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Diffstat (limited to 'chromium/docs/ozone_overview.md')
-rw-r--r-- | chromium/docs/ozone_overview.md | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/chromium/docs/ozone_overview.md b/chromium/docs/ozone_overview.md index a47a6dbfb0d..c04e78a5748 100644 --- a/chromium/docs/ozone_overview.md +++ b/chromium/docs/ozone_overview.md @@ -56,7 +56,6 @@ Ozone moves platform-specific code behind the following interfaces: access to IPC between the browser & GPU processes. Some platforms need this to provide additional services in the GPU process such as display configuration. -* `CursorFactoryOzone` is used to load & set platform cursors. * `OverlayManagerOzone` is used to manage overlays. * `InputController` allows to control input devices such as keyboard, mouse or touchpad. @@ -91,7 +90,7 @@ Users of the Ozone abstraction need to do the following, at minimum: invoke `PlatformWindowDelegate::DispatchEvent` to dispatch each event. * Write a subclass of `SurfaceFactoryOzone` that handles allocating accelerated surfaces. I'll call this `SurfaceFactoryOzoneImpl`. -* Write a subclass of `CursorFactoryOzone` to manage cursors, or use the +* Write a subclass of `CursorFactory` to manage cursors, or use the `BitmapCursorFactoryOzone` implementation if only bitmap cursors need to be supported. * Write a subclass of `OverlayManagerOzone` or just use `StubOverlayManager` if |