // We don't want to keep trying to update layers if we have no renderer.
+
+ ASSERT(m_frame->view() == this);
+
+ // If we sync compositing layers when a layout is pending, we may cause painting of compositing
+ // layer content to occur before layout has happened, which will cause paintContents() to bail.
+ if (needsLayout())
+ return false;
+
+ root->compositor()->flushPendingLayerChanges(rootFrameForSync == m_frame);
+
+#if ENABLE(FULLSCREEN_API)
+ // The fullScreenRenderer's graphicsLayer has been re-parented, and the above recursive syncCompositingState
+ // call will not cause the subtree under it to repaint. Explicitly call the syncCompositingState on
+ // the fullScreenRenderer's graphicsLayer here:
+ Document* document = m_frame->document();
+ if (isDocumentRunningFullScreenAnimation(document)) {
+ RenderLayerBacking* backing = document->fullScreenRenderer()->layer()->backing();
+ if (GraphicsLayer* fullScreenLayer = backing->graphicsLayer()) {
+ // FIXME: Passing frameRect() is correct only when RenderLayerCompositor uses a ScrollLayer (as in WebKit2)
+ // otherwise, the passed clip rect needs to take scrolling into account
+ fullScreenLayer->syncCompositingState(frameRect());
+ }
+ }
+#endif
+ return true;
+}
+
+void FrameView::setNeedsOneShotDrawingSynchronization()
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (page)
+ page->chrome()->client()->setNeedsOneShotDrawingSynchronization();
+}
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
+bool FrameView::hasCompositedContent() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this))
+ return root->compositor()->inCompositingMode();
+#endif
+ return false;
+}
+
+bool FrameView::hasCompositedContentIncludingDescendants() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ RenderView* renderView = frame->contentRenderer();
+ RenderLayerCompositor* compositor = renderView ? renderView->compositor() : 0;
+ if (compositor) {
+ if (compositor->inCompositingMode())
+ return true;
+
+ if (!RenderLayerCompositor::allowsIndependentlyCompositedFrames(this))
+ break;
+ }
+ }
+#endif
+ return false;
+}
+
+bool FrameView::hasCompositingAncestor() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ for (Frame* frame = m_frame->tree()->parent(); frame; frame = frame->tree()->parent()) {
+ if (FrameView* view = frame->view()) {
+ if (view->hasCompositedContent())
+ return true;
+ }
+ }
+#endif
+ return false;
+}
+
+// Sometimes (for plug-ins) we need to eagerly go into compositing mode.
+void FrameView::enterCompositingMode()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this)) {
+ root->compositor()->enableCompositingMode();
+ if (!needsLayout())
+ root->compositor()->scheduleCompositingLayerUpdate();
+ }
+#endif
+}
+
+bool FrameView::isEnclosedInCompositingLayer() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderObject* frameOwnerRenderer = m_frame->ownerRenderer();
+ if (frameOwnerRenderer && frameOwnerRenderer->containerForRepaint())
+ return true;
+
+ if (FrameView* parentView = parentFrameView())
+ return parentView->isEnclosedInCompositingLayer();
+#endif
+ return false;
+}
+
+bool FrameView::syncCompositingStateIncludingSubframes()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ bool allFramesSynced = syncCompositingStateForThisFrame(m_frame.get());
+
+ for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->traverseNext(m_frame.get())) {
+ bool synced = child->view()->syncCompositingStateForThisFrame(m_frame.get());
+ allFramesSynced &= synced;
+ }
+ return allFramesSynced;
+#else // USE(ACCELERATED_COMPOSITING)
+ return true;
+#endif
+}
+
+bool FrameView::isSoftwareRenderable() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return true;
+
+ return !root->compositor()->has3DContent();
+#else
+ return true;
+#endif
+}
+
+void FrameView::didMoveOnscreen()
+{
+ RenderView* root = rootRenderer(this);
+ if (root)
+ root->didMoveOnscreen();
+ contentAreaDidShow();
+}
+
+void FrameView::willMoveOffscreen()
+{
+ RenderView* root = rootRenderer(this);
+ if (root)
+ root->willMoveOffscreen();
+ contentAreaDidHide();
+}
+
+RenderObject* FrameView::layoutRoot(bool onlyDuringLayout) const
+{
+ return onlyDuringLayout && layoutPending() ? 0 : m_layoutRoot;
+}
+
+static inline void collectFrameViewChildren(FrameView* frameView, Vector<RefPtr<FrameView> >& frameViews)
+{
+ const HashSet<RefPtr<Widget> >* viewChildren = frameView->children();
+ ASSERT(viewChildren);
+
+ const HashSet<RefPtr<Widget> >::iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = (*current).get();
+ if (widget->isFrameView())
+ frameViews.append(static_cast<FrameView*>(widget));
+ }
+}
+
+inline void FrameView::forceLayoutParentViewIfNeeded()
+{
+#if ENABLE(SVG)
+ if (m_inLayoutParentView)
+ return;
+
+ RenderPart* ownerRenderer = m_frame->ownerRenderer();
+ if (!ownerRenderer || !ownerRenderer->frame())
+ return;
+
+ RenderBox* contentBox = embeddedContentBox();
+ if (!contentBox)
+ return;
+
+ RenderSVGRoot* svgRoot = toRenderSVGRoot(contentBox);
+ if (!svgRoot->needsSizeNegotiationWithHostDocument())
+ return;
+
+ ASSERT(!m_inLayoutParentView);
+ TemporaryChange<bool> resetInLayoutParentView(m_inLayoutParentView, true);
+
+ // Clear needs-size-negotiation flag in RenderSVGRoot, so the next call to our
+ // layout() method won't fire the size negotiation logic again.
+ svgRoot->scheduledSizeNegotiationWithHostDocument();
+ ASSERT(!svgRoot->needsSizeNegotiationWithHostDocument());
+
+ // Mark the owner renderer as needing layout.
+ ownerRenderer->setNeedsLayoutAndPrefWidthsRecalc();
+
+ // Immediately relayout the child widgets, which can now calculate the SVG documents
+ // intrinsic size, negotiating with the parent object/embed/iframe.
+ RenderView* rootView = ownerRenderer->frame()->contentRenderer();
+ ASSERT(rootView);
+ rootView->updateWidgetPositions();
+
+ // Synchronously enter layout, to layout the view containing the host object/embed/iframe.
+ FrameView* frameView = ownerRenderer->frame()->view();
+ ASSERT(frameView);
+ frameView->layout();
+#endif
+}
+
+void FrameView::layout(bool allowSubtree)
+{
+ if (m_inLayout)
+ return;
+
+ bool inSubframeLayoutWithFrameFlattening = parent() && m_frame->settings() && m_frame->settings()->frameFlatteningEnabled();
+
+ if (inSubframeLayoutWithFrameFlattening) {
+ if (parent()->isFrameView()) {
+ FrameView* parentView = static_cast<FrameView*>(parent());
+ if (!parentView->m_nestedLayoutCount) {
+ while (parentView->parent() && parentView->parent()->isFrameView())
+ parentView = static_cast<FrameView*>(parentView->parent());
+ parentView->layout(allowSubtree);
+ return;
+ }
+ }
+ }
+
+ m_layoutTimer.stop();
+ m_delayedLayout = false;
+ m_setNeedsLayoutWasDeferred = false;
+
+ // Protect the view from being deleted during layout (in recalcStyle)
+ RefPtr<FrameView> protector(this);
+
+ if (!m_frame) {
+ // FIXME: Do we need to set m_size.width here?
+ // FIXME: Should we set m_size.height here too?
+ m_size.setWidth(layoutWidth());
+ return;
+ }
+
+ // we shouldn't enter layout() while painting
+ ASSERT(!isPainting());
+ if (isPainting())
+ return;
+
+ InspectorInstrumentationCookie cookie = InspectorInstrumentation::willLayout(m_frame.get());
+
+ if (!allowSubtree && m_layoutRoot) {
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ }
+
+ ASSERT(m_frame->view() == this);
+
+ Document* document = m_frame->document();
+ bool subtree;
+ RenderObject* root;
+
+ {
+ TemporaryChange<bool> changeSchedulingEnabled(m_layoutSchedulingEnabled, false);
+
+ if (!m_nestedLayoutCount && !m_inSynchronousPostLayout && m_hasPendingPostLayoutTasks && !inSubframeLayoutWithFrameFlattening) {
+ // This is a new top-level layout. If there are any remaining tasks from the previous
+ // layout, finish them now.
+ m_inSynchronousPostLayout = true;
+ m_postLayoutTasksTimer.stop();
+ performPostLayoutTasks();
+ m_inSynchronousPostLayout = false;
+ }
+
+ // Viewport-dependent media queries may cause us to need completely different style information.
+ // Check that here.
+ if (document->styleSelector()->affectedByViewportChange()) {
+ document->styleSelectorChanged(RecalcStyleImmediately);
+ InspectorInstrumentation::mediaQueryResultChanged(document);
+ }
+
+ // Always ensure our style info is up-to-date. This can happen in situations where
+ // the layout beats any sort of style recalc update that needs to occur.
+ document->updateStyleIfNeeded();
+
+ subtree = m_layoutRoot;
+
+ // If there is only one ref to this view left, then its going to be destroyed as soon as we exit,
+ // so there's no point to continuing to layout
+ if (protector->hasOneRef())
+ return;
+
+ root = subtree ? m_layoutRoot : document->renderer();
+ if (!root) {
+ // FIXME: Do we need to set m_size here?
+ return;
+ }
+ } // Reset m_layoutSchedulingEnabled to its previous value.
+ // The only reason the scoping was closed here is allow fontCachePurgePreventer
+ // to outlive the change and reset of m_layoutSchedulingEnabled.
+
+ FontCachePurgePreventer fontCachePurgePreventer;
+ RenderLayer* layer;
+ {
+ TemporaryChange<bool> changeSchedulingEnabled(m_layoutSchedulingEnabled, false);
+
+ m_nestedLayoutCount++;
+
+ if (!m_layoutRoot) {
+ Document* document = m_frame->document();
+ Node* body = document->body();
+ if (body && body->renderer()) {
+ if (body->hasTagName(framesetTag) && m_frame->settings() && !m_frame->settings()->frameFlatteningEnabled()) {
+ body->renderer()->setChildNeedsLayout(true);
+ } else if (body->hasTagName(bodyTag)) {
+ if (!m_firstLayout && m_size.height() != layoutHeight() && body->renderer()->enclosingBox()->stretchesToViewport())
+ body->renderer()->setChildNeedsLayout(true);
+ }
+ }
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (m_firstLayout && !m_frame->ownerElement())
+ printf("Elapsed time before first layout: %d\n", document->elapsedTime());
+#endif
+ }
+
+ autoSizeIfEnabled();
+
+ ScrollbarMode hMode;
+ ScrollbarMode vMode;
+ calculateScrollbarModesForLayout(hMode, vMode);
+
+ m_doFullRepaint = !subtree && (m_firstLayout || toRenderView(root)->printing());
+
+ if (!subtree) {
+ // Now set our scrollbar state for the layout.
