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-rw-r--r--chromium/ui/gl/gl_surface.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/chromium/ui/gl/gl_surface.h b/chromium/ui/gl/gl_surface.h
index b150a76b0d5..44ad2952959 100644
--- a/chromium/ui/gl/gl_surface.h
+++ b/chromium/ui/gl/gl_surface.h
@@ -131,7 +131,8 @@ class GL_EXPORT GLSurface : public base::RefCounted<GLSurface>,
// progress when this callback is invoked, and the signaling of the gpu fence
// will mark the completion of the swap operation.
using SwapCompletionCallback =
- base::OnceCallback<void(gfx::SwapResult, std::unique_ptr<gfx::GpuFence>)>;
+ base::OnceCallback<void(gfx::SwapCompletionResult)>;
+
// Swaps front and back buffers. This has no effect for off-screen
// contexts. On some platforms, we want to send SwapBufferAck only after the
// surface is displayed on screen. The callback can be used to delay sending