summaryrefslogtreecommitdiff
path: root/chromium/ui/gfx/font_fallback_win.cc
blob: 40666ee239abd44d6493e74308cf7639b72bfab0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/font_fallback_win.h"

#include <map>

#include "base/memory/singleton.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/registry.h"
#include "ui/gfx/font.h"

namespace gfx {

namespace {

// Queries the registry to get a mapping from font filenames to font names.
void QueryFontsFromRegistry(std::map<std::string, std::string>* map) {
  const wchar_t* kFonts =
      L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts";

  base::win::RegistryValueIterator it(HKEY_LOCAL_MACHINE, kFonts);
  for (; it.Valid(); ++it) {
    const std::string filename = StringToLowerASCII(WideToUTF8(it.Value()));
    (*map)[filename] = WideToUTF8(it.Name());
  }
}

// Fills |font_names| with a list of font families found in the font file at
// |filename|. Takes in a |font_map| from font filename to font families, which
// is filled-in by querying the registry, if empty.
void GetFontNamesFromFilename(const std::string& filename,
                              std::map<std::string, std::string>* font_map,
                              std::vector<std::string>* font_names) {
  if (font_map->empty())
    QueryFontsFromRegistry(font_map);

  std::map<std::string, std::string>::const_iterator it =
      font_map->find(StringToLowerASCII(filename));
  if (it == font_map->end())
    return;

  internal::ParseFontFamilyString(it->second, font_names);
}

// Returns true if |text| contains only ASCII digits.
bool ContainsOnlyDigits(const std::string& text) {
  return text.find_first_not_of("0123456789") == base::string16::npos;
}

// Appends a Font with the given |name| and |size| to |fonts| unless the last
// entry is already a font with that name.
void AppendFont(const std::string& name, int size, std::vector<Font>* fonts) {
  if (fonts->empty() || fonts->back().GetFontName() != name)
    fonts->push_back(Font(name, size));
}

// Queries the registry to get a list of linked fonts for |font|.
void QueryLinkedFontsFromRegistry(const Font& font,
                                  std::map<std::string, std::string>* font_map,
                                  std::vector<Font>* linked_fonts) {
  const wchar_t* kSystemLink =
      L"Software\\Microsoft\\Windows NT\\CurrentVersion\\FontLink\\SystemLink";

  base::win::RegKey key;
  if (FAILED(key.Open(HKEY_LOCAL_MACHINE, kSystemLink, KEY_READ)))
    return;

  const std::wstring original_font_name = UTF8ToWide(font.GetFontName());
  std::vector<std::wstring> values;
  if (FAILED(key.ReadValues(original_font_name.c_str(), &values))) {
    key.Close();
    return;
  }

  std::string filename;
  std::string font_name;
  for (size_t i = 0; i < values.size(); ++i) {
    internal::ParseFontLinkEntry(WideToUTF8(values[i]), &filename, &font_name);
    // If the font name is present, add that directly, otherwise add the
    // font names corresponding to the filename.
    if (!font_name.empty()) {
      AppendFont(font_name, font.GetFontSize(), linked_fonts);
    } else if (!filename.empty()) {
      std::vector<std::string> font_names;
      GetFontNamesFromFilename(filename, font_map, &font_names);
      for (size_t i = 0; i < font_names.size(); ++i)
        AppendFont(font_names[i], font.GetFontSize(), linked_fonts);
    }
  }

  key.Close();
}

// CachedFontLinkSettings is a singleton cache of the Windows font settings
// from the registry. It maintains a cached view of the registry's list of
// system fonts and their font link chains.
class CachedFontLinkSettings {
 public:
  static CachedFontLinkSettings* GetInstance();

  // Returns the linked fonts list correspond to |font|. Returned value will
  // never be null.
  const std::vector<Font>* GetLinkedFonts(const Font& font);

 private:
  friend struct DefaultSingletonTraits<CachedFontLinkSettings>;

  CachedFontLinkSettings();
  virtual ~CachedFontLinkSettings();

  // Map of system fonts, from file names to font families.
  std::map<std::string, std::string> cached_system_fonts_;