+ ScrollbarMode currentHMode = horizontalScrollbarMode();
+ ScrollbarMode currentVMode = verticalScrollbarMode();
+
+ if (m_firstLayout || (hMode != currentHMode || vMode != currentVMode)) {
+ if (m_firstLayout) {
+ setScrollbarsSuppressed(true);
+
+ m_firstLayout = false;
+ m_firstLayoutCallbackPending = true;
+ m_lastLayoutSize = LayoutSize(width(), height());
+ m_lastZoomFactor = root->style()->zoom();
+
+ // Set the initial vMode to AlwaysOn if we're auto.
+ if (vMode == ScrollbarAuto)
+ setVerticalScrollbarMode(ScrollbarAlwaysOn); // This causes a vertical scrollbar to appear.
+ // Set the initial hMode to AlwaysOff if we're auto.
+ if (hMode == ScrollbarAuto)
+ setHorizontalScrollbarMode(ScrollbarAlwaysOff); // This causes a horizontal scrollbar to disappear.
+
+ setScrollbarModes(hMode, vMode);
+ setScrollbarsSuppressed(false, true);
+ } else
+ setScrollbarModes(hMode, vMode);
+ }
+
+ LayoutSize oldSize = m_size;
+
+ m_size = LayoutSize(layoutWidth(), layoutHeight());
+
+ if (oldSize != m_size) {
+ m_doFullRepaint = true;
+ if (!m_firstLayout) {
+ RenderBox* rootRenderer = document->documentElement() ? document->documentElement()->renderBox() : 0;
+ RenderBox* bodyRenderer = rootRenderer && document->body() ? document->body()->renderBox() : 0;
+ if (bodyRenderer && bodyRenderer->stretchesToViewport())
+ bodyRenderer->setChildNeedsLayout(true);
+ else if (rootRenderer && rootRenderer->stretchesToViewport())
+ rootRenderer->setChildNeedsLayout(true);
+ }
+ }
+ }
+
+ layer = root->enclosingLayer();
+
+ m_actionScheduler->pause();
+
+ {
+ bool disableLayoutState = false;
+ if (subtree) {
+ RenderView* view = root->view();
+ disableLayoutState = view->shouldDisableLayoutStateForSubtree(root);
+ view->pushLayoutState(root);
+ }
+ LayoutStateDisabler layoutStateDisabler(disableLayoutState ? root->view() : 0);
+
+ m_inLayout = true;
+ beginDeferredRepaints();
+ root->layout();
+ endDeferredRepaints();
+ m_inLayout = false;
+
+ if (subtree)
+ root->view()->popLayoutState(root);
+ }
+ m_layoutRoot = 0;
+ } // Reset m_layoutSchedulingEnabled to its previous value.
+
+ if (!subtree && !toRenderView(root)->printing())
+ adjustViewSize();
+
+ // Now update the positions of all layers.
+ beginDeferredRepaints();
+ bool hasLayerOffset;
+ LayoutPoint offsetFromRoot = layer->computeOffsetFromRoot(hasLayerOffset);
+ if (m_doFullRepaint)
+ root->view()->repaint(); // FIXME: This isn't really right, since the RenderView doesn't fully encompass the visibleContentRect(). It just happens
+ // to work out most of the time, since first layouts and printing don't have you scrolled anywhere.
+ layer->updateLayerPositions(hasLayerOffset ? &offsetFromRoot : 0,
+ (m_doFullRepaint ? 0 : RenderLayer::CheckForRepaint)
+ | RenderLayer::IsCompositingUpdateRoot
+ | RenderLayer::UpdateCompositingLayers);
+ endDeferredRepaints();
+
+#if USE(ACCELERATED_COMPOSITING)
+ updateCompositingLayers();
+#endif
+
+ m_layoutCount++;
+
+#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
+ if (AXObjectCache::accessibilityEnabled())
+ root->document()->axObjectCache()->postNotification(root, AXObjectCache::AXLayoutComplete, true);
+#endif
+#if ENABLE(DASHBOARD_SUPPORT)
+ updateDashboardRegions();
+#endif
+
+ ASSERT(!root->needsLayout());
+
+ updateCanBlitOnScrollRecursively();
+
+ if (document->hasListenerType(Document::OVERFLOWCHANGED_LISTENER))
+ updateOverflowStatus(layoutWidth() < contentsWidth(),
+ layoutHeight() < contentsHeight());
+
+ if (!m_hasPendingPostLayoutTasks) {
+ if (!m_inSynchronousPostLayout) {
+ if (inSubframeLayoutWithFrameFlattening) {
+ if (RenderView* root = rootRenderer(this))
+ root->updateWidgetPositions();
+ } else {
+ m_inSynchronousPostLayout = true;
+ // Calls resumeScheduledEvents()
+ performPostLayoutTasks();
+ m_inSynchronousPostLayout = false;
+ }
+ }
+
+ if (!m_hasPendingPostLayoutTasks && (needsLayout() || m_inSynchronousPostLayout || inSubframeLayoutWithFrameFlattening)) {
+ // If we need layout or are already in a synchronous call to postLayoutTasks(),
+ // defer widget updates and event dispatch until after we return. postLayoutTasks()
+ // can make us need to update again, and we can get stuck in a nasty cycle unless
+ // we call it through the timer here.
+ m_hasPendingPostLayoutTasks = true;
+ m_postLayoutTasksTimer.startOneShot(0);
+ if (needsLayout()) {
+ m_actionScheduler->pause();
+ layout();
+ }
+ }
+ } else {
+ m_actionScheduler->resume();
+ }
+
+ InspectorInstrumentation::didLayout(cookie);
+
+ m_nestedLayoutCount--;
+ if (m_nestedLayoutCount)
+ return;
+
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->client()->layoutUpdated(frame());
+ forceLayoutParentViewIfNeeded();
+}
+
+RenderBox* FrameView::embeddedContentBox() const
+{
+#if ENABLE(SVG)
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return 0;
+
+ RenderObject* rootChild = root->firstChild();
+ if (!rootChild || !rootChild->isBox())
+ return 0;
+
+ // Curently only embedded SVG documents participate in the size-negotiation logic.
+ if (rootChild->isSVGRoot())
+ return toRenderBox(rootChild);
+#endif
+
+ return 0;
+}
+
+void FrameView::addWidgetToUpdate(RenderEmbeddedObject* object)
+{
+ if (!m_widgetUpdateSet)
+ m_widgetUpdateSet = adoptPtr(new RenderEmbeddedObjectSet);
+
+ // Tell the DOM element that it needs a widget update.
+ Node* node = object->node();
+ if (node->hasTagName(objectTag) || node->hasTagName(embedTag)) {
+ HTMLPlugInImageElement* pluginElement = static_cast<HTMLPlugInImageElement*>(node);
+ pluginElement->setNeedsWidgetUpdate(true);
+ }
+
+ m_widgetUpdateSet->add(object);
+}
+
+void FrameView::removeWidgetToUpdate(RenderEmbeddedObject* object)
+{
+ if (!m_widgetUpdateSet)
+ return;
+
+ m_widgetUpdateSet->remove(object);
+}
+
+void FrameView::zoomAnimatorTransformChanged(float scale, float x, float y, ZoomAnimationState state)
+{
+ if (state == ZoomAnimationFinishing) {
+ m_page->setPageScaleFactor(m_page->pageScaleFactor() * scale,
+ IntPoint(scale * scrollX() - x, scale * scrollY() - y));
+ scrollAnimator()->resetZoom();
+ }
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this)) {
+ if (root->usesCompositing()) {
+ root->compositor()->scheduleLayerFlush();
+#if PLATFORM(CHROMIUM)
+ TRACE_EVENT("FrameView::zoomAnimatorTransformChanged", this, 0);
+#endif
+ }
+ }
+#endif
+}
+
+void FrameView::setMediaType(const String& mediaType)
+{
+ m_mediaType = mediaType;
+}
+
+String FrameView::mediaType() const
+{
+ // See if we have an override type.
+ String overrideType = m_frame->loader()->client()->overrideMediaType();
+ if (!overrideType.isNull())
+ return overrideType;
+ return m_mediaType;
+}
+
+void FrameView::adjustMediaTypeForPrinting(bool printing)
+{
+ if (printing) {
+ if (m_mediaTypeWhenNotPrinting.isNull())
+ m_mediaTypeWhenNotPrinting = mediaType();
+ setMediaType("print");
+ } else {
+ if (!m_mediaTypeWhenNotPrinting.isNull())
+ setMediaType(m_mediaTypeWhenNotPrinting);
+ m_mediaTypeWhenNotPrinting = String();
+ }
+}
+
+bool FrameView::useSlowRepaints(bool considerOverlap) const
+{
+ bool mustBeSlow = m_slowRepaintObjectCount > 0 || (platformWidget() && m_fixedObjectCount > 0);
+
+ if (contentsInCompositedLayer())
+ return mustBeSlow;
+
+#if PLATFORM(CHROMIUM)
+ // The chromium compositor does not support scrolling a non-composited frame within a composited page through
+ // the fast scrolling path, so force slow scrolling in that case.
+ if (m_frame->ownerElement() && !hasCompositedContent() && m_frame->page() && m_frame->page()->mainFrame()->view()->hasCompositedContent())
+ return true;
+#endif
+
+ bool isOverlapped = m_isOverlapped && considerOverlap;
+
+ if (mustBeSlow || m_cannotBlitToWindow || isOverlapped || !m_contentIsOpaque)
+ return true;
+
+ if (FrameView* parentView = parentFrameView())
+ return parentView->useSlowRepaints(considerOverlap);
+
+ return false;
+}
+
+bool FrameView::useSlowRepaintsIfNotOverlapped() const
+{
+ return useSlowRepaints(false);
+}
+
+void FrameView::updateCanBlitOnScrollRecursively()
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (FrameView* view = frame->view())
+ view->setCanBlitOnScroll(!view->useSlowRepaints());
+ }
+}
+
+bool FrameView::contentsInCompositedLayer() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ RenderView* root = rootRenderer(this);
+ if (root && root->layer()->isComposited()) {
+ GraphicsLayer* layer = root->layer()->backing()->graphicsLayer();
+ if (layer && layer->drawsContent())
+ return true;
+ }
+#endif
+ return false;
+}
+
+void FrameView::setCannotBlitToWindow()
+{
+ m_cannotBlitToWindow = true;
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::addSlowRepaintObject()
+{
+ if (!m_slowRepaintObjectCount)
+ updateCanBlitOnScrollRecursively();
+ m_slowRepaintObjectCount++;
+}
+
+void FrameView::removeSlowRepaintObject()
+{
+ ASSERT(m_slowRepaintObjectCount > 0);
+ m_slowRepaintObjectCount--;
+ if (!m_slowRepaintObjectCount)
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::addFixedObject()
+{
+ if (!m_fixedObjectCount && platformWidget())
+ updateCanBlitOnScrollRecursively();
+ ++m_fixedObjectCount;
+}
+
+void FrameView::removeFixedObject()
+{
+ ASSERT(m_fixedObjectCount > 0);
+ --m_fixedObjectCount;
+ if (!m_fixedObjectCount)
+ updateCanBlitOnScrollRecursively();
+}
+
+int FrameView::scrollXForFixedPosition() const
+{
+ int visibleContentWidth = visibleContentRect().width();
+ int maxX = contentsWidth() - visibleContentWidth;
+
+ if (maxX == 0)
+ return 0;
+
+ int x = scrollX();
+
+ if (!scrollOrigin().x()) {
+ if (x < 0)
+ x = 0;
+ else if (x > maxX)
+ x = maxX;
+ } else {
+ if (x > 0)
+ x = 0;
+ else if (x < -maxX)
+ x = -maxX;
+ }
+
+ if (!m_frame)
+ return x;
+
+ float frameScaleFactor = m_frame->frameScaleFactor();
+
+ // When the page is scaled, the scaled "viewport" with respect to which fixed object are positioned
+ // doesn't move as fast as the content view, so that when the content is scrolled all the way to the
+ // end, the bottom of the scaled "viewport" touches the bottom of the real viewport.
