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-rw-r--r--chromium/content/common/gpu/gpu_channel.h485
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diff --git a/chromium/content/common/gpu/gpu_channel.h b/chromium/content/common/gpu/gpu_channel.h
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
-#define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
-
-#include <stddef.h>
-#include <stdint.h>
-
-#include <string>
-
-#include "base/containers/hash_tables.h"
-#include "base/containers/scoped_ptr_hash_map.h"
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/memory/weak_ptr.h"
-#include "base/process/process.h"
-#include "base/trace_event/memory_dump_provider.h"
-#include "build/build_config.h"
-#include "content/common/content_export.h"
-#include "content/common/gpu/gpu_command_buffer_stub.h"
-#include "content/common/gpu/gpu_memory_manager.h"
-#include "content/common/gpu/gpu_result_codes.h"
-#include "content/common/gpu/gpu_stream_priority.h"
-#include "content/common/message_router.h"
-#include "gpu/command_buffer/service/valuebuffer_manager.h"
-#include "ipc/ipc_sync_channel.h"
-#include "ui/gfx/geometry/size.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gl/gl_share_group.h"
-#include "ui/gl/gpu_preference.h"
-
-struct GPUCreateCommandBufferConfig;
-
-namespace base {
-class WaitableEvent;
-}
-
-namespace gpu {
-class PreemptionFlag;
-class SyncPointOrderData;
-class SyncPointManager;
-union ValueState;
-class ValueStateMap;
-namespace gles2 {
-class SubscriptionRefSet;
-}
-}
-
-namespace IPC {
-class MessageFilter;
-}
-
-namespace content {
-class GpuChannelManager;
-class GpuChannelMessageFilter;
-class GpuChannelMessageQueue;
-class GpuJpegDecodeAccelerator;
-class GpuWatchdog;
-
-// Encapsulates an IPC channel between the GPU process and one renderer
-// process. On the renderer side there's a corresponding GpuChannelHost.
-class CONTENT_EXPORT GpuChannel
- : public IPC::Listener,
- public IPC::Sender,
- public gpu::gles2::SubscriptionRefSet::Observer {
- public:
- // Takes ownership of the renderer process handle.
- GpuChannel(GpuChannelManager* gpu_channel_manager,
- gpu::SyncPointManager* sync_point_manager,
- GpuWatchdog* watchdog,
- gfx::GLShareGroup* share_group,
- gpu::gles2::MailboxManager* mailbox_manager,
- gpu::PreemptionFlag* preempting_flag,
- base::SingleThreadTaskRunner* task_runner,
- base::SingleThreadTaskRunner* io_task_runner,
- int client_id,
- uint64_t client_tracing_id,
- bool allow_future_sync_points,
- bool allow_real_time_streams);
- ~GpuChannel() override;
-
- // Initializes the IPC channel. Caller takes ownership of the client FD in
- // the returned handle and is responsible for closing it.
- virtual IPC::ChannelHandle Init(base::WaitableEvent* shutdown_event);
-
- // Get the GpuChannelManager that owns this channel.
- GpuChannelManager* gpu_channel_manager() const {
- return gpu_channel_manager_;
- }
-
- const std::string& channel_id() const { return channel_id_; }
-
- virtual base::ProcessId GetClientPID() const;
-
- int client_id() const { return client_id_; }
-
- uint64_t client_tracing_id() const { return client_tracing_id_; }
-
- scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
- return io_task_runner_;
- }
-
- // IPC::Listener implementation:
- bool OnMessageReceived(const IPC::Message& msg) override;
- void OnChannelError() override;
-
- // IPC::Sender implementation:
- bool Send(IPC::Message* msg) override;
-
- // SubscriptionRefSet::Observer implementation
- void OnAddSubscription(unsigned int target) override;
- void OnRemoveSubscription(unsigned int target) override;
-
- // This is called when a command buffer transitions between scheduled and
- // descheduled states. When any stub is descheduled, we stop preempting
- // other channels.
