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Diffstat (limited to 'chromium/content/common/gpu/media/avda_shared_state.h')
-rw-r--r--chromium/content/common/gpu/media/avda_shared_state.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/chromium/content/common/gpu/media/avda_shared_state.h b/chromium/content/common/gpu/media/avda_shared_state.h
index eb62681fcd5..5f80c44d729 100644
--- a/chromium/content/common/gpu/media/avda_shared_state.h
+++ b/chromium/content/common/gpu/media/avda_shared_state.h
@@ -50,10 +50,19 @@ class AVDASharedState : public base::RefCounted<AVDASharedState> {
return surface_texture_is_attached_;
}
+ // TODO(liberato): move the surface texture here and make these calls
+ // attach / detach it also. There are several changes going on in avda
+ // concurrently, so I don't want to change that until the dust settles.
+ // AVDACodecImage would no longer hold the surface texture.
+
// Call this when the SurfaceTexture is attached to a GL context. This will
// update surface_texture_is_attached(), and set the context() and surface()
// to match.
- void did_attach_surface_texture();
+ void DidAttachSurfaceTexture();
+
+ // Call this when the SurfaceTexture is detached from its GL context. This
+ // will cause us to forget the last binding.
+ void DidDetachSurfaceTexture();
private:
// Platform gl texture Id for |surface_texture_|. This will be zero if