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-rw-r--r--chromium/docs/ozone_overview.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/chromium/docs/ozone_overview.md b/chromium/docs/ozone_overview.md
index a47a6dbfb0d..c04e78a5748 100644
--- a/chromium/docs/ozone_overview.md
+++ b/chromium/docs/ozone_overview.md
@@ -56,7 +56,6 @@ Ozone moves platform-specific code behind the following interfaces:
access to IPC between the browser & GPU processes. Some platforms need this
to provide additional services in the GPU process such as display
configuration.
-* `CursorFactoryOzone` is used to load & set platform cursors.
* `OverlayManagerOzone` is used to manage overlays.
* `InputController` allows to control input devices such as keyboard, mouse or
touchpad.
@@ -91,7 +90,7 @@ Users of the Ozone abstraction need to do the following, at minimum:
invoke `PlatformWindowDelegate::DispatchEvent` to dispatch each event.
* Write a subclass of `SurfaceFactoryOzone` that handles allocating accelerated
surfaces. I'll call this `SurfaceFactoryOzoneImpl`.
-* Write a subclass of `CursorFactoryOzone` to manage cursors, or use the
+* Write a subclass of `CursorFactory` to manage cursors, or use the
`BitmapCursorFactoryOzone` implementation if only bitmap cursors need to be
supported.
* Write a subclass of `OverlayManagerOzone` or just use `StubOverlayManager` if