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path: root/chromium/build/config/BUILD.gn
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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("//build/config/c++/c++.gni")
import("//build/config/chrome_build.gni")
import("//build/config/chromecast_build.gni")
import("//build/config/crypto.gni")
import("//build/config/dcheck_always_on.gni")
import("//build/config/features.gni")

# Subprojects need to override arguments in {mac,ios}_sdk_overrides.gni in their
# .gn config, but those arguments are only used on macOS. Including
# mac_sdk_overrides.gni insures that this doesn't trigger an unused argument
# warning.
import("//build/config/ios/ios_sdk_overrides.gni")
import("//build/config/mac/mac_sdk_overrides.gni")

import("//build/config/pch.gni")
import("//build/config/sanitizers/sanitizers.gni")
import("//build/config/ui.gni")
import("//build/toolchain/goma.gni")
if (is_android) {
  import("//build/config/android/abi.gni")
}

# ==============================================
#   PLEASE DO NOT ADD MORE THINGS TO THIS LIST
# ==============================================
#
# Legacy feature defines applied to all targets.
#
# These are applied to every single compile in the build and most of them are
# only relevant to a few files. This bloats command lines and causes
# unnecessary recompiles when flags are flipped.
#
# To pass defines to source code from the build, use the buildflag system which
# will write headers containing the defines you need. This isolates the define
# and means its definition can participate in the build graph, only recompiling
# things when it actually changes.
#
# See //build/buildflag_header.gni for instructions on generating headers.
#
# This will also allow you to scope your build flag to a BUILD.gn file (or a
# .gni file if you need it from more than one place) rather than making global
# flags. See //build/config/BUILDCONFIG.gn for advice on where to define
# build flags.
config("feature_flags") {
  defines = []
  if (dcheck_always_on) {
    defines += [ "DCHECK_ALWAYS_ON=1" ]
    if (dcheck_is_configurable) {
      defines += [ "DCHECK_IS_CONFIGURABLE" ]
    }
  }
  if (use_udev) {
    # TODO(brettw) should probably be "=1".
    defines += [ "USE_UDEV" ]
  }
  if (use_aura) {
    defines += [ "USE_AURA=1" ]
  }
  if (use_glib) {
    defines += [ "USE_GLIB=1" ]
  }
  if (use_nss_certs) {
    defines += [ "USE_NSS_CERTS=1" ]
  }
  if (use_ozone && !is_android) {
    # Note that some Chrome OS builds unconditionally set |use_ozone| to true,
    # but they also build some targets with the Android toolchain. This ensures
    # that Android targets still build with USE_OZONE=0 in such cases.
    #
    # TODO(crbug.com/837032): Maybe this can be cleaned up if we can avoid
    # setting use_ozone globally.
    defines += [ "USE_OZONE=1" ]
  }
  if (use_x11) {
    defines += [ "USE_X11=1" ]
  }
  if (is_asan || is_hwasan || is_lsan || is_tsan || is_msan) {
    defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR" ]
  }
  if (is_asan) {
    defines += [ "ADDRESS_SANITIZER" ]
  }
  if (is_lsan) {
    defines += [ "LEAK_SANITIZER" ]
  }
  if (is_tsan) {
    defines += [
      "THREAD_SANITIZER",
      "DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1",
    ]
  }
  if (is_msan) {
    defines += [ "MEMORY_SANITIZER" ]
  }
  if (is_ubsan || is_ubsan_null || is_ubsan_vptr || is_ubsan_security) {
    defines += [ "UNDEFINED_SANITIZER" ]
  }
  if (is_official_build) {
    defines += [ "OFFICIAL_BUILD" ]
  }

  if (is_chrome_branded) {
    # TODO(thakis): Remove this in favor of build/branding_buildflags.h.
    defines += [ "GOOGLE_CHROME_BUILD" ]
  }

  if (use_qt) {
    defines += [ "TOOLKIT_QT" ]
  }

  # ==============================================
  #   PLEASE DO NOT ADD MORE THINGS TO THIS LIST
  # ==============================================
  #
  # See the comment at the top.
}

