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authorZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
committerZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
commit679147eead574d186ebf3069647b4c23e8ccace6 (patch)
treefc247a0ac8ff119f7c8550879ebb6d3dd8d1ff69 /chromium/v8/src/variables.h
downloadqtwebengine-chromium-679147eead574d186ebf3069647b4c23e8ccace6.tar.gz
Initial import.
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+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_VARIABLES_H_
+#define V8_VARIABLES_H_
+
+#include "zone.h"
+#include "interface.h"
+
+namespace v8 {
+namespace internal {
+
+// The AST refers to variables via VariableProxies - placeholders for the actual
+// variables. Variables themselves are never directly referred to from the AST,
+// they are maintained by scopes, and referred to from VariableProxies and Slots
+// after binding and variable allocation.
+
+class Variable: public ZoneObject {
+ public:
+ enum Kind {
+ NORMAL,
+ THIS,
+ ARGUMENTS
+ };
+
+ enum Location {
+ // Before and during variable allocation, a variable whose location is
+ // not yet determined. After allocation, a variable looked up as a
+ // property on the global object (and possibly absent). name() is the
+ // variable name, index() is invalid.
+ UNALLOCATED,
+
+ // A slot in the parameter section on the stack. index() is the
+ // parameter index, counting left-to-right. The receiver is index -1;
+ // the first parameter is index 0.
+ PARAMETER,
+
+ // A slot in the local section on the stack. index() is the variable
+ // index in the stack frame, starting at 0.
+ LOCAL,
+
+ // An indexed slot in a heap context. index() is the variable index in
+ // the context object on the heap, starting at 0. scope() is the
+ // corresponding scope.
+ CONTEXT,
+
+ // A named slot in a heap context. name() is the variable name in the
+ // context object on the heap, with lookup starting at the current
+ // context. index() is invalid.
+ LOOKUP
+ };
+
+ Variable(Scope* scope,
+ Handle<String> name,
+ VariableMode mode,
+ bool is_valid_lhs,
+ Kind kind,
+ InitializationFlag initialization_flag,
+ Interface* interface = Interface::NewValue());
+
+ // Printing support
+ static const char* Mode2String(VariableMode mode);
+
+ bool IsValidLeftHandSide() { return is_valid_LHS_; }
+
+ // The source code for an eval() call may refer to a variable that is
+ // in an outer scope about which we don't know anything (it may not
+ // be the global scope). scope() is NULL in that case. Currently the
+ // scope is only used to follow the context chain length.
+ Scope* scope() const { return scope_; }
+
+ Handle<String> name() const { return name_; }
+ VariableMode mode() const { return mode_; }
+ bool has_forced_context_allocation() const {
+ return force_context_allocation_;
+ }
+ void ForceContextAllocation() {
+ ASSERT(mode_ != TEMPORARY);
+ force_context_allocation_ = true;
+ }
+ bool is_used() { return is_used_; }
+ void set_is_used(bool flag) { is_used_ = flag; }
+
+ int initializer_position() { return initializer_position_; }
+ void set_initializer_position(int pos) { initializer_position_ = pos; }
+
+ bool IsVariable(Handle<String> n) const {
+ return !is_this() && name().is_identical_to(n);
+ }
+
+ bool IsUnallocated() const { return location_ == UNALLOCATED; }
+ bool IsParameter() const { return location_ == PARAMETER; }
+ bool IsStackLocal() const { return location_ == LOCAL; }
+ bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
+ bool IsContextSlot() const { return location_ == CONTEXT; }
+ bool IsLookupSlot() const { return location_ == LOOKUP; }
+ bool IsGlobalObjectProperty() const;
+
+ bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
+ bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
+ bool binding_needs_init() const {
+ return initialization_flag_ == kNeedsInitialization;
+ }
+
+ bool is_this() const { return kind_ == THIS; }
+ bool is_arguments() const { return kind_ == ARGUMENTS; }
+
+ // True if the variable is named eval and not known to be shadowed.
+ bool is_possibly_eval(Isolate* isolate) const {
+ return IsVariable(isolate->factory()->eval_string());
+ }
+
+ Variable* local_if_not_shadowed() const {
+ ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
+ return local_if_not_shadowed_;
+ }
+
+ void set_local_if_not_shadowed(Variable* local) {
+ local_if_not_shadowed_ = local;
+ }
+
+ Location location() const { return location_; }
+ int index() const { return index_; }
+ InitializationFlag initialization_flag() const {
+ return initialization_flag_;
+ }
+ Interface* interface() const { return interface_; }
+
+ void AllocateTo(Location location, int index) {
+ location_ = location;
+ index_ = index;
+ }
+
+ static int CompareIndex(Variable* const* v, Variable* const* w);
+
+ private:
+ Scope* scope_;
+ Handle<String> name_;
+ VariableMode mode_;
+ Kind kind_;
+ Location location_;
+ int index_;
+ int initializer_position_;
+
+ // If this field is set, this variable references the stored locally bound
+ // variable, but it might be shadowed by variable bindings introduced by
+ // non-strict 'eval' calls between the reference scope (inclusive) and the
+ // binding scope (exclusive).
+ Variable* local_if_not_shadowed_;
+
+ // Valid as a LHS? (const and this are not valid LHS, for example)
+ bool is_valid_LHS_;
+
+ // Usage info.
+ bool force_context_allocation_; // set by variable resolver
+ bool is_used_;
+ InitializationFlag initialization_flag_;
+
+ // Module type info.
+ Interface* interface_;
+};
+
+
+} } // namespace v8::internal
+
+#endif // V8_VARIABLES_H_