+ float dragFactor = shouldLayoutFixedElementsRelativeToFrame() ? 1 : (contentsWidth() - visibleContentWidth * frameScaleFactor) / maxX;
+
+ return x * dragFactor / frameScaleFactor;
+}
+
+int FrameView::scrollYForFixedPosition() const
+{
+ int visibleContentHeight = visibleContentRect().height();
+
+ int maxY = contentsHeight() - visibleContentHeight;
+ if (maxY == 0)
+ return 0;
+
+ int y = scrollY();
+
+ if (!scrollOrigin().y()) {
+ if (y < 0)
+ y = 0;
+ else if (y > maxY)
+ y = maxY;
+ } else {
+ if (y > 0)
+ y = 0;
+ else if (y < -maxY)
+ y = -maxY;
+ }
+
+ if (!m_frame)
+ return y;
+
+ float frameScaleFactor = m_frame->frameScaleFactor();
+ float dragFactor = shouldLayoutFixedElementsRelativeToFrame() ? 1 : (contentsHeight() - visibleContentHeight * frameScaleFactor) / maxY;
+ return y * dragFactor / frameScaleFactor;
+}
+
+IntSize FrameView::scrollOffsetForFixedPosition() const
+{
+ return IntSize(scrollXForFixedPosition(), scrollYForFixedPosition());
+}
+
+void FrameView::setShouldLayoutFixedElementsRelativeToFrame(bool shouldLayoutFixedElementsRelativeToFrame)
+{
+ if (shouldLayoutFixedElementsRelativeToFrame == m_shouldLayoutFixedElementsRelativeToFrame)
+ return;
+
+ m_shouldLayoutFixedElementsRelativeToFrame = shouldLayoutFixedElementsRelativeToFrame;
+
+ if (!hasFixedObjects())
+ return;
+
+ setNeedsLayout();
+}
+IntPoint FrameView::currentMousePosition() const
+{
+ return m_frame ? m_frame->eventHandler()->currentMousePosition() : IntPoint();
+}
+
+bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect)
+{
+ const size_t fixedObjectThreshold = 5;
+
+ RenderBlock::PositionedObjectsListHashSet* positionedObjects = 0;
+ if (RenderView* root = rootRenderer(this))
+ positionedObjects = root->positionedObjects();
+
+ if (!positionedObjects || positionedObjects->isEmpty()) {
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+ return true;
+ }
+
+ const bool isCompositedContentLayer = contentsInCompositedLayer();
+
+ // Get the rects of the fixed objects visible in the rectToScroll
+ Vector<IntRect, fixedObjectThreshold> subRectToUpdate;
+ bool updateInvalidatedSubRect = true;
+ RenderBlock::PositionedObjectsListHashSet::const_iterator end = positionedObjects->end();
+ for (RenderBlock::PositionedObjectsListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) {
+ RenderBox* renderBox = *it;
+ if (renderBox->style()->position() != FixedPosition)
+ continue;
+ IntRect updateRect = renderBox->layer()->repaintRectIncludingDescendants();
+ updateRect = contentsToRootView(updateRect);
+ if (!isCompositedContentLayer && clipsRepaints())
+ updateRect.intersect(rectToScroll);
+ if (!updateRect.isEmpty()) {
+ if (subRectToUpdate.size() >= fixedObjectThreshold) {
+ updateInvalidatedSubRect = false;
+ break;
+ }
+ subRectToUpdate.append(updateRect);
+ }
+ }
+
+ // Scroll the view
+ if (updateInvalidatedSubRect) {
+ // 1) scroll
+ hostWindow()->scroll(scrollDelta, rectToScroll, clipRect);
+
+ // 2) update the area of fixed objects that has been invalidated
+ size_t fixObjectsCount = subRectToUpdate.size();
+ for (size_t i = 0; i < fixObjectsCount; ++i) {
+ IntRect updateRect = subRectToUpdate[i];
+ IntRect scrolledRect = updateRect;
+ scrolledRect.move(scrollDelta);
+ updateRect.unite(scrolledRect);
+#if USE(ACCELERATED_COMPOSITING)
+ if (isCompositedContentLayer) {
+ updateRect = rootViewToContents(updateRect);
+ RenderView* root = rootRenderer(this);
+ ASSERT(root);
+ root->layer()->setBackingNeedsRepaintInRect(updateRect);
+ continue;
+ }
+#endif
+ if (clipsRepaints())
+ updateRect.intersect(rectToScroll);
+ hostWindow()->invalidateContentsAndRootView(updateRect, false);
+ }
+ return true;
+ }
+
+ // the number of fixed objects exceed the threshold, we cannot use the fast path
+ return false;
+}
+
+void FrameView::scrollContentsSlowPath(const IntRect& updateRect)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (contentsInCompositedLayer()) {
+ RenderView* root = rootRenderer(this);
+ ASSERT(root);
+ root->layer()->setBackingNeedsRepaintInRect(visibleContentRect());
+ }
+ if (RenderPart* frameRenderer = m_frame->ownerRenderer()) {
+ if (isEnclosedInCompositingLayer()) {
+ LayoutRect rect(frameRenderer->borderLeft() + frameRenderer->paddingLeft(),
+ frameRenderer->borderTop() + frameRenderer->paddingTop(),
+ visibleWidth(), visibleHeight());
+ frameRenderer->repaintRectangle(rect);
+ return;
+ }
+ }
+#endif
+
+ ScrollView::scrollContentsSlowPath(updateRect);
+}
+
+// Note that this gets called at painting time.
+void FrameView::setIsOverlapped(bool isOverlapped)
+{
+ if (isOverlapped == m_isOverlapped)
+ return;
+
+ m_isOverlapped = isOverlapped;
+ updateCanBlitOnScrollRecursively();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (hasCompositedContentIncludingDescendants()) {
+ // Overlap can affect compositing tests, so if it changes, we need to trigger
+ // a layer update in the parent document.
+ if (Frame* parentFrame = m_frame->tree()->parent()) {
+ if (RenderView* parentView = parentFrame->contentRenderer()) {
+ RenderLayerCompositor* compositor = parentView->compositor();
+ compositor->setCompositingLayersNeedRebuild();
+ compositor->scheduleCompositingLayerUpdate();
+ }
+ }
+
+ if (RenderLayerCompositor::allowsIndependentlyCompositedFrames(this)) {
+ // We also need to trigger reevaluation for this and all descendant frames,
+ // since a frame uses compositing if any ancestor is compositing.
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (RenderView* view = frame->contentRenderer()) {
+ RenderLayerCompositor* compositor = view->compositor();
+ compositor->setCompositingLayersNeedRebuild();
+ compositor->scheduleCompositingLayerUpdate();
+ }
+ }
+ }
+ }
+#endif
+}
+
+bool FrameView::isOverlappedIncludingAncestors() const
+{
+ if (isOverlapped())
+ return true;
+
+ if (FrameView* parentView = parentFrameView()) {
+ if (parentView->isOverlapped())
+ return true;
+ }
+
+ return false;
+}
+
+void FrameView::setContentIsOpaque(bool contentIsOpaque)
+{
+ if (contentIsOpaque == m_contentIsOpaque)
+ return;
+
+ m_contentIsOpaque = contentIsOpaque;
+ updateCanBlitOnScrollRecursively();
+}
+
+void FrameView::restoreScrollbar()
+{
+ setScrollbarsSuppressed(false);
+}
+
+bool FrameView::scrollToFragment(const KURL& url)
+{
+ // If our URL has no ref, then we have no place we need to jump to.
+ // OTOH If CSS target was set previously, we want to set it to 0, recalc
+ // and possibly repaint because :target pseudo class may have been
+ // set (see bug 11321).
+ if (!url.hasFragmentIdentifier() && !m_frame->document()->cssTarget())
+ return false;
+
+ String fragmentIdentifier = url.fragmentIdentifier();
+ if (scrollToAnchor(fragmentIdentifier))
+ return true;
+
+ // Try again after decoding the ref, based on the document's encoding.
+ if (TextResourceDecoder* decoder = m_frame->document()->decoder())
+ return scrollToAnchor(decodeURLEscapeSequences(fragmentIdentifier, decoder->encoding()));
+
+ return false;
+}
+
+bool FrameView::scrollToAnchor(const String& name)
+{
+ ASSERT(m_frame->document());
+
+ if (!m_frame->document()->haveStylesheetsLoaded()) {
+ m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(true);
+ return false;
+ }
+
+ m_frame->document()->setGotoAnchorNeededAfterStylesheetsLoad(false);
+
+ Element* anchorNode = m_frame->document()->findAnchor(name);
+
+ // Setting to null will clear the current target.
+ m_frame->document()->setCSSTarget(anchorNode);
+
+#if ENABLE(SVG)
+ if (m_frame->document()->isSVGDocument()) {
+ if (SVGSVGElement* svg = static_cast<SVGDocument*>(m_frame->document())->rootElement()) {
+ svg->setupInitialView(name, anchorNode);
+ if (!anchorNode)
+ return true;
+ }
+ }
+#endif
+
+ // Implement the rule that "" and "top" both mean top of page as in other browsers.
+ if (!anchorNode && !(name.isEmpty() || equalIgnoringCase(name, "top")))
+ return false;
+
+ maintainScrollPositionAtAnchor(anchorNode ? static_cast<Node*>(anchorNode) : m_frame->document());
+ return true;
+}
+
+void FrameView::maintainScrollPositionAtAnchor(Node* anchorNode)
+{
+ m_maintainScrollPositionAnchor = anchorNode;
+ if (!m_maintainScrollPositionAnchor)
+ return;
+
+ // We need to update the layout before scrolling, otherwise we could
+ // really mess things up if an anchor scroll comes at a bad moment.
+ m_frame->document()->updateStyleIfNeeded();
+ // Only do a layout if changes have occurred that make it necessary.
