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path: root/chromium/third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp
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/*
 * Copyright (c) 2013, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#include "platform/graphics/ImageBufferSurface.h"

#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkDevice.h"

namespace WebCore {

void ImageBufferSurface::clear()
{
    // Clear the background transparent or opaque, as required. It would be nice if this wasn't
    // required, but the canvas is currently filled with the magic transparency
    // color. Can we have another way to manage this?
    if (isValid()) {
        if (m_opacityMode == Opaque)
            canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode);
        else
            canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
    }
}

const SkBitmap& ImageBufferSurface::bitmap() const
{
    ASSERT(canvas());
    return canvas()->getTopDevice()->accessBitmap(false);
}


} // namespace WebCore