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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_MUS_WS_IDS_H_
#define COMPONENTS_MUS_WS_IDS_H_
#include <stdint.h>
#include <tuple>
#include "base/containers/hash_tables.h"
#include "base/hash.h"
#include "components/mus/common/types.h"
#include "components/mus/common/util.h"
namespace mus {
namespace ws {
// A client id used to indicate no client. That is, no WindowTree ever gets this
// id.
const ClientSpecificId kInvalidClientId = 0;
// Every window has a unique id associated with it (WindowId). The id is a
// combination of the id assigned to the client (the high order bits) and
// a unique id for the window. Each client (WindowTree) refers to the window
// by an id assigned by the client (ClientWindowId). To facilitate this
// WindowTree maintains a mapping between WindowId and ClientWindowId.
//
// This model works when the client initiates creation of windows, which is
// the typical use case. Embed roots and the WindowManager are special, they
// get access to windows created by other clients. These clients see the
// id assigned on the server. Such clients have to take care that they only
// create windows using their client id. To do otherwise could result in
// multiple windows having the same ClientWindowId. WindowTree enforces
// that embed roots use the client id in creating the window id to avoid
// possible conflicts.
struct WindowId {
WindowId(ClientSpecificId client_id, ClientSpecificId window_id)
: client_id(client_id), window_id(window_id) {}
WindowId() : client_id(0), window_id(0) {}
bool operator==(const WindowId& other) const {
return other.client_id == client_id && other.window_id == window_id;
}
bool operator!=(const WindowId& other) const { return !(*this == other); }
bool operator<(const WindowId& other) const {
return std::tie(client_id, window_id) <
std::tie(other.client_id, other.window_id);
}
ClientSpecificId client_id;
ClientSpecificId window_id;
};
// Used for ids assigned by the client.
struct ClientWindowId {
explicit ClientWindowId(Id id) : id(id) {}
ClientWindowId() : id(0u) {}
bool operator==(const ClientWindowId& other) const { return other.id == id; }
bool operator!=(const ClientWindowId& other) const {
return !(*this == other);
}
bool operator<(const ClientWindowId& other) const { return id < other.id; }
Id id;
};
inline WindowId WindowIdFromTransportId(Id id) {
return WindowId(HiWord(id), LoWord(id));
}
inline Id WindowIdToTransportId(const WindowId& id) {
return (id.client_id << 16) | id.window_id;
}
// Returns a WindowId that is reserved to indicate no window. That is, no window
// will ever be created with this id.
inline WindowId InvalidWindowId() {
return WindowId(kInvalidClientId, 0);
}
// Returns a root window id with a given index offset.
inline WindowId RootWindowId(uint16_t index) {
return WindowId(kInvalidClientId, 2 + index);
}
} // namespace ws
} // namespace mus
namespace BASE_HASH_NAMESPACE {
template <>
struct hash<mus::ws::ClientWindowId> {
size_t operator()(const mus::ws::ClientWindowId& id) const {
return hash<mus::Id>()(id.id);
}
};
template <>
struct hash<mus::ws::WindowId> {
size_t operator()(const mus::ws::WindowId& id) const {
return hash<mus::Id>()(WindowIdToTransportId(id));
}
};
} // namespace BASE_HASH_NAMESPACE
#endif // COMPONENTS_MUS_WS_IDS_H_
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