summaryrefslogtreecommitdiff
path: root/chromium/third_party/WebKit/Source/platform/graphics/GraphicsLayer.h
blob: ca16a0a91bbe196f70c9a0c9875bf3da40bbf7c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
/*
 * Copyright (C) 2009 Apple Inc. All rights reserved.
 * Copyright (C) 2013 Intel Corporation. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GraphicsLayer_h
#define GraphicsLayer_h

#include "platform/PlatformExport.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/geometry/FloatSize.h"
#include "platform/geometry/IntRect.h"
#include "platform/graphics/Color.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/graphics/OpaqueRectTrackingContentLayerDelegate.h"
#include "platform/graphics/filters/FilterOperations.h"
#include "platform/transforms/TransformationMatrix.h"
#include "public/platform/WebAnimationDelegate.h"
#include "public/platform/WebCompositingReasons.h"
#include "public/platform/WebContentLayer.h"
#include "public/platform/WebImageLayer.h"
#include "public/platform/WebLayerClient.h"
#include "public/platform/WebLayerScrollClient.h"
#include "public/platform/WebNinePatchLayer.h"
#include "public/platform/WebSolidColorLayer.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/Vector.h"

namespace blink {
class GraphicsLayerFactoryChromium;
class WebAnimation;
class WebGraphicsLayerDebugInfo;
class WebLayer;
}

namespace WebCore {

class FloatRect;
class GraphicsContext;
class GraphicsLayerFactory;
class Image;
class ScrollableArea;
class TextStream;

// FIXME: find a better home for this declaration.
class PLATFORM_EXPORT LinkHighlightClient {
public:
    virtual void invalidate() = 0;
    virtual void clearCurrentGraphicsLayer() = 0;
    virtual blink::WebLayer* layer() = 0;

protected:
    virtual ~LinkHighlightClient() { }
};

// GraphicsLayer is an abstraction for a rendering surface with backing store,
// which may have associated transformation and animations.

class PLATFORM_EXPORT GraphicsLayer : public GraphicsContextPainter, public blink::WebAnimationDelegate, public blink::WebLayerScrollClient, public blink::WebLayerClient {
    WTF_MAKE_NONCOPYABLE(GraphicsLayer); WTF_MAKE_FAST_ALLOCATED;
public:
    static PassOwnPtr<GraphicsLayer> create(GraphicsLayerFactory*, GraphicsLayerClient*);

    virtual ~GraphicsLayer();

    GraphicsLayerClient* client() const { return m_client; }

    // blink::WebLayerClient implementation.
    virtual blink::WebString debugName(blink::WebLayer*) OVERRIDE;
    virtual blink::WebGraphicsLayerDebugInfo* takeDebugInfo() OVERRIDE;

    void setCompositingReasons(blink::WebCompositingReasons);
    blink::WebCompositingReasons compositingReasons() const { return m_compositingReasons; }

    GraphicsLayer* parent() const { return m_parent; };
    void setParent(GraphicsLayer*); // Internal use only.

    // Returns true if the layer has the given layer as an ancestor (excluding self).
    bool hasAncestor(GraphicsLayer*) const;

    const Vector<GraphicsLayer*>& children() const { return m_children; }
    // Returns true if the child list changed.
    bool setChildren(const Vector<GraphicsLayer*>&);

    // Add child layers. If the child is already parented, it will be removed from its old parent.
    void addChild(GraphicsLayer*);
    void addChildAtIndex(GraphicsLayer*, int index);
    void addChildAbove(GraphicsLayer*, GraphicsLayer* sibling);
    void addChildBelow(GraphicsLayer*, GraphicsLayer* sibling);
    bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);

    void removeAllChildren();
    void removeFromParent();

    GraphicsLayer* maskLayer() const { return m_maskLayer; }
    void setMaskLayer(GraphicsLayer*);

    GraphicsLayer* contentsClippingMaskLayer() const { return m_contentsClippingMaskLayer; }
    void setContentsClippingMaskLayer(GraphicsLayer*);

