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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef COMPONENTS_VIZ_COMMON_TRANSITION_UTILS_H_
#define COMPONENTS_VIZ_COMMON_TRANSITION_UTILS_H_

#include <memory>
#include <string>

#include "base/callback_forward.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/viz_common_export.h"

namespace viz {

// This class is a collection of utils used by document transition API.
class VIZ_COMMON_EXPORT TransitionUtils {
 public:
  // Computes the opacity value of the given target_id as drawn in the root
  // render pass. It looks through the chain of CompositorRenderPassDrawQuads to
  // accumulate this value. Note that it is assumed, and not checked, that the
  // render pass draw quads use "regular" opacity accumulation (i.e. kSrcOver
  // blend mode).
  static float ComputeAccumulatedOpacity(
      const CompositorRenderPassList& render_passes,
      CompositorRenderPassId target_id);

  // Creates a deep copy of |source_pass| retaining all state. |filter_callback|
  // is invoked for each render pass draw quad to let the caller modify the copy
  // of these quads. If the callback returns true the quad is skipped otherwise
  // it is copied as-is.
  using FilterCallback =
      base::RepeatingCallback<bool(const DrawQuad&, CompositorRenderPass&)>;
  static std::unique_ptr<CompositorRenderPass> CopyPassWithQuadFiltering(
      const CompositorRenderPass& source_pass,
      FilterCallback filter_callback);

  static CompositorRenderPassId NextRenderPassId(
      const CompositorRenderPassId& id) {
    return CompositorRenderPassId(id.GetUnsafeValue() + 1);
  }

  static std::string RenderPassListToString(
      const CompositorRenderPassList& render_passes);
};

}  // namespace viz

#endif  // COMPONENTS_VIZ_COMMON_TRANSITION_UTILS_H_