+ RenderView* root = rootRenderer(this);
+ if (root && root->needsLayout())
+ layout();
+ else
+ scrollToAnchor();
+}
+
+void FrameView::scrollElementToRect(Element* element, const IntRect& rect)
+{
+ m_frame->document()->updateLayoutIgnorePendingStylesheets();
+
+ LayoutRect bounds = element->getRect();
+ int centeringOffsetX = (rect.width() - bounds.width()) / 2;
+ int centeringOffsetY = (rect.height() - bounds.height()) / 2;
+ setScrollPosition(IntPoint(bounds.x() - centeringOffsetX - rect.x(), bounds.y() - centeringOffsetY - rect.y()));
+}
+
+void FrameView::setScrollPosition(const IntPoint& scrollPoint)
+{
+ TemporaryChange<bool> changeInProgrammaticScroll(m_inProgrammaticScroll, true);
+ m_maintainScrollPositionAnchor = 0;
+ ScrollView::setScrollPosition(scrollPoint);
+}
+
+void FrameView::setFixedVisibleContentRect(const IntRect& visibleContentRect)
+{
+ IntSize offset = scrollOffset();
+ ScrollView::setFixedVisibleContentRect(visibleContentRect);
+ if (offset != scrollOffset())
+ scrollPositionChanged();
+ frame()->loader()->client()->didChangeScrollOffset();
+}
+
+void FrameView::scrollPositionChangedViaPlatformWidget()
+{
+ repaintFixedElementsAfterScrolling();
+ scrollPositionChanged();
+}
+
+void FrameView::scrollPositionChanged()
+{
+ frame()->eventHandler()->sendScrollEvent();
+ frame()->eventHandler()->dispatchFakeMouseMoveEventSoon();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this)) {
+ if (root->usesCompositing())
+ root->compositor()->frameViewDidScroll(scrollPosition());
+ }
+#endif
+}
+
+void FrameView::repaintFixedElementsAfterScrolling()
+{
+ // For fixed position elements, update widget positions and compositing layers after scrolling,
+ // but only if we're not inside of layout.
+ if (!m_nestedLayoutCount && hasFixedObjects()) {
+ if (RenderView* root = rootRenderer(this)) {
+ root->updateWidgetPositions();
+ root->layer()->updateLayerPositionsAfterScroll();
+#if USE(ACCELERATED_COMPOSITING)
+ root->compositor()->updateCompositingLayers(CompositingUpdateOnScroll);
+#endif
+ }
+ }
+}
+
+bool FrameView::shouldRubberBandInDirection(ScrollDirection direction) const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return ScrollView::shouldRubberBandInDirection(direction);
+ return page->chrome()->client()->shouldRubberBandInDirection(direction);
+}
+
+HostWindow* FrameView::hostWindow() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return 0;
+ return page->chrome();
+}
+
+const unsigned cRepaintRectUnionThreshold = 25;
+
+void FrameView::repaintContentRectangle(const IntRect& r, bool immediate)
+{
+ ASSERT(!m_frame->ownerElement());
+
+ if (m_isTrackingRepaints) {
+ IntRect repaintRect = r;
+ repaintRect.move(-scrollOffset());
+ m_trackedRepaintRects.append(repaintRect);
+ }
+
+ double delay = m_deferringRepaints ? 0 : adjustedDeferredRepaintDelay();
+ if ((m_deferringRepaints || m_deferredRepaintTimer.isActive() || delay) && !immediate) {
+ IntRect paintRect = r;
+ if (clipsRepaints() && !paintsEntireContents())
+ paintRect.intersect(visibleContentRect());
+ if (paintRect.isEmpty())
+ return;
+ if (m_repaintCount == cRepaintRectUnionThreshold) {
+ IntRect unionedRect;
+ for (unsigned i = 0; i < cRepaintRectUnionThreshold; ++i)
+ unionedRect.unite(m_repaintRects[i]);
+ m_repaintRects.clear();
+ m_repaintRects.append(unionedRect);
+ }
+ if (m_repaintCount < cRepaintRectUnionThreshold)
+ m_repaintRects.append(paintRect);
+ else
+ m_repaintRects[0].unite(paintRect);
+ m_repaintCount++;
+
+ if (!m_deferringRepaints && !m_deferredRepaintTimer.isActive())
+ m_deferredRepaintTimer.startOneShot(delay);
+ return;
+ }
+
+ if (!shouldUpdate(immediate))
+ return;
+
+#if USE(TILED_BACKING_STORE)
+ if (frame()->tiledBackingStore()) {
+ frame()->tiledBackingStore()->invalidate(r);
+ return;
+ }
+#endif
+ ScrollView::repaintContentRectangle(r, immediate);
+}
+
+void FrameView::contentsResized()
+{
+ ScrollView::contentsResized();
+ setNeedsLayout();
+}
+
+void FrameView::visibleContentsResized()
+{
+ // We check to make sure the view is attached to a frame() as this method can
+ // be triggered before the view is attached by Frame::createView(...) setting
+ // various values such as setScrollBarModes(...) for example. An ASSERT is
+ // triggered when a view is layout before being attached to a frame().
+ if (!frame()->view())
+ return;
+
+ if (needsLayout())
+ layout();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* root = rootRenderer(this)) {
+ if (root->usesCompositing())
+ root->compositor()->frameViewDidChangeSize();
+ }
+#endif
+}
+
+void FrameView::beginDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame) {
+ page->mainFrame()->view()->beginDeferredRepaints();
+ return;
+ }
+
+ m_deferringRepaints++;
+}
+
+
+void FrameView::endDeferredRepaints()
+{
+ Page* page = m_frame->page();
+ if (page->mainFrame() != m_frame) {
+ page->mainFrame()->view()->endDeferredRepaints();
+ return;
+ }
+
+ ASSERT(m_deferringRepaints > 0);
+
+ if (--m_deferringRepaints)
+ return;
+
+ if (m_deferredRepaintTimer.isActive())
+ return;
+
+ if (double delay = adjustedDeferredRepaintDelay()) {
+ m_deferredRepaintTimer.startOneShot(delay);
+ return;
+ }
+
+ doDeferredRepaints();
+}
+
+void FrameView::checkStopDelayingDeferredRepaints()
+{
+ if (!m_deferredRepaintTimer.isActive())
+ return;
+
+ Document* document = m_frame->document();
+ if (document && (document->parsing() || document->cachedResourceLoader()->requestCount()))
+ return;
+
+ m_deferredRepaintTimer.stop();
+
+ doDeferredRepaints();
+}
+
+void FrameView::doDeferredRepaints()
+{
+ ASSERT(!m_deferringRepaints);
+ if (!shouldUpdate()) {
+ m_repaintRects.clear();
+ m_repaintCount = 0;
+ return;
+ }
+ unsigned size = m_repaintRects.size();
+ for (unsigned i = 0; i < size; i++) {
+#if USE(TILED_BACKING_STORE)
+ if (frame()->tiledBackingStore()) {
+ frame()->tiledBackingStore()->invalidate(m_repaintRects[i]);
+ continue;
+ }
+#endif
+ ScrollView::repaintContentRectangle(m_repaintRects[i], false);
+ }
+ m_repaintRects.clear();
+ m_repaintCount = 0;
+
+ updateDeferredRepaintDelay();
+}
+
+void FrameView::updateDeferredRepaintDelay()
+{
+ Document* document = m_frame->document();
+ if (!document || (!document->parsing() && !document->cachedResourceLoader()->requestCount())) {
+ m_deferredRepaintDelay = s_deferredRepaintDelay;
+ return;
+ }
+ if (m_deferredRepaintDelay < s_maxDeferredRepaintDelayDuringLoading) {
+ m_deferredRepaintDelay += s_deferredRepaintDelayIncrementDuringLoading;
+ if (m_deferredRepaintDelay > s_maxDeferredRepaintDelayDuringLoading)
+ m_deferredRepaintDelay = s_maxDeferredRepaintDelayDuringLoading;
+ }
+}
+
+void FrameView::resetDeferredRepaintDelay()
+{
+ m_deferredRepaintDelay = 0;
+ if (m_deferredRepaintTimer.isActive()) {
+ m_deferredRepaintTimer.stop();
+ if (!m_deferringRepaints)
+ doDeferredRepaints();
+ }
+}
+
+double FrameView::adjustedDeferredRepaintDelay() const
+{
+ ASSERT(!m_deferringRepaints);
+ if (!m_deferredRepaintDelay)
+ return 0;
+ double timeSinceLastPaint = currentTime() - m_lastPaintTime;
+ return max(0., m_deferredRepaintDelay - timeSinceLastPaint);
+}
+
+void FrameView::deferredRepaintTimerFired(Timer<FrameView>*)
+{
+ doDeferredRepaints();
+}
+
+void FrameView::layoutTimerFired(Timer<FrameView>*)
+{
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Layout timer fired at %d\n", m_frame->document()->elapsedTime());
+#endif
+ layout();
+}
+
+void FrameView::scheduleRelayout()
+{
+ // FIXME: We should assert the page is not in the page cache, but that is causing
+ // too many false assertions. See <rdar://problem/7218118>.
+ ASSERT(m_frame->view() == this);
+
+ if (m_layoutRoot) {
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ }
+ if (!m_layoutSchedulingEnabled)
+ return;
+ if (!needsLayout())
+ return;
+ if (!m_frame->document()->shouldScheduleLayout())
+ return;
+
+ // When frame flattening is enabled, the contents of the frame affects layout of the parent frames.
+ // Also invalidate parent frame starting from the owner element of this frame.
+ if (m_frame->settings() && m_frame->settings()->frameFlatteningEnabled() && m_frame->ownerRenderer()) {
+ if (m_frame->ownerElement()->hasTagName(iframeTag) || m_frame->ownerElement()->hasTagName(frameTag))
+ m_frame->ownerRenderer()->setNeedsLayout(true, true);
+ }
+
+ int delay = m_frame->document()->minimumLayoutDelay();
+ if (m_layoutTimer.isActive() && m_delayedLayout && !delay)
+ unscheduleRelayout();
+ if (m_layoutTimer.isActive())
+ return;
+
+ m_delayedLayout = delay != 0;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Scheduling layout for %d\n", delay);
+#endif
+
+ m_layoutTimer.startOneShot(delay * 0.001);
+}
+
+static bool isObjectAncestorContainerOf(RenderObject* ancestor, RenderObject* descendant)
+{
+ for (RenderObject* r = descendant; r; r = r->container()) {
+ if (r == ancestor)
+ return true;
+ }
+ return false;
+}
+
+void FrameView::scheduleRelayoutOfSubtree(RenderObject* relayoutRoot)
+{
+ ASSERT(m_frame->view() == this);
+
+ RenderView* root = rootRenderer(this);
+ if (root && root->needsLayout()) {
+ if (relayoutRoot)
+ relayoutRoot->markContainingBlocksForLayout(false);
+ return;
+ }
+
+ if (layoutPending() || !m_layoutSchedulingEnabled) {
+ if (m_layoutRoot != relayoutRoot) {
+ if (isObjectAncestorContainerOf(m_layoutRoot, relayoutRoot)) {
+ // Keep the current root
+ relayoutRoot->markContainingBlocksForLayout(false, m_layoutRoot);
+ ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
+ } else if (m_layoutRoot && isObjectAncestorContainerOf(relayoutRoot, m_layoutRoot)) {
+ // Re-root at relayoutRoot
+ m_layoutRoot->markContainingBlocksForLayout(false, relayoutRoot);
+ m_layoutRoot = relayoutRoot;
+ ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
+ } else {
+ // Just do a full relayout
+ if (m_layoutRoot)
+ m_layoutRoot->markContainingBlocksForLayout(false);
+ m_layoutRoot = 0;
+ relayoutRoot->markContainingBlocksForLayout(false);
+ }
+ }
+ } else if (m_layoutSchedulingEnabled) {
+ int delay = m_frame->document()->minimumLayoutDelay();
+ m_layoutRoot = relayoutRoot;
+ ASSERT(!m_layoutRoot->container() || !m_layoutRoot->container()->needsLayout());
+ m_delayedLayout = delay != 0;
+ m_layoutTimer.startOneShot(delay * 0.001);
+ }
+}
+
+bool FrameView::layoutPending() const
+{
+ return m_layoutTimer.isActive();
+}
+
+bool FrameView::needsLayout() const
+{
+ // This can return true in cases where the document does not have a body yet.