    // The given layer will replicate this layer and its children; the replica renders behind this layer.
    void setReplicatedByLayer(GraphicsLayer*);
    // Whether this layer is being replicated by another layer.
    bool isReplicated() const { return m_replicaLayer; }
    // The layer that replicates this layer (if any).
    GraphicsLayer* replicaLayer() const { return m_replicaLayer; }
    // The layer being replicated.
    GraphicsLayer* replicatedLayer() const { return m_replicatedLayer; }

    const FloatPoint& replicatedLayerPosition() const { return m_replicatedLayerPosition; }
    void setReplicatedLayerPosition(const FloatPoint& p) { m_replicatedLayerPosition = p; }

    enum ShouldSetNeedsDisplay {
        DontSetNeedsDisplay,
        SetNeedsDisplay
    };

    // Offset is origin of the renderer minus origin of the graphics layer (so either zero or negative).
    IntSize offsetFromRenderer() const { return m_offsetFromRenderer; }
    void setOffsetFromRenderer(const IntSize&, ShouldSetNeedsDisplay = SetNeedsDisplay);

    // The position of the layer (the location of its top-left corner in its parent)
    const FloatPoint& position() const { return m_position; }
    void setPosition(const FloatPoint&);

    // Anchor point: (0, 0) is top left, (1, 1) is bottom right. The anchor point
    // affects the origin of the transforms.
    const FloatPoint3D& anchorPoint() const { return m_anchorPoint; }
    void setAnchorPoint(const FloatPoint3D&);

    // The size of the layer.
    const FloatSize& size() const { return m_size; }
    void setSize(const FloatSize&);

    // The boundOrigin affects the offset at which content is rendered, and sublayers are positioned.
    const FloatPoint& boundsOrigin() const { return m_boundsOrigin; }
    void setBoundsOrigin(const FloatPoint& origin) { m_boundsOrigin = origin; }

    const TransformationMatrix& transform() const { return m_transform; }
    void setTransform(const TransformationMatrix&);

    const TransformationMatrix& childrenTransform() const { return m_childrenTransform; }
    void setChildrenTransform(const TransformationMatrix&);

    bool preserves3D() const { return m_preserves3D; }
    void setPreserves3D(bool);

    bool masksToBounds() const { return m_masksToBounds; }
    void setMasksToBounds(bool);

    bool drawsContent() const { return m_drawsContent; }
    void setDrawsContent(bool);

    bool contentsAreVisible() const { return m_contentsVisible; }
    void setContentsVisible(bool);

    void setScrollParent(blink::WebLayer*);
    void setClipParent(blink::WebLayer*);

    void setDebugInfo(blink::WebGraphicsLayerDebugInfo*);

    // For special cases, e.g. drawing missing tiles on Android.
    // The compositor should never paint this color in normal cases because the RenderLayer
    // will paint background by itself.
    const Color& backgroundColor() const { return m_backgroundColor; }
    void setBackgroundColor(const Color&);

    // opaque means that we know the layer contents have no alpha
    bool contentsOpaque() const { return m_contentsOpaque; }
    void setContentsOpaque(bool);

    bool backfaceVisibility() const { return m_backfaceVisibility; }
    void setBackfaceVisibility(bool visible);

    float opacity() const { return m_opacity; }
    void setOpacity(float);

    blink::WebBlendMode blendMode() const { return m_blendMode; }
    void setBlendMode(blink::WebBlendMode);

    bool isRootForIsolatedGroup() const { return m_isRootForIsolatedGroup; }
    void setIsRootForIsolatedGroup(bool);

    const FilterOperations& filters() const { return m_filters; }

    // Returns true if filter can be rendered by the compositor
    bool setFilters(const FilterOperations&);
    void setBackgroundFilters(const FilterOperations&);

    // Some GraphicsLayers paint only the foreground or the background content
    GraphicsLayerPaintingPhase paintingPhase() const { return m_paintingPhase; }
    void setPaintingPhase(GraphicsLayerPaintingPhase phase) { m_paintingPhase = phase; }

    void setNeedsDisplay();
    // mark the given rect (in layer coords) as needing dispay. Never goes deep.
    void setNeedsDisplayInRect(const FloatRect&);

    void setContentsNeedsDisplay();

