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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_BASIC_MEMORY_CHUNK_H_
#define V8_HEAP_BASIC_MEMORY_CHUNK_H_
#include <type_traits>
#include <unordered_map>
#include "src/base/atomic-utils.h"
#include "src/base/flags.h"
#include "src/common/globals.h"
#include "src/flags/flags.h"
#include "src/heap/marking.h"
#include "src/heap/memory-chunk-layout.h"
#include "src/objects/heap-object.h"
#include "src/utils/allocation.h"
namespace v8 {
namespace internal {
class BaseSpace;
class BasicMemoryChunk {
public:
// Use with std data structures.
struct Hasher {
size_t operator()(const BasicMemoryChunk* const chunk) const {
return reinterpret_cast<size_t>(chunk) >> kPageSizeBits;
}
};
enum Flag : uintptr_t {
NO_FLAGS = 0u,
IS_EXECUTABLE = 1u << 0,
POINTERS_TO_HERE_ARE_INTERESTING = 1u << 1,
POINTERS_FROM_HERE_ARE_INTERESTING = 1u << 2,
// A page in the from-space or a young large page that was not scavenged
// yet.
FROM_PAGE = 1u << 3,
// A page in the to-space or a young large page that was scavenged.
TO_PAGE = 1u << 4,
LARGE_PAGE = 1u << 5,
EVACUATION_CANDIDATE = 1u << 6,
NEVER_EVACUATE = 1u << 7,
// |PAGE_NEW_OLD_PROMOTION|: A page tagged with this flag has been promoted
// from new to old space during evacuation.
PAGE_NEW_OLD_PROMOTION = 1u << 9,
// |PAGE_NEW_NEW_PROMOTION|: A page tagged with this flag has been moved
// within the new space during evacuation.
PAGE_NEW_NEW_PROMOTION = 1u << 10,
// This flag is intended to be used for testing. Works only when both
// FLAG_stress_compaction and FLAG_manual_evacuation_candidates_selection
// are set. It forces the page to become an evacuation candidate at next
// candidates selection cycle.
FORCE_EVACUATION_CANDIDATE_FOR_TESTING = 1u << 11,
// This flag is intended to be used for testing.
NEVER_ALLOCATE_ON_PAGE = 1u << 12,
// The memory chunk is already logically freed, however the actual freeing
// still has to be performed.
PRE_FREED = 1u << 13,
// |POOLED|: When actually freeing this chunk, only uncommit and do not
// give up the reservation as we still reuse the chunk at some point.
POOLED = 1u << 14,
// |COMPACTION_WAS_ABORTED|: Indicates that the compaction in this page
// has been aborted and needs special handling by the sweeper.
COMPACTION_WAS_ABORTED = 1u << 15,
// |COMPACTION_WAS_ABORTED_FOR_TESTING|: During stress testing evacuation
// on pages is sometimes aborted. The flag is used to avoid repeatedly
// triggering on the same page.
COMPACTION_WAS_ABORTED_FOR_TESTING = 1u << 16,
// |SWEEP_TO_ITERATE|: The page requires sweeping using external markbits
// to iterate the page.
SWEEP_TO_ITERATE = 1u << 17,
// |INCREMENTAL_MARKING|: Indicates whether incremental marking is currently
// enabled.
INCREMENTAL_MARKING = 1u << 18,
NEW_SPACE_BELOW_AGE_MARK = 1u << 19,
// The memory chunk freeing bookkeeping has been performed but the chunk has
// not yet been freed.
UNREGISTERED = 1u << 20,
// The memory chunk belongs to the read-only heap and does not participate
// in garbage collection. This is used instead of owner for identity
// checking since read-only chunks have no owner once they are detached.
READ_ONLY_HEAP = 1u << 21,
// The memory chunk is pinned in memory and can't be moved. This is likely
// because there exists a potential pointer to somewhere in the chunk which
// can't be updated.
PINNED = 1u << 22,
// This page belongs to a shared heap.
IN_SHARED_HEAP = 1u << 23,
};
using MainThreadFlags = base::Flags<Flag, uintptr_t>;
static constexpr MainThreadFlags kAllFlagsMask = ~MainThreadFlags(NO_FLAGS);
static constexpr MainThreadFlags kPointersToHereAreInterestingMask =
POINTERS_TO_HERE_ARE_INTERESTING;
static constexpr MainThreadFlags kPointersFromHereAreInterestingMask =
POINTERS_FROM_HERE_ARE_INTERESTING;
static constexpr MainThreadFlags kEvacuationCandidateMask =
EVACUATION_CANDIDATE;
static constexpr MainThreadFlags kIsInYoungGenerationMask =
MainThreadFlags(FROM_PAGE) | MainThreadFlags(TO_PAGE);
static constexpr MainThreadFlags kIsLargePageMask = LARGE_PAGE;
static constexpr MainThreadFlags kSkipEvacuationSlotsRecordingMask =
MainThreadFlags(kEvacuationCandidateMask) |
MainThreadFlags(kIsInYoungGenerationMask);
static const intptr_t kAlignment =
(static_cast<uintptr_t>(1) << kPageSizeBits);
static const intptr_t kAlignmentMask = kAlignment - 1;
BasicMemoryChunk(size_t size, Address area_start, Address area_end);
static Address BaseAddress(Address a) { return a & ~kAlignmentMask; }
Address address() const { return reinterpret_cast<Address>(this); }
// Returns the offset of a given address to this page.