+ // Document::shouldScheduleLayout takes care of preventing us from scheduling
+ // layout in that case.
+ if (!m_frame)
+ return false;
+
+ RenderView* root = rootRenderer(this);
+ return layoutPending()
+ || (root && root->needsLayout())
+ || m_layoutRoot
+ || (m_deferSetNeedsLayouts && m_setNeedsLayoutWasDeferred);
+}
+
+void FrameView::setNeedsLayout()
+{
+ if (m_deferSetNeedsLayouts) {
+ m_setNeedsLayoutWasDeferred = true;
+ return;
+ }
+
+ if (RenderView* root = rootRenderer(this))
+ root->setNeedsLayout(true);
+}
+
+void FrameView::unscheduleRelayout()
+{
+ m_postLayoutTasksTimer.stop();
+
+ if (!m_layoutTimer.isActive())
+ return;
+
+#ifdef INSTRUMENT_LAYOUT_SCHEDULING
+ if (!m_frame->document()->ownerElement())
+ printf("Layout timer unscheduled at %d\n", m_frame->document()->elapsedTime());
+#endif
+
+ m_layoutTimer.stop();
+ m_delayedLayout = false;
+}
+
+#if ENABLE(REQUEST_ANIMATION_FRAME)
+void FrameView::serviceScriptedAnimations(DOMTimeStamp time)
+{
+ Vector<RefPtr<Document> > documents;
+
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext())
+ documents.append(frame->document());
+
+ for (size_t i = 0; i < documents.size(); ++i)
+ documents[i]->serviceScriptedAnimations(time);
+}
+#endif
+
+bool FrameView::isTransparent() const
+{
+ return m_isTransparent;
+}
+
+void FrameView::setTransparent(bool isTransparent)
+{
+ m_isTransparent = isTransparent;
+}
+
+Color FrameView::baseBackgroundColor() const
+{
+ return m_baseBackgroundColor;
+}
+
+void FrameView::setBaseBackgroundColor(const Color& backgroundColor)
+{
+ if (!backgroundColor.isValid())
+ m_baseBackgroundColor = Color::white;
+ else
+ m_baseBackgroundColor = backgroundColor;
+
+ recalculateScrollbarOverlayStyle();
+}
+
+void FrameView::updateBackgroundRecursively(const Color& backgroundColor, bool transparent)
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (FrameView* view = frame->view()) {
+ view->setTransparent(transparent);
+ view->setBaseBackgroundColor(backgroundColor);
+ }
+ }
+}
+
+bool FrameView::shouldUpdateWhileOffscreen() const
+{
+ return m_shouldUpdateWhileOffscreen;
+}
+
+void FrameView::setShouldUpdateWhileOffscreen(bool shouldUpdateWhileOffscreen)
+{
+ m_shouldUpdateWhileOffscreen = shouldUpdateWhileOffscreen;
+}
+
+bool FrameView::shouldUpdate(bool immediateRequested) const
+{
+ if (!immediateRequested && isOffscreen() && !shouldUpdateWhileOffscreen())
+ return false;
+ return true;
+}
+
+void FrameView::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget)
+{
+ m_actionScheduler->scheduleEvent(event, eventTarget);
+}
+
+void FrameView::pauseScheduledEvents()
+{
+ m_actionScheduler->pause();
+}
+
+void FrameView::resumeScheduledEvents()
+{
+ m_actionScheduler->resume();
+}
+
+void FrameView::scrollToAnchor()
+{
+ RefPtr<Node> anchorNode = m_maintainScrollPositionAnchor;
+ if (!anchorNode)
+ return;
+
+ if (!anchorNode->renderer())
+ return;
+
+ LayoutRect rect;
+ if (anchorNode != m_frame->document())
+ rect = anchorNode->getRect();
+
+ // Scroll nested layers and frames to reveal the anchor.
+ // Align to the top and to the closest side (this matches other browsers).
+ anchorNode->renderer()->enclosingLayer()->scrollRectToVisible(rect, ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignTopAlways);
+
+ if (AXObjectCache::accessibilityEnabled())
+ m_frame->document()->axObjectCache()->handleScrolledToAnchor(anchorNode.get());
+
+ // scrollRectToVisible can call into setScrollPosition(), which resets m_maintainScrollPositionAnchor.
+ m_maintainScrollPositionAnchor = anchorNode;
+}
+
+void FrameView::updateWidget(RenderEmbeddedObject* object)
+{
+ ASSERT(!object->node() || object->node()->isElementNode());
+ Element* ownerElement = static_cast<Element*>(object->node());
+ // The object may have already been destroyed (thus node cleared),
+ // but FrameView holds a manual ref, so it won't have been deleted.
+ ASSERT(m_widgetUpdateSet->contains(object));
+ if (!ownerElement)
+ return;
+
+ // No need to update if it's already crashed or known to be missing.
+ if (object->pluginCrashedOrWasMissing())
+ return;
+
+ // FIXME: This could turn into a real virtual dispatch if we defined
+ // updateWidget(PluginCreationOption) on HTMLElement.
+ if (ownerElement->hasTagName(objectTag) || ownerElement->hasTagName(embedTag)) {
+ HTMLPlugInImageElement* pluginElement = static_cast<HTMLPlugInImageElement*>(ownerElement);
+ if (pluginElement->needsWidgetUpdate())
+ pluginElement->updateWidget(CreateAnyWidgetType);
+ }
+ // FIXME: It is not clear that Media elements need or want this updateWidget() call.
+#if ENABLE(PLUGIN_PROXY_FOR_VIDEO)
+ else if (ownerElement->isMediaElement())
+ static_cast<HTMLMediaElement*>(ownerElement)->updateWidget(CreateAnyWidgetType);
+#endif
+ else
+ ASSERT_NOT_REACHED();
+
+ // Caution: it's possible the object was destroyed again, since loading a
+ // plugin may run any arbitrary javascript.
+ object->updateWidgetPosition();
+}
+
+bool FrameView::updateWidgets()
+{
+ if (m_nestedLayoutCount > 1 || !m_widgetUpdateSet || m_widgetUpdateSet->isEmpty())
+ return true;
+
+ size_t size = m_widgetUpdateSet->size();
+
+ Vector<RenderEmbeddedObject*> objects;
+ objects.reserveCapacity(size);
+
+ RenderEmbeddedObjectSet::const_iterator end = m_widgetUpdateSet->end();
+ for (RenderEmbeddedObjectSet::const_iterator it = m_widgetUpdateSet->begin(); it != end; ++it) {
+ objects.uncheckedAppend(*it);
+ (*it)->ref();
+ }
+
+ for (size_t i = 0; i < size; ++i) {
+ RenderEmbeddedObject* object = objects[i];
+ updateWidget(object);
+ m_widgetUpdateSet->remove(object);
+ }
+
+ RenderArena* arena = m_frame->document()->renderArena();
+ for (size_t i = 0; i < size; ++i)
+ objects[i]->deref(arena);
+
+ return m_widgetUpdateSet->isEmpty();
+}
+
+void FrameView::flushAnyPendingPostLayoutTasks()
+{
+ if (!m_hasPendingPostLayoutTasks)
+ return;
+
+ m_postLayoutTasksTimer.stop();
+ performPostLayoutTasks();
+}
+
+void FrameView::performPostLayoutTasks()
+{
+ m_hasPendingPostLayoutTasks = false;
+
+ m_frame->selection()->setCaretRectNeedsUpdate();
+ m_frame->selection()->updateAppearance();
+
+ if (m_nestedLayoutCount <= 1) {
+ if (m_firstLayoutCallbackPending) {
+ m_firstLayoutCallbackPending = false;
+ m_frame->loader()->didFirstLayout();
+ }
+
+ // Ensure that we always send this eventually.
+ if (!m_frame->document()->parsing() && m_frame->loader()->stateMachine()->committedFirstRealDocumentLoad())
+ m_isVisuallyNonEmpty = true;
+
+ // If the layout was done with pending sheets, we are not in fact visually non-empty yet.
+ if (m_isVisuallyNonEmpty && !m_frame->document()->didLayoutWithPendingStylesheets() && m_firstVisuallyNonEmptyLayoutCallbackPending) {
+ m_firstVisuallyNonEmptyLayoutCallbackPending = false;
+ m_frame->loader()->didFirstVisuallyNonEmptyLayout();
+ }
+ }
+
+ m_frame->loader()->client()->dispatchDidLayout();
+
+ RenderView* root = rootRenderer(this);
+ root->updateWidgetPositions();
+
+ for (unsigned i = 0; i < maxUpdateWidgetsIterations; i++) {
+ if (updateWidgets())
+ break;
+ }
+
+ scrollToAnchor();
+
+ m_actionScheduler->resume();
+
+ if (!root->printing()) {
+ LayoutSize currentSize = LayoutSize(width(), height());
+ float currentZoomFactor = root->style()->zoom();
+ bool resized = !m_firstLayout && (currentSize != m_lastLayoutSize || currentZoomFactor != m_lastZoomFactor);
+ m_lastLayoutSize = currentSize;
+ m_lastZoomFactor = currentZoomFactor;
+ if (resized)
+ m_frame->eventHandler()->sendResizeEvent();
+ }
+}
+
+void FrameView::postLayoutTimerFired(Timer<FrameView>*)
+{
+ performPostLayoutTasks();
+}
+
+void FrameView::autoSizeIfEnabled()
+{
+ if (!m_shouldAutoSize)
+ return;
+
+ if (m_inAutoSize)
+ return;
+
+ TemporaryChange<bool> changeInAutoSize(m_inAutoSize, true);
+
+ Document* document = frame()->document();
+ if (!document)
+ return;
+
+ RenderView* documentView = document->renderView();
+ Element* documentElement = document->documentElement();
+ if (!documentView || !documentElement)
+ return;
+
+ RenderBox* documentRenderBox = documentElement->renderBox();
+ if (!documentRenderBox)
+ return;
+
+ // Do the resizing twice. The first time is basically a rough calculation using the preferred width
+ // which may result in a height change during the second iteration.
+ for (int i = 0; i < 2; i++) {
+ // Update various sizes including contentsSize, scrollHeight, etc.
+ document->updateLayoutIgnorePendingStylesheets();
+ IntSize size = frameRect().size();
+ int width = documentView->minPreferredLogicalWidth();
+ int height = documentRenderBox->scrollHeight();
+ IntSize newSize(width, height);
+
+ // Ensure the size is at least the min bounds.
+ newSize = newSize.expandedTo(m_minAutoSize);
+
+ // Check to see if a scrollbar is needed for a given dimension and
+ // if so, increase the other dimension to account for the scrollbar.