    // Set that the position/size of the contents (image or video).
    IntRect contentsRect() const { return m_contentsRect; }
    void setContentsRect(const IntRect&);

    // Return true if the animation is handled by the compositing system. If this returns
    // false, the animation will be run by AnimationController.
    // These methods handle both transitions and keyframe animations.
    bool addAnimation(PassOwnPtr<blink::WebAnimation>);
    void pauseAnimation(int animationId, double /*timeOffset*/);
    void removeAnimation(int animationId);

    // Layer contents
    void setContentsToImage(Image*);
    void setContentsToNinePatch(Image*, const IntRect& aperture);
    // Pass an invalid color to remove the contents layer.
    void setContentsToSolidColor(const Color&);
    void setContentsToPlatformLayer(blink::WebLayer* layer) { setContentsTo(layer); }
    bool hasContentsLayer() const { return m_contentsLayer; }

    // Callback from the underlying graphics system to draw layer contents.
    void paintGraphicsLayerContents(GraphicsContext&, const IntRect& clip);

    // For hosting this GraphicsLayer in a native layer hierarchy.
    blink::WebLayer* platformLayer() const;

    enum CompositingCoordinatesOrientation { CompositingCoordinatesTopDown, CompositingCoordinatesBottomUp };

    // Flippedness of the contents of this layer. Does not affect sublayer geometry.
    void setContentsOrientation(CompositingCoordinatesOrientation orientation) { m_contentsOrientation = orientation; }
    CompositingCoordinatesOrientation contentsOrientation() const { return m_contentsOrientation; }

    void dumpLayer(TextStream&, int indent, LayerTreeFlags) const;

    int paintCount() const { return m_paintCount; }

    // z-position is the z-equivalent of position(). It's only used for debugging purposes.
    float zPosition() const { return m_zPosition; }
    void setZPosition(float);

    void distributeOpacity(float);
    float accumulatedOpacity() const;

    // If the exposed rect of this layer changes, returns true if this or descendant layers need a flush,
    // for example to allocate new tiles.
    bool visibleRectChangeRequiresFlush(const FloatRect& /* clipRect */) const { return false; }

    // Return a string with a human readable form of the layer tree, If debug is true
    // pointers for the layers and timing data will be included in the returned string.
    String layerTreeAsText(LayerTreeFlags = LayerTreeNormal) const;

    // Return an estimate of the backing store memory cost (in bytes). May be incorrect for tiled layers.
    double backingStoreMemoryEstimate() const;

    void resetTrackedRepaints();
    void addRepaintRect(const FloatRect&);

    void collectTrackedRepaintRects(Vector<FloatRect>&) const;

    void addLinkHighlight(LinkHighlightClient*);
    void removeLinkHighlight(LinkHighlightClient*);
    // Exposed for tests
    unsigned numLinkHighlights() { return m_linkHighlights.size(); }
    LinkHighlightClient* linkHighlight(int i) { return m_linkHighlights[i]; }

    void setScrollableArea(ScrollableArea*, bool isMainFrame);
    ScrollableArea* scrollableArea() const { return m_scrollableArea; }

    blink::WebContentLayer* contentLayer() const { return m_layer.get(); }

    static void registerContentsLayer(blink::WebLayer*);
    static void unregisterContentsLayer(blink::WebLayer*);

    // GraphicsContextPainter implementation.
    virtual void paint(GraphicsContext&, const IntRect& clip) OVERRIDE;

    // WebAnimationDelegate implementation.
    virtual void notifyAnimationStarted(double wallClockTime, double monotonicTime, blink::WebAnimation::TargetProperty) OVERRIDE;
    virtual void notifyAnimationFinished(double wallClockTime, double monotonicTime, blink::WebAnimation::TargetProperty) OVERRIDE;

    // WebLayerScrollClient implementation.
    virtual void didScroll() OVERRIDE;

protected:
    explicit GraphicsLayer(GraphicsLayerClient*);
    // GraphicsLayerFactoryChromium that wants to create a GraphicsLayer need to be friends.
    friend class blink::GraphicsLayerFactoryChromium;