inline size_t Offset(Address a) { return static_cast<size_t>(a - address()); }
// Some callers rely on the fact that this can operate on both
// tagged and aligned object addresses.
inline uint32_t AddressToMarkbitIndex(Address addr) const {
return static_cast<uint32_t>(addr - this->address()) >> kTaggedSizeLog2;
}
inline Address MarkbitIndexToAddress(uint32_t index) const {
return this->address() + (index << kTaggedSizeLog2);
}
size_t size() const { return size_; }
void set_size(size_t size) { size_ = size; }
Address area_start() const { return area_start_; }
Address area_end() const { return area_end_; }
void set_area_end(Address area_end) { area_end_ = area_end; }
size_t area_size() const {
return static_cast<size_t>(area_end() - area_start());
}
Heap* heap() const {
DCHECK_NOT_NULL(heap_);
return heap_;
}
// Gets the chunk's owner or null if the space has been detached.
BaseSpace* owner() const { return owner_; }
void set_owner(BaseSpace* space) { owner_ = space; }
void SetFlag(Flag flag) { main_thread_flags_ |= flag; }
bool IsFlagSet(Flag flag) const { return main_thread_flags_ & flag; }
void ClearFlag(Flag flag) {
main_thread_flags_ = main_thread_flags_.without(flag);
}
void ClearFlags(MainThreadFlags flags) { main_thread_flags_ &= ~flags; }
// Set or clear multiple flags at a time. `mask` indicates which flags are
// should be replaced with new `flags`.
void SetFlags(MainThreadFlags flags, MainThreadFlags mask) {
main_thread_flags_ = (main_thread_flags_ & ~mask) | (flags & mask);
}
// Return all current flags.
MainThreadFlags GetFlags() const { return main_thread_flags_; }
private:
bool InReadOnlySpaceRaw() const { return IsFlagSet(READ_ONLY_HEAP); }
public:
bool InReadOnlySpace() const {
#ifdef THREAD_SANITIZER
// This is needed because TSAN does not process the memory fence
// emitted after page initialization.
SynchronizedHeapLoad();
#endif
return IsFlagSet(READ_ONLY_HEAP);
}
bool NeverEvacuate() { return IsFlagSet(NEVER_EVACUATE); }
void MarkNeverEvacuate() { SetFlag(NEVER_EVACUATE); }
bool CanAllocate() {
return !IsEvacuationCandidate() && !IsFlagSet(NEVER_ALLOCATE_ON_PAGE);
}
bool IsEvacuationCandidate() const {
DCHECK(!(IsFlagSet(NEVER_EVACUATE) && IsFlagSet(EVACUATION_CANDIDATE)));
return IsFlagSet(EVACUATION_CANDIDATE);
}
bool ShouldSkipEvacuationSlotRecording() const {
MainThreadFlags flags = GetFlags();
return ((flags & kSkipEvacuationSlotsRecordingMask) != 0) &&
((flags & COMPACTION_WAS_ABORTED) == 0);
}
Executability executable() {
return IsFlagSet(IS_EXECUTABLE) ? EXECUTABLE : NOT_EXECUTABLE;
}
bool IsFromPage() const { return IsFlagSet(FROM_PAGE); }
bool IsToPage() const { return IsFlagSet(TO_PAGE); }
bool IsLargePage() const { return IsFlagSet(LARGE_PAGE); }
bool InYoungGeneration() const {
return (GetFlags() & kIsInYoungGenerationMask) != 0;
}
bool InNewSpace() const { return InYoungGeneration() && !IsLargePage(); }
bool InNewLargeObjectSpace() const {
return InYoungGeneration() && IsLargePage();
}
bool InOldSpace() const;
V8_EXPORT_PRIVATE bool InLargeObjectSpace() const;
bool InSharedHeap() const { return IsFlagSet(IN_SHARED_HEAP); }
bool IsWritable() const {
// If this is a read-only space chunk but heap_ is non-null, it has not yet
// been sealed and can be written to.
return !InReadOnlySpace() || heap_ != nullptr;
}
bool IsPinned() const { return IsFlagSet(PINNED); }
bool Contains(Address addr) const {
return addr >= area_start() && addr < area_end();
}
// Checks whether |addr| can be a limit of addresses in this page. It's a
// limit if it's in the page, or if it's just after the last byte of the page.