- void OnStubSchedulingChanged(GpuCommandBufferStub* stub, bool scheduled);
-
- CreateCommandBufferResult CreateViewCommandBuffer(
- const gfx::GLSurfaceHandle& window,
- const GPUCreateCommandBufferConfig& init_params,
- int32_t route_id);
-
- gfx::GLShareGroup* share_group() const { return share_group_.get(); }
-
- GpuCommandBufferStub* LookupCommandBuffer(int32_t route_id);
-
- void LoseAllContexts();
- void MarkAllContextsLost();
-
- // Called to add a listener for a particular message routing ID.
- // Returns true if succeeded.
- bool AddRoute(int32_t route_id, IPC::Listener* listener);
-
- // Called to remove a listener for a particular message routing ID.
- void RemoveRoute(int32_t route_id);
-
- void SetPreemptingFlag(gpu::PreemptionFlag* flag);
-
- // If |preemption_flag->IsSet()|, any stub on this channel
- // should stop issuing GL commands. Setting this to NULL stops deferral.
- void SetPreemptByFlag(
- scoped_refptr<gpu::PreemptionFlag> preemption_flag);
-
- void CacheShader(const std::string& key, const std::string& shader);
-
- void AddFilter(IPC::MessageFilter* filter);
- void RemoveFilter(IPC::MessageFilter* filter);
-
- uint64_t GetMemoryUsage();
-
- scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer(
- const gfx::GpuMemoryBufferHandle& handle,
- const gfx::Size& size,
- gfx::BufferFormat format,
- uint32_t internalformat);
-
- bool allow_future_sync_points() const { return allow_future_sync_points_; }
-
- void HandleUpdateValueState(unsigned int target,
- const gpu::ValueState& state);
-
- // Visible for testing.
- const gpu::ValueStateMap* pending_valuebuffer_state() const {
- return pending_valuebuffer_state_.get();
- }
-
- // Visible for testing.
- GpuChannelMessageFilter* filter() const { return filter_.get(); }
-
- // Returns the global order number for the last processed IPC message.
- uint32_t GetProcessedOrderNum() const;
-
- // Returns the global order number for the last unprocessed IPC message.
- uint32_t GetUnprocessedOrderNum() const;
-
- // Returns the shared sync point global order data.
- scoped_refptr<gpu::SyncPointOrderData> GetSyncPointOrderData();
-
- void HandleMessage();
-
- // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
- // processed as soon as possible because the client is blocked until they
- // are completed.
- void HandleOutOfOrderMessage(const IPC::Message& msg);
-
-#if defined(OS_ANDROID)
- const GpuCommandBufferStub* GetOneStub() const;
-#endif
-
- protected:
- // The message filter on the io thread.
- scoped_refptr<GpuChannelMessageFilter> filter_;
-
- // Map of routing id to command buffer stub.
- base::ScopedPtrHashMap<int32_t, scoped_ptr<GpuCommandBufferStub>> stubs_;
-
- private:
- class StreamState {
- public:
- StreamState(int32_t id, GpuStreamPriority priority);
- ~StreamState();
-
- int32_t id() const { return id_; }
- GpuStreamPriority priority() const { return priority_; }
-
- void AddRoute(int32_t route_id);
- void RemoveRoute(int32_t route_id);
- bool HasRoute(int32_t route_id) const;
- bool HasRoutes() const;
-
- private:
- int32_t id_;
- GpuStreamPriority priority_;
- base::hash_set<int32_t> routes_;
- };
-
- void OnDestroy();
-
- bool OnControlMessageReceived(const IPC::Message& msg);
-
- void ScheduleHandleMessage();
-
- // Message handlers.
- void OnCreateOffscreenCommandBuffer(
- const gfx::Size& size,
- const GPUCreateCommandBufferConfig& init_params,
- int32_t route_id,
- bool* succeeded);
- void OnDestroyCommandBuffer(int32_t route_id);
- void OnCreateJpegDecoder(int32_t route_id, IPC::Message* reply_msg);
-
- // The lifetime of objects of this class is managed by a GpuChannelManager.