+ // Since the dimensions are only for the view rectangle, once a
+ // dimension exceeds the maximum, there is no need to increase it further.
+ if (newSize.width() > m_maxAutoSize.width()) {
+ RefPtr<Scrollbar> localHorizontalScrollbar = horizontalScrollbar();
+ if (!localHorizontalScrollbar)
+ localHorizontalScrollbar = createScrollbar(HorizontalScrollbar);
+ if (!localHorizontalScrollbar->isOverlayScrollbar())
+ newSize.setHeight(newSize.height() + localHorizontalScrollbar->height());
+
+ // Don't bother checking for a vertical scrollbar because the width is at
+ // already greater the maximum.
+ } else if (newSize.height() > m_maxAutoSize.height()) {
+ RefPtr<Scrollbar> localVerticalScrollbar = verticalScrollbar();
+ if (!localVerticalScrollbar)
+ localVerticalScrollbar = createScrollbar(VerticalScrollbar);
+ if (!localVerticalScrollbar->isOverlayScrollbar())
+ newSize.setWidth(newSize.width() + localVerticalScrollbar->width());
+
+ // Don't bother checking for a horizontal scrollbar because the height is
+ // already greater the maximum.
+ }
+
+ // Bound the dimensions by the max bounds and determine what scrollbars to show.
+ ScrollbarMode horizonalScrollbarMode = ScrollbarAlwaysOff;
+ if (newSize.width() > m_maxAutoSize.width()) {
+ newSize.setWidth(m_maxAutoSize.width());
+ horizonalScrollbarMode = ScrollbarAlwaysOn;
+ }
+ ScrollbarMode verticalScrollbarMode = ScrollbarAlwaysOff;
+ if (newSize.height() > m_maxAutoSize.height()) {
+ newSize.setHeight(m_maxAutoSize.height());
+ verticalScrollbarMode = ScrollbarAlwaysOn;
+ }
+
+ if (newSize == size)
+ continue;
+
+ // Avoid doing resizing to a smaller size while the frame is loading to avoid switching to a small size
+ // during an intermediate state (and then changing back to a bigger size as the load progresses).
+ if (!frame()->loader()->isComplete() && (newSize.height() < size.height() || newSize.width() < size.width()))
+ break;
+ resize(newSize.width(), newSize.height());
+ // Force the scrollbar state to avoid the scrollbar code adding them and causing them to be needed. For example,
+ // a vertical scrollbar may cause text to wrap and thus increase the height (which is the only reason the scollbar is needed).
+ setVerticalScrollbarLock(false);
+ setHorizontalScrollbarLock(false);
+ setScrollbarModes(horizonalScrollbarMode, verticalScrollbarMode, true, true);
+ }
+}
+
+void FrameView::updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow)
+{
+ if (!m_viewportRenderer)
+ return;
+
+ if (m_overflowStatusDirty) {
+ m_horizontalOverflow = horizontalOverflow;
+ m_verticalOverflow = verticalOverflow;
+ m_overflowStatusDirty = false;
+ return;
+ }
+
+ bool horizontalOverflowChanged = (m_horizontalOverflow != horizontalOverflow);
+ bool verticalOverflowChanged = (m_verticalOverflow != verticalOverflow);
+
+ if (horizontalOverflowChanged || verticalOverflowChanged) {
+ m_horizontalOverflow = horizontalOverflow;
+ m_verticalOverflow = verticalOverflow;
+
+ m_actionScheduler->scheduleEvent(OverflowEvent::create(horizontalOverflowChanged, horizontalOverflow,
+ verticalOverflowChanged, verticalOverflow),
+ m_viewportRenderer->node());
+ }
+
+}
+
+IntRect FrameView::windowClipRect(bool clipToContents) const
+{
+ ASSERT(m_frame->view() == this);
+
+ if (paintsEntireContents())
+ return IntRect(IntPoint(), contentsSize());
+
+ // Set our clip rect to be our contents.
+ IntRect clipRect = contentsToWindow(visibleContentRect(!clipToContents));
+ if (!m_frame || !m_frame->ownerElement())
+ return clipRect;
+
+ // Take our owner element and get the clip rect from the enclosing layer.
+ Element* elt = m_frame->ownerElement();
+ // The renderer can sometimes be null when style="display:none" interacts
+ // with external content and plugins.
+ RenderLayer* layer = elt->renderer() ? elt->renderer()->enclosingLayer() : 0;
+ if (!layer)
+ return clipRect;
+ FrameView* parentView = elt->document()->view();
+ clipRect.intersect(parentView->windowClipRectForLayer(layer, true));
+ return clipRect;
+}
+
+IntRect FrameView::windowClipRectForLayer(const RenderLayer* layer, bool clipToLayerContents) const
+{
+ // If we have no layer, just return our window clip rect.
+ if (!layer)
+ return windowClipRect();
+
+ // Apply the clip from the layer.
+ IntRect clipRect;
+ if (clipToLayerContents)
+ clipRect = layer->childrenClipRect();
+ else
+ clipRect = layer->selfClipRect();
+ clipRect = contentsToWindow(clipRect);
+ return intersection(clipRect, windowClipRect());
+}
+
+bool FrameView::isActive() const
+{
+ Page* page = frame()->page();
+ return page && page->focusController()->isActive();
+}
+
+void FrameView::scrollTo(const IntSize& newOffset)
+{
+ LayoutSize offset = scrollOffset();
+ ScrollView::scrollTo(newOffset);
+ if (offset != scrollOffset())
+ scrollPositionChanged();
+ frame()->loader()->client()->didChangeScrollOffset();
+}
+
+void FrameView::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
+{
+ // Add in our offset within the FrameView.
+ IntRect dirtyRect = rect;
+ dirtyRect.moveBy(scrollbar->location());
+ invalidateRect(dirtyRect);
+}
+
+void FrameView::getTickmarks(Vector<IntRect>& tickmarks) const
+{
+ tickmarks = frame()->document()->markers()->renderedRectsForMarkers(DocumentMarker::TextMatch);
+}
+
+IntRect FrameView::windowResizerRect() const
+{
+ Page* page = frame() ? frame()->page() : 0;
+ if (!page)
+ return IntRect();
+ return page->chrome()->windowResizerRect();
+}
+
+void FrameView::setVisibleScrollerThumbRect(const IntRect& scrollerThumb)
+{
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ if (page->mainFrame() != m_frame)
+ return;
+ page->chrome()->client()->notifyScrollerThumbIsVisibleInRect(scrollerThumb);
+}
+
+bool FrameView::isOnActivePage() const
+{
+ if (!m_frame)
+ return false;
+ if (m_frame->view() != this)
+ return false;
+ if (Document* document = m_frame->document())
+ return !document->inPageCache();
+ return false;
+}
+
+ScrollableArea* FrameView::enclosingScrollableArea() const
+{
+ // FIXME: Walk up the frame tree and look for a scrollable parent frame or RenderLayer.
+ return 0;
+}
+
+bool FrameView::shouldSuspendScrollAnimations() const
+{
+ return m_frame->loader()->state() != FrameStateComplete;
+}
+
+void FrameView::scrollbarStyleChanged(int newStyle, bool forceUpdate)
+{
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ if (page->mainFrame() != m_frame)
+ return;
+ page->chrome()->client()->recommendedScrollbarStyleDidChange(newStyle);
+
+ if (forceUpdate)
+ ScrollView::scrollbarStyleChanged(newStyle, forceUpdate);
+}
+
+void FrameView::setAnimatorsAreActive()
+{
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+
+ const HashSet<ScrollableArea*>* scrollableAreas = page->scrollableAreaSet();
+ if (!scrollableAreas)
+ return;
+
+ HashSet<ScrollableArea*>::const_iterator end = scrollableAreas->end();
+ for (HashSet<ScrollableArea*>::const_iterator it = scrollableAreas->begin(); it != end; ++it) {
+ // FIXME: This extra check to make sure the ScrollableArea is on an active page needs
+ // to be here as long as the ScrollableArea HashSet lives on Page. But it should really be
+ // moved to the top-level Document or a similar class that really represents a single
+ // web page. https://bugs.webkit.org/show_bug.cgi?id=62762
+ if ((*it)->isOnActivePage())
+ (*it)->scrollAnimator()->setIsActive();
+ }
+}
+
+void FrameView::notifyPageThatContentAreaWillPaint() const
+{
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+
+ const HashSet<ScrollableArea*>* scrollableAreas = page->scrollableAreaSet();
+ if (!scrollableAreas)
+ return;
+
+ HashSet<ScrollableArea*>::const_iterator end = scrollableAreas->end();
+ for (HashSet<ScrollableArea*>::const_iterator it = scrollableAreas->begin(); it != end; ++it)
+ (*it)->contentAreaWillPaint();
+}
+
+bool FrameView::scrollAnimatorEnabled() const
+{
+#if ENABLE(SMOOTH_SCROLLING)
+ if (m_page && m_page->settings())
+ return m_page->settings()->scrollAnimatorEnabled();
+#endif
+ return false;
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void FrameView::updateDashboardRegions()
+{
+ Document* document = m_frame->document();
+ if (!document->hasDashboardRegions())
+ return;
+ Vector<DashboardRegionValue> newRegions;
+ document->renderBox()->collectDashboardRegions(newRegions);
+ if (newRegions == document->dashboardRegions())
+ return;
+ document->setDashboardRegions(newRegions);
+ Page* page = m_frame->page();
+ if (!page)
+ return;
+ page->chrome()->client()->dashboardRegionsChanged();
+}
+#endif
+
+void FrameView::updateScrollCorner()
+{
+ RenderObject* renderer = 0;
+ RefPtr<RenderStyle> cornerStyle;
+ IntRect cornerRect = scrollCornerRect();
+
+ if (!cornerRect.isEmpty()) {
+ // Try the <body> element first as a scroll corner source.
+ Document* doc = m_frame->document();
+ Element* body = doc ? doc->body() : 0;
+ if (body && body->renderer()) {
+ renderer = body->renderer();
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+
+ if (!cornerStyle) {
+ // If the <body> didn't have a custom style, then the root element might.
+ Element* docElement = doc ? doc->documentElement() : 0;
+ if (docElement && docElement->renderer()) {
+ renderer = docElement->renderer();
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+ }
+
+ if (!cornerStyle) {
+ // If we have an owning iframe/frame element, then it can set the custom scrollbar also.
+ if (RenderPart* renderer = m_frame->ownerRenderer())
+ cornerStyle = renderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, renderer->style());
+ }
+ }
+
+ if (cornerStyle) {
+ if (!m_scrollCorner)
+ m_scrollCorner = new (renderer->renderArena()) RenderScrollbarPart(renderer->document());
+ m_scrollCorner->setStyle(cornerStyle.release());
+ invalidateScrollCorner(cornerRect);
+ } else if (m_scrollCorner) {
+ m_scrollCorner->destroy();
+ m_scrollCorner = 0;
+ }
+
+ ScrollView::updateScrollCorner();
+}
+
+void FrameView::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect)
+{
+ if (context->updatingControlTints()) {
+ updateScrollCorner();
+ return;
+ }
+
+ if (m_scrollCorner) {
+ m_scrollCorner->paintIntoRect(context, cornerRect.location(), cornerRect);
+ return;
+ }
+
+ ScrollView::paintScrollCorner(context, cornerRect);
+}
+
+Color FrameView::documentBackgroundColor() const
+{
+ // <https://bugs.webkit.org/show_bug.cgi?id=59540> We blend the background color of
+ // the document and the body against the base background color of the frame view.
