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-rw-r--r--chromium/ui/gl/gl_switches.cc10
1 files changed, 10 insertions, 0 deletions
diff --git a/chromium/ui/gl/gl_switches.cc b/chromium/ui/gl/gl_switches.cc
index c047cd9a82b..f50a1528af6 100644
--- a/chromium/ui/gl/gl_switches.cc
+++ b/chromium/ui/gl/gl_switches.cc
@@ -141,6 +141,10 @@ const char kEnableDirectCompositionVideoOverlays[] =
const char kDisableDirectCompositionVideoOverlays[] =
"disable-direct-composition-video-overlays";
+// Initialize the GPU process using the adapter with the specified LUID. This is
+// only used on Windows, as LUID is a Windows specific structure.
+const char kUseAdapterLuid[] = "use-adapter-luid";
+
// This is the list of switches passed from this file that are passed from the
// GpuProcessHost to the GPU Process. Add your switch to this list if you need
// to read it in the GPU process, else don't add it.
@@ -201,6 +205,12 @@ const base::Feature kDirectCompositionPresentationFeedback{
const base::Feature kDirectCompositionSoftwareOverlays{
"DirectCompositionSoftwareOverlays", base::FEATURE_DISABLED_BY_DEFAULT};
+// Allow putting a video swapchain underneath the main swapchain, so overlays
+// can be used even if there are controls on top of the video. It can be
+// enabled only when overlay is supported.
+const base::Feature kDirectCompositionUnderlays{
+ "DirectCompositionUnderlays", base::FEATURE_ENABLED_BY_DEFAULT};
+
// Use decode swap chain created from compatible video decoder buffers.
const base::Feature kDirectCompositionUseNV12DecodeSwapChain{
"DirectCompositionUseNV12DecodeSwapChain",