  // Map from font names to vectors of linked fonts.
  std::map<std::string, std::vector<Font> > cached_linked_fonts_;

  DISALLOW_COPY_AND_ASSIGN(CachedFontLinkSettings);
};

// static
CachedFontLinkSettings* CachedFontLinkSettings::GetInstance() {
  return Singleton<CachedFontLinkSettings,
                   LeakySingletonTraits<CachedFontLinkSettings> >::get();
}

const std::vector<Font>* CachedFontLinkSettings::GetLinkedFonts(
    const Font& font) {
  const std::string& font_name = font.GetFontName();
  std::map<std::string, std::vector<Font> >::const_iterator it =
      cached_linked_fonts_.find(font_name);
  if (it != cached_linked_fonts_.end())
    return &it->second;

  cached_linked_fonts_[font_name] = std::vector<Font>();
  std::vector<Font>* linked_fonts = &cached_linked_fonts_[font_name];
  QueryLinkedFontsFromRegistry(font, &cached_system_fonts_, linked_fonts);
  return linked_fonts;
}

CachedFontLinkSettings::CachedFontLinkSettings() {
}

CachedFontLinkSettings::~CachedFontLinkSettings() {
}

}  // namespace

namespace internal {

void ParseFontLinkEntry(const std::string& entry,
                        std::string* filename,
                        std::string* font_name) {
  std::vector<std::string> parts;
  base::SplitString(entry, ',', &parts);
  filename->clear();
  font_name->clear();
  if (parts.size() > 0)
    *filename = parts[0];
  // The second entry may be the font name or the first scaling factor, if the
  // entry does not contain a font name. If it contains only digits, assume it
  // is a scaling factor.
  if (parts.size() > 1 && !ContainsOnlyDigits(parts[1]))
    *font_name = parts[1];
}

void ParseFontFamilyString(const std::string& family,
                           std::vector<std::string>* font_names) {
  // The entry is comma separated, having the font filename as the first value
  // followed optionally by the font family name and a pair of integer scaling
  // factors.
  // TODO(asvitkine): Should we support these scaling factors?
  base::SplitString(family, '&', font_names);
  if (!font_names->empty()) {
    const size_t index = font_names->back().find('(');
    if (index != std::string::npos) {
      font_names->back().resize(index);
      TrimWhitespace(font_names->back(), TRIM_TRAILING, &font_names->back());
    }
  }
}

}  // namespace internal

LinkedFontsIterator::LinkedFontsIterator(Font font)
    : original_font_(font),
      next_font_set_(false),
      linked_fonts_(NULL),
      linked_font_index_(0) {
  SetNextFont(original_font_);
}

LinkedFontsIterator::~LinkedFontsIterator() {
}

void LinkedFontsIterator::SetNextFont(Font font) {
  next_font_ = font;
  next_font_set_ = true;
}

bool LinkedFontsIterator::NextFont(Font* font) {
  if (next_font_set_) {
    next_font_set_ = false;
    current_font_ = next_font_;
    *font = current_font_;
    return true;
  }

  // First time through, get the linked fonts list.
  if (linked_fonts_ == NULL)
    linked_fonts_ = GetLinkedFonts();

  if (linked_font_index_ == linked_fonts_->size())
    return false;

  current_font_ = linked_fonts_->at(linked_font_index_++);
  *font = current_font_;
  return true;
}

const std::vector<Font>* LinkedFontsIterator::GetLinkedFonts() const {
  CachedFontLinkSettings* font_link = CachedFontLinkSettings::GetInstance();

  // First, try to get the list for the original font.
  const std::vector<Font>* fonts = font_link->GetLinkedFonts(original_font_);

  // If there are no linked fonts for the original font, try querying the
  // ones for the current font. This may happen if the first font is a custom
  // font that has no linked fonts in the registry.
  //
  // Note: One possibility would be to always merge both lists of fonts,
  //       but it is not clear whether there are any real world scenarios
  //       where this would actually help.
  if (fonts->empty())
    fonts = font_link->GetLinkedFonts(current_font_);

  return fonts;
}

}  // namespace gfx