# Debug/release ----------------------------------------------------------------

config("debug") {
  defines = [
    "_DEBUG",
    "DYNAMIC_ANNOTATIONS_ENABLED=1",
  ]

  if (is_nacl) {
    defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ]
  }

  if (is_win) {
    if (!enable_iterator_debugging && !use_custom_libcxx) {
      # Iterator debugging is enabled by default by the compiler on debug
      # builds, and we have to tell it to turn it off.
      defines += [ "_HAS_ITERATOR_DEBUGGING=0" ]
    }
  } else if ((is_linux || is_chromeos) && current_cpu == "x64" &&
             enable_iterator_debugging) {
    # Enable libstdc++ debugging facilities to help catch problems early, see
    # http://crbug.com/65151 .
    # TODO(phajdan.jr): Should we enable this for all of POSIX?
    defines += [ "_GLIBCXX_DEBUG=1" ]
  }
}

config("release") {
  defines = [ "NDEBUG" ]

  # Sanitizers.
  if (is_tsan) {
    defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1" ]
  } else {
    defines += [ "NVALGRIND" ]
    if (!is_nacl) {
      # NaCl always enables dynamic annotations. Currently this value is set to
      # 1 for all .nexes.
      defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ]
    }
  }

  if (is_ios) {
    # Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This
    # follows XCode's default behavior for Release builds.
    defines += [ "NS_BLOCK_ASSERTIONS=1" ]
  }
}

# Default libraries ------------------------------------------------------------

# This config defines the default libraries applied to all targets.
config("default_libs") {
  if (is_win) {
    # TODO(brettw) this list of defaults should probably be smaller, and
    # instead the targets that use the less common ones (e.g. wininet or
    # winspool) should include those explicitly.
    libs = [
      "advapi32.lib",
      "comdlg32.lib",
      "dbghelp.lib",
      "dnsapi.lib",
      "gdi32.lib",
      "msimg32.lib",
      "odbc32.lib",
      "odbccp32.lib",
      "oleaut32.lib",
      "shell32.lib",
      "shlwapi.lib",
      "user32.lib",
      "usp10.lib",
      "uuid.lib",
      "version.lib",
      "wininet.lib",
      "winmm.lib",
      "winspool.lib",
      "ws2_32.lib",

      # Please don't add more stuff here. We should actually be making this
      # list smaller, since all common things should be covered. If you need
      # some extra libraries, please just add a libs = [ "foo.lib" ] to your
      # target that needs it.
    ]
    if (current_os == "winuwp") {
      # These libraries are needed for Windows UWP (i.e. store apps).
      libs += [
        "dloadhelper.lib",
        "WindowsApp.lib",
      ]
    } else {
      # These libraries are not compatible with Windows UWP (i.e. store apps.)
      libs += [
        "delayimp.lib",
        "kernel32.lib",
        "ole32.lib",
      ]
    }
  } else if (is_android) {
    libs = [
      "dl",
      "m",
    ]
  } else if (is_mac) {
    # Targets should choose to explicitly link frameworks they require. Since
    # linking can have run-time side effects, nothing should be listed here.
    libs = []
  } else if (is_ios) {
    # The libraries listed here will be specified for both the target and the
    # host. Only the common ones should be listed here.
    frameworks = [
      "CoreFoundation.framework",
      "CoreGraphics.framework",
      "CoreText.framework",
      "Foundation.framework",
    ]
  } else if (is_linux || is_chromeos) {
    libs = [
      "dl",
      "pthread",
      "rt",
    ]
  }
}

group("common_deps") {
  visibility = [
    ":executable_deps",
    ":loadable_module_deps",
    ":shared_library_deps",
  ]

  # WARNING: This group is a dependency of **every executable and shared
  # library**.  Please be careful adding new dependencies here.
  public_deps = []

  if (using_sanitizer) {
    public_deps += [ "//build/config/sanitizers:deps" ]
  }

  if (use_custom_libcxx) {
    public_deps += [ "//buildtools/third_party/libc++" ]
  }

  if (use_afl) {
    public_deps += [ "//third_party/afl" ]
  }

  if (is_android && use_order_profiling) {
    public_deps += [ "//base/android/orderfile:orderfile_instrumentation" ]
  }

  if (is_fuchsia) {
    public_deps +=
        [ "//third_party/fuchsia-sdk/sdk/build/config:runtime_library_group" ]
  }
}

