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// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_ODDBALL_INL_H_
#define V8_OBJECTS_ODDBALL_INL_H_
#include "src/objects/oddball.h"
#include "src/handles/handles.h"
#include "src/heap/heap-write-barrier-inl.h"
#include "src/objects/objects-inl.h"
#include "src/objects/string-inl.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
TQ_OBJECT_CONSTRUCTORS_IMPL(Oddball)
void Oddball::set_to_number_raw_as_bits(uint64_t bits) {
// Bug(v8:8875): HeapNumber's double may be unaligned.
base::WriteUnalignedValue<uint64_t>(field_address(kToNumberRawOffset), bits);
}
byte Oddball::kind() const {
return Smi::ToInt(TorqueGeneratedOddball::kind());
}
void Oddball::set_kind(byte value) {
TorqueGeneratedOddball::set_kind(Smi::FromInt(value));
}
// static
Handle<Object> Oddball::ToNumber(Isolate* isolate, Handle<Oddball> input) {
return Handle<Object>(input->to_number(), isolate);
}
DEF_GETTER(HeapObject, IsBoolean, bool) {
return IsOddball(isolate) &&
((Oddball::cast(*this).kind() & Oddball::kNotBooleanMask) == 0);
}
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_ODDBALL_INL_H_
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