+ // Background images are unfortunately impractical to include.
+
+ // Return invalid Color objects whenever there is insufficient information.
+ if (!frame()->document())
+ return Color();
+
+ Element* htmlElement = frame()->document()->documentElement();
+ Element* bodyElement = frame()->document()->body();
+
+ // Start with invalid colors.
+ Color htmlBackgroundColor;
+ Color bodyBackgroundColor;
+ if (htmlElement && htmlElement->renderer())
+ htmlBackgroundColor = htmlElement->renderer()->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+ if (bodyElement && bodyElement->renderer())
+ bodyBackgroundColor = bodyElement->renderer()->style()->visitedDependentColor(CSSPropertyBackgroundColor);
+
+ if (!bodyBackgroundColor.isValid()) {
+ if (!htmlBackgroundColor.isValid())
+ return Color();
+ return baseBackgroundColor().blend(htmlBackgroundColor);
+ }
+
+ if (!htmlBackgroundColor.isValid())
+ return baseBackgroundColor().blend(bodyBackgroundColor);
+
+ // We take the aggregate of the base background color
+ // the <html> background color, and the <body>
+ // background color to find the document color. The
+ // addition of the base background color is not
+ // technically part of the document background, but it
+ // otherwise poses problems when the aggregate is not
+ // fully opaque.
+ return baseBackgroundColor().blend(htmlBackgroundColor).blend(bodyBackgroundColor);
+}
+
+bool FrameView::hasCustomScrollbars() const
+{
+ const HashSet<RefPtr<Widget> >* viewChildren = children();
+ HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = current->get();
+ if (widget->isFrameView()) {
+ if (static_cast<FrameView*>(widget)->hasCustomScrollbars())
+ return true;
+ } else if (widget->isScrollbar()) {
+ Scrollbar* scrollbar = static_cast<Scrollbar*>(widget);
+ if (scrollbar->isCustomScrollbar())
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void FrameView::clearOwningRendererForCustomScrollbars(RenderBox* box)
+{
+ const HashSet<RefPtr<Widget> >* viewChildren = children();
+ HashSet<RefPtr<Widget> >::const_iterator end = viewChildren->end();
+ for (HashSet<RefPtr<Widget> >::const_iterator current = viewChildren->begin(); current != end; ++current) {
+ Widget* widget = current->get();
+ if (widget->isScrollbar()) {
+ Scrollbar* scrollbar = static_cast<Scrollbar*>(widget);
+ if (scrollbar->isCustomScrollbar()) {
+ RenderScrollbar* customScrollbar = toRenderScrollbar(scrollbar);
+ if (customScrollbar->owningRenderer() == box)
+ customScrollbar->clearOwningRenderer();
+ }
+ }
+ }
+}
+
+FrameView* FrameView::parentFrameView() const
+{
+ if (Widget* parentView = parent()) {
+ if (parentView->isFrameView())
+ return static_cast<FrameView*>(parentView);
+ }
+ return 0;
+}
+
+void FrameView::updateControlTints()
+{
+ // This is called when control tints are changed from aqua/graphite to clear and vice versa.
+ // We do a "fake" paint, and when the theme gets a paint call, it can then do an invalidate.
+ // This is only done if the theme supports control tinting. It's up to the theme and platform
+ // to define when controls get the tint and to call this function when that changes.
+
+ // Optimize the common case where we bring a window to the front while it's still empty.
+ if (!m_frame || m_frame->document()->url().isEmpty())
+ return;
+
+ RenderView* root = rootRenderer(this);
+ if ((root && root->theme()->supportsControlTints()) || hasCustomScrollbars())
+ paintControlTints();
+}
+
+void FrameView::paintControlTints()
+{
+ if (needsLayout())
+ layout();
+ PlatformGraphicsContext* const noContext = 0;
+ GraphicsContext context(noContext);
+ context.setUpdatingControlTints(true);
+ if (platformWidget())
+ paintContents(&context, visibleContentRect());
+ else
+ paint(&context, frameRect());
+}
+
+bool FrameView::wasScrolledByUser() const
+{
+ return m_wasScrolledByUser;
+}
+
+void FrameView::setWasScrolledByUser(bool wasScrolledByUser)
+{
+ if (m_inProgrammaticScroll)
+ return;
+ m_maintainScrollPositionAnchor = 0;
+ m_wasScrolledByUser = wasScrolledByUser;
+}
+
+void FrameView::paintContents(GraphicsContext* p, const IntRect& rect)
+{
+ if (!frame())
+ return;
+
+ InspectorInstrumentationCookie cookie = InspectorInstrumentation::willPaint(m_frame.get(), rect);
+
+ Document* document = m_frame->document();
+
+#ifndef NDEBUG
+ bool fillWithRed;
+ if (document->printing())
+ fillWithRed = false; // Printing, don't fill with red (can't remember why).
+ else if (m_frame->ownerElement())
+ fillWithRed = false; // Subframe, don't fill with red.
+ else if (isTransparent())
+ fillWithRed = false; // Transparent, don't fill with red.
+ else if (m_paintBehavior & PaintBehaviorSelectionOnly)
+ fillWithRed = false; // Selections are transparent, don't fill with red.
+ else if (m_nodeToDraw)
+ fillWithRed = false; // Element images are transparent, don't fill with red.
+ else
+ fillWithRed = true;
+
+ if (fillWithRed)
+ p->fillRect(rect, Color(0xFF, 0, 0), ColorSpaceDeviceRGB);
+#endif
+
+ bool isTopLevelPainter = !sCurrentPaintTimeStamp;
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = currentTime();
+
+ RenderView* root = rootRenderer(this);
+ if (!root) {
+ LOG_ERROR("called FrameView::paint with nil renderer");
+ return;
+ }
+
+ ASSERT(!needsLayout());
+ if (needsLayout())
+ return;
+
+ FontCachePurgePreventer fontCachePurgePreventer;
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (!p->paintingDisabled())
+ syncCompositingStateForThisFrame(m_frame.get());
+#endif
+
+ PaintBehavior oldPaintBehavior = m_paintBehavior;
+
+ if (FrameView* parentView = parentFrameView()) {
+ if (parentView->paintBehavior() & PaintBehaviorFlattenCompositingLayers)
+ m_paintBehavior |= PaintBehaviorFlattenCompositingLayers;
+ }
+
+ if (m_paintBehavior == PaintBehaviorNormal)
+ document->markers()->invalidateRenderedRectsForMarkersInRect(rect);
+
+ if (document->printing())
+ m_paintBehavior |= PaintBehaviorFlattenCompositingLayers;
+
+ bool flatteningPaint = m_paintBehavior & PaintBehaviorFlattenCompositingLayers;
+ bool isRootFrame = !m_frame->ownerElement();
+ if (flatteningPaint && isRootFrame)
+ notifyWidgetsInAllFrames(WillPaintFlattened);
+
+ ASSERT(!m_isPainting);
+ m_isPainting = true;
+
+ // m_nodeToDraw is used to draw only one element (and its descendants)
+ RenderObject* eltRenderer = m_nodeToDraw ? m_nodeToDraw->renderer() : 0;
+ RenderLayer* rootLayer = root->layer();
+
+ rootLayer->paint(p, rect, m_paintBehavior, eltRenderer);
+
+ if (rootLayer->containsDirtyOverlayScrollbars())
+ rootLayer->paintOverlayScrollbars(p, rect, m_paintBehavior, eltRenderer);
+
+ m_isPainting = false;
+
+ if (flatteningPaint && isRootFrame)
+ notifyWidgetsInAllFrames(DidPaintFlattened);
+
+ m_paintBehavior = oldPaintBehavior;
+ m_lastPaintTime = currentTime();
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ // Regions may have changed as a result of the visibility/z-index of element changing.
+ if (document->dashboardRegionsDirty())
+ updateDashboardRegions();
+#endif
+
+ if (isTopLevelPainter)
+ sCurrentPaintTimeStamp = 0;
+
+ InspectorInstrumentation::didPaint(cookie);
+}
+
+void FrameView::setPaintBehavior(PaintBehavior behavior)
+{
+ m_paintBehavior = behavior;
+}
+
+PaintBehavior FrameView::paintBehavior() const
+{
+ return m_paintBehavior;
+}
+
+bool FrameView::isPainting() const
+{
+ return m_isPainting;
+}
+
+void FrameView::setNodeToDraw(Node* node)
+{
+ m_nodeToDraw = node;
+}
+
+void FrameView::paintOverhangAreas(GraphicsContext* context, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect)
+{
+ if (context->paintingDisabled())
+ return;
+
+ if (m_frame->document()->printing())
+ return;
+
+ Page* page = m_frame->page();
+ if (page->mainFrame() == m_frame) {
+ if (page->chrome()->client()->paintCustomOverhangArea(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect))
+ return;
+ }
+
+ ScrollView::paintOverhangAreas(context, horizontalOverhangArea, verticalOverhangArea, dirtyRect);
+}
+
+void FrameView::updateLayoutAndStyleIfNeededRecursive()
+{
+ // We have to crawl our entire tree looking for any FrameViews that need
+ // layout and make sure they are up to date.
+ // Mac actually tests for intersection with the dirty region and tries not to
+ // update layout for frames that are outside the dirty region. Not only does this seem
+ // pointless (since those frames will have set a zero timer to layout anyway), but
+ // it is also incorrect, since if two frames overlap, the first could be excluded from the dirty
+ // region but then become included later by the second frame adding rects to the dirty region
+ // when it lays out.
+
+ m_frame->document()->updateStyleIfNeeded();
+
+ if (needsLayout())
+ layout();
+
+ // Grab a copy of the children() set, as it may be mutated by the following updateLayoutAndStyleIfNeededRecursive
+ // calls, as they can potentially re-enter a layout of the parent frame view, which may add/remove scrollbars
+ // and thus mutates the children() set.
+ Vector<RefPtr<FrameView> > frameViews;
+ collectFrameViewChildren(this, frameViews);
+
+ const Vector<RefPtr<FrameView> >::iterator end = frameViews.end();
+ for (Vector<RefPtr<FrameView> >::iterator it = frameViews.begin(); it != end; ++it)
+ (*it)->updateLayoutAndStyleIfNeededRecursive();
+
+ // updateLayoutAndStyleIfNeededRecursive is called when we need to make sure style and layout are up-to-date before
+ // painting, so we need to flush out any deferred repaints too.
