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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
#include "base/base_export.h"
#include "base/check_op.h"
#include "base/message_loop/message_pump_type.h"
#include "base/message_loop/timer_slack.h"
#include "base/sequence_checker.h"
#include "base/time/time.h"
#include "build/build_config.h"
namespace base {
class TimeTicks;
class BASE_EXPORT MessagePump {
public:
using MessagePumpFactory = std::unique_ptr<MessagePump>();
// Uses the given base::MessagePumpFactory to override the default MessagePump
// implementation for 'MessagePumpType::UI'. May only be called once.
static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory);
// Returns true if the MessagePumpForUI has been overidden.
static bool IsMessagePumpForUIFactoryOveridden();
// Creates the default MessagePump based on |type|. Caller owns return value.
static std::unique_ptr<MessagePump> Create(MessagePumpType type);
// Please see the comments above the Run method for an illustration of how
// these delegate methods are used.
class BASE_EXPORT Delegate {
public:
virtual ~Delegate() = default;
// Called before a unit of work internal to the message pump is executed.
// This allows reports about individual units of work to be produced. The
// unit of work ends when BeforeDoInternalWork() is called again, or when
// BeforeWait(), DoWork(), or DoIdleWork() is called.
// TODO(crbug.com/851163): Place calls for all platforms.
virtual void BeforeDoInternalWork() = 0;
// Called before the message pump starts waiting for work.
// This indicates the end of the current unit of work, which is required
// to produce reports about individual units of work.
virtual void BeforeWait() = 0;
struct NextWorkInfo {
// Helper to extract a TimeDelta for pumps that need a
// timeout-till-next-task.
TimeDelta remaining_delay() const {
DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max());
DCHECK_GE(TimeTicks::Now(), recent_now);
return delayed_run_time - recent_now;
}
// Helper to verify if the next task is ready right away.
bool is_immediate() const { return delayed_run_time.is_null(); }
// The next PendingTask's |delayed_run_time|. is_null() if there's extra
// work to run immediately. is_max() if there are no more immediate nor
// delayed tasks.
TimeTicks delayed_run_time;
// A recent view of TimeTicks::Now(). Only valid if |next_task_run_time|
// isn't null nor max. MessagePump impls should use remaining_delay()
// instead of resampling Now() if they wish to sleep for a TimeDelta.
TimeTicks recent_now;
};
// Executes an immediate task or a ripe delayed task. Returns information
// about when DoWork() should be called again. If the returned NextWorkInfo
// is_immediate(), DoWork() must be invoked again shortly. Else, DoWork()
// must be invoked at |NextWorkInfo::delayed_run_time| or when
// ScheduleWork() is invoked, whichever comes first. Redundant/spurious
// invocations of DoWork() outside of those requirements are tolerated.
// DoIdleWork() will not be called so long as this returns a NextWorkInfo
// which is_immediate().
virtual NextWorkInfo DoWork() = 0;
// Called from within Run just before the message pump goes to sleep.
// Returns true to indicate that idle work was done. Returning false means
// the pump will now wait.
virtual bool DoIdleWork() = 0;
};
MessagePump();
virtual ~MessagePump();
// The Run method is called to enter the message pump's run loop.
//
// Within the method, the message pump is responsible for processing native
// messages as well as for giving cycles to the delegate periodically. The
// message pump should take care to mix delegate callbacks with native message
// processing so neither type of event starves the other of cycles. Each call
// to a delegate function or DoInternalWork() is considered the beginning of a
// new "unit of work".
//
// The anatomy of a typical run loop:
//
// for (;;) {
// bool did_internal_work = DoInternalWork();
// if (should_quit_)
// break;
//
// Delegate::NextWorkInfo next_work_info = delegate->DoWork();
// if (should_quit_)
// break;
//
// if (did_internal_work || next_work_info.is_immediate())
// continue;
//
// bool did_idle_work = delegate_->DoIdleWork();
// if (should_quit_)
// break;
//
// if (did_idle_work)
// continue;
//
// WaitForWork();
// }
//
// Here, DoInternalWork is some private method of the message pump that is
// responsible for dispatching the next UI message or notifying the next IO
// completion (for example). WaitForWork is a private method that simply
// blocks until there is more work of any type to do.
//
// Notice that the run loop cycles between calling DoInternalWork and DoWork
// methods. This helps ensure that none of these work queues starve the
// others. This is important for message pumps that are used to drive
// animations, for example.
//
// Notice also that after each callout to foreign code, the run loop checks to
// see if it should quit. The Quit method is responsible for setting this
// flag. No further work is done once the quit flag is set.
//
// NOTE 1: Run may be called reentrantly from any of the callouts to foreign
// code (internal work, DoWork, DoIdleWork). As a result, DoWork and
// DoIdleWork must be reentrant.
//
// NOTE 2: Run implementations must arrange for DoWork to be invoked as
// expected if a callout to foreign code enters a message pump outside their
// control. For example, the MessageBox API on Windows pumps UI messages. If
// the MessageBox API is called (indirectly) from within Run, it is expected
// that DoWork will be invoked from within that call in response to
// ScheduleWork or as requested by the last NextWorkInfo returned by DoWork.
// The MessagePump::Delegate may then elect to do nested work or not depending
// on its policy in that context. Regardless of that decision (and return
// value of the nested DoWork() call), DoWork() will be invoked again when the
// nested loop unwinds.
virtual void Run(Delegate* delegate) = 0;
// Quit immediately from the most recently entered run loop. This method may
// only be used on the thread that called Run.
virtual void Quit() = 0;
// Schedule a DoWork callback to happen reasonably soon. Does nothing if a
// DoWork callback is already scheduled. Once this call is made, DoWork is
// guaranteed to be called repeatedly at least until it returns a
// non-immediate NextWorkInfo. This call can be expensive and callers should
// attempt not to invoke it again before a non-immediate NextWorkInfo was
// returned from DoWork(). Thread-safe (and callers should avoid holding a
// Lock at all cost while making this call as some platforms' priority
// boosting features have been observed to cause the caller to get descheduled
// : https://crbug.com/890978).
virtual void ScheduleWork() = 0;
// Schedule a DoWork callback to happen at the specified time, cancelling any
// pending callback scheduled by this method. This method may only be used on
// the thread that called Run.
//
// It isn't necessary to call this during normal execution, as the pump wakes
// up as requested by the return value of DoWork().
// TODO(crbug.com/885371): Determine if this must be called to ensure that
// delayed tasks run when a message pump outside the control of Run is
// entered.
virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
// Sets the timer slack to the specified value.
virtual void SetTimerSlack(TimerSlack timer_slack);
};
} // namespace base
#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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