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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/** @enum {string} */ var AudioNodeType = {
HEADPHONE: 'HEADPHONE',
MIC: 'MIC',
USB: 'USB',
BLUETOOTH: 'BLUETOOTH',
HDMI: 'HDMI',
INTERNAL_SPEAKER: 'INTERNAL_SPEAKER',
INTERNAL_MIC: 'INTERNAL_MIC',
KEYBOARD_MIC: 'KEYBOARD_MIC',
AOKR: 'AOKR',
POST_MIX_LOOPBACK: 'POST_MIX_LOOPBACK',
POST_DSP_LOOPBACK: 'POST_DSP_LOOPBACK',
OTHER: 'OTHER',
};
/**
* An audio node. Based on the struct AudioNode found in audio_node.h.
* @constructor
*/
var AudioNode = function() {
// Whether node will input or output audio.
this.isInput = false;
// Node ID. Set to 3000 because predefined output and input
// nodes use 10000's and 20000's respectively and |nodeCount| will append it.
this.id = '3000';
// Display name of the node. When this is empty, cras will automatically
// use |this.deviceName| as the display name.
this.name = '';
// The text label of the selected node name.
this.deviceName = 'New Device';
// Based on the AudioNodeType enum.
this.type = AudioNodeType.OTHER;
// Whether the node is active or not.
this.active = false;
// The time the node was plugged in (in seconds).
this.pluggedTime = 0;
};
Polymer({
is: 'audio-settings',
properties: {
/**
* An AudioNode which is currently being edited.
* @type {AudioNode}
*/
currentEditableObject: {
type: Object,
value: function() { return {}; }
},
/**
* The index of the audio node which is currently being edited.
* This is initially set to -1 (i.e. no node selected) becuase no devices
* have been copied.
*/
currentEditIndex: {type: Number, value: function() { return -1; }},
/**
* A counter that will auto increment everytime a new node is added
* or copied and used to set a new id. This allows the |AudioNode.id|
* to allows be unique.
*/
nodeCount: {type: Number, value: function() { return 0; }},
/**
* A set of audio nodes.
* @type !Array<!AudioNode>
*/
nodes: {type: Array, value: function() { return []; }},
/**
* A set of options for the possible audio node types.
* AudioNodeType |type| is based on the AudioType emumation.
* @type {!Array<!{name: string, type: string}>}
*/
nodeTypeOptions: {
type: Array,
value: function() {
return [
{name: 'Headphones', type: AudioNodeType.HEADPHONE},
{name: 'Mic', type: AudioNodeType.MIC},
{name: 'Usb', type: AudioNodeType.USB},
{name: 'Bluetooth', type: AudioNodeType.BLUETOOTH},
{name: 'HDMI', type: AudioNodeType.HDMI},
{name: 'Internal Speaker', type: AudioNodeType.INTERNAL_SPEAKER},
{name: 'Internal Mic', type: AudioNodeType.INTERNAL_MIC},
{name: 'Keyboard Mic', type: AudioNodeType.KEYBOARD_MIC},
{name: 'Aokr', type: AudioNodeType.AOKR},
{name: 'Post Mix Loopback', type: AudioNodeType.POST_MIX_LOOPBACK},
{name: 'Post Dsp Loopback', type: AudioNodeType.POST_DSP_LOOPBACK},
{name: 'Other', type: AudioNodeType.OTHER}
];
}
},
/**
* The title to be displayed in a heading element for the element.
*/
title: {type: String},
},
ready: function() {
this.title = 'Audio';
},
initialize: function() {
if (!this.initialized) {
chrome.send('requestAudioNodes');
this.initialized = true;
}
},
/**
* Adds a new node with default settings to the list of nodes.
*/
appendNewNode: function() {
var newNode = new AudioNode();
newNode.id += this.nodeCount;
this.nodeCount++;
this.push('nodes', newNode);
},
/**
* This adds or modifies an audio node to the AudioNodeList.
* @param {model: {index: number}} e Event with a model containing
* the index in |nodes| to add.
*/
insertAudioNode: function(e) {
// Create a new audio node and add all the properties from |nodes[i]|.
var info = this.nodes[e.model.index];
chrome.send('insertAudioNode', [info]);
},
/**
* This adds/modifies the audio node |nodes[currentEditIndex]| to/from the
* AudioNodeList.
* @param {model: {index: number}} e Event with a model containing
* the index in |nodes| to add.
*/
insertEditedAudioNode: function(e) {
// Insert a new node or update an existing node using all the properties
// in |node|.
var node = this.nodes[this.currentEditIndex];
chrome.send('insertAudioNode', [node]);
},
/**
* Removes the audio node with id |id|.
* @param {model: {index: number}} e Event with a model containing
* the index in |nodes| to add.
*/
removeAudioNode: function(e) {
var info = this.nodes[e.model.index];
chrome.send('removeAudioNode', [info.id]);
},
/**
* Called on "copy" button from the device list clicked. Creates a copy of
* the selected node.
* @param {Event} event Contains event data. |event.model.index| is the index
* of the item which the target is contained in.
*/
copyDevice: function(event) {
// Create a shallow copy of the selected device.
var newNode = new AudioNode();
Object.assign(newNode, this.nodes[event.model.index]);
newNode.name += ' (Copy)';
newNode.deviceName += ' (Copy)';
newNode.id += this.nodeCount;
this.nodeCount++;
this.push('nodes', newNode);
},
/**
* Shows a modal dialog to edit the selected node's properties.
* @param {Event} event Contains event data. |event.model.index| is the index
* of the item which the target is contained in.
*/
showEditModal: function(event) {
var index = event.model.index;
this.currentEditIndex = index;
this.currentEditableObject = this.nodes[index];
this.$.editModal.toggle();
},
/**
* Called by the WebUI which provides a list of nodes.
* @param {!Array<!AudioNode>} nodeList A list of audio nodes.
*/
updateAudioNodes: function(nodeList) {
/** @type {!Array<!AudioNode>} */ var newNodeList = [];
for (var i = 0; i < nodeList.length; ++i) {
// Create a new audio node and add all the properties from |nodeList[i]|.
var node = new AudioNode();
Object.assign(node, nodeList[i]);
newNodeList.push(node);
}
this.nodes = newNodeList;
}
});
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