bool ContainsLimit(Address addr) const {
return addr >= area_start() && addr <= area_end();
}
static BasicMemoryChunk* Initialize(Heap* heap, Address base, size_t size,
Address area_start, Address area_end,
BaseSpace* owner,
VirtualMemory reservation);
size_t wasted_memory() const { return wasted_memory_; }
void add_wasted_memory(size_t waste) { wasted_memory_ += waste; }
size_t allocated_bytes() const { return allocated_bytes_; }
static const intptr_t kSizeOffset = MemoryChunkLayout::kSizeOffset;
static const intptr_t kFlagsOffset = MemoryChunkLayout::kFlagsOffset;
static const intptr_t kHeapOffset = MemoryChunkLayout::kHeapOffset;
static const intptr_t kAreaStartOffset = MemoryChunkLayout::kAreaStartOffset;
static const intptr_t kAreaEndOffset = MemoryChunkLayout::kAreaEndOffset;
static const intptr_t kMarkingBitmapOffset =
MemoryChunkLayout::kMarkingBitmapOffset;
static const size_t kHeaderSize =
MemoryChunkLayout::kBasicMemoryChunkHeaderSize;
// Only works if the pointer is in the first kPageSize of the MemoryChunk.
static BasicMemoryChunk* FromAddress(Address a) {
DCHECK(!V8_ENABLE_THIRD_PARTY_HEAP_BOOL);
return reinterpret_cast<BasicMemoryChunk*>(BaseAddress(a));
}
// Only works if the object is in the first kPageSize of the MemoryChunk.
static BasicMemoryChunk* FromHeapObject(HeapObject o) {
DCHECK(!V8_ENABLE_THIRD_PARTY_HEAP_BOOL);
return reinterpret_cast<BasicMemoryChunk*>(BaseAddress(o.ptr()));
}
template <AccessMode mode>
ConcurrentBitmap<mode>* marking_bitmap() const {
return static_cast<ConcurrentBitmap<mode>*>(
Bitmap::FromAddress(address() + kMarkingBitmapOffset));
}
Address HighWaterMark() { return address() + high_water_mark_; }
static inline void UpdateHighWaterMark(Address mark) {
if (mark == kNullAddress) return;
// Need to subtract one from the mark because when a chunk is full the
// top points to the next address after the chunk, which effectively belongs
// to another chunk. See the comment to Page::FromAllocationAreaAddress.
BasicMemoryChunk* chunk = BasicMemoryChunk::FromAddress(mark - 1);
intptr_t new_mark = static_cast<intptr_t>(mark - chunk->address());
intptr_t old_mark = chunk->high_water_mark_.load(std::memory_order_relaxed);
while ((new_mark > old_mark) &&
!chunk->high_water_mark_.compare_exchange_weak(
old_mark, new_mark, std::memory_order_acq_rel)) {
}
}
VirtualMemory* reserved_memory() { return &reservation_; }
void ResetAllocationStatistics() {
allocated_bytes_ = area_size();
wasted_memory_ = 0;
}
void IncreaseAllocatedBytes(size_t bytes) {
DCHECK_LE(bytes, area_size());
allocated_bytes_ += bytes;
}
void DecreaseAllocatedBytes(size_t bytes) {
DCHECK_LE(bytes, area_size());
DCHECK_GE(allocated_bytes(), bytes);
allocated_bytes_ -= bytes;
}
#ifdef THREAD_SANITIZER
// Perform a dummy acquire load to tell TSAN that there is no data race in
// mark-bit initialization. See MemoryChunk::Initialize for the corresponding
// release store.
void SynchronizedHeapLoad() const;
#endif
protected:
// Overall size of the chunk, including the header and guards.
size_t size_;
// Flags that are only mutable from the main thread when no concurrent
// component (e.g. marker, sweeper) is running.
MainThreadFlags main_thread_flags_{NO_FLAGS};
// TODO(v8:7464): Find a way to remove this.
// This goes against the spirit for the BasicMemoryChunk, but until C++14/17
// is the default it needs to live here because MemoryChunk is not standard
// layout under C++11.
Heap* heap_;
// Start and end of allocatable memory on this chunk.
Address area_start_;
Address area_end_;
// Byte allocated on the page, which includes all objects on the page and the
// linear allocation area.
size_t allocated_bytes_;
// Freed memory that was not added to the free list.
size_t wasted_memory_;
// Assuming the initial allocation on a page is sequential, count highest
// number of bytes ever allocated on the page.
std::atomic<intptr_t> high_water_mark_;
// The space owning this memory chunk.
std::atomic<BaseSpace*> owner_;
// If the chunk needs to remember its memory reservation, it is stored here.
VirtualMemory reservation_;
friend class BasicMemoryChunkValidator;
friend class ConcurrentMarkingState;
friend class MajorMarkingState;
friend class MajorAtomicMarkingState;
friend class MajorNonAtomicMarkingState;
friend class MemoryAllocator;
friend class MinorMarkingState;
friend class MinorNonAtomicMarkingState;
friend class PagedSpace;
};
DEFINE_OPERATORS_FOR_FLAGS(BasicMemoryChunk::MainThreadFlags)
STATIC_ASSERT(std::is_standard_layout<BasicMemoryChunk>::value);
} // namespace internal
} // namespace v8
#endif // V8_HEAP_BASIC_MEMORY_CHUNK_H_
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