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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_LEVELDB_PROTO_PROTO_DATABASE_IMPL_H_
#define COMPONENTS_LEVELDB_PROTO_PROTO_DATABASE_IMPL_H_
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/bind.h"
#include "base/files/file_path.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/message_loop/message_loop.h"
#include "base/sequenced_task_runner.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/threading/sequenced_worker_pool.h"
#include "base/threading/thread_checker.h"
#include "components/leveldb_proto/leveldb_database.h"
#include "components/leveldb_proto/proto_database.h"
namespace leveldb_proto {
using KeyValueVector = base::StringPairs;
using KeyVector = std::vector<std::string>;
// When the ProtoDatabaseImpl instance is deleted, in-progress asynchronous
// operations will be completed and the corresponding callbacks will be called.
// Construction/calls/destruction should all happen on the same thread.
template <typename T>
class ProtoDatabaseImpl : public ProtoDatabase<T> {
public:
// All blocking calls/disk access will happen on the provided |task_runner|.
explicit ProtoDatabaseImpl(
const scoped_refptr<base::SequencedTaskRunner>& task_runner);
~ProtoDatabaseImpl() override;
// ProtoDatabase implementation.
// TODO(cjhopman): Perhaps Init() shouldn't be exposed to users and not just
// part of the constructor
void Init(const char* client_name,
const base::FilePath& database_dir,
const typename ProtoDatabase<T>::InitCallback& callback) override;
void UpdateEntries(
std::unique_ptr<typename ProtoDatabase<T>::KeyEntryVector>
entries_to_save,
std::unique_ptr<KeyVector> keys_to_remove,
const typename ProtoDatabase<T>::UpdateCallback& callback) override;
void LoadEntries(
const typename ProtoDatabase<T>::LoadCallback& callback) override;
void LoadKeys(
const typename ProtoDatabase<T>::LoadKeysCallback& callback) override;
void GetEntry(
const std::string& key,
const typename ProtoDatabase<T>::GetCallback& callback) override;
void Destroy(
const typename ProtoDatabase<T>::DestroyCallback& callback) override;
// Allow callers to provide their own Database implementation.
void InitWithDatabase(
std::unique_ptr<LevelDB> database,
const base::FilePath& database_dir,
const typename ProtoDatabase<T>::InitCallback& callback);
private:
base::ThreadChecker thread_checker_;
// Used to run blocking tasks in-order.
scoped_refptr<base::SequencedTaskRunner> task_runner_;
std::unique_ptr<LevelDB> db_;
base::FilePath database_dir_;
DISALLOW_COPY_AND_ASSIGN(ProtoDatabaseImpl);
};
namespace {
template <typename T>
void RunInitCallback(const typename ProtoDatabase<T>::InitCallback& callback,
const bool* success) {
callback.Run(*success);
}
template <typename T>
void RunUpdateCallback(
const typename ProtoDatabase<T>::UpdateCallback& callback,
const bool* success) {
callback.Run(*success);
}
template <typename T>
void RunLoadCallback(const typename ProtoDatabase<T>::LoadCallback& callback,
bool* success,
std::unique_ptr<std::vector<T>> entries) {
callback.Run(*success, std::move(entries));
}
template <typename T>
void RunLoadKeysCallback(
const typename ProtoDatabase<T>::LoadKeysCallback& callback,
std::unique_ptr<bool> success,
std::unique_ptr<std::vector<std::string>> keys) {
callback.Run(*success, std::move(keys));
}
template <typename T>
void RunGetCallback(const typename ProtoDatabase<T>::GetCallback& callback,
const bool* success,
const bool* found,
std::unique_ptr<T> entry) {
callback.Run(*success, *found ? std::move(entry) : nullptr);
}
template <typename T>
void RunDestroyCallback(
const typename ProtoDatabase<T>::DestroyCallback& callback,
const bool* success) {
callback.Run(*success);
}
inline void InitFromTaskRunner(LevelDB* database,
const base::FilePath& database_dir,
bool* success) {
DCHECK(success);
// TODO(cjhopman): Histogram for database size.
*success = database->Init(database_dir);
}
inline void DestroyFromTaskRunner(const base::FilePath& database_dir,
bool* success) {
CHECK(success);
*success = LevelDB::Destroy(database_dir);
}
template <typename T>
void UpdateEntriesFromTaskRunner(
LevelDB* database,
std::unique_ptr<typename ProtoDatabase<T>::KeyEntryVector> entries_to_save,
std::unique_ptr<KeyVector> keys_to_remove,
bool* success) {
DCHECK(success);
// Serialize the values from Proto to string before passing on to database.
KeyValueVector pairs_to_save;
for (const auto& pair : *entries_to_save) {
pairs_to_save.push_back(
std::make_pair(pair.first, pair.second.SerializeAsString()));
}
*success = database->Save(pairs_to_save, *keys_to_remove);
}
template <typename T>
void LoadEntriesFromTaskRunner(LevelDB* database,
std::vector<T>* entries,
bool* success) {
DCHECK(success);
DCHECK(entries);
entries->clear();
std::vector<std::string> loaded_entries;
*success = database->Load(&loaded_entries);
for (const auto& serialized_entry : loaded_entries) {
T entry;
if (!entry.ParseFromString(serialized_entry)) {
DLOG(WARNING) << "Unable to parse leveldb_proto entry";
// TODO(cjhopman): Decide what to do about un-parseable entries.