    // Exposed for tests.
    virtual blink::WebLayer* contentsLayer() const { return m_contentsLayer; }

private:
    // Adds a child without calling updateChildList(), so that adding children
    // can be batched before updating.
    void addChildInternal(GraphicsLayer*);

    // This method is used by platform GraphicsLayer classes to clear the filters
    // when compositing is not done in hardware. It is not virtual, so the caller
    // needs to notifiy the change to the platform layer as needed.
    void clearFilters() { m_filters.clear(); }

    void setReplicatedLayer(GraphicsLayer* layer) { m_replicatedLayer = layer; }

    int incrementPaintCount() { return ++m_paintCount; }

    void dumpProperties(TextStream&, int indent, LayerTreeFlags) const;

    // Helper functions used by settors to keep layer's the state consistent.
    void updateChildList();
    void updateLayerIsDrawable();
    void updateContentsRect();

    void setContentsTo(blink::WebLayer*);
    void setupContentsLayer(blink::WebLayer*);
    void clearContentsLayerIfUnregistered();
    blink::WebLayer* contentsLayerIfRegistered();

    GraphicsLayerClient* m_client;

    // Offset from the owning renderer
    IntSize m_offsetFromRenderer;

    // Position is relative to the parent GraphicsLayer
    FloatPoint m_position;
    FloatPoint3D m_anchorPoint;
    FloatSize m_size;
    FloatPoint m_boundsOrigin;

    TransformationMatrix m_transform;
    TransformationMatrix m_childrenTransform;

    Color m_backgroundColor;
    float m_opacity;
    float m_zPosition;

    blink::WebBlendMode m_blendMode;

    FilterOperations m_filters;

    bool m_contentsOpaque : 1;
    bool m_preserves3D: 1;
    bool m_backfaceVisibility : 1;
    bool m_masksToBounds : 1;
    bool m_drawsContent : 1;
    bool m_contentsVisible : 1;
    bool m_isRootForIsolatedGroup : 1;

    bool m_hasScrollParent : 1;
    bool m_hasClipParent : 1;

    GraphicsLayerPaintingPhase m_paintingPhase;
    CompositingCoordinatesOrientation m_contentsOrientation; // affects orientation of layer contents

    Vector<GraphicsLayer*> m_children;
    GraphicsLayer* m_parent;

    GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this.
    GraphicsLayer* m_contentsClippingMaskLayer; // Reference to clipping mask layer. We don't own this.

    GraphicsLayer* m_replicaLayer; // A layer that replicates this layer. We only allow one, for now.
                                   // The replica is not parented; this is the primary reference to it.
    GraphicsLayer* m_replicatedLayer; // For a replica layer, a reference to the original layer.
    FloatPoint m_replicatedLayerPosition; // For a replica layer, the position of the replica.

    IntRect m_contentsRect;

    int m_paintCount;

    OwnPtr<blink::WebContentLayer> m_layer;
    OwnPtr<blink::WebImageLayer> m_imageLayer;
    OwnPtr<blink::WebNinePatchLayer> m_ninePatchLayer;
    Color m_contentsSolidColor;
    OwnPtr<blink::WebSolidColorLayer> m_solidColorLayer;
    blink::WebLayer* m_contentsLayer;
    // We don't have ownership of m_contentsLayer, but we do want to know if a given layer is the
    // same as our current layer in setContentsTo(). Since m_contentsLayer may be deleted at this point,
    // we stash an ID away when we know m_contentsLayer is alive and use that for comparisons from that point
    // on.
    int m_contentsLayerId;

    Vector<LinkHighlightClient*> m_linkHighlights;

    OwnPtr<OpaqueRectTrackingContentLayerDelegate> m_opaqueRectTrackingContentLayerDelegate;

    ScrollableArea* m_scrollableArea;
    blink::WebCompositingReasons m_compositingReasons;
    blink::WebGraphicsLayerDebugInfo* m_debugInfo;
};


} // namespace WebCore

#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showGraphicsLayerTree(const WebCore::GraphicsLayer* layer);
#endif

#endif // GraphicsLayer_h