+ flushDeferredRepaints();
+}
+
+void FrameView::flushDeferredRepaints()
+{
+ if (!m_deferredRepaintTimer.isActive())
+ return;
+ m_deferredRepaintTimer.stop();
+ doDeferredRepaints();
+}
+
+void FrameView::enableAutoSizeMode(bool enable, const IntSize& minSize, const IntSize& maxSize)
+{
+ ASSERT(!enable || !minSize.isEmpty());
+ ASSERT(minSize.width() <= maxSize.width());
+ ASSERT(minSize.height() <= maxSize.height());
+
+ if (m_shouldAutoSize == enable && m_minAutoSize == minSize && m_maxAutoSize == maxSize)
+ return;
+
+ m_shouldAutoSize = enable;
+ m_minAutoSize = minSize;
+ m_maxAutoSize = maxSize;
+
+ if (!m_shouldAutoSize)
+ return;
+
+ setNeedsLayout();
+ scheduleRelayout();
+}
+
+void FrameView::forceLayout(bool allowSubtree)
+{
+ layout(allowSubtree);
+}
+
+void FrameView::forceLayoutForPagination(const FloatSize& pageSize, const FloatSize& originalPageSize, float maximumShrinkFactor, AdjustViewSizeOrNot shouldAdjustViewSize)
+{
+ // Dumping externalRepresentation(m_frame->renderer()).ascii() is a good trick to see
+ // the state of things before and after the layout
+ if (RenderView* root = rootRenderer(this)) {
+ float pageLogicalWidth = root->style()->isHorizontalWritingMode() ? pageSize.width() : pageSize.height();
+ float pageLogicalHeight = root->style()->isHorizontalWritingMode() ? pageSize.height() : pageSize.width();
+
+ LayoutUnit flooredPageLogicalWidth = static_cast<LayoutUnit>(pageLogicalWidth);
+ LayoutUnit flooredPageLogicalHeight = static_cast<LayoutUnit>(pageLogicalHeight);
+ root->setLogicalWidth(flooredPageLogicalWidth);
+ root->setPageLogicalHeight(flooredPageLogicalHeight);
+ root->setNeedsLayoutAndPrefWidthsRecalc();
+ forceLayout();
+
+ // If we don't fit in the given page width, we'll lay out again. If we don't fit in the
+ // page width when shrunk, we will lay out at maximum shrink and clip extra content.
+ // FIXME: We are assuming a shrink-to-fit printing implementation. A cropping
+ // implementation should not do this!
+ bool horizontalWritingMode = root->style()->isHorizontalWritingMode();
+ const LayoutRect& documentRect = root->documentRect();
+ LayoutUnit docLogicalWidth = horizontalWritingMode ? documentRect.width() : documentRect.height();
+ if (docLogicalWidth > pageLogicalWidth) {
+ int expectedPageWidth = std::min<float>(documentRect.width(), pageSize.width() * maximumShrinkFactor);
+ int expectedPageHeight = std::min<float>(documentRect.height(), pageSize.height() * maximumShrinkFactor);
+ FloatSize maxPageSize = m_frame->resizePageRectsKeepingRatio(FloatSize(originalPageSize.width(), originalPageSize.height()), FloatSize(expectedPageWidth, expectedPageHeight));
+ pageLogicalWidth = horizontalWritingMode ? maxPageSize.width() : maxPageSize.height();
+ pageLogicalHeight = horizontalWritingMode ? maxPageSize.height() : maxPageSize.width();
+
+ flooredPageLogicalWidth = static_cast<LayoutUnit>(pageLogicalWidth);
+ flooredPageLogicalHeight = static_cast<LayoutUnit>(pageLogicalHeight);
+ root->setLogicalWidth(flooredPageLogicalWidth);
+ root->setPageLogicalHeight(flooredPageLogicalHeight);
+ root->setNeedsLayoutAndPrefWidthsRecalc();
+ forceLayout();
+
+ const LayoutRect& updatedDocumentRect = root->documentRect();
+ LayoutUnit docLogicalHeight = horizontalWritingMode ? updatedDocumentRect.height() : updatedDocumentRect.width();
+ LayoutUnit docLogicalTop = horizontalWritingMode ? updatedDocumentRect.y() : updatedDocumentRect.x();
+ LayoutUnit docLogicalRight = horizontalWritingMode ? updatedDocumentRect.maxX() : updatedDocumentRect.maxY();
+ LayoutUnit clippedLogicalLeft = 0;
+ if (!root->style()->isLeftToRightDirection())
+ clippedLogicalLeft = docLogicalRight - pageLogicalWidth;
+ LayoutRect overflow(clippedLogicalLeft, docLogicalTop, pageLogicalWidth, docLogicalHeight);
+
+ if (!horizontalWritingMode)
+ overflow = overflow.transposedRect();
+ root->clearLayoutOverflow();
+ root->addLayoutOverflow(overflow); // This is how we clip in case we overflow again.
+ }
+ }
+
+ if (shouldAdjustViewSize)
+ adjustViewSize();
+}
+
+void FrameView::adjustPageHeightDeprecated(float *newBottom, float oldTop, float oldBottom, float /*bottomLimit*/)
+{
+ if (RenderView* root = rootRenderer(this)) {
+ // Use a context with painting disabled.
+ GraphicsContext context((PlatformGraphicsContext*)0);
+ root->setTruncatedAt((int)floorf(oldBottom));
+ IntRect dirtyRect(0, (int)floorf(oldTop), root->maxXLayoutOverflow(), (int)ceilf(oldBottom - oldTop));
+ root->setPrintRect(dirtyRect);
+ root->layer()->paint(&context, dirtyRect);
+ *newBottom = root->bestTruncatedAt();
+ if (*newBottom == 0)
+ *newBottom = oldBottom;
+ root->setPrintRect(IntRect());
+ } else
+ *newBottom = oldBottom;
+}
+
+IntRect FrameView::convertFromRenderer(const RenderObject* renderer, const IntRect& rendererRect) const
+{
+ IntRect rect = renderer->localToAbsoluteQuad(FloatRect(rendererRect)).enclosingBoundingBox();
+
+ // Convert from page ("absolute") to FrameView coordinates.
+ rect.moveBy(-scrollPosition());
+
+ return rect;
+}
+
+IntRect FrameView::convertToRenderer(const RenderObject* renderer, const IntRect& viewRect) const
+{
+ IntRect rect = viewRect;
+
+ // Convert from FrameView coords into page ("absolute") coordinates.
+ rect.moveBy(scrollPosition());
+
+ // FIXME: we don't have a way to map an absolute rect down to a local quad, so just
+ // move the rect for now.
+ rect.setLocation(roundedIntPoint(renderer->absoluteToLocal(rect.location(), false, true /* use transforms */)));
+ return rect;
+}
+
+IntPoint FrameView::convertFromRenderer(const RenderObject* renderer, const IntPoint& rendererPoint) const
+{
+ IntPoint point = roundedIntPoint(renderer->localToAbsolute(rendererPoint, false, true /* use transforms */));
+
+ // Convert from page ("absolute") to FrameView coordinates.
+ point.moveBy(-scrollPosition());
+ return point;
+}
+
+IntPoint FrameView::convertToRenderer(const RenderObject* renderer, const IntPoint& viewPoint) const
+{
+ IntPoint point = viewPoint;
+
+ // Convert from FrameView coords into page ("absolute") coordinates.
+ point += IntSize(scrollX(), scrollY());
+
+ return roundedIntPoint(renderer->absoluteToLocal(point, false, true /* use transforms */));
+}
+
+IntRect FrameView::convertToContainingView(const IntRect& localRect) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return localRect;
+
+ IntRect rect(localRect);
+ // Add borders and padding??
+ rect.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ return parentView->convertFromRenderer(renderer, rect);
+ }
+
+ return Widget::convertToContainingView(localRect);
+ }
+
+ return localRect;
+}
+
+IntRect FrameView::convertFromContainingView(const IntRect& parentRect) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return parentRect;
+
+ IntRect rect = parentView->convertToRenderer(renderer, parentRect);
+ // Subtract borders and padding
+ rect.move(-renderer->borderLeft() - renderer->paddingLeft(),
+ -renderer->borderTop() - renderer->paddingTop());
+ return rect;
+ }
+
+ return Widget::convertFromContainingView(parentRect);
+ }
+
+ return parentRect;
+}
+
+IntPoint FrameView::convertToContainingView(const IntPoint& localPoint) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return localPoint;
+
+ IntPoint point(localPoint);
+
+ // Add borders and padding
+ point.move(renderer->borderLeft() + renderer->paddingLeft(),
+ renderer->borderTop() + renderer->paddingTop());
+ return parentView->convertFromRenderer(renderer, point);
+ }
+
+ return Widget::convertToContainingView(localPoint);
+ }
+
+ return localPoint;
+}
+
+IntPoint FrameView::convertFromContainingView(const IntPoint& parentPoint) const
+{
+ if (const ScrollView* parentScrollView = parent()) {
+ if (parentScrollView->isFrameView()) {
+ const FrameView* parentView = static_cast<const FrameView*>(parentScrollView);
+
+ // Get our renderer in the parent view
+ RenderPart* renderer = m_frame->ownerRenderer();
+ if (!renderer)
+ return parentPoint;
+
+ IntPoint point = parentView->convertToRenderer(renderer, parentPoint);
+ // Subtract borders and padding
+ point.move(-renderer->borderLeft() - renderer->paddingLeft(),
+ -renderer->borderTop() - renderer->paddingTop());
+ return point;
+ }
+
+ return Widget::convertFromContainingView(parentPoint);
+ }
+
+ return parentPoint;
+}
+
+// Normal delay
+void FrameView::setRepaintThrottlingDeferredRepaintDelay(double p)
+{
+ s_deferredRepaintDelay = p;
+}
+
+// Negative value would mean that first few repaints happen without a delay
+void FrameView::setRepaintThrottlingnInitialDeferredRepaintDelayDuringLoading(double p)
+{
+ s_initialDeferredRepaintDelayDuringLoading = p;
+}
+
+// The delay grows on each repaint to this maximum value
+void FrameView::setRepaintThrottlingMaxDeferredRepaintDelayDuringLoading(double p)
+{
+ s_maxDeferredRepaintDelayDuringLoading = p;
+}
+
+// On each repaint the delay increases by this amount
+void FrameView::setRepaintThrottlingDeferredRepaintDelayIncrementDuringLoading(double p)
+{
+ s_deferredRepaintDelayIncrementDuringLoading = p;
+}
+
+void FrameView::setTracksRepaints(bool trackRepaints)
+{
+ if (trackRepaints == m_isTrackingRepaints)
+ return;
+
+ m_trackedRepaintRects.clear();
+ m_isTrackingRepaints = trackRepaints;
+}
+
+bool FrameView::isVerticalDocument() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return true;
+
+ return root->style()->isHorizontalWritingMode();
+}
+
+bool FrameView::isFlippedDocument() const
+{
+ RenderView* root = rootRenderer(this);
+ if (!root)
+ return false;
+
+ return root->style()->isFlippedBlocksWritingMode();
+}
+
+void FrameView::notifyWidgetsInAllFrames(WidgetNotification notification)
+{
+ for (Frame* frame = m_frame.get(); frame; frame = frame->tree()->traverseNext(m_frame.get())) {
+ if (RenderView* root = frame->contentRenderer())
+ root->notifyWidgets(notification);
+ }
+}
+
+AXObjectCache* FrameView::axObjectCache() const
+{
+ if (frame() && frame()->document() && frame()->document()->axObjectCacheExists())
+ return frame()->document()->axObjectCache();
+ return 0;
+}
+
+} // namespace WebCore