}
entries->push_back(entry);
}
}
void LoadKeysFromTaskRunner(LevelDB* database,
std::vector<std::string>* keys,
bool* success) {
DCHECK(success);
DCHECK(keys);
keys->clear();
*success = database->LoadKeys(keys);
}
template <typename T>
void GetEntryFromTaskRunner(LevelDB* database,
const std::string& key,
T* entry,
bool* found,
bool* success) {
DCHECK(success);
DCHECK(found);
DCHECK(entry);
std::string serialized_entry;
*success = database->Get(key, found, &serialized_entry);
if (success && !entry->ParseFromString(serialized_entry)) {
*found = false;
DLOG(WARNING) << "Unable to parse leveldb_proto entry";
// TODO(cjhopman): Decide what to do about un-parseable entries.
}
}
} // namespace
template <typename T>
ProtoDatabaseImpl<T>::ProtoDatabaseImpl(
const scoped_refptr<base::SequencedTaskRunner>& task_runner)
: task_runner_(task_runner) {}
template <typename T>
ProtoDatabaseImpl<T>::~ProtoDatabaseImpl() {
DCHECK(thread_checker_.CalledOnValidThread());
if (db_.get() && !task_runner_->DeleteSoon(FROM_HERE, db_.release()))
DLOG(WARNING) << "Proto database will not be deleted.";
}
template <typename T>
void ProtoDatabaseImpl<T>::Init(
const char* client_name,
const base::FilePath& database_dir,
const typename ProtoDatabase<T>::InitCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
database_dir_ = database_dir;
InitWithDatabase(base::WrapUnique(new LevelDB(client_name)), database_dir,
callback);
}
template <typename T>
void ProtoDatabaseImpl<T>::Destroy(
const typename ProtoDatabase<T>::DestroyCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(db_);
DCHECK(!database_dir_.empty());
// Note that |db_| should be released from task runner.
if (!task_runner_->DeleteSoon(FROM_HERE, db_.release())) {
DLOG(WARNING) << "Proto database will not be deleted.";
callback.Run(false);
return;
}
// After |db_| is released, we can now wipe out the database directory.
bool* success = new bool(false);
task_runner_->PostTaskAndReply(
FROM_HERE, base::Bind(DestroyFromTaskRunner, database_dir_, success),
base::Bind(RunDestroyCallback<T>, callback, base::Owned(success)));
}
template <typename T>
void ProtoDatabaseImpl<T>::InitWithDatabase(
std::unique_ptr<LevelDB> database,
const base::FilePath& database_dir,
const typename ProtoDatabase<T>::InitCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!db_);
DCHECK(database);
db_.reset(database.release());
bool* success = new bool(false);
task_runner_->PostTaskAndReply(
FROM_HERE, base::Bind(InitFromTaskRunner, base::Unretained(db_.get()),
database_dir, success),
base::Bind(RunInitCallback<T>, callback, base::Owned(success)));
}
template <typename T>
void ProtoDatabaseImpl<T>::UpdateEntries(
std::unique_ptr<typename ProtoDatabase<T>::KeyEntryVector> entries_to_save,
std::unique_ptr<KeyVector> keys_to_remove,
const typename ProtoDatabase<T>::UpdateCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
bool* success = new bool(false);
task_runner_->PostTaskAndReply(
FROM_HERE,
base::Bind(UpdateEntriesFromTaskRunner<T>, base::Unretained(db_.get()),
base::Passed(&entries_to_save), base::Passed(&keys_to_remove),
success),
base::Bind(RunUpdateCallback<T>, callback, base::Owned(success)));
}
template <typename T>
void ProtoDatabaseImpl<T>::LoadEntries(
const typename ProtoDatabase<T>::LoadCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
bool* success = new bool(false);
std::unique_ptr<std::vector<T>> entries(new std::vector<T>());
// Get this pointer before entries is base::Passed() so we can use it below.
std::vector<T>* entries_ptr = entries.get();
task_runner_->PostTaskAndReply(
FROM_HERE, base::Bind(LoadEntriesFromTaskRunner<T>,
base::Unretained(db_.get()), entries_ptr, success),
base::Bind(RunLoadCallback<T>, callback, base::Owned(success),
base::Passed(&entries)));
}
template <typename T>
void ProtoDatabaseImpl<T>::LoadKeys(
const typename ProtoDatabase<T>::LoadKeysCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
auto success = base::MakeUnique<bool>(false);
auto keys = base::MakeUnique<std::vector<std::string>>();
auto load_task =
base::Bind(LoadKeysFromTaskRunner, base::Unretained(db_.get()),
keys.get(), success.get());
task_runner_->PostTaskAndReply(
FROM_HERE, load_task,
base::Bind(RunLoadKeysCallback<T>, callback, base::Passed(&success),
base::Passed(&keys)));
}
template <typename T>
void ProtoDatabaseImpl<T>::GetEntry(
const std::string& key,
const typename ProtoDatabase<T>::GetCallback& callback) {
DCHECK(thread_checker_.CalledOnValidThread());
bool* success = new bool(false);
bool* found = new bool(false);
std::unique_ptr<T> entry(new T());
// Get this pointer before entry is base::Passed() so we can use it below.
T* entry_ptr = entry.get();
task_runner_->PostTaskAndReply(
FROM_HERE,
base::Bind(GetEntryFromTaskRunner<T>, base::Unretained(db_.get()), key,
entry_ptr, found, success),
base::Bind(RunGetCallback<T>, callback, base::Owned(success),
base::Owned(found), base::Passed(&entry)));
}
} // namespace leveldb_proto
#endif // COMPONENTS_LEVELDB_PROTO_PROTO_DATABASE_IMPL_H_
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