# Only the executable template in BUILDCONFIG.gn should reference this.
group("executable_deps") {
  public_deps = [ ":common_deps" ]
  if (export_libcxxabi_from_executables) {
    public_deps += [ "//buildtools/third_party/libc++abi" ]
  }
}

# Only the loadable_module template in BUILDCONFIG.gn should reference this.
group("loadable_module_deps") {
  public_deps = [ ":common_deps" ]
}

# Only the shared_library template in BUILDCONFIG.gn should reference this.
group("shared_library_deps") {
  public_deps = [ ":common_deps" ]
}

# Executable configs -----------------------------------------------------------

# Windows linker setup for EXEs and DLLs.
if (is_win) {
  _windows_linker_configs = [
    "//build/config/win:sdk_link",
    "//build/config/win:common_linker_setup",
  ]
}

# This config defines the configs applied to all executables.
config("executable_config") {
  configs = []

  if (is_win) {
    configs += _windows_linker_configs
  } else if (is_mac) {
    configs += [ "//build/config/mac:mac_dynamic_flags" ]
  } else if (is_ios) {
    configs += [
      "//build/config/ios:ios_dynamic_flags",
      "//build/config/ios:ios_executable_flags",
    ]
  } else if (is_linux || is_chromeos || is_android || current_os == "aix") {
    configs += [ "//build/config/gcc:executable_config" ]
    if (is_chromecast) {
      configs += [ "//build/config/chromecast:executable_config" ]
    } else if (is_fuchsia) {
      configs += [ "//build/config/fuchsia:executable_config" ]
    }
  }

  # If we're using the prebuilt instrumented libraries with the sanitizers, we
  # need to add ldflags to every binary to make sure they are picked up.
  if (prebuilt_instrumented_libraries_available) {
    configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
  }
  if (use_locally_built_instrumented_libraries) {
    configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
  }
  configs += [ "//build/config/sanitizers:link_executable" ]
}

# Shared library configs -------------------------------------------------------

# This config defines the configs applied to all shared libraries.
config("shared_library_config") {
  configs = []

  if (is_win) {
    configs += _windows_linker_configs
  } else if (is_mac) {
    configs += [ "//build/config/mac:mac_dynamic_flags" ]
  } else if (is_ios) {
    configs += [
      "//build/config/ios:ios_dynamic_flags",
      "//build/config/ios:ios_shared_library_flags",
    ]
  } else if (is_chromecast) {
    configs += [ "//build/config/chromecast:shared_library_config" ]
  } else if (is_linux || is_chromeos || current_os == "aix") {
    configs += [ "//build/config/gcc:shared_library_config" ]
  }

  # If we're using the prebuilt instrumented libraries with the sanitizers, we
  # need to add ldflags to every binary to make sure they are picked up.
  if (prebuilt_instrumented_libraries_available) {
    configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ]
  }
  if (use_locally_built_instrumented_libraries) {
    configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ]
  }
  configs += [ "//build/config/sanitizers:link_shared_library" ]
}

# Add this config to your target to enable precompiled headers.
#
# Precompiled headers are done on a per-target basis. If you have just a couple
# of files, the time it takes to precompile (~2 seconds) can actually be longer
# than the time saved. On a Z620, a 100 file target compiles about 2 seconds
# faster with precompiled headers, with greater savings for larger targets.
#
# Recommend precompiled headers for targets with more than 50 .cc files.
config("precompiled_headers") {
  if (enable_precompiled_headers) {
    if (is_win) {
      # This is a string rather than a file GN knows about. It has to match
      # exactly what's in the /FI flag below, and what might appear in the
      # source code in quotes for an #include directive.
      precompiled_header = "build/precompile.h"

      # This is a file that GN will compile with the above header. It will be
      # implicitly added to the sources (potentially multiple times, with one
      # variant for each language used in the target).
      precompiled_source = "//build/precompile.cc"

      # Force include the header.
      cflags = [ "/FI$precompiled_header" ]
    } else if (is_mac) {
      precompiled_source = "//build/precompile.h"
    }
  }
}