- // The GpuChannelManager destroy all the GpuChannels that they own when they
- // are destroyed. So a raw pointer is safe.
- GpuChannelManager* gpu_channel_manager_;
-
- // Sync point manager. Outlives the channel and is guaranteed to outlive the
- // message loop.
- gpu::SyncPointManager* sync_point_manager_;
-
- scoped_ptr<IPC::SyncChannel> channel_;
-
- // Uniquely identifies the channel within this GPU process.
- std::string channel_id_;
-
- // Used to implement message routing functionality to CommandBuffer objects
- MessageRouter router_;
-
- // Whether the processing of IPCs on this channel is stalled and we should
- // preempt other GpuChannels.
- scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
-
- // If non-NULL, all stubs on this channel should stop processing GL
- // commands (via their GpuScheduler) when preempted_flag_->IsSet()
- scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
-
- scoped_refptr<GpuChannelMessageQueue> message_queue_;
-
- // The id of the client who is on the other side of the channel.
- int client_id_;
-
- // The tracing ID used for memory allocations associated with this client.
- uint64_t client_tracing_id_;
-
- // The task runners for the main thread and the io thread.
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
- scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
-
- // The share group that all contexts associated with a particular renderer
- // process use.
- scoped_refptr<gfx::GLShareGroup> share_group_;
-
- scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
-
- scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
-
- scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
-
- scoped_ptr<GpuJpegDecodeAccelerator> jpeg_decoder_;
-
- gpu::gles2::DisallowedFeatures disallowed_features_;
- GpuWatchdog* watchdog_;
-
- size_t num_stubs_descheduled_;
-
- // Map of stream id to stream state.
- base::hash_map<int32_t, StreamState> streams_;
-
- bool allow_future_sync_points_;
- bool allow_real_time_streams_;
-
- // Member variables should appear before the WeakPtrFactory, to ensure
- // that any WeakPtrs to Controller are invalidated before its members
- // variable's destructors are executed, rendering them invalid.
- base::WeakPtrFactory<GpuChannel> weak_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(GpuChannel);
-};
-
-// This filter does three things:
-// - it counts and timestamps each message forwarded to the channel
-// so that we can preempt other channels if a message takes too long to
-// process. To guarantee fairness, we must wait a minimum amount of time
-// before preempting and we limit the amount of time that we can preempt in
-// one shot (see constants above).
-// - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
-// thread, generating the sync point ID and responding immediately, and then
-// posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
-// into the channel's queue.
-// - it generates mailbox names for clients of the GPU process on the IO thread.
-class GpuChannelMessageFilter : public IPC::MessageFilter {
- public:
- GpuChannelMessageFilter(const base::WeakPtr<GpuChannel>& gpu_channel,
- GpuChannelMessageQueue* message_queue,
- base::SingleThreadTaskRunner* task_runner,
- gpu::PreemptionFlag* preempting_flag,
- bool future_sync_points);
-
- // IPC::MessageFilter implementation.
- void OnFilterAdded(IPC::Sender* sender) override;
- void OnFilterRemoved() override;
- void OnChannelConnected(int32_t peer_pid) override;
- void OnChannelError() override;
- void OnChannelClosing() override;
- bool OnMessageReceived(const IPC::Message& message) override;
-
- void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
- void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
-
- void OnMessageProcessed();
-
- void UpdateStubSchedulingState(bool a_stub_is_descheduled);
-
- bool Send(IPC::Message* message);
-
- protected:
- ~GpuChannelMessageFilter() override;
-
- private:
- enum PreemptionState {
- // Either there's no other channel to preempt, there are no messages
- // pending processing, or we just finished preempting and have to wait
- // before preempting again.
- IDLE,
- // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
- WAITING,
- // We can preempt whenever any IPC processing takes more than
- // kPreemptWaitTimeMs.
- CHECKING,
- // We are currently preempting (i.e. no stub is descheduled).
- PREEMPTING,
- // We would like to preempt, but some stub is descheduled.
- WOULD_PREEMPT_DESCHEDULED,
- };
-
- void UpdatePreemptionState();
-
- void TransitionToIdleIfCaughtUp();
- void TransitionToIdle();
- void TransitionToWaiting();
- void TransitionToChecking();
- void TransitionToPreempting();
- void TransitionToWouldPreemptDescheduled();
-
- PreemptionState preemption_state_;
-
- // Maximum amount of time that we can spend in PREEMPTING.
- // It is reset when we transition to IDLE.
- base::TimeDelta max_preemption_time_;
-
- base::WeakPtr<GpuChannel> gpu_channel_;
- // The message_queue_ is used to handle messages on the main thread.
- scoped_refptr<GpuChannelMessageQueue> message_queue_;
- IPC::Sender* sender_;
- base::ProcessId peer_pid_;
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
- scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
- std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
-
- // This timer is created and destroyed on the IO thread.
- scoped_ptr<base::OneShotTimer> timer_;
-
- bool a_stub_is_descheduled_;
-
- // True if this channel can create future sync points.
- bool future_sync_points_;
-};
-
-struct GpuChannelMessage {
- uint32_t order_number;
- base::TimeTicks time_received;
- IPC::Message message;
-
- // TODO(dyen): Temporary sync point data, remove once new sync point lands.
- bool retire_sync_point;
- uint32_t sync_point;
-
- GpuChannelMessage(const IPC::Message& msg)
- : order_number(0),
- time_received(base::TimeTicks()),
- message(msg),
- retire_sync_point(false),
- sync_point(0) {}
-
- private:
- DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
-};
-
-class GpuChannelMessageQueue
- : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
- public:
- static scoped_refptr<GpuChannelMessageQueue> Create(
- const base::WeakPtr<GpuChannel>& gpu_channel,
- base::SingleThreadTaskRunner* task_runner,
- gpu::SyncPointManager* sync_point_manager);
-
- scoped_refptr<gpu::SyncPointOrderData> GetSyncPointOrderData();
-
- // Returns the global order number for the last unprocessed IPC message.
- uint32_t GetUnprocessedOrderNum() const;
-
- // Returns the global order number for the last unprocessed IPC message.
- uint32_t GetProcessedOrderNum() const;
-
- bool HasQueuedMessages() const;
-
- base::TimeTicks GetNextMessageTimeTick() const;
-
- GpuChannelMessage* GetNextMessage() const;
-
- // Should be called before a message begins to be processed.
- void BeginMessageProcessing(const GpuChannelMessage* msg);
-
- // Should be called if a message began processing but did not finish.
- void PauseMessageProcessing(const GpuChannelMessage* msg);
-
- // Should be called after a message returned by GetNextMessage is processed.
- // Returns true if there are more messages on the queue.
- bool MessageProcessed();
-
- void PushBackMessage(const IPC::Message& message);
-
- bool GenerateSyncPointMessage(const IPC::Message& message,
- bool retire_sync_point,
- uint32_t* sync_point_number);
-
- void DeleteAndDisableMessages();
-
- private:
- friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>;
-
- GpuChannelMessageQueue(const base::WeakPtr<GpuChannel>& gpu_channel,
- base::SingleThreadTaskRunner* task_runner,
- gpu::SyncPointManager* sync_point_manager);
- ~GpuChannelMessageQueue();
-
- void ScheduleHandleMessage();
-
- void PushMessageHelper(scoped_ptr<GpuChannelMessage> msg);
-
- bool enabled_;
-
- // Both deques own the messages.
- std::deque<GpuChannelMessage*> channel_messages_;
-
- // This lock protects enabled_ and channel_messages_.
- mutable base::Lock channel_messages_lock_;
-
- // Keeps track of sync point related state such as message order numbers.
- scoped_refptr<gpu::SyncPointOrderData> sync_point_order_data_;
-
- base::WeakPtr<GpuChannel> gpu_channel_;
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
- gpu::SyncPointManager* sync_point_manager_;
-
- DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
-};
-
-} // namespace content
-
-#endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_